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Commons and their frequency

Started by Who_Fooled_Einstein, March 21, 2016, 01:11:45 AM

0 Members and 1 Guest are viewing this topic.

Which works best for you?

1-3-5/2-4-6
1 (50%)
Last 8
1 (50%)
Common Numbers
0 (0%)

Total Members Voted: 2

Voting closed: April 21, 2016, 03:20:20 AM

Who_Fooled_Einstein

Hello all,  I am new to the site,  but have read many posts.  I have been studying the air-ball/electronic roulette game for over 6 months.  I have created numerous spreadsheets which calculate rates of numbers,  hot and cold,  randomness of each number,  and most importantly the common triggers that draw other numbers. 

I have favorites as far as which patterns to use per a trigger and I have some triggers that I don't use as often.  I'm not selling anything,  I'm simply giving information for what I have seen and learned.   

Most say that when they play the air-ball/electronic roulette they lose therefore they don't wish to play anymore.  I believe it is because they go in playing favorites  which will not "always" come thru.

One of my favorite triggers is a 2-4-6 or the 1-3-5 trigger.   Basically,  if a 2, 4 or 6 hit simutaniously with-in 5 spins,  play all 3 numbers until one hits.  Basically at a $1 unit,  you would spend $3 total on the 2-4-6 until one hits.  If you stay at the $1 base per number,  you could go 12 spins before you reach a $36 bust point.  If at that point you haven't hit,  cut your losses and wait until the next 2-4-6 trigger.  Your next set you will play $2 per number which will be $6 total.  And again,  you would play this for 12 spins.  Chances are you would not bust on your second go around therefore you would make $72 which would cover the $36 you lost from previous session plus a little profit.  Once you get a hit,  you start back over at $1 base rate per number.   This also works for the 1-3-5.

Another sysytem which requires a bigger bank roll,  would be to start out at $1 on all 3 numbers,  and for each loss increase each number by $0.50 (on machines available for $0.50 wagers) our machine has $0.25, $0.50, $1.00, $2.00, $5.00 and $25 values.
At this rate you would spend:
$3.00 to win $36
$4.50 to win $54 ($7.50 invested)
$6.00 to win $72 ($13.50 invested)
$7.50 to win $90 ($21.00 invested)
So on and so forth.   As you can see,  your profit outweighs your investment therefore you are always making profit once you get the hit.

Another method I've studied is the pairs system.  This is pretty basic,  generally within 20 spins you with have 3-4 numbers that duplicate.  With those duplicates 1 of those pairs should triple up (meaning hit again) therefore you place $1 on each number that had duplicated until the triple comes up.  If you stay at $1 base,  you would spend $4 which gives you 9 spins to make profit or break even.  If no hit within 9 spins,  start over with the new past 20 numbers and play at a $2 base per number ($8.00) this again gives you $72 returned which covers the previous $36 lost plus some profit. 

The next system I have studied is what I call the last 8.  On our screen, it shows the previous 20 numbers played.   I take the last 8 numbers that are about to drop off the board and place $1.00 on each.  You can play these numbers for 4 spins before have to raise your bets buy $0.50 on each number,  or take the loss and play the next last 8 numbers for $2 per number for 4 spins.  This system obviously gives less opportunity to hit (only 4 spins) but better chance when having 8 numbers to play.  Works better if you play the last 8 numbers that have not already paired. Example:
6-12-28-16-8-9-31-9-10-36-28-14 you would play the 14,36,10,31,8,16,12 and 6

Lastly,  something I have noticed is if you notice someone beside you playing heavy on a single number and then you see they leave or lost, that number they were playing heavy on will come in within the next couple spins.  I consider this tricking the machine itself.  Play heavy on a single number for 4-7 spins then cash out your ticket (make the machine think you left) skip a spin and hope your number doesn't come in,  then put in your money,  place a fee small bets around the board and bet even heavier on your number you were previously playing.  There is a good chance that number will come in as the system thinks you had left.  I'm still trying to master this plan,  but have hit numerous times by doing it.  Once mastered,  I will share my conclusions.   

Something else to look into is Commons.  Almost every number has a common number that it goes to. For example

9 likes 11, 18, 19 and 36
7 likes 11, 14
13 likes 13, 14 and 31

I have many more but I am still putting them all together.   Here is something for those who sit at the machine for 8-12 hours a day.  9 will almost always go to 11 atleast once in a day,  just as 7-11 and 13-14. With this being said,  you can start out at say $2 on the 11 whenever a 9 hits. If it misses,  the next time a 9 hits,  increase your bet by $1. Do this until you get the hit.  Pay scale:
1st attempt -$2 wins $72
2nd attempt -$3 wins $108 ($5 invested)
3rd attempt -$4 wins $144 ($9 invested)
So on and so forth,  again,  you can see the amount invested outweighs the profit you will make once you get a hit.

This concludes my post for the moment,  I hope you enjoyed reading and I hope some of these may help.

nextyear

There are information which give food for thinking.
This is good way, just continue!

Thanks

Mr J

Why under 6 different sections? I got rid of the other 5.

Ken

Who_Fooled_Einstein

Lol,  I said I was new...  Didn't know where. To post...  Thanks

richbailey86

your devotion shows

thanks for sharing

good info or not i give you kudos

richbailey86

i dont know kind of sorcery this is but WOW

1 3 5
2 4 6

WORKS

Who_Fooled_Einstein

Thanks,  like I have said before,  I've studied this machine 10-12 hours a day,  collecting numbers for the past 6-8 months.  I've put a lot of time and money in,  still down,  won't lie,  but in the lue of research I feel it is worth it.

A new one I have been working on,  I kind of briefly mentioned at the bottom of my beginning post is playing large on a single number then faking the machine to make it believe you left.  (by doing this,  you cash out your ticket,  move to another terminal and insert cash) play a couple of numbers including the number you played big on,  chances are that number will come in.   I did it today,  was playing hard on 13, cashed out,  went to another machine and the 13 came in on the next draw.   Later,  I continued on with the 13, cashed out,  and 13 came in back to back.  I have also tested this theory with 5 and 30.

When playing the 13 as your main numbers say you put $3 on 13, play numbers for $1 that lead to 13. These numbers would be 31, 3, 14, 26, 1 & 36.  Chances are that while you are chasing the 13, these leading numbers will come in for a smaller profit.

When playing 30 as your main number,  place $3 on 30, play $1 on numbers that lead to 30. These numbers would be 3, 10, 11, 15, 29, 33, and 26.

Any input is appreciated if trying any of these ideas...

RouletteRoy

There are some number that work as a " killer " number , the machine can delegate mission to ask this number come out anytime they want

For example 30, 18 .16...you may get your list, re analysis your data and see what u see

Yes agree with u on the heavy bet no win , bye bye and hit to make customer regret etc psychology thing , the machine tactic to make consumer raise be hope and feed the last drop of coin

Another method you can try to observe is zone heavy bet

Some zone heavy bet will cause the machine run away for it and turn to opposite zone

This machine is not only can see what we bet and decide what is best for casino profit , so it is not run on preset hit list blindly , the hit list is base on what is the current bet each spin  on each number and come out lowest pay out for casino

2,4,6 is pair group of number that come same time, agree

Check your data to see if you found anything on 14 and 17

32 and 26 35

May experiment with same current spin opposite zone heavy hit

Conclusion money we win is not casino pocket money , it is co player money who sacrificed , so 2 rule

Don't play alone
Don't play higest bet amoung all player , higest play killed first

Also some time, the killing mission is out , who ever on that machine will be kill first no matters how , so faster move to another chair when there is continue lost in that seat .




webconst

Hello
This is good info ,but is usable ONLY on the casino you play.The results depend just from the RING of the casino and nobody should use this data straight without info for which casino or provider is the data :
:ok: or  :skull:

webconst

I couldn't modify my comment ,so I hope now is more clear:

This info is usable ONLY in the casino where you play and for the specific interval of time (nobody can say exactly what is). Probably till you collect data your investigation is useful but for example if you play few years instead few months or you play in other casino than the results will change and during you play the same you can lost .Results will change not only because of the randomness but also because the same casino will change the RNG system,who knows?The results depend just from the RNG of the casino and nobody should use this data straight without info for which casino or provider is the data and in what moment are obtained the results. So be careful !

mogul397

In the original post, is 1,3,5 and 1,2,6 numbers or double streets?

mogul397


mogul397

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