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Author Topic: Various progressions  (Read 14363 times)

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admin

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Re: Various progressions
« Reply #15 on: February 18, 2008, 12:17:36 AM »
Hey Spinout! WELCOME  :)


Offline spinout

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Re: Various progressions
« Reply #16 on: February 18, 2008, 05:33:17 AM »
Thanks...glad to be on the forum.  I've been reading all the threads on this forum and I've learned alot, and hope some of my ideas will help others also.

admin

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Re: Various progressions
« Reply #17 on: February 18, 2008, 07:03:40 AM »
Quote
hope some of my ideas will help others also.
We are eager to know them. Thank you mate.

Offline Dennis

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Re: Various progressions
« Reply #18 on: February 18, 2008, 12:39:49 PM »
That is just beautiful, thanks for the valuable information.
One question on turbogenius homepage I found a list with longest waiting times for many things like Longest waiting time for a single number not to occur. Does anybody know or have any more information of this kind. Like if instead it would be longest waiting time for two numbers not to occur. Some more statistics or numbers from a million spins would be appreciated. The link to turbogenius figures are:

http://www.freewebs.com/turbogenius/whatsthelongest.htm

Regards
/Dennis

[edit]Dennis, it is OK to make Turbo's site clickable ;)[/edit]

Wildcard

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Re: Various progressions
« Reply #19 on: February 18, 2008, 01:08:46 PM »
@ Dennis. Hi there !

 In fact, I already asked TurboGenius to re-run another million spins and compare the results with the original batch.

You can read it here >>>  http://www.gambling.projectsydney.com/viewtopic.php?t=5596

Unfortunately, Turbo hasn´t answered until this day.  :-X

The reason I asked this was to provide for more information to everyone and because I was really interested on the results.

I AM STILL INTERESTED, so if anyone could chip in using TRNG spins, I would greatly appreciate it.

Thank you Dennis for bringing this up  [smiley=thumbsup.gif]

Offline Dennis

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Re: Various progressions
« Reply #20 on: February 24, 2008, 06:08:52 AM »
Yes exactly that would also be great, a second whatsthelongest so that they can be compared, it cant be that hard can it.
But I would also like if even more information could be gathered this second time as I said before, like for two numbers to show, three number to show and two streets to show and so on.
Anyone up for the challenge?
@ Wildcard maybe you can try and post it again in the VIP Lounge but not as an request but as an open question.
And if you get an answer you could maybe post it for everyone here at VLS [smiley=thumbup.gif]

Wildcard

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Re: Various progressions
« Reply #21 on: February 24, 2008, 03:43:24 PM »
@ Dennis. Hello again.  [smiley=laugh.gif]


Quote
like for two numbers to show, three number to show and two streets to show and so on

Hummm... 2 numbers to show, consider it a split bet... 3 numbers, consider it a street and so on ... I do because I believe that there´s absolutely no difference between, say, ANY 2 given numbers and ANY particular split over that large amount of spins !

It all comes down to the same regarding the " sleeping periods / absences " issue.





Quote
try and post it again in the VIP Lounge

Thanks, but no, thanks ! Once "bitten", twice shy... I would love to share it here, but I have no desire to "repost" an idea, even if it has different clothing.

Please understand my point here. It´s a pride thing I guess.   :D

Hope someone steps in with a helping hand... It would be  [smiley=thumbsup.gif]

Besides, coding RX (that I don´t have) for such exercise shouldn´t be THAT hard if you (read anyone) are (is) familiar with it´s language.

Cheers !

Offline Dennis

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Re: Various progressions
« Reply #22 on: February 27, 2008, 01:22:31 PM »
Ok here it comes, I did some spins with a free software I found at http://www.lonniebest.com/Roulette/
Could not get any information about streets and lines etc but for Single, R/B, E/O, 1-18/19-36, 12 numbers and Columns.
I ran million spins 5 times to see differences from the initial one from turbogenius. Here are the results.....

1.  Single               473
      R/B                 21
      E/O                 19
      1-18/19-36       24
      12 numbers      38
      Columns           38

2.  Single               476
      R/B                 22
      E/O                 21
      1-18/19-36       24
      12 numbers      39
      Columns           37

3.  Single               477
      R/B                 22
      E/O                 23
      1-18/19-36       20
      12 numbers      35
      Columns           37

4.  Single              519
      R/B                 22
      E/O                 20
      1-18/19-36       20
      12 numbers      37
      Columns           39

5.  Single              537
      R/B                 20
      E/O                 23
      1-18/19-36       21
      12 numbers      33
      Columns           40

The problems that I found are the inconsistency with the single number non-hit streaks.
Hope you can use this info for something, and I know that the info about streets, lines etc. is info that we still want, but I couldn't find.
I hope that anyone can give us that info.
Regards
/Dennis

Wildcard

  • Guest
Re: Various progressions
« Reply #23 on: February 27, 2008, 04:11:36 PM »
Perfect, Dennis ! Great work.   [smiley=dankk2.gif]

 You know, I always entice people to use the internet for what they need to know, since it is such a powerful tool.

 You get an [highlight]A+[/highlight] for effort.  I haven´t searched for it myself mainly due to lack of time... (usually I can´t even make the time to play, let alone research).

Victor allows us to use direct links in here ( he is a top cobber ...lol ), so I am copying your link below:

 http://www.lonniebest.com/Roulette/

 As you might know by now, I have some weird notions about randomness, so let me give you a hint (ignore it if you disagree):

 - As you are aware, there are some "inconsistencies". I can understand what you mean... but you can use the same data you posted (or re-run other samples) and extrapolate (convert) the results to fit the lines/streets, etc., using the proper ratio, do I make myself clear ?


Quote
Hope you can use this info for something

I did, mate !   :D   Almost instantly it confirmed some of my thoughts, so I am thankful you posted the results.
 
If I get the time, I can look for other sources of information.  Meanwhile, I wish you all the best.  [smiley=thumbsup.gif]


[highlight]@ The people reading this[/highlight] : If you are able to contribute, please help us out, OK ?  ::)



Wildcard

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Re: Various progressions
« Reply #24 on: February 27, 2008, 05:56:30 PM »
I can´t get the program to work, I always get an error message !

I was only trying to figure out what kind of spins were being used.

If they are not TRUE random numbers (TRNG), they are IMHO of no use !

That would explain the "inconsitencies" you mentioned before.

 ANY TEST I wish to make, I resort only to TRNG numbers or actuals, discarding the rest because... well, to put it simply ... they are not trustworthy.  [smiley=sad.gif]

So I guess maybe this is not totally accurate for your quest, Dennis. Can you find out how those spins were generated ?

Come to think of it, I checked out turbo´s page and guess what ?

Quote
This page is to document some extremes that have been noted during a recent
runoff of 1 million
spins (rng).

Call me crazy !   Well, we can call this samples "pointers"   ;D


Cheers.

Wildcard

  • Guest
Re: Various progressions
« Reply #25 on: April 10, 2008, 07:08:08 AM »
UPDATE : Follow up on this quest for the "longest sleepers" can be found here:

http://vlsroulette.com/forum/YaBB.pl?num=1207297023    [smiley=2/stat4.gif]

Hope it helps  [smiley=2/tonguesmiley.gif]

Offline mystidark

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Re: Various progressions
« Reply #26 on: May 20, 2008, 07:13:57 PM »
Hi Guys,

Does anyone have a valid progression for 6-splits? I see that you have a progression for one split but does someone have it for six? Let me know!

Thanks...

Mystidark

Offline hoper35

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Re: Various progressions
« Reply #27 on: May 27, 2008, 10:48:32 PM »
Great info here, guys!  :)
"Who ya jivin' with that Cosmik Debris?"
F.Z.

Offline TicTacToe

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Re: Various progressions
« Reply #28 on: September 01, 2008, 11:21:31 AM »
Hi Abbers ...Hi All

Does anyone know how this would be played...

Quote
The 'Lucas' series is 2 1 2 3 4 7 11 and when
combined with the Fibonacci makes what I call
the 'Combo' series: 1 1 2 3 4 7 11 for even
money bets

With these two series one needs only a 33%
win rate to usually come out ahead 4 units.

Thanks


TTT

Offline Talesman

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Re: Various progressions
« Reply #29 on: September 05, 2008, 01:38:09 AM »

First, let me say that the original post in this thread was originally from my personal collection..at least what I had cataloged at the time it was posted as a ZIP file.

TicTacToe asked how to play the Combo.

I think the hint is the word "Fibonacci".  So play it as you would a std. fibo.

That said, there a variants of the fibo as well.  Such as not moving up or down unless one has 2 consecutive losses or 2 consecutive wins at any level.  Some folks stepladder while others re-start at any time there is a profit.

Experiment. 

Let's look at the numbers:1 1 2 3 4 7 11

Bet one and lose, bet one again.  Win you are even.  Restart.
Bet one and lose, bet one again and lose then bet 2. Win, you are even..restart.
Bet one and lose, bet one again and lose then bet 2  and lose then bet 3.
Win, drop down to 2 or 1 for your next bet.

It all depends on goals. 

Me, I am a firm believer in NOT LOSING.  So even if I have to grind just to break even then that is what I will do more often than not.

Others base their progression bets on ALWAYS winning a unit before closing out the series. 

There is a lot to be said for both methods. 

It's all about risk and rewards and mostly, risk-tolerance.

So, as I said before...experiment and preferably using actuals.

Keep winning.

"When you go to a casino, always carry a concealed weapon... your brain." - VP Pappy

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