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Sections => Sections <- (Click HERE for descriptions of below sections) => Winkel's Way => Topic started by: winkel on March 05, 2009, 06:11:50 PM

Title: G.U.T Jumping Tutorial
Post by: winkel on March 05, 2009, 06:11:50 PM
This Thread will show on TCS´s RNG-Draw-Down-Numbers how to jump.

It will show what are the markers for a jump.
First I will use the [highlight]GUTCBA[/highlight] and show the results for the first 50 spins.
If I jump back, I will jump as [highlight]tracker4.exe[/highlight] jumps: restart with the last 20 numbers.

So everyone will be able to follow it step by step and everyone to use same tools.

Later on I will show to jump different lengths backwards and explain when you should think about jumping.

br
winkel

PS: I will start with 2.27.9.1rng.txt
Title: Re: G.U.T Jumping Tutorial
Post by: winkel on March 05, 2009, 06:31:39 PM
Sp Nm W/L  =0 =1 >1 =2 >2  Adv bet                                                    =  BRoll
-  -      37  0  0  0  0                                                                    0
1 31      36  1           
2  4      35  2           
3 19      34  3           
4 24      33  4           
5  7      32  5           
6 18      31  6           
7 28      30  7           
8  5      29  8           
9  9      28  9           
10  9      28  8  1  1     
11 22      27  9  1  1     
12 30      26 10  1  1     
13 32      25 11  1  1     
14  3      24 12  1  1     
15 15      23 13  1  1     
16 16      22 14  1  1     
17 10      21 15  1  1     
18  8      20 16  1  1     
19 20      19 17  1  1     
20 24      19 16  2  2     
21  4      19 15  3  3     
22 25      18 16  3  3     
23 23      17 17  3  3     =0:  0  1  2  6 11 12 13 14 17 21 26 27 29 33 34 35 36    17    -17
24 20 L    17 16  4  4     =0:  0  1  2  6 11 12 13 14 17 21 26 27 29 33 34 35 36    17    -34
25 15 L    17 15  5  5                                                                     -34
26 31      17 14  6  6     
27 22      17 13  7  7     
28  7      17 12  8  8     
29 23      17 11  9  9     
30  6      16 12  9  9     
31 24      16 12  9  8  1 
32 22      16 12  9  7  2 
33  1      15 13  9  7  2 
34 22      15 13  9  7  2 
35 25      15 12 10  8  2 
36 24      15 12 10  8  2 
37  8      15 11 11  9  2  =1:  1  3  5  6 10 16 18 19 28 30 32                      11    -45
38  3 W    15 10 12 10  2  =1:  1  5  6 10 16 18 19 28 30 32                         10    -19
39 17 L    14 11 12 10  2  =1:  1  5  6 10 16 17 18 19 28 30 32                      11    -30
40  0 L    13 12 12 10  2  =0:  2 11 12 13 14 21 26 27 29 33 34 35 36                13    -43
41 25 L    13 12 12  9  3  =0:  2 11 12 13 14 21 26 27 29 33 34 35 36                13    -56
42 13 W    12 13 12  9  3  =1:  0  1  5  6 10 13 16 17 18 19 28 30 32                13    -33
43 18 W    12 12 13 10  3  =0:  2 11 12 14 21 26 27 29 33 34 35 36                   12     -9
44 12 W    11 13 13 10  3  =1:  0  1  5  6 10 12 13 16 17 19 28 30 32                13    +14
45 12 W    11 12 14 11  3  =1:  0  1  5  6 10 13 16 17 19 28 30 32                   12    +38
46 33 L    10 13 14 11  3                                                                  +38
47 33      10 12 15 12  3  =1:  0  1  5  6 10 13 16 17 19 28 30 32                   12    +26
48  0 W    10 11 16 13  3                                                                  +62
49  3      10 11 16 12  4 
50 11      * End of Session


The first session ends with +62, but we don´t mind and watch this trot how it slhould be watched.

1.
19 20      19 17  1  1     
20 24      19 16  2  2   
21  4      19 15  3  3     
22 25      18 16  3  3     
23 23      17 17  3  3     =0:  0  1  2  6 11 12 13 14 17 21 26 27 29 33 34 35 36    17    -17
24 20 L    17 16  4  4     =0:  0  1  2  6 11 12 13 14 17 21 26 27 29 33 34 35 36    17    -34
25 15 L    17 15  5  5                                                                     -34
26 31      17 14  6  6     
27 22      17 13  7  7     
28  7      17 12  8  8     
29 23      17 11  9  9     
30  6      16 12  9  9     
31 24      16 12  9  8  1 
32 22      16 12  9  7  2 


The first crossing (TCS calls it the "Virgin") 0vs>0 19vs18 should appear at spin +-25
In this trot it appeared already at spin 19.
the "0"s have been very fast.
Our first crossing 0vs1 17vs17 appears at spin 23 even before the "Virgin"´s point.
This I wouldn´t bet never ever.
In the very advanced way to play this is a nice situation to bet on "0"s slowing down, which means to bet on "1"s.
But always have a look on the ">1"s. If there are already ">2"s don´t bet this idea.
It is a lower risk. Use the normal betting-rule: try as long as you can win starting <17.
Bet as long as you are winning.
In this trot it would be 6 wins in a row til the first loss.
Bet always all 17 numbers, so you win as well when a "1" becomes a "2" or even a "3"

But we didn´t do this, because we are Newbies.


Title: Re: G.U.T Jumping Tutorial
Post by: winkel on March 05, 2009, 06:48:01 PM
2. now we are at spin 32

29 23      17 11  9  9     
30  6      16 12  9  9     
31 24      16 12  9  8  1 
32 22      16 12  9  7  2 

33  1      15 13  9  7  2 
34 22      15 13  9  7  2 
35 25      15 12 10  8  2 
36 24      15 12 10  8  2 


in spin 29 there was the first possible move to produce a crossing 1vs>1 10vs10 which had been a double-crossing also 1vs2 10vs10
but this crossing didn´t show up
in spin 30 there was the second chance for crossing: 1vy>1 11vs10 which had been a double-crossing also 1vs2 11vs10


we have the risk:
- our next crossing could be a double crossing (just take it this way don´t think about that we would bet the same numbers)
- the expected crossings didn´t appear and moved away by showing a "0".
- the "3"s are startng to appear

In the next possible crossing we have to fight:
unexpected "0"s which have to fasten up again
crossings moving away by "0"s and "3"s to come up
double-crossings which bound us to bet twice on the same column: e.g. 11-9 forms to 10-10 and we have to bet again the same col.

What if we had decided to jump back at spin 32?





Title: Re: G.U.T Jumping Tutorial
Post by: winkel on March 05, 2009, 07:04:14 PM
Sp Nm W/L  =0 =1 >1 =2 >2  Adv bet                                                    =  BRoll
-  -      37  0  0  0  0                                                                    0
1 32      36  1           
2  3      35  2           
3 15      34  3           
4 16      33  4           
5 10      32  5           
6  8      31  6           
7 20      30  7           
8 24      29  8           
9  4      28  9           
10 25      27 10           
11 23      26 11           
12 20      26 10  1  1     
13 15      26  9  2  2     
14 31      25 10  2  2     
15 22      24 11  2  2     
16  7      23 12  2  2     
17 23      23 11  3  3     
18  6      22 12  3  3     
19 24      22 11  4  4     
20 22      22 10  5  5     
21  1      21 11  5  5     
22 22      21 11  5  4  1 
23 25      21 10  6  5  1 
24 24      21 10  6  4  2 
25  8      21  9  7  5  2 
26  3      21  8  8  6  2  =1:  1  4  6  7 10 16 31 32                                8     -8
27 17 L    20  9  8  6  2  =1:  1  4  6  7 10 16 17 31 32                             9    -17
28  0 L    19 10  8  6  2                                                                  -17
29 25      19 10  8  5  3 
30 13      18 11  8  5  3 
31 18      17 12  8  5  3 
32 12      16 13  8  5  3 
33 12      16 12  9  6  3 
34 33      15 13  9  6  3 
35 33      15 12 10  7  3 
36  0      15 11 11  8  3  =1:  1  4  6  7 10 13 16 17 18 31 32                      11    -28
37  3 L    15 11 11  7  4  =1:  1  4  6  7 10 13 16 17 18 31 32                      11    -39
38 11 L    14 12 11  7  4  =1:  1  4  6  7 10 11 13 16 17 18 31 32                   12    -51
39 12 L    14 12 11  6  5  =1:  1  4  6  7 10 11 13 16 17 18 31 32                   12    -63
40 31 W    14 11 12  7  5                                                                  -27
41 21      13 12 12  7  5  =0:  2  5  9 14 19 26 27 28 29 30 34 35 36                13    -40
42 14 W    12 13 12  7  5  =1:  1  4  6  7 10 11 13 14 16 17 18 21 32                13    -17
43 28 L    11 14 12  7  5                                                                  -17
44 26      10 15 12  7  5 
45 34       9 16 12  7  5 
46 26       9 15 13  8  5  =0:  2  5  9 19 27 29 30 35 36                             9    -26
47  0 L     9 15 13  7  6  =2:  8 15 20 23 26 31 33                                   7    -33
48 36 L     8 16 13  7  6  =0:  2  5  9 19 27 29 30 35                                8    -41
49 20 L     8 16 13  6  7  =0:  2  5  9 19 27 29 30 35                                8    -49
50 26 L    * End of Session                                                                -49


So we jumped back!

Imagine: We just cut off the first 12 spins.
All we said about the spins 19 to 32 is still alive and true

start reading at spin 21 !!!!

[highlight]we have the risk:
- our next crossing could be a double crossing (just take it this way don´t think about that we would bet the same numbers)
- the expected crossings didn´t appear and moved away by showing a "0".
- the "3"s are startng to appear[/highlight]

21  1      21 11  5  5     
22 22      21 11  5  4  1 
23 25      21 10  6  5  1 
24 24      21 10  6  4  2 
25  8      21  9  7  5  2 


1vs>1 9vs7 will probably form 8vs8
next could be (if we hit) 7-9-7 and we would have to bet on "1" again
now read the highlighted area again and watch:

26  3      21  8  8  6  2  =1:  1  4  6  7 10 16 31 32                                8     -8
27 17 L    20  9  8  6  2  =1:  1  4  6  7 10 16 17 31 32                             9    -17
28  0 L    19 10  8  6  2                                                                  -17


the crossing appeared but moved away by hitting 2 "0"s

so we are still in the same damned trot. I would jump again at this point. I wouldn´t risk to see the  9-9 also move away.
Title: Re: G.U.T Jumping Tutorial
Post by: winkel on March 05, 2009, 07:09:01 PM
I think you have to think about all this.

I will continue tommorrow answering your questions

Then I will show you another style of jumpin back with the same numbers

br
winkel
Title: Re: G.U.T Jumping Tutorial
Post by: The Spiders Kiss on March 09, 2009, 12:12:49 PM
Hi Winkel
Thanks for the info mate
TSK
Title: Re: G.U.T Jumping Tutorial
Post by: numero36 on March 13, 2009, 10:09:34 PM
Hello Dear Winkel,
Thank you very much for sharing your system.
I like it.
I spend many days (and nights) to understand it good.

Can you tell me please, if you find a solution to reduce the betting numbers ?
thank you again :)
Title: Re: G.U.T Jumping Tutorial
Post by: winkel on March 14, 2009, 10:41:38 AM
Quote from: numero36 on March 13, 2009, 10:09:34 PM

Can you tell me please, if you find a solution to reduce the betting numbers ?
thank you again :)


Waht do you mean by this?
There are 37 numbers in the game, I can´t reduce them.  ;D
A crossing is a crossing and when it tells to bet 17 numbers I can´t reduce them.

br
winkel
Title: Re: G.U.T Jumping Tutorial
Post by: numero36 on March 14, 2009, 05:05:57 PM
"Yes we can" said president Obama. :)
I mean you can play on 3 street, 6 streets, corners etc...
Like this you will have GROUPS of numbers 3 or 4 numbers to bet  :)
Title: Re: G.U.T Jumping Tutorial
Post by: numero36 on March 14, 2009, 05:08:32 PM
I need 10 numbers for a GUT (reduce number) test...
Someone can give me these 10 numbers ?
Thank you :)
Title: Re: G.U.T Jumping Tutorial
Post by: winkel on March 14, 2009, 05:12:18 PM
I´m glad you didn´t say on EC  >:D

No this doesn´t work on any other chance than Plein.
Ask TCS he tried it on splits.

A simple example for streets.

We agree that a street which is hit three times will be an Favorit.
But how will we decide:
each number hit once
one number hit twice, one number once, one number no hit
one number hit 3 times 2 number no hits


br
winkel
Title: Re: G.U.T Jumping Tutorial
Post by: numero36 on March 14, 2009, 05:16:37 PM
"We agree that a street which is hit three times will be an Favorit.
But how will we decide:
each number hit once
"

We must think only streets and not plein.
We do not count 36 but...12 (36./. 3 = 12)

Sorry my english is not good.. I'm better in french. :)
Title: Re: G.U.T Jumping Tutorial
Post by: winkel on March 14, 2009, 05:19:24 PM
I forgot to mention another problem:

What to do wtih the Zero? when you bet on streets or other smaller chances?

Just forget it! It is tested and it doesn´t work.

br
winkel
Title: Re: G.U.T Jumping Tutorial
Post by: numero36 on March 14, 2009, 05:23:49 PM
What to do wtih the Zero?
Does not exist. We count that we loose

Just forget it! It is tested and it doesn´t work.
It works :-[
Yes your system works with other chances  :thumbsup:

Just need testing time and I will proof it to you :)