hi ,
I just had the weirdest idea and it actually hits right .
let's say we are tracking the twelve first spins .
in a balanced world we would get everytime all the lines hitting once isnt it ? even if they dont hit once , there would be no repeaters are you following my thinking ?
so , is it possible to get the odds of this ?
I'm having more or less in average 3 repeaters on a line ( 3 number line ) per 12 number session and in average 4 lines that dont hit .
Is it possible to make a calculation on the odds of all possible outcomes ( for instance , hit 12 times on the same line up to hitting once at each line ) .
I'm asking this because with proper thinking I believe that an event that has an outcome of 11 and a probability of having 2-3 repeaters at each 10 spin event we could manage to get a betting system based on putting an amout of chips in the line that has came ( wich probably will have to get a progression in order to minimize the flaws ) until a repeater comes and we get a profit out of it .
for example :
we have 12 lines +0
spin 1 - 1st line - let's put a chip on 1st line
spin 2 - 2nd line - lets put a chip on 1st and 2nd lines ( or 2 chips each , I don't know because I need the maths in order to get this done )
spin 3 - 3rd line - we put a chip on 1st , 2nd 3rd lines ( or more chips ) and so on
until we get a repeater .
the odds of not having a repeater probably are so low that it wont happen in a life time or even if it does it might be suficient to compensate the loss because we are only tracking 10 spins that gives us a 11x profit on a repeater.
anyway , at this point I'm unable to make calculus for the odds of this , can anyone give me the odds of
having 10 different lines , 9 diferent lines + 1 repeater , 8 diferent lines + 2 repeaters , .... , 10 repeaters ?
regards,
pihh
i often see 18 numbers come out no repeat.
maybe I havent explained myself well enough .
I dont want the number then number repeat . I want in that 10 number window to be at least one line that hit twice . and this dont happening is a very unusual event .
And even if that doesnt happen , I dont want a system that wins most of the time . I want a system who has a relation of winnings and losses that the percentage of winnings overcomes the percentage of losses .
example : let's say that my system wins 91% 10 units and 9% of the time it looses 100 units .in the end at a long time I have won a lot more units than lost .
Of course this is a big discrepation but maybe it's possible if we dont make a big game ( 100-200 plays ) but instead we make a lot of mini games based on the randomness of the wheel as an advantage for the player .