VLS Roulette Forum

Roulette System Development & Testing => Testing Zone => Topic started by: bloomone2002 on May 04, 2008, 11:48:57 PM

Title: Testing Clothdog's Key Number System
Post by: bloomone2002 on May 04, 2008, 11:48:57 PM
Has anyone test the following system by CD. I havent had much success with the 6 or 13# variations. The 13# creates a much greater drawdown, while the 6# doesnt hit enough. Maybe someone else can have better success
Clothdog's Key Number System
Numbers are divided into groups of 3. the first 3 numbers on the left are the key numbers, so 2 of the 3 numbers must hit within 4 spins then you play the whole group. You always play the whole group. I personally play the 13 number group. Please don't ask how I arrived at these numbers. Trust me it works. You play a 3 spin progression when playing 13 numbers. Depending on your budget you can play the 6 or 7 number group. If you're playing the smaller number group play for 5 spins.
SIX NUMBER GROUP
1-13-25---8-20-32
2-14-26---9-21-33
3-15-27---10-22-34
4-16-28---11-23-35
5-17-29---12-24-36
6-18-30---13-25-32
7-19-31---14-26-33
8-20-32---15-27-34
9-21-33---16-28-35
10-22-34---17-29-36
11-23-35---18-30-4
00/0/12/24-36---19-26-31
here is an example:
The closer any of the key numbers ie 2-14-26 appear together the stronger the play I've found. Now one thing I didn't mention, if a new group forms after you started playing you other group, play the new group and abandon the old one.
Example
2-KEY
5
23
10
14-KEY
00
3-KEY
27-KEY
Start playing new group
SEVEN NUMBER GROUP
>> >> KEY NUMBERS)1-13-25---8-20-27-32
>> >> KEY NUMBERS)2-14-26---9-15-21-33
>> >> KEY NUMBERS)3-15-27---10-22-26-34
>> >> KEY NUMBERS)4-16-28---11-23-30-35
>> >> KEY NUMBERS)5-17-29---12-21-24-36
>> >> KEY NUMBERS)6-18-30---13-25-29-32
>> >> KEY NUMBERS)7-19-31---14-26-30-33
>> >> KEY NUMBERS)8-20-32---15-27-29-34
>> >> KEY NUMBERS)9-21-33---16-28-29-35
>> >> KEY NUMBERS)10-22-34---17-24-29-36
>> >> KEY NUMBERS)11-23-35---13-18-30-4
>> >> KEY NUMBERS)00/0/12/24-36---7-19-26-31
You can play just the 2 key numbers when they appear for x amount of spins. Say 7-31 hit, you could just play those 2 numbers or all three from the group. 7-19-31.

Here is the 13 number group. Key numbers are in bold
1-5-8-9-13-17-20-21-25-27-29-32 -36
2-6-9-10-14-18-21-22-26-28-30-33-34
3-7-10-11-15-19-22-23-27-29-31-34-35
4-8-11-12-16-18-20-23-24-28-30-32-35
5-1-12-13-17-21-24-25-29-31-33-36
6-4-10-13-14-18-22-25-26-29-30-33-34
7-3-11-14-15-16-19-23-26-27-31-33-35
8-4-12-15-16-20-24-27-28-30-32-34-36
9-1-5-12-13-17-21-25-28-29-33-35-36
10-2-6-14-15-17-18-22-26-29-30-34-36
11-3-4-7-13-15-18-19-23-27-30-31-35
12/0/00-2-16-19-20-24-27-28-31-32-35-36
the first time Ronjo used this system he won over 4k. I have other ways I use the key numbers .
Good luck to all.
Clothdog
Title: Re: Testing Clothdog's Key Number System
Post by: bloomone2002 on May 04, 2008, 11:50:47 PM
Here is one of my test with the 6 number groups

1, 31, 7
2, 23, 11
3, 0, 0, (play 0, because of 0-31)
4, 7, 7
5, 28, 4
6, 24, 0, win (play 7,31)
7, 2, 2
8, 11, 11
9, 15, 3
10,14 win (play 2-14)
11, 5, 5
12, 26, 2 win (continue 14-26 or wait)
13, 18, 6
14, 1, 1
15, 32, 8, I can play group 6 (18-32)
16, 31, 7
17, 17, 5
18, 30, 6 win wait
19, 27, 3
20, 17, 5 repeater, start real play on next trigger
21, 35, 11
22, 32, 8
23, 3, 3, play (3-27)
24, 21, 9 L - 6
25, 20, 8, L (group 20-32 qualifies and restart progression with new group) -12
26, 7, 7, L -18
27, 23, 11, L -24
28, 7, 7, repeater, L -32
29, 15, 3, win wait = 30u
30, 27, 3 (play 3-15)
31, 35, 11 L = 18u
32, 3, 3, win (play 23-35) 18+30= 48u
33, 5, 5 L -6
34, 13, 3, L -12
35, 20, 8, L -18
36, 20, 8, L, repeater -24
37, 32, 8, L -30
38, 28, 4, loss = 48-42= 6u
39, 33, 9 wait
40,  0, 0
41, 23, 11
42, 3, 3
43, 0, repeater
44, 33, 9
45, 11, 11 (play 11-23)
46, 2, 2, L -6
47, 4, 4, L -12
48, 34, 10, L -18
49, 17, 5, L -24
50, 22, 10, L -30 loss (play 22-34)
51, 19, 7, L -42 +6= -36u
52, 20, 8, L
53, 1, 1, L
54, 1, 1, L, repeater
55, 23, 11, L loss
56, 19, 7,L
57, 21, 9 L =-42+ -36= -78u
58, 34, 10,
59, 34, 10, repeater
60, 9, 9, (play 9-21)
61, 2, 2, L -6
62, 8, 8, L -12
63, 33, 9 win 78-18= -60u
64, 26, 2, (play 2-26)
65, 13, 1, L -6
66, 7, 7, L -12
67, 13, 1, repeater, L -18
68, 0, 0, L -24
69, 13, 1, repeater, L -30
70, 27, 3, L -42+ -60u = -102u

Title: Re: Testing Clothdog's Key Number System
Post by: Matilda on May 05, 2008, 03:07:13 AM
B2002
Hi mate thanks for the excel spread sheets you sent me much appreciated.  Going to Casino today to do some live testing here.  Have done some work on DB and its looking good.  Want to adapt it to ours.  They are putting in new low profile wheels and I want to check the difference.  By the way have you had any experience with the LP wheel?????????

Just wanting to find out if the above system you are talking about is related the the CD root system???
Let me know.
Cheers thanks Matilda
[smiley=flags/au.gif]
Title: Re: Testing Clothdog's Key Number System
Post by: bloomone2002 on May 05, 2008, 07:07:59 AM
QuoteB2002
Hi mate thanks for the excel spread sheets you sent me much appreciated.  Going to Casino today to do some live testing here.  Have done some work on DB and its looking good.  Want to adapt it to ours.  They are putting in new low profile wheels and I want to check the difference.  By the way have you had any experience with the LP wheel?????????

Just wanting to find out if the above system you are talking about is related the the CD root system???
Let me know.
Cheers thanks Matilda
[smiley=flags/au.gif]

Matilda, you are welcome. I am glad the root system is working for someone. It has not been successful for me to this point. The root system and key number system are different system, however, designed by the same author Clothdog. Good luck at the casino. I do not know what an LP wheel is? I do not have a lot of experience playing roulette
Title: Re: Testing Clothdog's Key Number System
Post by: Clothdog on May 05, 2008, 03:31:35 PM
Bloom,
I don't know when or where I posted the key number system but you are playing it  wrong as I see it and play it. It was very profitable for me this weekend. You said:
Here is one of my test with the 6 number groups

1, 31, 7
2, 23, 11
3, 0, 0, (play 0, because of 0-31)

NO. You don't play 0 because of 0-31. Where did you get that idea? Also, the way I combine systems is my doing. I made my own chart. I'd have to look at the numbers but I feel you're doing something wrong here.
cd
Title: Re: Testing Clothdog's Key Number System
Post by: bloomone2002 on May 05, 2008, 03:42:09 PM
QuoteBloom,
I don't know when or where I posted the key number system but you are playing it  wrong as I see it and play it. It was very profitable for me this weekend. You said:
Here is one of my test with the 6 number groups

1, 31, 7
2, 23, 11
3, 0, 0, (play 0, because of 0-31)

NO. You don't play 0 because of 0-31. Where did you get that idea? Also, the way I combine systems is my doing. I made my own chart. I'd have to look at the numbers but I feel you're doing something wrong here.
cd

Yes, you are correct for the first few spins. I was trying something a different in virtual evaluation to see if it holds up, because the original key #s were not in previous test. But most of the play throughout the spins, especially after spin 20 is based upon your 2 key#s within 4 spins. I even boomed out of my 13 # test with a different set of spins even quicker. So, immediately went to 6#s still no consistent luck. Im having the same losing problem with the your CD root system, which seemed really good. But Ive posted sample data from two sessions on that thread also. The only system Im getting good results from so far in testing is the CD Dozens

The only positive I can say about the above test is the following from spin 23 to 32, I was up 48u (so within 7 spins of actual test betting I made 48u).
23, 3, 3, play (3-27)
24, 21, 9 L - 6
25, 20, 8, L (group 20-32 qualifies and restart progression with new group) -12
26, 7, 7, L -18
27, 23, 11, L -24
28, 7, 7, repeater, L -32
29, 15, 3, win wait = 30u
30, 27, 3 (play 3-15)
31, 35, 11 L = 18u
32, 3, 3, win (play 23-35) 18+30= 48u
Bloom
Title: Re: Testing Clothdog's Key Number System
Post by: Clothdog on May 05, 2008, 08:20:50 PM
Bloom,
Don't discredit this until you've played it right.
I've got news for you, you didn't boom out here. What game are you playing? DO NOT PLAY THIS WITH VIRTUAL NUMBERS!
Ok here is my eval playing my 13 numbers. EVERYONE hit within 4 spins.
1, 31, HERE WE ARE GOING TO USE 13 NUMBER GROUPS FOR 4 SPINS.
2, 23,
3, 0,
4, 7, PLAY 31-75, 28,
6, 24,
7, 2,
8, 11-WIN
9, 15,
10,14
11, 5,
12, 26, PLAY 14-26
13, 18,-WIN
14, 1,
15, 32,
16, 31,
17, 17,
18, 30,                                      
19, 27,       
20, 17, REPEATER
21, 35,
22, 32,
23, 3,
24, 21,WIN
25, 20,  PLAY 20-32
26, 7,
27, 23,
28, 7, CHANGE AND PLAY  REPEATER
29, 15,-WIN
30, 27,PLAY 15-27
31, 35, WIN
32, 3,
33, 5
34, 13,
35, 20,
36, 20,REPEATER
37, 32,WIN
38, 28,
39, 33,
40,  0,
41, 23,
42, 3,
43, 0, REPEATER
44, 33,
45, 11,
46, 2, WIN
47, 4,
48, 34,
49, 17,
50, 22, PLAY 22-34
51, 19,
52, 20, WIN
53, 1,
54, 1, REPEATER
55, 23,
56, 19,
57, 21, WIN
58, 34, ,
59, 34, REPEATER
60, 9,
61, 2,WIN
62, 8,
63, 33,
64, 26,
65, 13,
66, 7,
67, 13, REPEATER
68, 0,
69, 13,WIN
70, 27,
cd
Title: Re: Testing Clothdog's Key Number System
Post by: bloomone2002 on May 05, 2008, 09:43:20 PM
CD, thanks for the evaluation,
because according to the initial rules i was following for 13# you only played the next 3 spins for 13#s and 5 spins for 6 and 7 numbers. In the example you converting my session from 6 to 13#s and 4 spins. I was using 6#s and 5spins, that is where I boomed. So are you recommended to use the 13#s for 4 spins as better than 13 with 3 spins. And you are recommending using 13#s rather than 6#s and you are recommending playing repeaters? As I stated earlier I have another session which I started with 13#s and boomed right away that is why I moved to the 6#s, because I wouldn't have a big of a drawdown. I will send the session with the 13#s I used.

The game I playing are the single wheel databases from nolinks://pz.westspiel-casinos.info/hohensyburg/live.php. This session was from table 10 on 4/1/08.

Also, why is spin 24 a winner and several of these winners here based off the repeaters, according to your rules on repeaters, do not play?, see your quotes below:

"There is an important point I have not shared. If you get a repeater, and a key comes in, DO NOT PLAY THAT GROUP!!. Example:
2
15
17
2-repeater
23
14-key 2-14-26
DO NOT PLAY THIS GROUP! I have found you will lose more than you will win.
If there are no more than 4 spins between the repeater and then no more than 4 spins between the key-total 8 spins do not play. example again:
13
12
6
23
34
12-repeater
9
28
14
36-KEY 0-12-24-36-NO PLAY. WAIT FOR NEXT SIGNAL.
I used to play repeaters and then just the keys to come. So in the above example I would play 0-24-36."


Also, on spin 28 where we changed the group, do you restart the progression at level 1 continue the progression?
Title: Re: Testing Clothdog's Key Number System
Post by: Clothdog on May 05, 2008, 09:52:36 PM
Also, why is spin 24 a winner and several of these winners here based off the repeaters, according to your rules on repeaters, do not play?, if you look at the 17 repeater, 17 comes from 5-17-29. 21 is in the 13# group. I later modified that rule about repeaters. I used to play this exclusively. I would play 13#'s for 5 spins with a slight progression

Also, on spin 28 where we changed the group, do you restart the progression at level 1 continue the progression?[/quote]
Yes, start at the beginning. you can use any progression you are comfortable with. :thumbsup:
cd
Title: Re: Testing Clothdog's Key Number System
Post by: bloomone2002 on May 05, 2008, 10:04:16 PM
Cool!!! thanks a bunch :)

Part 2
According to the original rules I followed the following session is a lost for the 13# group, with two failed opportunities. but If i use your modifications, then I would have 3 successful opportunities and no losses, and I'm correct? But would you play the repeater at the end of this session, I could be wrong about that repeater since it repeated 3xs (9-33-33)?
This is session I was refering to:

1, 5, 5
2, 8, 8
3, 9, 9
4, 22, 10
5, 11, 11
6, 7, 7
7, 34, 10 (play 22-34)
8, 5, 5, L
9, 9, 9, L
10, 13, 1, L (lost 3 step progression with 13# group)
11, 18, 6
12, 25, 1 (play 13-25)
13, 33, 9, L
14, 23, 11, L
15, 33, 9, L (Lost 3 step progression with 13# group), repeater - do not play
17, 1, 1
18, 18, 6
19, 14, 2
20, 7, 7

Title: Re: Testing Clothdog's Key Number System
Post by: Clothdog on May 05, 2008, 10:27:49 PM
QuoteCool!!! thanks a bunch :)

Part 2
According to the original rules I followed the following session is a lost for the 13# group, with two failed opportunities. but If i use your modifications, then I would have 3 successful opportunities and no losses, and I'm correct? But would you play the repeater at the end of this session, I could be wrong about that repeater since it repeated 3xs?
This is session I was refering to:

1, 5,
2, 8,
3, 9,
4, 22,
5, 11,
6, 7,
7, 34
8, 5,
9, 9,
10, 13,
11, 18WIN..4TH SPIN off the 22-34
12, 25.PLAY 13-25
13, 33-L...............ALSO NOTICE 9&33(4 SPINS APART)...LOOK WHAT HITS 2SPINS LATER..33
14, 23, -L
15, 33, -L REPEATER CHANGE
17, 1, W..ALSO IF THERE WAS NO REPEATER THERE YOU WOULD STILL WIN WITH#1
18, 18,
19, 14,
20, 7,

When you have 2 keys that hit within 4 spins, just look for one of those numbers to repeat like you saw with the 9 &33. even with 13 & 25,  #1 came in completing the keys. when I see 2 keys come in, I always play the 3 keys. if I see say for example 8-13-21-32, here we have 8-32, one of them will repeat usually but I make sure I play all three 8-20-32. I said I have my own ways of narrowing this down even further when I look at other factors on the board. 8-)
cd
Title: Re: Testing Clothdog's Key Number System
Post by: bloomone2002 on May 05, 2008, 10:58:09 PM
Ahhh I see, thank you very much CD! I will test accordingly.
"I have my own ways of narrowing this down even further when I look at other factors on the board." How do you do that?

Also, please evaluate my two test sessions at nolinks://vlsroulette.com/forum/YaBB.pl?num=1208795451/45, regarding your CD root system.

Thanks
Bloom
Title: Re: Testing Clothdog's Key Number System
Post by: Natural9 on May 05, 2008, 11:55:29 PM
I not seen this method posted anywhere hav e i missed something only CD root system anyone enlighten me please
Title: Re: Testing Clothdog's Key Number System
Post by: bloomone2002 on May 06, 2008, 12:04:20 AM
QuoteI not seen this method posted anywhere hav e i missed something only CD root system anyone enlighten me please

I've pieced CD key number system together from various forums and threads. So most of it is now listed on this thread, with test data, enjoy.
Hope I've answered your question.
Title: Re: Testing Clothdog's Key Number System
Post by: Natural9 on May 06, 2008, 02:18:58 AM
Good work bloom but could I ask olne favour could you put the whole thing in one post so we can refer to it and test tooo as long as ok with CD
Title: Re: Testing Clothdog's Key Number System
Post by: bloomone2002 on May 06, 2008, 02:35:13 AM
Natural9, the first post is the entire system, reply 7 also has some information about repeater, but CD is the author, if you read his post reply to me in this thread, he has made some modifications which is updated from the first post. Also, reply 6 gives a very updated example of how to apply an entire session with the system and its modifications. Hope that helps
Title: Re: Testing Clothdog's Key Number System
Post by: Clothdog on May 06, 2008, 09:37:47 AM
Bloomone
Sorry, but I'm not posting anything regarding my own updates to the system. I've stated that before in previous posts.I also believe I mentioned that to you in a PM. Anyways, it's a combination of a number of factors which I put together and it involves observation. Too much explanation followed by too many questions which I don't have the time to answer. You have enough here to play with.
cd ;)
Title: Re: Testing Clothdog's Key Number System
Post by: bloomone2002 on May 06, 2008, 12:41:00 PM
Ok, thanks for your help CD. :)
Title: Re: Testing Clothdog's Key Number System
Post by: Natural9 on May 06, 2008, 03:36:02 PM
thanks Bloom

In your opinion which one performs better or are they much the same
Title: Re: Testing Clothdog's Key Number System
Post by: bloomone2002 on May 06, 2008, 04:04:25 PM
Natural9, did you read my posts on both threads. I wasnt havent much success. Now that CD has provided me with more information for the key number system i will test it. I suggest if you are interested to do the same its the only way to find out what works for you. As to the CD root system, personally I need some assistance with that one also otherwise, It's on hold for me right now.
Title: Re: Testing Clothdog's Key Number System
Post by: bloomone2002 on May 12, 2008, 06:42:44 AM
Hello Everyone, I've applied CD's latest instructions to the session below, but my result is negative units, the sessions has a few more spins from the live database, I can add, but i stopped for now to post what i have so far: This is for the CD 13# key number system Please, Let me know if or where I could have improved this session.
Session 3, table 8 4/4/08, progression 1-1-2-2-3, (5 step) stopWin=100u goal

1,      19
2,      25
3,      16
4,      16      repeater 16, play group 4
5,      10      L-13
6      7      L-13= -26
7,      10      L-26=-52, repeater 10, play group 10
8,      0      L-13= -65u
9,      6      w 23= -42u
10,      30      play 6-30
11,      29      w23=-19u
12,      28
13,      1
14,      16      play 16-28
15,      26      L-13=-32u
16,      25      L-13=-45u
17,      13      L-26=-71u, play 13-25
18,      11      L-13= -84u, hit group 4
19,      6      L-13= -97u
20,      6      L-26= -123u, repeater 6, play group 6
21,      22      w 23=-100u
22,      1
23,      29
24,      30
25,      21
26,      20
27,      31
28,      19      play 19-31
29,      24      L -13= -113u
30,       26      w 23= -90u
31,      35
32,      13
33,      6
34,      31
35,      2
36,      20
37,      30      play group 6-30
38,      3      L-13=-103
39,      4      w 23=-80u
40,      3      repeater 3, play group 3
41,      15      w 23= -57u, play it again from the repeater and key#
42,      29      w23= -34u, play it again till it loses or a new group
43,      35      w23=-11u, play again
44,      14      L13=-24u, wait for next signal
45,      29      repeater 29, play group 5
46,      27      L-13=-37u
47,      19      L-13=-50u
48,      17      w 46= -4u
49,      33
50,      27
51,      5      play 5-17
52,      19      L-13=-17u
53,      28      L-13=-30
54,      23      L-26=-56
55,      33      w 46=-10u
56,      12
57,      1
58,      5
59,      28
60,      10
61,      20
62,      7
63,      10      repeater 10, play group 10
64,      11      L-13= -23
65,      3      L-13= -36
66,      36      w 46= 10u (good stopwin if tire of grind)
67,      12      play 12-36
68,      23      L-13= -3u, play 11-23
69      1      L-13=-16u
70,      2      L-26=-42u, 12-36 hit
71,      3      w 46= 4u
72,      23
73,      11      play 11-23
74,      26      L-13= -9
75,      20      L-13= -22
76      0      L-26=-48
77,      26,      L-26=-74u, repeater 26, play group 2
78,      10      w 26=-48
79,      13
80,      0,      repeater 0, play group 12
81,      13      L-13=-61, repeater 13, play group 1
82,      33      L-13= -74
83,      13      w26= -48, repeater again, continue with group 1
84,      22      L-13= -61, wait for next signal
85,      25      play 13-25
86,      28      L-13= -74
87,      29      w 26= -48
88,      11      
89,      14
90,      3
91,      20
92,      34
93,      2      play 2-14
94,      16      L-13= -61
95,      25      L-13= -74
96,      3      L-26= -100u
97,      29      L-26= -126u
98,      26      w 69= -57u
99,      11
100,      6
101,      30      play 6-30
102,      36      L -13=-70u
103,      4      w26=      -44u, key# hit, play group again
104,      16      w23= -21u, play 4-16
105,      11      w23= 2u
106,      23      play 11-23
107      17      L -13= -11
108,      7      w23= 12u (highest +unit in session)
109,      22
110,      7      repeater 7, play group 7
111,      15      w23= 25u
112,      21
113,      26
114,      13
115,      15      repeater 15, play group 3
116,      22      w23= 48u
117,      16
118,      29
119,      18
120,      1
121,      6      play 6-18
122,      28      L-13=35
123,      32      L-13=22
124,      14      w 46=68u
125,      23
126,      35      play 23-35
127,      5      L-13=55u
128,      10      L-13=42u
129,      29      L-26=18u, play 5-29
130,      4,      L-13, 5u, 23-35 hit
131      7,      L-13, -8u
132      11,      L-26= -34u
133      6      L-26= -60u
134      8      L-39= -99u (lost progression), wait
135      2
136      25      
137      29      
138      7
139      29      repeater 29, play group 5
140      0      L-13= -112
141      6      L-13=-125
142      15      L-26= -151
143      29      w 46=      -105, repeater 29, wait for next signal
144      7
145      0
146      34
147      26
148      27
149      27      repeater 27, play group 3
150      0      L-13 = -118
151      20      L-13= -131
152      28      L-26= -157
153      24      L-26= -181, play group 0-24
154      17      L-13=-194
155      24      w23= -171
156      20
157      35      
158      21      
159      4
160      26
161      16      play 4-16
162      19      L-13= -184
163      22      L-13=-197
164      27      L-26=-223
165      0      L-26=-249
166      30      W69= -180
167      3      PLAY       3-27
168      36      L-13=-193, play 0-36
169      35      w23=-170
170      8      
171      35      repeater 35, play group 11
172      20      L-13= -183, play 8-20
173      36      w23=-160
174      6      
175      12      play 12-36
176      5      L-13=-173
177      3      L-13= -186
178      10      L-26= -212
179      29      L-26= -238, group 5-29 qualifies, but last progression
180      19      w69= -169, play 5-29
181      18      L-13= -182
182      2      L-13= -195
183      24      w46= -149
184      0      play 0-24
185      15      L-13= -162
186      33      L-13= -175
187      7      L-26= -201
188      22      L-26= -227
189      28      w69= -158
190      2
191      19      play 7-19
192      20      L-13= -171
193      19      w23= -148, key# is a repeater, continue
194      3      w23= -125, continue til loss
195      14      w23= -102, continue
196      5      L-13= -115, wait
197      32      
198      24      
199      0      play 0-24
200      28      w23= -92
201      2
202      24      play 0-24 again
203      20      w23= -69
204      30      
205      27
206      36      play 24-36
207      26      L-13= -82
208      34      L-13= -95
209      30      L-23= -118
210      14      L-23=      -141, play 14-26
211      13      L-13= - 154
212      14      W23= -131, continue
213      2      W23= -108, continue
214      33      W23=      -85, continue
215      6      w23= -62, continue
216      35      L-13= -75, wait
217      8      
218      11      play 11-35
219      34      L-13= -88
220      9      L-13= -101
221      33      L-26= -127, play 9-33
222      16      L-13= -140
223      13      w23= -117, 11-35 HIT ALSO
Title: Re: Testing Clothdog's Key Number System
Post by: bloomone2002 on May 13, 2008, 01:20:31 AM
Well, I tried changing the progression on this last session to 1-1-2-3-4, this improved the session only slightly. The only other thing I can think of is to lower the stopwin goal to +50 units, because i did reach 56 units at spin 116 and 76 units at spin 124. This is ok, if it stays consistent. It just appears that CD, has much better success at this than I am having. Anyway, maybe its all about the board and this is as good as it gets, until you factor of the board changes which get better as you become more knowledgeable about the board changes. I will try this session with #6 key numbers group.

Session 3b, table 8 4/4/08, 13#, progression 1-1-2-3-4, (5 step) stopWin=100u so maybe this is an unrealistic goal with the way it is being played here consistently.

1,      19
2,      25
3,      16
4,      16      repeater 16, play group 4
5,      10      L-13
6      7      L-13= -26
7,      10      L-26=-52, repeater 10, play group 10
8,      0      L-13= -65u
9,      6      w 23= -42u
10,      30      play 6-30
11,      29      w23=-19u
12,      28
13,      1
14,      16      play 16-28
15,      26      L-13=-32u
16,      25      L-13=-45u
17,      13      L-26=-71u, play 13-25
18,      11      L-13= -84u, hit group 4
19,      6      L-13= -97u
20,      6      L-26= -123u, repeater 6, play group 6
21,      22      w 23=-100u
22,      1
23,      29
24,      30
25,      21
26,      20
27,      31
28,      19      play 19-31
29,      24      L -13= -113u
30,       26      w 23= -90u
31,      35
32,      13
33,      6
34,      31
35,      2
36,      20
37,      30      play group 6-30
38,      3      L-13=-103
39,      4      w 23=-80u
40,      3      repeater 3, play group 3
41,      15      w 23= -57u, play it again from the repeater and key#
42,      29      w23= -34u, play it again till it loses or a new group
43,      35      w23=-11u, play again
44,      14      L13=-24u, wait for next signal
45,      29      repeater 29, play group 5
46,      27      L-13=-37u
47,      19      L-13=-50u
48,      17      w 46= -4u
49,      33
50,      27
51,      5      play 5-17
52,      19      L-13=-17u
53,      28      L-13=-30
54,      23      L-26=-56
55,      33      w 69=13u
56,      12
57,      1
58,      5
59,      28
60,      10
61,      20
62,      7
63,      10      repeater 10, play group 10
64,      11      L-13= 0
65,      3      L-13= -13
66,      36      w 46= 33u (good stopwin if tire of grind)
67,      12      play 12-36
68,      23      L-13= 20u, play 11-23
69      1      L-13=7u
70,      2      L-13=-6u, 12-36 hit
71,      3      w 23= 17u
72,      23
73,      11      play 11-23
74,      26      L-13= 4
75,      20      L-13= -9
76      0      L-26=-35
77,      26,      L-39=-74u, repeater 26, play group 2
78,      10      w 23=-51
79,      13
80,      0,      repeater 0, play group 12
81,      13      L-13=-64, repeater 13, play group 1
82,      33      L-13= -77
83,      13      w23= -54, repeater again, continue with group 1
84,      22      L-13= -67, wait for next signal
85,      25      play 13-25
86,      28      L-13= -80
87,      29      w 23= -57
88,      11      
89,      14
90,      3
91,      20
92,      34
93,      2      play 2-14
94,      16      L-13= -70
95,      25      L-13= -83
96,      3      L-26= -109u
97,      29      L-39= -148u
98,      26      w 92= -56u
99,      11
100,      6
101,      30      play 6-30
102,      36      L -13=-69u
103,      4      w23=-46u, key# hit, play group again
104,      16      w23= -23u, play 4-16
105,      11      w23= 0u
106,      23      play 11-23
107      17      L -13= -13
108,      7      w23= 10u (highest +unit in session)
109,      22
110,      7      repeater 7, play group 7
111,      15      w23= 33u
112,      21
113,      26
114,      13
115,      15      repeater 15, play group 3
116,      22      w23= 56u (good stopwin, after long grind)
117,      16
118,      29
119,      18
120,      1
121,      6      play 6-18
122,      28      L-13=43
123,      32      L-13=30
124,      14      w 46=76u (highest + units), the session did not get higher over the next 100 spins
Title: Re: Testing Clothdog's Key Number System
Post by: bloomone2002 on May 13, 2008, 01:28:56 AM
Ok, I tried using the 6# key number group with a 5 or 10 step, much worst results, when playing according to the rules, I missed a lot of hits when new groups qualified.

Session 3c, table 8 4/4/08, 6# progression 1-1-1-1-1-1-2-2-2-3, (10 step) stopWin=100u

1,      19
2,      25
3,      16
4,      16      repeater 16, play group 4
5,      10      L-6
6      7      L-6= -12
7,      10      L-6=-18, repeater 10, play group 10
8,      0      L-6= -24u
9,      6      L-6= -30u
10,      30      play 6-30
11,      29      L-6= -36
12,      28      L-6= -42
13,      1      L-6= -48
14,      16      L-6= -56, play 16-28
15,      26      L-6= -62u
16,      25      L-6= -68u
17,      13      L-6= -74u, play 13-25
18,      11      L-6= -80u, hit group 4
19,      6      L-6= -86u
20,      6      L-6= -92u, repeater 6, play group 6
21,      22      L-6= -98u
22,      1      L-6= -104u
23,      29      L-6= -110u
24,      30
25,      21
26,      20
27,      31
28,      19      
29,      24      
30,       26      
31,      35
32,      13
33,      6
34,      31
35,      2
36,      20
37,      30      
38,      3      
39,      4      
40,      3      
41,      15      
42,      29      
43,      35      
44,      14      
45,      29      
46,      27      
47,      19      
48,      17      
49,      33
50,      27