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Help with Progression

Started by Drogan, November 29, 2007, 08:52:41 PM

0 Members and 1 Guest are viewing this topic.

Drogan

Can someone please post the bet progression on lines and streets?

Appearantly I am doing something wrong. :-[

Thanks

MattyMattz

Hey,

what kind of progression are you looking for?  One that always ends up in the green when you win?  Or one that breaks even or close to it after a win?  What are your betting units? (1$,nickles,dimes?)

Cheers,
Matt

admin

QuoteCan someone please post the bet progression on lines and streets?

How many lines covered dear friend?

I can make from 1 line covered to 5 lines covered in a snap, but you better also find some time to discuss bet selection and your strategy before losing more than that shirt mate. :-/


Drogan

Mattz,

I am talking about a progression where you end up in the black. Even if it just one or two units. I know lines payout 7:1 and streets payout 10:1, but I don't have a good head for math so I am unclear as to how many spins to let it go before I raise in order to stay ahead.
And to answer your second question, You can post for $1 units and $5 units, I rarely bet more than 5 units at the start of any cycle.

Victor,
If you are betting the same amount of units on each line....does it matter how many lines you are playing? Don't you have to raise your bet on each line accordingly?


Thanks for all the help guys.  [smiley=smiley.gif]

Advantage.Player

First things, if you know of a casino that pays 7 : 1 on the roulette table lines please share - i'd be rich in no time  :D

I think u mean 5 : 1 as there are 6 lines and it roulettes skewed odds that give the casino an advantage (lines pay 5 : 1 but there are in fact 6 lines).

As for a progression there are many - but how do you want your profit to come out?

Constant (x amount of dollars no matter what stage in the progression?)

Linear (Constantly increasing as you go further into the progression?)

OR

Exponential (as you go further into the progression you gain more and more profit [multiplies by "x"])




Ill give you a progression that allows the most number of "steps" in it (goes for the longest)

If playing on the Lines (pays 5 : 1 for covering a 6 number group) start at $1 and bet as follows...

1, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5, 6, 8, 10, 12, 15, 19, 24, 30, 37, 47, 58, 73, 91, 114, 142, 178, 222, 278, 347

Now that progression is as conservative as you can get and doesn't really offer much payout - the max profit is made on the first spin - a sum of $5 and from there on it ranges from $0 profit (no loss no gain) to $2 profit - as i mentioned this a REALLY conservative progression (without going into amounts less then a dollar).




A more suitable one is below.

2, 4, 6, 10, 12, 16, 20, 26, 32, 40, 50, 65, 80, 100, 125, 158, 200, 250, 315, 395

This now is a shorter progression but offers a linear (constantly increasing profit while the progression before hand was constant profit [around $1 - $4 profit per win]) towards the end you will pocket a profit of $70 if you win on the last spin using this above progression.



And finally an exponential progression where your profit is multiplied as you go further in the progression.

2, 4, 6, 12, 26, 46, 76, 120, 180, 264, 380, 535

Now with this progression you would have to invest alot of money in it and it is a risky progression only having 12 steps BUT if the outcome of roulette were perfect you would expect 2 hits per each line in 12 spins and an average profit of $134 per hit - IF roulettes outcomes were perfect.

If you ask me i would go for the linear progression of 2, 4, 6, 10, 12, 16, 20, 26, 32, 40, 50, 65, 80, 100, 125, 158, 200, 250, 315, 395 out of all of them.

Good luck!

Drogan

AP,

Thank you! Thank you! Thank you!

This is exactly what I needed!

Also, do you have a good system to predict when and what lines will hit. I have been trying to play elastic lines and I am not doing so well with that. There has to be a better line system out there.

Do you have the same type of chart for streets and corners? That would be very useful as well!


cps10

Hi Drogan,

VLS has a great line system whereby you watched Lw patterns on line skips, you could probably use that progression that AP mentions and do very very well.

cps10

AP, just wanted to give you payout/loss amounts for the progressions you presented.

First of all, here is the lowest scale that I calculated (different than yours except for number of spins):

Spin      Units      If Loss      If Win
1      1      (1)      5
2      1      (2)      4
3      1      (3)      3
4      1      (4)      2
5      1      (5)      1
6      2      (7)      5
7      2      (9)      3
8      2      (11)      1
9      3      (14)      4
10      3      (17)      1
11      4      (21)      3
12      5      (26)      4
13      6      (32)      4
14      7      (39)      3
15      8      (47)      1
16      10      (57)      3
17      12      (69)      3
18      14      (83)      1
19      17      (100)      2
20      21      (121)      5
21      25      (146)      4
22      30      (176)      4
23      36      (212)      4
24      43      (255)      3
25      52      (307)      5
26      62      (369)      3
27      74      (443)      1
28      89      (532)      2
29      107      (639)      3
30      128      (767)      1

cps10

Second is your lowest one you produced:

Spin      Units      If Loss      If Win
1      1      (1)      5
2      1      (2)      4
3      1      (3)      3
4      1      (4)      2
5      1      (5)      1
6      2      (7)      5
7      2      (9)      3
8      3      (12)      6
9      3      (15)      3
10      4      (19)      5
11      5      (24)      6
12      6      (30)      6
13      8      (38)      10
14      10      (48)      12
15      12      (60)      12
16      15      (75)      15
17      19      (94)      20
18      24      (118)      26
19      30      (148)      32
20      37      (185)      37
21      47      (232)      50
22      58      (290)      58
23      73      (363)      75
24      91      (454)      92
25      114      (568)      116
26      142      (710)      142
27      178      (888)      180
28      222      (1110)      222
29      278      (1388)      280
30      347      (1735)      347

cps10

Here is the third one (the one you recommend):

Spin      Units      If Loss      If Win
1      2      (2)      10
2      4      (6)      18
3      6      (12)      24
4      10      (22)      38
5      12      (34)      38
6      16      (50)      46
7      20      (70)      50
8      26      (96)      60
9      32      (128)      64
10      40      (168)      72
11      50      (218)      82
12      65      (283)      107
13      80      (363)      117
14      100      (463)      137
15      125      (588)      162
16      158      (746)      202
17      200      (946)      254
18      250      (1196)      304
19      315      (1511)      379
20      395      (1906)      464

cps10

And the ultra aggressive one:

Spin      Units      If Loss      If Win
1      2      (2)      10
2      4      (6)      18
3      6      (12)      24
4      12      (24)      48
5      26      (50)      106
6      46      (96)      180
7      76      (172)      284
8      120      (292)      428
9      180      (472)      608
10      264      (736)      848
11      380      (1116)      1164
12      535      (1651)      1559

cps10

I think a good thing to do would be to play a REVERSE VLS MARCH on LINES, meaning that you are chasing the L.

Either you could do LINE SKIPS or LINE REPEATS and use the progressions above. It's a good way to play in my opinion.

Advantage.Player

Heres some progressions for the Streets (Pays 11 : 1)

Ill give you a progression that offers a steadily increasing profit (linear) as i think its better than a extremely conservative one and an aggressive one.

1, 2, 3, 4, 5, 6, 7, 8, 9, 10.5, 12, 13.5, 15, 16.5, 18.5, 21, 23.5, 26, 29, 32.5, 36, 40, 44.5, 50.5, 56, 62, 68.5, 77, 85.5, 94, 105, 116, 129, 144, 160

Now this gives you a 35 step progression but because it involves half of a unit you could multiply each number in the sequence buy 2 and play with 2 dollar chips - but then it would cut your progression length in half - or just round them up say from 23.5 to 24.

Heres a progression for Corners (pays 8 : 1)

Its a 40 step progression that gives a linear (slightly exponential) profit

1, 2, 2, 3, 3, 4, 5, 5, 6 ,7, 9, 11, 12, 14, 16, 19, 22, 26, 30, 35, 41, 47, 54, 63, 72, 83, 96, 110, 127, 146, 168, 193, 222, 255, 293, 336, 386, 443, 508, 582


Advantage.Player

QuoteAP,

Also, do you have a good system to predict when and what lines will hit.


If only we knew haha  ;D

Umm lets see, if your playing streets, lines, corners etc that are on the BOARD its best to chart an appropriate number of spins (say watch for 16 -20 spins and chart the streets, watch 8 -14 spins and chart the lines, or watch 10 - 18 spins and chart the corners) and then see which line, street or corner came up the most then play that with the suitable above progressions until you win and restart (or you can play it again if you notice it being a good repeater for the day).

But if you want to bet on the WHEEL - you can watch "lines", "Streets" or "corners" on the wheel - i mean groups of 3, 4 or 6 on the wheel - 3 number side by side etc.

Now you require some maths for this but say u are playing 6 numbers side by side on the wheel. You chart how many hits those numbers get after 61 spins - now if you get less then 2 hits on those 6 number your set to play them for 61 spins.

Now this take lots of time but this way you can flat bet and SHOULD come out with a profit i've applied similar maths to dozen sectors of the wheel and have made huge profits while only flat betting. I think i might post this strategy up soon seeing as its the only method i have played that hasn't failed yet - even with 10K profit made on it.

Also the advantage of this way is that if you chart the spins - you then can "make" your dozen ie look around the wheel for a group of 12 with less than the given number of hits. I definitely have to post my strategy now!


admin

QuoteI definitely have to post my strategy now!

Looking forward to it mate. Looks like a good "waker-methodology-like" one.  :toppie :toppie :toppie :toppie :toppie [smiley=tekst-toppie.gif]

admin

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