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Help with Progression

Started by Drogan, November 29, 2007, 08:52:41 PM

0 Members and 1 Guest are viewing this topic.

Drogan

Wow AP!

I played your linear progression on line bets today.

You are right! When your line finally comes in you really PROFIT!

So glad you posted that!

The more money we make, the less time we spend at the table. The less time we spend at the table, the less chances the house odds have a chance to take over.

Thanks again, man. YOU ROCK!

[smiley=cool.gif]

Advantage.Player

no problem man - while being bored on school holidays i REALLY needed something to do!

Advantage.Player

Holy Crap...

I tired my line progression and MAN it worked great - watch 20 -25 spins (even 15 is enough) find the line that repeated the most (dominant) and bet using the progression and wow...

25 spins after my 25 spins of charting i made 300 bucks in Roulette Extreme!!!

This is great like 12 profit made per spin!!!

This is good news i will try all my other progressions too - but the lines will be the most effective as they have a high tendency to repeat!

UPDATE: i tried to make progressions for the other bets (splits and straight up) and the profit become sawtoothed (up down up down) because the high payouts of of 17 : 1 and 35 : 1 and adding 1 unit in the progression really messes things up - anyway the lines seem as the best bets yet.

cps10

A.P. - good work. I think we could apply these progressions to an Lw-type betting selection to get the best results. What do you think Victor?

As for your other progressions that I have charted in Excel for you on Friday, here are your others:

STREETS:

Spin      Units      If Loss      If Win
1      1      (1)      11
2      2      (3)      21
3      3      (6)      30
4      4      (10)      38
5      5      (15)      45
6      6      (21)      51
7      7      (28)      56
8      8      (36)      60
9      9      (45)      63
10      10.5      (56)      71
11      12      (68)      77
12      13.5      (81)      81
13      15      (96)      84
14      16.5      (113)      86
15      18      (131)      86
16      21      (152)      101
17      23.5      (175)      107
18      26      (201)      111
19      29      (230)      118
20      32.5      (263)      128
21      36      (299)      134
22      40      (339)      142
23      44.5      (383)      151
24      50.5      (434)      173
25      56      (490)      183
26      62      (552)      193
27      68.5      (620)      202
28      77      (697)      227
29      85.5      (783)      244
30      94      (877)      252
31      105      (982)      279
32      116      (1098)      295
33      129      (1227)      322
34      144      (1371)      358
35      160      (1531)      390

cps10

CORNERS:

Spin      Units      If Loss      If Win
1      1      (1)      8
2      2      (3)      15
3      2      (5)      13
4      3      (8)      19
5      3      (11)      16
6      4      (15)      21
7      5      (20)      25
8      5      (25)      20
9      6      (31)      23
10      7      (38)      25
11      9      (47)      34
12      11      (58)      41
13      12      (70)      38
14      14      (84)      42
15      16      (100)      44
16      19      (119)      52
17      22      (141)      57
18      26      (167)      67
19      30      (197)      73
20      35      (232)      83
21      41      (273)      96
22      47      (320)      103
23      54      (374)      112
24      63      (437)      130
25      72      (509)      139
26      83      (592)      155
27      96      (688)      176
28      110      (798)      192
29      127      (925)      218
30      146      (1071)      243
31      168      (1239)      273
32      193      (1432)      305
33      222      (1654)      344
34      255      (1909)      386
35      293      (2202)      435
36      336      (2538)      486
37      386      (2924)      550
38      443      (3367)      620
39      508      (3875)      697
40      582      (4457)      781

cps10

And do you have any for dozens at this point?

cps10

I devised some with ONE DOZEN or Column:

Base progression:

Spin      Units      If Loss      If Win
1      1      (1)      2
2      1      (2)      1
3      2      (4)      2
4      3      (7)      2
5      4      (11)      1
6      6      (17)      1
7      9      (26)      1
8      14      (40)      2
9      21      (61)      2
10      31      (92)      1
11      47      (139)      2
12      70      (209)      1
13      105      (314)      1
14      158      (472)      2
15      237      (709)      2
16      355      (1064)      1
17      533      (1597)      2
18      799      (2396)      1

cps10

Slightly more aggressive:

Spin      Units      If Loss      If Win
1      1      (1)      2
2      2      (3)      3
3      3      (6)      3
4      5      (11)      4
5      8      (19)      5
6      12      (31)      5
7      18      (49)      5
8      27      (76)      5
9      41      (117)      6
10      62      (179)      7
11      93      (272)      7
12      140      (412)      8
13      210      (622)      8
14      315      (937)      8
15      473      (1410)      9
16      710      (2120)      10

Advantage.Player

One of my most successful dozen progressions is betting 150% of your previous bet - so when you win on a dozen/column you win 200% of your bet (pays 2 : 1) regardless of what stage into the progression.

So

Start @ $25

25
37.5
56.25
84.38
126.56
189.84
284.77
427.14
640.71
961.07

However i round this off to amounts where i can use 5, 25 and 100 chips to play such as...

25
40
60
90
135
205
310
470
705
1060

Ive used this progression while betting on the last column or dozen that came up - and although it does make money very quickly it inst a "winning" system as you will lose (like with most progressions) so i haven't really got this past the testing stage yet.

cps10

Yes indeed. There might need some Lw methodology applied here. What would you say to a 24-number progression?

Advantage.Player

Not to keen on 2 dozen/column (24 number) progressions since the classic "triple as you lose" method is as conservative as you can get yet it reaches table limits almost instantly.

cps10

That is what I was thinking as well. Has your 12-number system continued to flourish?

Advantage.Player

Nah, i just gave up on progressions all together (well ones where the final bet is like 20 times the amount of profit you make in the end). But my my line one seems to be working still.

admin

QuoteI think we could apply these progressions to an Lw-type betting selection to get the best results. What do you think Victor?

I think a person should lose only if a "cosmic" dispersion arises.

Remember the first commandment of th esmart gambler: Thou shall never bet every spin to "swallow" the whole dispersion, better to have a shot and forcing roulette to a concatenated stream of bad streaks rather than only 1.

This is why it is important to use the "frequent events" and force roulette to only kill you with the concatenation of several infrequent losing events.

Example: The waker methodology. That is a frequent event, for the game to try to compensate the section after it hits. You should only lose if every single time you enter you face a prolonged dispersion, the concatenation of negative events (oh well, it does happen, YOU need to make the difference on how you are facing it. Losing your shirt or losing the least to recoup later).

admin

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