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Started by bombus, January 28, 2011, 08:13:30 PM

0 Members and 3 Guests are viewing this topic.

bombus


schoenpoetser

This is also a beauty.Play it for fun.With real money too risky.I am an old man .This system is too complex to play it on a
live wheel.To have a judge of the results, the bankroll is not important.I am more interested in the profitpercentage of the total bets. I predict -2,7% on the long run.
You can play the system without common sense.

bombus


After 5 games totaling 1000 spins the balance stands at -530 units.

Not good, but out of interest I will continue.

@Schoey, It is actually a very simple game to play. I just haven't explained it fully or adequately for now.

I have also been examining a very interesting fine tuned bet within this system that is actually in profit - more details later - suffice to say that for the 5 games played the fine tuned method has won 4 times and lost 1 time.

For instance, in this last game the overall result was + 90 units. The fine tuned bet selection result was +228 units.

bombus

Oh yeah, the fine tuned method is a bit more complex to play as it requires charting and recording the results for the Balance Wheel System played virtually, then chiming in with the fine tuned method every so often.

So there are always 2 bankroll assessments being calculated at the same time. The first being master (played virtual), and the second being slave ( played for real).

On avaerage the fine tuned selections bet every 3 or 4 spins.

schoenpoetser

Bombus  it must be not so difficult to program the profitpercentage .The diagram should be more valuable.A diagram with a line for the input  and payout should tell us much more than the balance of the BR.

bombus


bombus

Game 7...

Current balance - 385


bombus


Game 8...

Current balance -584

darrynf

so the system losses after time.

why not have 5 numbers in the 7 sectors.

since everything is ment to even out overtime, look for the sectors that have less hits then bet on them.

in my opinion you are covering to many numbers.


bombus

Quote from: darrynf on February 13, 2011, 11:44:52 PM
so the system losses after time.

Maybe, that's one reason for the test - to see if it wins or loses - 14 games to go!


why not have 5 numbers in the 7 sectors.

Um, because I'm testing a 13 number method.

since everything is ment to even out overtime, look for the sectors that have less hits then bet on them.

Ok... been there, done that, along with everyone else.

in my opinion you are covering to many numbers.

Not too many for a 13 number system, just the right amount actually.


:thumbsup:

bombus


Game 9...

There are a some interesting statistics developing as this test goes on, but for now I'm just going to keep on posting each game result.

Current balance after 9 games/1800 spins = -429

Slightly below schoenpoester's -2.7% prediction.


bombus

Game 10...

2000 spins / current balance = -766


schoenpoetser

Bombus have you also such diagrams of the Cauldron. You have promised long run results.I think the problem is to program the Cauldron for a large test.

bombus


Yes the cauldron has proved difficult to code for a long test.

I did have several 5000 spin tests done manually in RX but lost them due to a recent computer crash.


As for this test, I am going to persist with the whole 22 x 200 spin games.

So far all 10 of the completed games where in profit at one point, this is promising but I must be careful not to reverse engineer any modifications.

That said, I do have modifications in mind that I'm also testing without posting results.

For instance, game 8 posted results;

Bankroll high 666 units, Bankroll end 301 units.


Game 8 tweaked results;

Bankroll high 780 units, Bankroll end 528 units.






bombus


Game 11...

2200 spins / current balance = -551

bombus

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