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Main => Full Roulette Systems => Topic started by: Proofreaders2000 on April 09, 2010, 04:45:50 PM

Title: Rolly One: A Five-Street Wheel-Order System
Post by: Proofreaders2000 on April 09, 2010, 04:45:50 PM
Procedure: Consider the two most recent spin values. (You can only use them if both are odd or even), otherwise wait for these conditions.  For example

3 (most recent spin value)
5

Now, add the two spin values together and divide by two: 5+3=8:  8/2=*4*--the betting point

Locate #4 on the Wheel order: You want two neighbors on each side

European wheel:....0,32,15,19,4,21,2,25,17....:::American Wheel....21,33,16,4,23,35,14

At this point, find the streets containing the five highlighted numbers--
(If two numbers are found on the same street, discard and retrack--only one number per street)

European Wheel: 13,14,15: 19,20,21: 4,5,6: 19,20,21(X) no good track again Euro Wheel

American Wheel: 31,32,33: 16,17,18: 4,5,6: 22,23,24: 34,35,36

American wheel is playable, play one time and track again on the next newest odd/even pair of numbers. Hit or miss, retrack.

*Note: Flat-betting is preferred, but a progression (on each new retrack) of 1,1,2,3 may be helpful.

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Slots of Vegas RNG European Roulette Real Money:  Starting Bank $100

Numbers coming in...10,15,33,*15,33*--Two Odd numbers

15+33=48:  48/2=*24*--betting point, look for two wheel-order neighbors on each side

10,5,*24*,16,33----now look for corresponding streets

*10*,11,12     4,*5*,6     22,23,*24*     *16*,17,18     31,32,*33*---each number is on a seperate street *qualified*

Next spin:  #12 (win)
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same game, tracking new spins
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25,16,23,34,7,*36,16*--Two Even numbers

36+16=52:  52/2=*26*--betting point, look for two wheel order neighbors on each side

32,0,26,35,3----zero doesn't count not qualified
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tracking new spins...7,5

7,5 are both odd numbers--add together and divide by two:   7+5=12:  12/2=*6*

Add two wheel order neighbors to each side of 6:  17,34,*6*,27,13

Find corresponding streets:  4,5,*6*    *13*,14,15     16,*17*,18    25,26,*27*    *34*,35,36
(each number is on a seperate street *qualified*)

Next spin:  #1(x)
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tracking new spins...1,5

Two odd numbers:  Add together and divide by two:  1+5=6:  6/2=*3*--betting point

Look at wheel for two neighbors on each side: 28,35,*3*,26,0: zero-Not qualified.  Back to tracking

36,4--Two even numbers.  Add together and divide by two:  36+4=40:  40/2=*20* betting point

Finding two wheel-order neighbors for #20 on each side: 33,1,*20*,14,31

Find corresponding streets:  *1*,2,3     13,*14*,15      19,*20*,21     *31*,32,*33*---overlap on 31,32,33--only one number per street allowed--back to tracking new spins.

11,7--Two odd numbers.  Add them together and divide by two:  11+7=18:  18/2=*9*---the betting point

Find two wheel-order neighbors on each side:  14,31,*9*,22,18:  Now find corresponding streets

7,8,*9*    13,*14*,15    16,17,*18*    *22*,23,24    *31*,32,33---each number is on a seperate street *qualified*

Next spin:  #33(win)
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same game, tracking new spins)
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33,7--two odd numbers.  Add them together and divide by two:  33+7=40:  40/2=20--the betting point (not qualified due to overlap--{from previous #20 betting point}).  Tracking new spins...

27,33:  Two odd numbers:  Add together and divide by two:  27+33=60:  60/2=*30*--the betting point

Look for two wheel-order neighbors on each side:  36,11,*30*,8,23

Look for corresponding streets:  7,*8*,9    10,*11*,12    22,*23*,24    28,29,*30*    34,35,*36*
(Each number is on a seperate street--*qualified*)

Next spin:  #9(win):  --End session--  : Ending Bankroll=$116