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[Poll] What to code first for 2009?

Started by VLSroulette, January 27, 2009, 08:50:15 PM

0 Members and 1 Guest are viewing this topic.

What to code first for 2009?

Actuals bot
5 (21.7%)
Challenge engine
2 (8.7%)
Testing bot
12 (52.2%)
Community roulette table
4 (17.4%)

Total Members Voted: 18

Voting closed: February 11, 2009, 08:50:15 PM

gizmotron

OK Victor, it's becoming obvious that a testing bot is going to be the winner.

I think I would love to see the syntax for the coding. I mean the simplified function list for non programmers to create sims and experiments. Have you got an idea for this? I might be interested in developing the exact same function library in a stand alone app too.

Like repeat loops might be something like:

begin testTimes = 10000
  ...
  ...
end testTimes

It's possible to create a new computer language you know. Perhaps there are already suggestions for an syntax?

What do you think?

bliss

@ Lucky, you're welcome mate, hope you enjoy learning Python.

Quote from: GizmoIt's possible to create a new computer language you know. Perhaps there are already suggestions for an syntax?

Or you could have a program with no syntax, which would make it much more user-friendly. This would essentially be something like a database of spins on which you could make "queries". But instead of using SQL, there would be pull-down menus from which you could make choices. From the developer's point of view this would mean having variables which would accept values input by the user. For example, you could have some "high level" design construct like this:

Bet X numbers for Y spins on condition Z

Then you would break this down by providing a menu selection for X (input the amount of numbers, and/or various locations on the layout), and another one for Y and a "conditions" menu for Z. The user would simply click the menu item, or enter numbers into a text box. Each combination of selections would constitute a system, which would then be simulated and the results returned, maybe with some additional stats.

Obviously this could get very complex, depending on how many conditions you could dream up, especially if you were to add a menu for progressions.

I think something like this would be far more likely to be actually used by people, although it wouldn't have the flexibility of a "syntax" solution. Look what happened with RX - although many people had it, I'll wager that very few actually bothered to learn the language, they used it to play the game and maybe look at the stats.
I don't know, but I'm guessing a "point & click" menu solution would involve more work for the developer though.


VLSroulette

Quote from: Gizmotron on January 29, 2009, 07:54:37 AM
OK Victor, it's becoming obvious that a testing bot is going to be the winner.

I think I would love to see the syntax for the coding. I mean the simplified function list for non programmers to create sims and experiments. Have you got an idea for this? I might be interested in developing the exact same function library in a stand alone app too.

Like repeat loops might be something like:

begin testTimes = 10000
  ...
  ...
end testTimes

It's possible to create a new computer language you know. Perhaps there are already suggestions for an syntax?

What do you think?

Mark, I get your point. People would enjoy it better the easier the language.

An offline version of a server-implemented language could add for people not to use the server for learning, only for the actual testing. (I don't think they would be much into running the gazillion spins tests at their own PC's though... ).

Regarding making a new language from scratch, perhaphs it takes more than what we can afford to wait. Php is already there for the taking! But as it will there forever we can have multi-language bots, why not?  PHP and any other one which could be constructed by us.

In fact, a scripting language can be PARSED internally by php :) so we could be able to code a new language by having php parsing input text at an html form, that's all is needed. User inputs script into textbox and submits. Isn't it?

I am willing to open the door to any language-parsing engine, as long as it is php-based.

Perhaphs a new "Revo-Gizmo" language? :)

For making your language, you can start by learning how to get posted data and parse text strings. In php it is actually easy, you use the $_POST array, with HTML text field name, like this: $_POST["input_field"]. It is really a sweet language this PHP: nolinks.php.net

gizmotron

Quote from: Bliss on January 29, 2009, 09:41:04 AM

Bet X numbers for Y spins on condition Z

Then you would break this down by providing a menu selection for X (input the amount of numbers, and/or various locations on the layout), and another one for Y and a "conditions" menu for Z. The user would simply click the menu item, or enter numbers into a text box. Each combination of selections would constitute a system, which would then be simulated and the results returned, maybe with some additional stats.

I know. I build object oriented functionality into almost all my apps.

When I post hard coded sims here I do it so that it exists mostly in its simplest form to understand it by reading it.

I would make it simple:

1. begin step(1)

2. bet unit amount(5)

3. bet this list of numbers("1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,")

4. bet for (300) spins

5. on condition (change on (4) losses)

5. bet unit amount(15)

7. bet this list of numbers("13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,") on change

8. on condition (change on (2) losses)

9. bet unit amount(5)

10. bet this list of numbers("1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,") on change

11. begin step(2)

12.  ... etc...

------


I agree with you. If the sim bot language is not simple, nobody is going to use it.

Victor, I might be misunderstanding what you are proposing. Are you suggesting that users here on this forum learn to program in PHP?

gizmotron

I looked more into this language. It makes the server take the hit. When a million spin sim is run it's going to clobber the server. Wouldn't it be better to have each user's computer do this? Wouldn't a flash application, java applet, etc... work faster?

I really could use some input from non programmers on things they would like to test. I can imagine. There are those that would like to start at Martingale and move up from there.

I just can't imagine multiple users hitting the server at the same time, that can then run these simulations, and having that send out results without it crashing the server.

I don't get this at all.

gizmotron

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