Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

[Learning thread] The Ulysses Pseudo Random Number Generator Roulette System

Started by Ulysses, February 01, 2009, 11:24:28 AM

0 Members and 3 Guests are viewing this topic.

Ulysses

Good article ProofReader

I think we tend to miss numbers that show bias at certain time lines, as we are so distracted by the system or method we are currently playing. When we do realise and notice a number bias occurence, it's usually a little to late to make good on it. Or we reject the idea of betting it as we assume it has run it's course and become sceptical of it's future bias. Plus we are too rigid and maybe superstitiuos about changing the current state of play in a game.

Ulysses

Hello again

After more analysis and using a formula suggested by Victor
Quotehave start / stop points! It is my experience numerical combinations (no matter how elaborated) will come and go in cycles.

I suggest you to enter once one of your numbers appear and set stop point considering this formula: 36 /divided by/ <amount of numbers> (numerical cycle).

What has been occurring is smaller groupings of the 16 number combination bet come in cycles. The most prevalent groups that occur together most are listed below.

System groups

1 & 2 & 12 & 21 - Bet only when 12 or 21 has landed twice within 9 paper hits. Bet for 9 spins max.

1 & 3 & 13 & 31 - Bet only when 13 or 31 has landed twice within 9 paper hits. Bet for 9 spins max.

2 & 3 & 23 & 32 - Bet only when 23 or 32 has landed twice within 9 paper hits. Bet for 9 spins max.

1 & 2 & 3 & 11 & 22 & 33 - Bet only when 11 or 22 or 33 has landed twice within 6 paper hits. Bet for 6 spins max.

0 & 10 & 20 & 30 - Bet only when 0 or 10 or 20 or 30 has landed twice within 9 paper hits. Bet for 9 spins max.

It is in testing at present. Results so far are very encouraging and dare I say it, consistent with a bias up to now. I would appreciate anyone's input to further improve on this.

Happy hitting
Ulysses

Proofreaders2000

Since you're dealing with an RNG, may I suggest a time limit? 15, 20 minute sessions?

Also, are the numbers the same on each RNG or is there a formula for finding a set of numbers for each RNG (different brands--RealTimeGaming, Playtech, Microgaming)

When would it be a good time to make the 40 free spins? (I remember you mentioning doing so in a post a while back)

Ulysses

Hello Proofreader

Testing the system groups at present on two playtech platforms, sometimes I will play for real cash, but mostly just checking results to system groups for now.

If one of the groups is not performing then I will exlude it until I have confidence in it again. If a group performs badly over a long testing period then obviously it wll be rejected from system.

Free spin distance you asked about doesn't apply to this system, but it is worth keeping in mind as I continue tests. Let me know if you or anyone has tested the groups and what you thought of it.

Ulysses


 

Ulysses

Hello all

System groups tested and successful.

The Ulysses System

System groups

1 & 2 & 12 & 21 - Bet only when 12 or 21 has landed twice within 9 paper hits. Bet for 9 spins max.


1 & 3 & 13 & 31 - Bet only when 13 or 31 has landed twice within 9 paper hits. Bet for 9 spins max.


2 & 3 & 23 & 32 - Bet only when 23 or 32 has landed twice within 9 paper hits. Bet for 9 spins max.


1 & 2 & 3 & 11 & 22 & 33 - Bet only when 11 or 22 or 33 has landed twice within 6 paper hits. Bet for 6 spins max.


0 & 10 & 20 & 30 - Bet only when 0 or 10 or 20 or 30 has landed twice within 9 paper hits. Bet for 9 spins max.

When you begin a session you must wait for a win to hit on paper. That is you are not going to start betting after the first two paper hits. You must wait for an un-betted win before you begin. Now you observe paper hits that fit one of the groups, then bet that group.

The way to play each of the groups is, after you have identified two of the stated system numbers of a group. For example 23 and 32 have landed within 9 spins of each other, you bet 2 & 3 & 23 & 32 if any number hits (say the 2 has hit) before the 9 spins you do not continue up to the max. You bag the win. Then discard those numbers including your winning number 2, and wait for the next two paper hits that land within 9 spins of each other.

More importantly if you lose on a group, do not continue blindly on, in the hope it will come in with a few extra spins. Yes it might, but the rules are there for a reason and must be followed.

Apart from my own testing of 5000 playtech RNG spins I have pulled some (not many) actuals from 'real' random results and it faired well on those too[smiley=thumbup.gif] also on random.org results inputting 0-36 for 500 generated numbers. Don't ask me why I was just curious. A little thrown as to why it was fairly successful on pure randomness? But only dabbled with checks on real rand. But it makes no odds to me anyway as it would be to slow to implement on a live game, but worthwhile if it gave you the edge in the long run. Playtech rng though, has the ability to generate a number instantly so I can paper hit quickly through to a system group that can be bet. This success of this system is only based on 5000 spins, if in my next 5000 spins with real money it might fail, it might not.

We can only base the future success of a system on past results. But that is by no means a measure of how successful a system will be. A good system to me is one that is not volatile, that maintains a level of stability. Time will tell for this one.

Uly[smiley=beer.gif]   


Ulysses


QuoteHitting repeaters on RNGs has been pretty successful for me. Ulysses, good luck with the rest of your testing.


Thanks Six.

I like your logical veiw on real and RNG. :thumbsup:

Ulysses

-