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Simon's Last Winning Dozen

Started by Roulette787, August 19, 2008, 12:45:00 AM

0 Members and 1 Guest are viewing this topic.


keith4444

Thanks for this 787!
It works pretty well but does "trip" up every now and again!
I wonder if it would be better if we covered the zero after the 3rd progression onwards? I believe Simon does this when playing?

Just a thought :)

Keith

takeshiro


kawa4711

Hi, I jave a problem, I can`t open .dgt files.
IS IT POSSIBLE TO ZIP THE PROGRAM ?

Best regards

kawa4711

Roulette787

Quote from: keith4444 on September 01, 2008, 06:57:54 PM
Thanks for this 787!
It works pretty well but does "trip" up every now and again!
I wonder if it would be better if we covered the zero after the 3rd progression onwards? I believe Simon does this when playing?

Just a thought :)

Keith


How many units do you want to add on zero, and at what progression levels?
Calculate and let me know, I'll code it in.


Cheers.

keith4444

Sorry just seen this reply!

Umm not too sure about what units he uses. I assume enough so you recoup current losses if the 0 hits?
Starting on 3rd level progression (9 units if starting at 1 unit stakes) you would have lost (2x1) + (2x3) up until then and also the (2x9) current bet. I would think 1 chip on the zero would be ok? Next level of progression would be (2x27) so you would need 3 units on the zero? i think thats right?
I personally would stop at 27x2 units progression but I think Simon goes to the next level 81? For this you would need 8 units on the zero to cover all losses up to then?

Keith


Roulette787


system "Simon's Double Dozens v1"
{
   ****************************************************
   *             Simon's Double Dozens                *
   *             Coded by: Roulette787                *
   *                VLSRoulette.com                   *
   ****************************************************
}
method "main"
begin
   while starting a new session
   begin
      call "init";
   end
   
   call "check win";
   call "select bets";
   if record "bets" layout count > 0
   begin
      call "place bets";
   end

end


method "check win"
begin
   if net > 0
   begin
      put 1 on record "progression" data index;
      clear record "bets" layout;
   end
   if net < 0
   begin
      if record "progression" data index >= record "progression" data count
      begin
         put 1 on record "progression" data index;
      end
      else
      begin
         add 1 on record "progression" data index;
         clear record "bets" layout;

      end
   end
end


method "select bets"
begin
   clear record "bets" layout;
   
   track last dozen for 1 time to record "currentD" layout;

   if record "currentD" layout is not found on record "lastD" layout
   begin
       if record "currentD" layout = 1st Dozen
       begin
            copy list [2nd Dozen, 3rd Dozen] to record "bets" layout;
       end
       if record "currentD" layout = 2nd Dozen
       begin
            copy list [1st Dozen, 3rd Dozen] to record "bets" layout;
       end
       if record "currentD" layout = 3rd Dozen
       begin
            copy list [2nd Dozen, 1st Dozen] to record "bets" layout;
       end
   end
   
   copy record "currentD" layout to record "lastD" layout;
end


method "place bets"
begin
   put 100% record "progression" data on record "bets" layout list;

   if record "progression" data index = 3
   begin
      put 1 unit on Number 0;
   end
   if record "progression" data index = 4
   begin
      put 3 unit on Number 0;
   end
   if record "progression" data index = 5
   begin
      put 7 unit on Number 0;
   end
   if record "progression" data index = 6
   begin
      put 20 unit on Number 0;
   end

end


method "init"
begin
   set list [1, 3, 9, 27, 81, 243] on record "progression" data;
end

keith4444

Thanks for that 787!

Now I know I'm being cheeky but would it be easy to recode this to play in exact reverse to the way it does now?
Instead of betting the dozen WON'T hit on the next spin can you recode it so that we want it to hit?
eg:

Dozen2....
Dozen3 ..bet dozen 2
Dozen3 ..lose  br= -1
Dozen3 ..wait..   
Dozen2 ..bet dozen 3 with 2 units
Dozen2 ..lose  br= -3
Dozen2 ..wait..
0   ..wait..
Dozen2 ..wait..
Dozen3 ..bet dozen 2 with 3 units
Dozen2..win    br= +3
Dozen2 ..wait..
Dozen2 ..wait..
Dozen3 ..bet dozen 2 with 1 unit
Dozen1   ..lose  (br= +2) bet dozen 3 with 2 units
Dozen3 ..win (br= +6) bet dozen 1 with 1 unit
Dozen2 ..lose (br= +5) bet dozen 3 with 2 units
Dozen3 ..win br=  +9

This was an idea from "the other" forum so i wont take credit for it! Early indications are that its a good system!

Thanks in advance

TwoCatSam

Keith

I hate to be the bucket of cold water, but this thing hit the wall for me far more times that it did for Simon.  He sent me a very lengthy Excel sheet where he hit the wall only twice that I could find. 

When you win, you win 10u and when you hit the wall, it is 800u.  You must win the next 80 tries to break even,  It is a very fast system to test and I did several hundred using my spins from Riverbelle and I hit the wall many times at 800u.

This system is much like one called "Relaxed Roulette" which I studied for ages.  It will almost work!  Get's as close as anything I've ever seen.

Sam

bjb007

Sam

Simon's system deserves a bucket of cold water.
He claims to be making money betting big amounts
to win 1u but no-one else can do what he does.

First requirement for any dozens system is to only
have to bet on one dozen else the progression is
ridiculous and a loss too big to ever recover.

My "Dozens Predictor" prog is the nearest I got
to a reasonable dozens system.

keith4444

Thanks for your replies guys
I do appreciate your advice seeing as your two of the big guns on here :)
Still looking for that holy grail then eh!
I've briefly looked at your dozens proggy BJB but will take a closer look!


keith4444

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