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Idea to exploit ordering of numbers on the wheel? Maybe...

Started by mr.ore, February 08, 2010, 07:42:07 PM

0 Members and 1 Guest are viewing this topic.

mr.ore

Well, I was thinking if it would possible to somehow exploit the relation between the order of numbers on the wheel and even chances they belong to. Just a quick brainstorming in source code written into comments.

I'm thinking about exploiting "balance theory", which I don't know if it could be considered at least correct. I suppose, that on average, the hits on sectors of wheel should be balanced, and only sometimes there would be a dispersion of hits skewing hits into one side.

If you write for each number to what EC it belongs to, and also count distances between each two numbers in the same group, you find out, that there are groups, whose numbers are more evenly distributed on the wheel and groups whose numbers are not. Half of the wheel has nicely balanced groups and the other does not.


   // single zero wheel
   static const int wheel[]  =
  {0,32,15,19,4,21,2,25,17,34,6,27,13,36,11,30,8,23,10,5,24,16,33,1,20,14,31,9,22,18,29,7,28,12,35,3,26};
// 0, H, L, H,L, H,L, H, L, H,L, H, L, H, L, H,L, H, L,L, H, L, H,L, H, L, H,L, H, L, H,L, H, L, H,L,H
// 0, E, O, O,E, O,E, O, O, E,E, O, O, E, O, E,E, O, E,O, E, E, O,O, E, E, O,O, E, E, O,O, E, E, O,O,E
// 0, R, B, R,B, R,B, R, B, R,B, R, B, R, B, R,B, R, B,R, B, R, B,R, B, R, B,R, B, R, B,R, B, R, B,R,B


// 0:                                          | 1x |

// H-E-R: 32 -d8- 34 -d4- 36 -d2- 30           | 4x | md: 14 ---
// L-O-B: 15 -d6- 17 -d4- 13 -d2- 11           | 4x | md: 12    \
//                                                               -- 32 to 10 - half of a wheel
// H-O-R: 19 -d2- 21 -d2- 25 -d4- 27 -d6- 23   | 5x | md: 14    /
// L-E-B:  4 -d2-  2 -d4-  6 -d6-  8 -d2- 10   | 5x | md: 14 --
//
// L-O-R:  5 -d4-  1 -d4-  9 -d4- 7  -d4- 3    | 5x | md: 16 ---
// H-E-B: 24 -d4- 20 -d4- 22 -d4- 28 -d4- 26   | 5x | md: 16    \
//                                                               -- 5 to 35 - half of a wheel
// L-E-R: 16 -d4- 14 -d4- 18 -d4- 12           | 4x | md: 12    /
// H-O-B: 33 -d4- 31 -d4- 29 -d4- 35           | 4x | md: 12 ---


In this for example  H-E-R: 32 -d8- 34 means that between numbers 32 and 34, which are both high, even, red is distance 8 on the wheel, you got to make 8 steps to the right to reach another number in that group. You see that in some groups the distances are same, and in some are not.

Now I'm thinking, if this could be used to create bet selection, which would for some time had a little "advantage" because the sectors on the wheel would be hitting normally distributed, and only from time to time it would made a quick fall because of dispersion of hits the ball would be hitting more one part of the wheel.

Have anyone some idea if this could be exploited somehow? Either to bet on "balanced" groups, or wait for some signal and start to flat bet on unbalanced ones? And is there actually MORE BALANCE or is it ALWAYS SKEWED ino some side in short term? I have never been thinking about such a think...

mr.ore

I post there a graph of balance trends of each group for "Wiesbaden tish 3" numbers. Sometimes it seems there are some relationships between the trends, but I don't know for sure. This is just brainstorming... But have a look if you can find something. There are of course realtionships between groups sharing numbers. Could the fact that numbers from some groups are distributed less evenly be used to develop some nice bet selection method?

mr.ore

Simple experiment - after a six spins switch playing L-E-R and H-O-B. Zero roulette, and there is what I want - some "flat" runs with quick "downfalls" from time to time, sometimes too often though. But at least it seems that it CAN be done with bet selection to have a nice flat or lightly winning run. Now how to enforce as long runs as possible?

lucky_strike


I just would like to give you an advice and i wont to force you to like it or not, it is just my opinion.

First of all there is only one thing that is constant regardin even money bets.
There is constant change present.

The only way to capture and use constant change is to create an method that allow random element to have free space with in does waves or formations you use to observe constant change and try to capture does when they are present as tendency towards some kind of formation.

I find out with my knowledge and experience that this it the best way to play even money bets.
There is like hovering around an even distribution with less fluctation or large down swings.
Hit and loses comes in waves so you can capture so many sessions that end up +1 that you can play with high staks of chips and lower your bets after +1 playing with winnings with out to push and push to gain +1 using an progression.

I just think there is no trends or any kind or combination of patterns that will produce better results then just play random agains random with some kind of static rule that can give you indication position if change is present and not with the future sequense that unfold it self.

Patrick

mr.ore

The thing above was an error, I have forgotten to enable virtual mode, so the above result is combination of all chances above + L-E-R & H-O-B played with two units instead of one alternately. Removing that, the graph is not as "consistent", but losing is much slower, so it has to be investigated what happened.

lucky_strike

Quote"balance theory"

I guess with your thinking here you aim to find some kind of signature with an periocic distribution.
I woundering does it make any differens if you use frames/octanes or divide it like you do.
I think in the end it would produce the same result with no andvantage or edge.

Patrick

lucky_strike

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