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Decoding Roulette

Started by Orochi, November 27, 2012, 08:41:11 PM

0 Members and 1 Guest are viewing this topic.

Orochi

Fisso Code Table -1+

01=38  02=39  03=40
04=41  05=42  06=43
07=44  08=45  09=46
10=47  11=48  12=49
13=50  14=51  15=52
16=53  17=54  18=55
19=56  20=57  21=58
22=59  23=60  24=61
25=62  26=63  27=64
28=65  29=66  30=67
31=68  32=69  33=70
34=71  35=72  36=73


NoBody answer:


13
36
22
26 --- Is there a trigger? We don't bet on 22 & 26?

We got 2 numbers of the same ten. Just sum the numbers (22+26=48). Now look at the Fisso Code -1+ Table. 48 represents number 11. So we bet 11 and its prime number 19.

22
19
32
11
05 --- Play the prime of 5 (5.0.5) Is there a trigger here?

The convertible of 19, 11 just hit, the new number draw after 11 is 5 u can take a change for betting 5 convertible 0.

08
15
0 --- Hit Do we still bet on 5?

We don't bet anymore because 5 and 0 both hit.

16
22
06 --- Key Time: 6
30 --- Key Time: 3 --- 2 key times together put into play (30+6=36)Is 2 key times together a trigger?
36 --- Hit

If u get key time 9 you bet, in this case 6+3=9

maestro

@orochi         what you excel sheet does...i did try and input numbers on and yes gives options to bet...between 5-12 numbers but seems to me the given numbers are on rotating basis..do tou bet onliy one number or what...and are you able to do excel sheet with exact rules and as you input numbers gives the number we will bet on so we can test system.. :thumbsup:thanks

amk

Hello Orochi,

Thank you for taking the time to share this great info. I have to study it deeper but it is complex if you don't get everything.

If it is possible could you show a session of play in a different format. As simple as possible. Numbers come in, you decide the numbers to bet on and for how long. Showing step by step and why helps a lot. Is there a progression, flat betting etc

Most of us are used to basic explanations of methods, this is quite a study an art.

Perhaps show a session and use terms which we are all familiar with.

I hope something will click but will have better questions once I study more.

Thanks again

Orochi

I finished the based sums table, just try it! It's a starting point. Make ur tests.

Later i will explain the time of rotation. I have to go deeper, because is a very complex process.

Just with this table u can win, just bet when the trigger appear and learn observing when u have to stop betting, and my advice is for flat betting.


NOTE:

Play attention to the series of nine: 9.18.27.36 because these four numbers you will have the best chance to have a hit in the next spins.
The more luck if they are repeated on the board together with 9.9 ; 18.18 ; 27.27, 36.36.

The series of nine increases or decreases the value of all the other figures or series.
So when you are sitting at a table game, remember that your luck will depend on these four simple numbers.

Orochi

To support my theory, I have to start introducing to "how the numbers work"

1. Modular arithmetic

Is a system of arithmetic for integers, where numbers "wrap around" upon reaching a certain value—the modulus.

A familiar use of modular arithmetic is in the 12-hour clock, in which the day is divided into two 12-hour periods. If the time is 7:00 now, then 8 hours later it will be 3:00. Usual addition would suggest that the later time should be 7 + 8 = 15, but this is not the answer because clock time "wraps around" every 12 hours; in 12-hour time, there is no "15 o'clock". Likewise, if the clock starts at 12:00 (noon) and 21 hours elapse, then the time will be 9:00 the next day, rather than 33:00. Since the hour number starts over after it reaches 12, this is arithmetic modulo 12. 12 is congruent not only to 12 itself, but also to 0, so the time called "12:00" could also be called "0:00", since 0 ≡ 12 mod 12.



Source: nolinks://en.wikipedia.org/wiki/Modular_arithmetic


Based on this u get what i call shapes numbers:


01=37  02=38  03=39
04=40  05=41  06=42
07=43  08=44  09=45
10=46  11=47  12=48
13=49  14=50  15=51
16=52  17=53  18=54
19=55  20=56  21=55
22=58  23=59  24=60
25=61  26=62  27=63
28=64  29=65  30=66
31=67  32=68  33=69
34=70  35=71  36=72

Look at the figures, they all stay the same:

Ex: 17 is figure (7+1) 8 ; 53 is figure (5+3) 8

Orochi

2. Digital Roots

The digital root (also repeated digital sum) of a number is the (single digit) value obtained by an iterative process of summing digits, on each iteration using the result from the previous iteration to compute a digit sum. The process continues until a single-digit number is reached.

For example, the digital root of 65,536 is 7, because 6+5+5+3+6 = 25 and 2+5 = 7.

Digital roots can be used as a sort of checksum. For example, since the digital root of a sum is always equal to the digital root of the sum of the summands' digital roots.


Multiplication of digital roots of all figures of Roulette



In the table u can see interesting patterns and symmetries and is known as the Vedic square.

Orochi

Now u see that any number can be represented by is digital root.
This is very important to observe the numbers and its behavior and later i will use it for calculations.

Ex: 9,18,27,36 - the digital root is 9. Them u got the series of 9.

Remember: Number are not just numbers, they represent something!

Mr J


iggy

Hi Orochi;

Thanks for the contribution.

I don't understand how you use just one fisso code table. You earlier stated that the fisso is calculated based on the rotation of the ball clockwise or counterwise. (apply +-1).

Could you please explain.

iggy

Orochi

Iggy u open my eyes them i release the new beta version of XLS file, with contribution of cristal2000 that made the input numbers interface.
By my mistake the table had wrong values. It was fisso code +1 instead of shapes values. Sorry for my fault.

I will explain the fissos to apply under certaion conditions later, for now stay on the base table.


Orochi


iggy


J.Daniels

Thank you Orochi,

I did some tests, it does well overall but I had few times where loses come in groups.

I tried to make sense out of it with timekeys, checking when it was hitting in the next 6 spins but i didnt get anywhere.


Orochi

Test the new version i posted! It have the correct table.

Stick to the rules:

A+B (2 numbers) máx bet for 18 spins
A (1 number) máx bet for 36 spins

Orochi

If anyone knows how to change xls to apply these conditions, please make me that favour.

Orochi

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