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VERSION 333

Started by hermes, August 31, 2008, 12:13:20 PM

0 Members and 1 Guest are viewing this topic.

hermes

iceberg there is a difference between spiritual and religious. Spirituality and religion are 2 poles of the duality. You cannot be spiritual and religious at the same time. They are contraries. You have to decide if you want to be spiritual and go with the divine or you want to be religious and go with the ship crowd. Religions are human inventions. You (the soul) are spiritual that's for sure. Until we contact ourselves we are mostly religious. After we touch the soul we are ashamed that we were once religious. As the Buddha said we are here for realization (enlightenment) what means the union with the Whole where we belong.
kawa that columns are my creation, the author has different column formation (anti-Jesuits one).
Sorry Sam the winnings and 2 losses came from 734 spins. I have it in two notice books and I didn't included the smaller one. Anyway, I am happy with the results. With the progressions it would be probably more solid but huge bankroll would be needed. The author claims that he didn't went behind 11th progression step. I don't know what would say 1 million spins test?! But system which wins more than loses is a keeper.
Hermes

KFC

Quote from: hermes on September 01, 2008, 06:06:51 PM
You (the soul) are spiritual that's for sure.


said another way...We Are Spiritual Beings Having A Physical Experience  ???

iceberg1912

Hermes,
if Jesus is a human invention I'll go with the ship crowd...
Ice


hermes

iceberg you are melting. Probably global worming. You don't have to because you are already with the ship crowd for long time even not knowing that. No offense but only open mind could save the planet from religious and political dogmatism. Yes, Jesus is the same invention as telephone by Bell. Both are used up today. Buddha was human being why not Jesus?
KFC you couldn't explain it better. That's what we are.
Back to gambling
Hermes

iceberg1912

Hermes,
I see you have the Absolute Truth, so, yes, back to gambling.
Ice

Jakkalsdraai

 ??? Ok priests,higher priests, ghosts, Spirits (Not whisky kind) and all other beings...........hehehehehehhehehe, don't forget aliens who realy put us here on earth lolol.

I have tested a bit with some old spins from the local casino here.

One question for Hermes. Once I have jotted down 24 spins devided in their respective two groups. And I have my selected numbers to play. For how many spins do I play them? 12 spins? In the couple of tests I did I went quite a bit further before stopping still with good results. How many spins do you play though after selecting your numbers?

I must tell you though that so far it's looking damn good!

Jakk




metalrat

Hi,

Has anybody tried an "ongoing" 24 count, that is, dropping the last nr and including the newest nr.?

regards,

metalrat

sniper

Hermes
Thanks for your interesting system.I have read through a couple of times and everything seems clear except the tally for column A or B when repeater occurs when you run the first 24 spins. Say during the first 24 spins column A has 15 strikes of which 5 numbers repeat once. Do count column A as 15 or 10 ?
Thanks & Rgds

Jakkalsdraai

Pretty sure u count them as legitimate spins (the repeats).

Only thing you do not count is the 0

So pretty much your two columns must add up to 24 spins, right Hermes?

Cheers
Jakk

Kingspin

Just wondering what bankroll you recommend for playing 1 £ chips  hermes. 

moch

I did some tests on the original ludomecanica system sometime ago.

I did a search within my files and found the RX code I wrote then.
I have no spare time at the moment to run tests again.
I seem to recall it was a loser.
Any way here goes the code.

system "Moch ludomeccanica v1"
{
*************************************
*       Roulette Extreme Code
*               by Moch
*************************************


}
method "main" begin
    // start up
    while starting new session begin
        Clear all records
        call "Init"
        call "WheelType"
        exit
    end

    // Bankroll
    if bankroll > record"HighBankroll"data begin
        put 100% bankroll record"HighBankroll"data
    end

    // act on a loss
    if net < 0 begin
    end

    // act on a win
    if net > 0 begin
        clear record"BetLayout" layout
        set flag "qualified" false
    end
   

     // count spins
    add 1 record"Spins"data
    if record "Spins" data = 37 begin
        call "Reset"
        set flag "qualified" false
        exit
    end

    copy last number record"LastN"layout
    if record"LastN"layout found in record"A"layout begin
        put 1 record"A"layout index
        loop until record"A"layout index > record"A"layout count begin
            if record"A"layout = record"LastN"layout begin
                put 100% record"A"layout index record"A1"data index
                if record"A1"data = 0 begin
                    put 1 record"A1"data
                    add 1 record"CountA"data
                end
                set max record"A"layout index
            end
            add 1 record"A"layout index
        end
    end
    if record"LastN"layout found in record"B"layout begin
        put 1 record"B"layout index
        loop until record"B"layout index > record"B"layout count begin
            if record"B"layout = record"LastN"layout begin
                put 100% record"B"layout index record"B1"data index
                if record"B1"data = 0 begin
                    put 1 record"B1"data
                    add 1 record"CountB"data
                end
                set max record"B"layout index
            end
            add 1 record"B"layout index
        end
    end

    // act when not qualified
    if flag "qualified" false begin
        if record"Spins"data = 25 begin
            // Safety conditions
            if record"CountA"data = record"CountB"data
            or record"CountA"data > 13 or record"CountB"data > 13begin
                call "Reset"
                exit
            end
            put 100% record"CountA"data record"Temp"data
            subtract 100% record"CountB"data record"Temp"data
            if record"Temp"data = 1 or  record"Temp"data = -1 begin
                call "Reset"
                exit
            end
            // END Safety conditions
                put 1 record"A1"data index
                put 1 record"BetLayout"layout index
                loop until record"A1"data index > record"A1"data count begin
                    if record"A1"data = 0 begin
                        put 100% record"A1"data index record"A"layout index
                        if record"CountA"data > record"CountB"data begin
                            copy record"A"layout record"BetLayout"layout
                            add 1 record"BetLayout"layout index
                        end
                        copy record"A"layout record"Display A"layout
                        add 1 record"Display A"layout index
                    end
                    add 1 record"A1"data index
            end

                put 1 record"B1"data index
                put 1 record"BetLayout"layout index
                loop until record"B1"data index > record"B1"data count begin
                    if record"B1"data = 0 begin
                        put 100% record"B1"data index record"B"layout index
                        if record"CountB"data > record"CountA"data begin
                            copy record"B"layout record"BetLayout"layout
                            add 1 record"BetLayout"layout index
                        end
                        copy record"B"layout record"Display B"layout
                        add 1 record"Display B"layout index
                    end
                    add 1 record"B1"data index
                end
        end
        set flag "qualified" true
    end
    // act when  qualified
    if flag "qualified" true begin
        call "CalculateNextBet"
        put 100% record"Progression"data record"BetLayout"layout list
        set flag "qualified" false
    end
end

// Methods
method "Init" begin
    copy list [00,1,2,4,5,9,14,15,16,17,19,20,21,24,25,31,32,33,34] record"A"layout
    copy list [0,3,6,7,8,10,11,12,13,18,22,23,26,27,28,29,30,35,36] record"B"layout
    set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"A1"data
    set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"B1"data
    // defaults
    put 0 record"Spins"data
    call "Reset"
    // Input
    group begin
        display "System ..."
        display "by ..."
        input dropdown " Wheel Type ?
            1:= Single Zero
            2:= Double Zero " record"Wheel"data
    end
    // flags
    set flag "qualified" false
    // assign
    put 100% bankroll record"HighBankroll"data
    put 100% bankroll record"LowBankroll"data
end

method "CalculateNextBet" begin
    put 0 record"Progression"data
    put 0 record"Balance"data
    put 100% record"BetLayout"layout index record"Units"data
    loop until record"Balance"data > record"HighBankroll"data begin
        add 1 record"Progression"data
        duplicate record"Progression" record"Balance"
        put 36 record"Payoff"data
        subtract 100% record"Units"data record"Payoff"data
        multiply 100% record"Payoff"data record"Balance"data
        add 100% bankroll record"Balance"data
    end
end

method "Reset" begin
            put 0 record"Spins"data
            clear record"CountA"data
            clear record"CountB"data
            clear record"BetLayout"layout
            clear record"Display A"layout
            clear record"Display B"layout
            set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"A1"data
            set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"B1"data
end

method "WheelType" begin
    if record"Wheel"data=1 begin
        Load Single Wheel
    end
    else begin
        Load Double Wheel
    end
end

winkel

Quote from: JLP on September 01, 2008, 12:34:04 AM
Hi Winkel,

The only one that worked quite well was the Kabballa-system.

br
winkel


How´s the kabballa-system mate???
Can you explain it?

Cheers,
JLP.-


for that my English is not good enough.

sorry
br
winkel

hermes

Hi guys, who wants to play with the progressions go to: nolinks.freeadultstuff.us/gamble/302systems/302%20Systems%20FREE.htm and go to MYSYSTEM1.pdf & MYSYSTEM2.pdf.
Moch, yes, I got negative results with the Ludomeccanica too. Therefore, I modified it and it is now happy Jesuit. You would have to change your columns because you have an old numbers in it.
Jacky, go for 5 flat bets and if you lose them once in the blue moon reset to beginning. You win many others. I lost some when they were even e.g. A10 & B10. You win one and lose one but if you are lucky you win both. With progression I would go for both, with flat bets no.
The ongoing or liquid 24 could work but I didn't tested it . Somebody should test it. It is worth it.
Sniper, you mark the repeating numbers in the 24 spins only once. You make a cross next to the number that's what counts. It doesn't matter how many more of the same came afterward. Ruffly, $1/# flat bets needs $500 bankroll, to be sure.
iceberg don't worry I am far away from absolute (vodka). Ice cube I need you in the vodka. Just an Avatar serving human body.
The progressions give more security to win almost all but loss can be painful.
The MYSYSTEM2 (bet the winners) is bad one because you would have to bet huge amount of numbers what needs even bigger bankroll.
Cheers Hermes


bjb007

Now available in the download area.
System 333 Player v0.2.

More info in my "Common Sense" department.

hermes

Thanks for the help bjb007. We can use it in seeking for the holy grail. Did you check it if everything is OK? Kingspin was complaining that he has a lot of losings sessions with the software and before we got only positive response from him. No RNGs guys, and double zero could be a problem too. If you get 0,00,00 during betting flat you could flat your bankroll!
Hermes

hermes

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