Parachuting evolve from the Manrique's Classic parachut , using a few parachuts on team , to attempt for profits.
Parachut A uses only classics parachuts
While B and C use reversed parachuts and hydrid parachut.
Parachuting B
Uses the first 20 units to try to win the sesion , moving foward on each position just as the classic parachut does, then once -20 is there parachuting B start using reversed parachuts , the positions that are hiting are very likely to hit again , thats why each time the C or B got a hit on a position they move depper into the board , while the ones who keep failing open looking for more numbers to cover until they reach a hit and they can close the board too.
pARAChut C
Wont start releasing parachuts until , find a hit , and they hydrids since the begin of the game , each start losing parachuts can start moving to safety of even bets , and getting out from the board until the next hit arrive , when they can continue closing the board , or if fail , open positions and getting out from there.
Parachuting need to be played with the xtreme turtle.
Swarm.