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Main => Full Roulette Systems => Topic started by: AnandMajumdar on July 31, 2008, 05:22:39 AM

Title: DC intersection inclusion system
Post by: AnandMajumdar on July 31, 2008, 05:22:39 AM
hello all,

this is my first (feeble) attempt at developing a system. I call it the "DC intersection inclusion" system. (im sorry victor, sam if this is too naive)

you run a spin without a bet. lets says it is from the 1st dozen and 1st column. next spin you eliminate all the numbers on that dozen and column except the four numbers which are on the intersection of that dozen and column.

so for e.g if your first spin is the number 4. then you bet 1unit on 1,4,7,10 and exclude every remaining number from 1st column and 1st dozen.

AND you also place a 1 unit bet on every other number on the board inlcuding 0. this will be 17 1unit bets.

so the total bet per spin will be 21 units. since we are betting 21units and they are all straight numbers I suggest the minimum which could be 0.50 $. so the bet would be 10.50 $.

on a win:
you remove all bets and re-bet 21 numbers (20 numbers plus 0), based on excluding the numbers of the dozen and column corresponding to the number just shown. of course including the intersection.

on a loss:
i would like to use sams method of playing two flat bets on the same set of numbers and then letting it go. so if u lose once, play the same numbers once again. if u lose again then remove the bets and play according to the last number shown.

if 0 shows up:
you start the game by betting on 0 every bet. if 0 shows up less than 35 spins, you remove the bet and wait till it shows again. if it shows up after more than 35 spins, you just keep playing it.

if it had shown up in less than 35 spins and you had removed the 0 bet. from this bet if zero shows up less than 35 spins, you accept the loss and keep playing. if 0 however shows up after 35 spins, you start betting on 0 and play again.

so this way the bet on 0 "oscillates"

you would need to keep a separate tracking of the number of spins from every point the 0 shows up. best played on european table.


drawbacks:

too many chips to remove and play after every spin. may take time. though not much calculation required.
keeping track of 0 and counting number of spins for it may be too much mind-work


pls test and post your comments

regards

anand
Title: Re: DC intersection inclusion system
Post by: AnandMajumdar on July 31, 2008, 05:54:58 AM
simpler ways to play the zero
im thinking of simpler ways to play the zero

method 2:
play it always when the bankroll is positive. never play it when the bankroll is negative. or vice versa ?

method 3:
always play it. or never play it ?