VLS Roulette Forum

Main => Brainstorming => Topic started by: Proofreaders2K on October 13, 2015, 11:57:43 PM

Title: Charmaine1.1-A Twenty-Four Spin Sector System
Post by: Proofreaders2K on October 13, 2015, 11:57:43 PM
Non-Zero American Wheel Neighbors-Top

28      9      26     30     11      7

20     32     17      5      22     34

15      3      24     36     13      1
-----------------------------------------------------
Non-Zero American Wheel Neighbors-Bottom

27     10     25     29     12      8

19     31     18      6      21     33

16      4      23     35     14      2
==============================
Non-Zero European Wheel Neighbors-Top

32     15     19      4      21      2

25     17     34      6      27     13

36     11     30      8      23     10
------------------------------------------------------
Non-Zero European Wheel Neighbors-Bottom

5       24     16     33      1      20

14     31      9      22     18     29

7       28     12     35      2      26
==============================
Procedure: Track 24 non-zero spin-values.  Which
respective groups of six (top and bottom) have the most hits?

*If there is a tie between top groups
(or bottom groups) the newer group is the tiebreaker.

Bet the hottest top and bottom group for 12 spins, win or lose.

Bankroll suggestion: 108 units per one unit base bet.

Win-Target: break even or better (four hits minimum to break even).
Title: Re: Charmaine1.1-A Twenty-Four Spin Sector System
Post by: Proofreaders2K on October 14, 2015, 12:17:03 AM
Test: Celtic Casino American Wheel-
Tuesday, October 13,2015 @ 9:19pm CDT USA

...12,30,14,32,22,2,5,12,13,30,16,33,1,31,
13,23,22,7,22,32,20,33,2,14 (newest spin-value)
--------------------------------------------------------------
Non-Zero American Wheel-Top

30,30,7

20,32,32,5,22,22,22

13,13,1
----------------------------------------
Non-Zero American Wheel-Bottom

12,12

31,33,33

16,23,14,14,2,2
--------------------------------------------------------------------
Bet 20,32,17,5,22,34--Hottest sector for American Top
and
Bet 16,4,23,35,14,2--Hottest sector for American Bottom

1.) 16(win)+120                  2.) 0(x)-60                   3.) 22(win)+120

4.) 34(win)+120                  5.) 6(x)-60                   6.) 29(x)-60

7.) 27(x)-60                         8.) 18(x)-60                 9.) 35(win)+120

10.) 34(win)+120               11.) 27(x)-60               12.) 34(win)+120
-------------------------------------------------------------------------------------
+420
Title: Re: Charmaine1.1-A Twenty-Four Spin Sector System
Post by: Proofreaders2K on October 14, 2015, 01:14:43 AM
*Not so wonderful this time :(
==============================
Test: Celtic Casino European Wheel-
Tuesday, October 13,2015 @ 10:47pm CDT USA

Session total: -350
==============================
*Double-ouch!!  :-[
==============================
Test: Celtic Casino American Wheel-
Tuesday, October 13,2015 @ 11:23pm CDT USA

Session total: -350
==============================
--scrap--
Title: Re: Charmaine1.1-A Twenty-Four Spin Sector System
Post by: Proofreaders2K on October 14, 2015, 02:37:38 AM
Charmaine1.2

Procedure: Track 24 non-zero spin-values.  Which
respective groups of six (top and bottom) have the most hits?

*If there is a tie between top groups
(or bottom groups) the newer group is the tiebreaker.

Bet the hottest top and bottom group for up to three
spins.  Stop on a win or after three consecutive misses.


Bankroll suggestion: 108 units per one unit base bet.
(three bankrolls of 36 units)

Win-Target: break even or better (four hits minimum to break even).
Title: Re: Charmaine1.1-A Twenty-Four Spin Sector System
Post by: Proofreaders2K on October 14, 2015, 03:42:22 AM
Still not consistent :q :q

--scrap--