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John's street system.

Started by John Gold, September 23, 2010, 06:14:04 PM

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John Gold

Hello freestyler, I have passed the 1000 unit profit mark in my hand testing. The highest step I have went to in the progression is 8. I have had a 6 and a few 5's as well.
I tested some sessions using the autowheel at some of the online casinos and that threw up the step 8 from the progression. It could just be coincidence, however any sleeper method that I try on the autowheels always struggle.
By that I mean that they either bust out or come close to the end of the progression. I have noticed this over several years of testing sleeper methods. In my opinion the autowheels are a completely different beast altogether than a live wheel with croupier.

John Gold

I am going to start another test soon where I stop at step 4 win or lose. If I am in profit I go back to step 1 again and start over. If I am in the red, I will double the bets and try and reach a profit. Once I reach a profit, I go back to the beginning again. So instead of using the full 10 step progression, I will be using a kind of sliding scale bet depending where I am. Any ideas on this would be appreciated. I think the general idea of this is good but a bust out will cost nearly 400 units. So I am going to try different variations.

John Gold

Another point is the waiting time. There are times when you could get 8 original streets right from the start. This would give you the 4 sleepers that you need but then including the 10 step progression, that has only given you 18 spins. In a sample that I just tested, here are the first 26 numbers.
19,8,16,14,20,17,21,29,29,29,16,36,26,18,8,18,34,34,8,20,20,30,35,36,27,22.
It has taken 26 spins here to get 8 original streets and the 4 sleepers that you would now bet are streets 1,2,4,11.
You have already had 26 spins and now you are going to get a further 10 in the 10 step progression giving you a total of 36. That is DOUBLE the 18 spins that I mentioned earlier. Sure, the wheel has no memory but I know which one I would feel safer playing. Sure enough, a win came on the very next spin on street 1.
So you can vary things regarding the progression and regarding qualifying spins.

John Gold

As an example of the kind of sliding scale bet I was describing earlier.
In game 1 you win on the first spin and win 8 units. In the second game you lose at step 4. So now you lost 28 units which has you down a total of 20 units. So you are looking to recover. In game three you double the stakes. You win on the second spin and win 8 units. This still has your total at -12. In game 4 you will need to continue with double stakes. You win on the first spin and win 16 units. Your new total is now +4. So you can stop the double stakes and revert back to the normal progression. On game 5 you win on the third spin and win 8 units. Your new total is +12. I hope that makes sense.

Allin

Hit rate is good, but progression is unable to hold for long run. I prefer flat bets.

John Gold

ok allin, how about this for a suggestion. Just wait for the bet to qualify and then flat bet on the first and second spin. Stop if you lose them two bets and wait for the winner before starting again. If you win on the first spin = 8 profit. Win on the second spin = 4 profit. You could do the third spin for a break even.
There are times when it hits regularly on spins 1/2/3.
If you have did some testing on the flat bets, I would be interested in seeing your results. cheers.

Allin

I have tried, 3 steps flat bets last weekend at my local casino. From 48 pounds to 150 pounds it went. Later it came down to 97, that's where I withdraw.

Ok let me try 2 steps this weekend.



John Gold

nice one Allin  :thumbsup:
I am glad to hear you had some luck with it. I have did some more testing + playing with it.
In real life play, I have now went to step 10 on the progression and in my testing it has reached step 11. There is no step 11 in my progression  ;D So that was a bust. But I had made 4 extra bankrolls before that happened.
The problem would come if you hit a few of them first up which could happen. It would be a long journey back from 700+ units to get back in profit again. I normally play it to win 5/6 games and take the money and run.
I will try the flat bet approach today when I visit the casino and see what happens.

John Gold

It has rained all day today and rather than travel to the casino I decided to test this some more using the flat bet idea. It did not come out great for me. The progression held up fine going to step 7 once.
I think the reason I probably decided to use the progression with this is because of playing sleepers. The progression is there just in case things sleep for a bit longer than usual. If I was playing a system of hot numbers, I would probably prefer to play flat bets. So not much more to really say about this. I will leave it at that except to say that the progression is not too scary at 300 or so units. It is not like a few thousand or something.
In testing I was able to get in front over 1000 units before the bust came and since then it has recovered again to +1300 which is roughly 4 bankrolls. When I have tried it in the casino, I aim for about 5/6 wins and then quit. I suppose it really makes no difference and you could play less games or more games if you liked.
Thanks everyone for reading.

Allin

Hi

Here is my weekend session, not bad up by $84 with progression, it does goto step 9, my
heart was almost breaking.

Win Step   Profit
7   4
5   4
3   8
5   4
9   8
2   4
1   8
1   8
2   4
1   8
1   8
1   8
3   8

John Gold

Well done on a nice win Allin.
It can get to a stage where it's squeaky bum time.  I reached step 10 the other day and that is the end of the road for my progression.  I did not want to draw up a longer progression than 10 steps because I don't see the sense in throwing good money after bad. It's a shame that the game can't run smoothly like the last 8 results of your session. But that would be too much to ask for. It is great when you can sit and play 10 games or so without going past step 3 and it can be the easiest 60 units that you will ever win.
The only thing I can think of that might slow down some of the longer games is to have a qualifying rule for the streets.
Let me show you an example.
If you get the following streets appear in this order. 1,2,3,4,5,6,7,8. You are now going to start the 10 step progression but this will only take you up to spin 18.
However if you had the streets appear in this order. 1,2,3,1,2,3,1,2,3,4,5,4,5,6,6,2,4,3,7,8. Now your 10 step progression will take you to step 30. I know some people will say it makes no difference and doing it this way will make you miss out on earlier wins but it does seem to me that the wins that come late on in the 10 step progression are because the 8 qualifying streets all came out one after the other or very close to each other.
If your time is limited, trying it this way could become a grind and there is still no 100% guarantee but it is just another suggestion.

John Gold

Here is another suggestion for anyone who likes to play online.
Go into the downloads section in this forum and then look at page 4 in the members only section.
You will see a programme called 'Magic streets v 1.0' by bjb007.
This neat little programme allows you to input numbers and it shows you how many spins streets have not appeared for. So my suggestion would be to wait for a combination of 4 streets to be missing for 15+ spins and then use the 10 step progression. It will save you doing any tracking on paper and could be good fun for anybody wanting to do some testing against any actuals that you may have.  Let's share some results if you decide to try it.  :thumbsup:

(I changed the above to 15+ because in my first test using some actuals I have went through over 100 spins and still could not find a situation where 4 streets were missing for 20 spins each. So it has to be practical. There were a few occasions where 4 streets reached 15 spins each missing and appeared very quickly)

John Gold

I have downloaded the spins from the spielbank wiesbaden casino and have started from the 1st february, 2010 table 3. I have processed 27 spins and the 4 streets missing with their absence is as follows.
street 1 (15 misses)
street 3 (22 misses)
street 10 (20 misses)
street 12 (17 misses)
So all the 4 missing streets have a minimum of 15 missing spins.
The next number out was 36. So this would be a hit on the first spin for a profit of 8 units.
I think the waiting time for 15 missing is probably acceptable and a 10 step progression then takes you to spin 25.
So in effect considering the 4 streets equals a dozen, you are hoping a dozen will not sleep for any more than 25 spins. Now the only thing in the back of my mind here is taking  the law of the third into account. After a cycle of 37 spins. There is often roughly 12 numbers missing. That also equals a dozen. So it does show this is in no way failproof and the bad hits will come. Don't you just love gambling.  :)

John Gold

As an example here are the first 5 results from the day I mentioned above.
Bet after spin 27. win on spin 28.
Bet after spin 34. win on spin 36.
Bet after spin 49. win on spin 50.
Bet after spin 52. win on spin 53.
Bet after spin 55. win on spin 57.
So the winning steps in the 10 step progression would be 1/2/1/1/2. Now this is just an extremely short example but I think it demonstrates a little bit about what I was saying in having some kind of qualifying rules for the 4 missing streets.  The waiting time does not appear to be extreme either. There seems to be a big difference between waiting for 4 streets to be absent for 15 spins and 4 streets to be absent for 20 spins. (which is good for us really because it means we are getting winning hits within 5 spins)

(edit) the winning steps after 160 spins are as follows. 1/2/1/1/2/7/2/5/2/4/1/3/1/5/7/2/1. 17 winning games for an average 102 unit win.

(edit 2) getting some ok results testing this way. 2nd february 2010 table 3. winning games on steps 1/1/1/2/2/2/1/4.

I think another way to play which would be safer would be to wait for 5 streets to go missing for 15+ spins each. A 10 step progression would be more expensive and the waiting time would be longer but this would be my ideal variation on this type of method.

A3on47

Hello john

Please check you email ;)

A3on47

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