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Is it better to play random against random then use a system?

Started by lucky_strike, October 24, 2008, 10:13:05 AM

0 Members and 1 Guest are viewing this topic.

sniper

Hello Lucky Strike


QuoteHi this is only a thought.
24 numbers bet is not familiarly thing for me.
But I thought I give it a try to track and make a bet selection for it.

Now there is shapes/figure and patterns.
I am going to list the shapes for dozen and column.
There is only 5, one cycle.
ABC, is any of 123.

1: AAA
2: ABB
3: AAB
4: ABA
5: ABC

AAA could be 111, 222 or 333 its the figure of 3 in a row ABB could be 122 311 233.

Do you get the picture...

Now we will only play 2 shapes - ABB ABA.
So if we get AA 2 of the same we dont play.
If we get AB or BA we play.

Then the cycle will be 3:

1: ABB
2: ABA
3: ABC

If we get abc then we will lose because we play that the firs 2 will continue to appear.

Is the above bet selection based on dozens from your previous post considered random selection?

Thanks & Regards

sniper

lucky_strike

No dozen, I just run some red and blacks to see if there was any difference, 1/2 even money bets.

LS

sniper

Thanks Lucky

How do we actually generate a random bet selection and meantime keep the fluctuation as low as possible? If it is not convenience for you to mention in public its OK. Anyway if you don't mind I just need some guide line and suggestion from you so I can start experimenting.

rgds
sniper

lucky_strike

Sniper I have sent you an PM.

Just want to mention this section is for gambling framework, so i just made a tiny post to see if any one would argue with me, about if there exist an difference using a regular system or play random against random.

I don't think it does.

LS

sniper

Thank you very much Lucky

I will look through it.

rgds
sniper

lucky_strike

Hi I just woundering if periodic events works, I have been experementing with it before, its like when you hit a wave you just try to hit once after a virtual win.
Now we have FTL, DBL and OLD.

I test OLD just with a short sampel to see for fun what kind of results we could get.

Trngs 070101

wwlnolinksllnolinksnolinksnolinkslwlwlwwlwlwl

20 won
9 loss

Trngs 070102

lwlwlllnolinkswlwwllw

9 won
8 loss

Trngs 070103

lwwlnolinksnolinkswlnolinkslwlwwlllw

15 won
8 loss

So we got a total of 44 wins and 25 loses, that was fun I will run 3 more...
This is so fun because nothing is due but still we know what we can expect if the law of series exist.
So if fluctation hit in the begining, then the casinos Ante have hit us in the beging and it should not matter, becuse we know what it will produce, or do we?
Does it exist an conflict with a 50/50 situation vs the law of series using sampels of 300?
So how would a killer distribution look like?

Do we have any chance at all using FTL or DBL or OLD with succes or do they all fail no matter what we do?

LS




lucky_strike

LOL@#)/(ยค/

Well periodic events sucks there was no way it would work using OLD.

Trngs 070104

lnolinkslwlwwlwwlwlwwllwwlww

15 won
9 loss

Trngs 070105

wwllllwwlllllwllwlwlllwlllnolinkslllwlwlllw  ;D lol

14 won
25 loss

Trngs 070106

lllwwlllwlwlwllnolinkslllllwwllwlllw  ;D lol

12 won
20 loss

Now I know hahaha I woundering if any one can handel the loses...

LS

darrynf

from what i have read, its not really random.

i dont believe random gives the same results, it would only if its a 50/50 bet.

18 numbers, 6 streets, or what ever.

your results show anything but random, if the strike rate is high, say 70% and its based on random then it would be random.

to get a strike rate like that it would be, streets or numbers or two dozens. you are playing to get a better strike rate so its not really random.

the problem is it might show wins but a loss can be 6 wins so it it dosent maen its better. anyone can get 100% strike rate at the table but its the payout that makes it unfair.

but if the payout is good and your wins are consistent then great. but i dont believe its random, it may be when chosing where to play your bets but you still chosing to bet bigger to get better strike rates.

just my opinion, i could be wrong.

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Well as i state it was one experiment and if i remember it correct all kinds of selections creates long strings of winnings and short strings of nothing as you state 50/50 or less.
But i assume i use only the "gaps" with the experiment above witch means you only attack after a virtual loss with attack of one or two attempts during waves with longer strings of winnings within the sequence (like capture a wave) - regarding selection i don't remember as i made many attempts using random against random where some success to certain degree and others fail - same as my shitty selection/trending topic.


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