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TwoCat's test of Lohnro's Double Street System Using Magic Lines v 0.2

Started by TwoCatSam, October 08, 2008, 01:22:14 PM

0 Members and 1 Guest are viewing this topic.

TwoCatSam

This will be a test as indicated, running 200 numbers per trot.  Trots may be three days or more apart.  After all, I am retired!

What I will do is this:  Input numbers until I have one double street with exactly two hits in the past 18 spins and then count forward on my sheet to see how long it takes to get a hit.  Then I will reset and put in a new number and do it over again. 

I know I am doing it wrong and if it goes South immediately, I will quit and do it the original way.  Sorry, Lohnro, I'm bastardizing your system!!


Sam

hamsup_sotong


Lohnro

Quote from: TwoCatSam on October 08, 2008, 01:22:14 PMSorry, Lohnro, I'm bastardizing your system!!

LOL......no worries Sam, you had better make it work then!!

TwoCatSam

Lohnro

Promise to go only 600 spins!  If I can't make it work by then, I'll eat crow!

Sam



rev

DONT KNOW IF THIS WILL HELP????????????????????????????................
system "Lohnro Double Streets"
{
*************************************
*         System by Lohnro          *
*         on the VIP Lounge         *
*************************************
         Rx-ed by Sp1N-D1zZy
-------------------------------------
           00-c0mpatible
-------------------------------------
Track last 12 double streets. If one streets and only one street
has show 2 or more times, bet until a win with the following progression:

1,1,2,2,3,3,4,4,5,6
-------------------------------------
}
method "main"
begin
while starting new session
    begin
    call "Init"
    end
call "Track"
if flag "Bet" true
    begin
    call "Place bets"
    end
    else
    begin
    call "Get number"
    end
end

method "Place Bets"
begin
put 100% record"Progression"data record"Bet this"layout
if record"Progression"data index > record"Progression"data count
or net > 0
    begin
    set flag "Bet" false
    put 0 record"Progression"data index
    put 0 all bets
    end
add 1 record"Progression"data index
end

method "Get number"
begin
if record"Last 12 streets"layout count = 12
    begin
    clear record"Get number"data
    put 1 record"Get number"data index
    put 1 record"Street master"layout index
    put 1 record"Last 12 streets"layout index
    loop until record "Street master"layout index > record"Street master"layout count
        begin
        loop until record"Last 12 streets"layout index = 13
            begin
            if record"Last 12 streets"layout = record"Street master"layout
                begin
                add 1 record"Get number"data
                end
            add 1 record"Last 12 streets"layout index
            end
        add 1 record"Get number"data index
        add 1 record"Street master"layout index
        put 1 record"Last 12 streets"layout index
        end
    put 12 record"Last 12 streets"layout index
    put 1 record"Get number"data index
    put 1 record"Street master"layout index
    put 0 record"# Qualified DStreets"data
    loop until record"Get number"data index > record"Get number"data count
        begin
        if record"Get number"data >= 4
            begin
            add 1 record"# Qualified DStreets"data
            copy record"Street master"layout record"Bet this"layout
            end
        add 1 record"Get number"data index
        add 1 record"Street master"layout index
        end
    if record"# Qualified DStreets"data = 1
        begin
        set flag "Bet" true
        call "Place bets"
        end
    end
end

method "Track"
begin
put 1 record"Street Layout"layout index
put 1 record"Number Layout"layout index
if record"Last 12 streets"layout count = 12
    begin
    if number 0 hit each or number 00 hit each
        begin end else begin
        move list up 1 record"Last 12 streets"layout
        end
    end
loop until flag "Stop" true
    begin
    if number 0 hit each or number 00 hit each
        begin
        if flag "Bet" true
            begin
            call "Place Bets"
            end
        exit
        end
   if record"Number Layout"layout hit each
        begin
        copy record"Street Layout"layout record"Last 12 streets"layout
        if record"Last 12 streets"layout count < 12
            begin
            add 1 record"Last 12 streets"layout index
            end
        set flag "Stop" true
        end
    add 1 record"Street Layout"layout index
    add 1 record"Number Layout"layout index
    end
set flag "Stop" false
end

method "Init"
begin
copy list [line(1-6),line(1-6),line(1-6),line(1-6),line(1-6),line(1-6),
line(7-12),line(7-12),line(7-12),line(7-12),line(7-12),line(7-12),
line(13-18),line(13-18),line(13-18),line(13-18),line(13-18),line(13-18),
line(19-24),line(19-24),line(19-24),line(19-24),line(19-24),line(19-24),
line(25-30),line(25-30),line(25-30),line(25-30),line(25-30),line(25-30),
line(31-36),line(31-36),line(31-36),line(31-36),line(31-36),line(31-36)]
record"Street Layout"layout
copy list [line(1-6), line(7-12), line(13-18), line(19-24), line(25-30), line(31-36)]
record"Street Master"layout
set list [0,0,0,0,0,0] record"Get number"data
copy list [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,
26,27,28,29,30,31,32,33,34,35,36] record"Number Layout"layout
put 0 record"Last 12 streets"layout index
set list [1,1,1,1,1,1,1,1,1,1,1,1,2,2,3,3,4,5,6,8,10,12,15,19,23,29,36,44,55,68,85,105,131,162,201,250,310] record"Progression"data
exit
end

TwoCatSam

Well, this requires further investigation........

I ran 100 numbers through the program and bet each DS with two and only two hits in the past 18 spins.

I had 35 winning progressions and 3 losers.  Supposing the average win was 7u, that's 35 x 7 = 245 - 49 x 3 = 245 - 147 = 98u profit over 100 spins.  Two of my losers were at spin 13 and the other at 15.

Sam

bjb007

rev

It's OK to post code but a pain in the arse done
your way.

Why not zip it and put it in the Downloads section?

VLSroulette

Rev, thanks for your contribution of RX code by Sp1n.

I took the liberty of attaching the code as a .dgt file here:
nolinks://vlsroulette.com/roulette-coding-zone/lohnro-double-streets-rx-code/

Regards,
Victor

Boo_Ray

Rx code was already attached in one of the posts in lohnros thread

Boo_Ray

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