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sherminator's grind.

Started by sherminator, May 10, 2010, 09:35:40 PM

0 Members and 1 Guest are viewing this topic.

sherminator

You have probably all heard about Oscar's grind, well now I present my own variation of a grinding method.
This one is a real slog and uses a very mild progression.

you will be playing 10 streets with this method.

The bet selection is as follows...

Whatever the current number is (example: 25 belonging to street 9) you will leave out that street on the next spin.

You will always leave out street 12 (numbers 34, 35 and 36)

So on the next spin, you will bet streets 1, 2, 3, 4, 5, 6, 7, 8, 10, 11.

If you win, you make 2 chips profit.

If you lose, you are minus 10 chips.

let's run through a few spins.

21 (street 7)
you bet streets 1, 2, 3, 4, 5, 6, 8, 9, 10, 11 on the next spin.

31 (street 11)
you bet streets 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 on the next spin.

If you lose a bet and a REPEAT street appears or the 34, 35, 36 street appears, you wait until you would have had a win again before starting betting.

example.

11 (street 4) so on the next spin, you would be betting streets 1, 2, 3, 5, 6, 7, 8, 9, 10, 11.
Number 10 comes. That is a REPEAT street and a loss. You do not bet on the next spin.

35 (street 12) This next number out would also have being a loser and so you do not bet on the next spin.

23 (street 8 This next number is neither a REPEAT street or belonging to street 12, so you can start betting again on the next spin and you would bet on streets 1, 2, 3, 4, 5, 6, 7, 9, 10, 11.

The progression is as follows....

Let's assume you have a starting capital of 500 units.

You will always flat bet 1 unit on the streets as long as your balance is in profit (500 or above)

If you have a losing bet and your balance goes below the 500 mark, you increase the bet to 2 units.
Now you keep betting 2 units until your balance gets back to 500 units or above. Once you reach this target, you go back to betting 1 unit again.

Should you lose a bet at 2 units and your balance is still below 500 units, you then increase the bet to 3 units.
Now you keep betting 3 units until your balance gets back to 500 units or above. Once you reach this target, you go back to betting 1 unit again.

Should you lose a bet at 3 units and your balance is still below 500 units, you then increase the bet to 4 units.
Now you keep betting 4 units until your balance gets back to 500 units or above. Once you reach this target, you go back to betting 1 unit again.

So if you lose any bet and are below the 500 mark, you keep increasing the progression by 1, once you get back to 500, you revert straight back to 1 unit.

You can use your common sense in certain situations, let's assume you are on a losing run and you are required to bet 5 units each on 10 streets, however your balance is at 498. You only need to win 2 units and you are back at the 500 mark.  If you lose the 50 units that you are about to bet, you will go down to 448 units and be betting 6 units each on 10 streets. Common sense here would tell you to just bet 1 unit each on the 10 streets to reach the 500 mark.

Below is an attatched chart of 100 spins that I just ran through rx.

Over the last few days I have recorded 10,000 spins and it is showing a profit of 700 units. I have never went past level 5 of the progression.

sherminator

I think the way to play this in a live casino would be to quit at a profit of 20-30 units ahead.
I have being doing mini sessions on rx of 100 spins at a time and there has never being a 100 spin session where it is not producing a profit (however small) Because you are just flat betting if you are over 500, a few losses can quickly wipe out a 20-30 unit gain and then you could be required to start the progression. It seems silly that if you get up 20-30 units playing this way not to take the profit and run.

Spike!

Is it ever wise to bet more than you'll win? Here you're betting 10 to win 2.

I'm just sayin...

sherminator

Normally I would say no, but I am just running with this to see where it takes me.

I ran the next 100 spins through rx and the balance is at 418, so only a gain of 4 there, however it did reach a peak of 548 at spin 124. This was the point I was making with this particular grind. When you get a run and make a 20-30 unit gain, you can hit the road. Normally I would agree that hit and run does not make a difference but in my testing with this, I am inclined to think you might do well to have one foot pointing at the door.


sherminator

Here I am at spin 240 and in the last 40 spins I had to dip into the progrssion once betting 2 units.
It recovered nicely and I have won the last 15 bets. The balance is now at 528. The thing here is that 2 or three losses now would take you back down to around the 500 unit mark.

WARRIOR

What is the reason for leaveing out street 12?

sherminator

"what's the reason for leaving out street 12"

let's just say it's a trade secret  ;)

But if you would like to check for yourself, you will see that leaving out the current street and street 12 on the next bet provides long absences. Don't just take my word for it.
Earlier on tonight, I went to my local casino and there was 2 skips of 23 and 28 spins. It paid for dinner.  :)

dennisbelle

Are your results for a single zero wheel?

sherminator

Here is an example of one of the rules, I just had 15 winners and then number 10 came (followed by 12, a loser, followed by 34, a loser, followed by 35, a loser) Next out is 27 and I am good to go again on streets 1, 2, 3, 4, 5, 6, 7, 8, 10, 11.

sherminator

Hello Dennisbelle,

My testing has all happened on a single zero wheel. If I am honest, I think the 2 zeros would have an adverse effect on this with the progression.
I am going to do a 100k spin test with this on the single zero wheel and see if it holds up, I will then do some testing on the double zero wheel.
At the moment it is just giving me some fun but I can't argue with the results so far. On saying that, it could all go up in smoke.

sherminator

(300 spin update) will try and do 500 tonight if I can stay awake that long.  :D

hermes

To let out a street (eg.street 12) without reason will cost you soon pain. No flexibility! Check dozens which one is the weakest player and omit one street from there. Or even better play against the 2 least coming streets. Then you are dynamically betting the trend. Don't forget that streets make streaks of 3 and more from time to time.
If you play 10 streets you need progression 1-2-4-6-8-10.
Good luck Hermes

sherminator

"To let out a street (eg.street 12) without reason will cost you soon pain."

I have a reason, but I am not obliged to say why on here!  No offence intended Hermes  :)

sherminator


Spike!

A roller coaster is not what you want to see in a chart. What you want is a steady climb with moderate dips.

Spike!

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