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Main => Full Roulette Systems => Topic started by: Alfa_Street on November 12, 2007, 06:56:44 PM

Title: Street Neighbours system
Post by: Alfa_Street on November 12, 2007, 06:56:44 PM
Street Neighbours update system

This is still in testing phase. It is coming from CoolPaddy's StreetSystem. The system focus is on the last two unhit Street Neighbours.

Neighbours:
Every number on the wheel has two neighbours, each of these belongs to a street, and this is where this play focuses.  When this happen we should put the the numbers which hit the Street Neighbours into the game.

Preparation:

You need a column chart of the streets 1 to 12, and the street neighbours of each individual number.
Number Street Neighbours

1 7, 11
2 7,
3 9, 12
4 7 (just one)
5 4, 8
6 9, 12
7 10 (just one)
8 8, 10
9 8, 11
10 2, 8
11 10, 12
12 10, 12
13 9, 12
14 7, 11
15 7, 11
16 8, 11
17 9, 12
18 8, 10
19 2, 5
20 1, 5
21 1, 2
22 3, 6
23 3, 4
24 2, 6
25 1, 6
26 1, 11
27 2, 5
28 3, 4
29 3, 6
30 3, 4
31 3, 5
32 5, 9
33 1, 6
34 2, 6
35 1, 4
36 4, 5
0 9, 11
----------------------------------------------------------------------------------------------------------------------------------

Here is how chart the neighbours street.


Outcome: 17 6 25 34 26 28 32 9 36 4 23 6 22 4 23 8 8

When number 36 was hit the chart was like this:

Street Neighbours         Hits on Street Neighbours
1   ------------------------------- 2
2   ------------------------------- 1
3   ------------------------------- 1
4   ------------------------------- 2
5   ------------------------------- 2
6   ------------------------------- 2
7   ------------------------------- 0
8   ------------------------------- 1
9   ------------------------------- 3
10   ----------------------------- 0
11   ----------------------------- 2
12   ----------------------------- 2


We see that  7 and 10 street has no hits after 9 spins.  This event should happened very soon, so I will
bet  the numbers which covers this two  Street Neighbours.

The Street Neighbours numbers:
Street 1:      20-21-25-26-33-35
Street2:      10-19-24-27-34-21
Street3:      22-23-28-29-30-31
Street4:      5-36-23-28-30-35
Street5:      32-19-20-27-31-36
Street6:      22-24-25-29-33-34
Street7:      1-2-4-14-15
Street8:      8 - 9 -16-18-5-10
Street9:      3 - 6-13-17-0-2-32
Street10:      7-1-12-8-18
Street11:      1-9-14-15-16-26-0
Street12:      3-6-11-12-13-17

Outcome after number 36:  4 23 6 22 4 23 8 8

In this case we would have 4 hits in 8 spins. I would play this with progression 1 1 1 2 4.
If we don't hit in 5 spins we should stop cashing this combination. We can play this with a few different
strategies , but  I m not sure which will work best.

1.Strategy
- wait for two unhit Street Neighbour to show and play with 5 step progression
-if number hit in 5 spins or sooner then remove the bets and reset the system

2.Strategy
- wait for two unhit Street Neighbour to show and play with 5 step progression
-if number hit in 5 spins or sooner then go back to 1 unit bet and try to catch another hit
-if we get 3 hits in first 6 spin, then remove the bets  and reset the system

3.Rules
-if get the unhit streets before 6 spin, then don't bet
-if we get unhit streets before 8 spin, then wait for two losses and then bet
-if we get unhit streets on 10 spin or later, then bet without waiting

I hope you will understand this, because English is really not my language.
Title: Re: Street Neighbours system
Post by: kawa4711 on September 24, 2008, 03:35:25 PM
Hi, Alfa Street, did you test this idea ?

Best regards

kawa4711
Title: Re: Street Neighbours system
Post by: hermes on September 24, 2008, 11:36:49 PM
We have a trouble to hit hammy's 5 unhit streets, how many years it needs to hit 2 unhit streets?
Hermes
Title: Re: Street Neighbours system
Post by: Alfa_Street on September 25, 2008, 05:24:42 AM
Quote from: kawa4711 on September 24, 2008, 03:35:25 PM
Hi, Alfa Street, did you test this idea ?

Best regards

kawa4711

Hello kawa,

I stoped reasearching this method, but in a short period of tests worked very good. Later i add some time lines, but I forget exactly how i played (i can look the old data if you are interest). Ussualy when two neighboor streets stay unhit after 10-12 spins, the hit comes very quick, because this is the last combination.


Quote from: hermes on September 24, 2008, 11:36:49 PM
We have a trouble to hit hammy's 5 unhit streets, how many years it needs to hit 2 unhit streets?
Hermes

Hermes,

Read the method first before you comment, because im not playing streets, but streets neighboors in relations with the wheel. Every number on the wheel have two neighboors and this two neighboors are part of street in the layout. So every number that hit takes out two streets. And the last combinations of two unhit neighboor streets is the combinations that you play in this system. You play numbers that will hit this 2 neighboor streets.

Cheers
Title: Re: Street Neighbours system
Post by: kawa4711 on September 25, 2008, 07:17:11 PM
Hi, Alfa Street, thank you for your reply.
I will have a look on it.
Best regards

kawa4711
Title: Re: Street Neighbours system
Post by: VLSroulette on September 25, 2008, 08:51:19 PM
Thanks for sharing your system alfa!  :)
Title: Re: Street Neighbours system
Post by: hermes on September 25, 2008, 10:16:53 PM
You are right Alfa I missed something, sorry. I was testing similar strategy on Numeris. Sometimes it hit often and sometimes not.
Hermes
Title: Re: Street Neighbours system
Post by: coolpaddy on September 27, 2008, 06:35:50 AM

Hi Alfa,

Thank you for the courtesy of accreditating me with the origin of this system. It does have some purple patches and from memory can be very profitable. I believe that this system is worthy of more testing and research, it came about as a bi-product of Enigmista research and was lost in the archives with undue haste.


                                                               Best regards