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Sections => Swarm's overflow => Sections <- (Click HERE for descriptions of below sections) => Swarm's Methodologies => Topic started by: Swarm! on August 14, 2012, 12:37:16 PM

Title: Parachuting A
Post by: Swarm! on August 14, 2012, 12:37:16 PM
The Swarm will start with Introduction to Parachuting

First Parachuting A

BankRoll 50 units.

Amount of Parachuts : 4

Target: 10 units

Kind of Parachutings: Classics

This will be a training method to start controling parachuts.

we will continue...

Swarm
Title: Re: Parachuting A
Post by: Swarm! on August 14, 2012, 01:06:11 PM
Parachuting A

The first parachut will start on any 1 to 1 bet

If this bet fail.

This first position will move to any docen.

Then Next position start at the same time on any 1 to 1 bet.

If we lose again first position will bet on 5 to 1
Second position Bet on a docen
And a third position Start on 1 to 1

If we lose again
First position will go to 4 number bet
Second position will go to 6 numer bet
Third position will go to 12 number bet
And a final position will be put on 18 number bet.

Each time 1 positon hits.. this position will be put back on 18 number bet.
While some positions are coming back because they hit , others continue getting depper to 3 number bet , 2 number bet , until they reach 1 number bet.

Each time we have have a positive balance for that microgame all positions will reset and the game will start all over again.

The evolutions of the positions are not always the same. player can choose , to evolve a position who still had more numbers, insted the one that has less.

Game end when player reach a goal of 10 units every day.

Or he lose the bankroll for that day.

Remember you can never lose the 50 units if you apply:

Manrique;s golden rule , and manrique Erosion.

Also in a good day that player win more than 10 units , the extras can be use on a Manriques AFM.

This explanation may need examples to understad better , soon we will make some.

Swarm.
Title: Re: Parachuting A
Post by: Swarm! on August 14, 2012, 01:09:28 PM
NOTES: Each position must choose a diferent 6 number line to evolve inside it, also positions dont go on top of another position.

Swarm.
Title: Re: Parachuting A
Post by: Swarm! on August 14, 2012, 05:03:37 PM
Example 1:

1 Chip on Red

33 BLACK ODD

Balance -1

1 Chip on 1st 12

1 chip on Red

35 BLACK ODD

Balance -2

1 Chip 7-12
1 Chip 2nd 12
1 Chip Back

0

Balance -3

1 Chip 7-8-11-10
1 Chip 1st 12
1 Chip 13-18
1 Chip Red

0

Balance -7

1 Chip 10-11-12
1 Chip 1-6
1 Chip  13-14-16-17
1 Chip 3rd 12

10

Balance +1

We will continue with more examples.
Title: Re: Parachuting A
Post by: Swarm! on August 14, 2012, 05:05:58 PM
I made a mistake on last post anyone can tell?

Swarm
Title: Re: Parachuting A
Post by: Swarm! on August 14, 2012, 05:47:49 PM
Next example

1 Chip Black

7 red

-1

1 chip 3rd Docen
1 chip red

34 Red

+2

Reset

1 Chip Red

35 black

-1

1 chip red
1 chip 2nd docen

15 black

-3

1 Chip Red
1 chip second docen
1 chip 25-30

28

0 balance reset

we will continue.
Title: Re: Parachuting A
Post by: mcmonaco on August 14, 2012, 06:03:33 PM
Quote from: Swarm! on August 14, 2012, 05:05:58 PM
I made a mistake on last post anyone can tell?

Swarm
Balance -3,not -2------second bet
Title: Re: Parachuting A
Post by: Swarm! on August 14, 2012, 07:25:19 PM
I upload another example on you tube

Parachuting A by Swarm (nolinks://nolinks.youtube.com/watch?v=p652kmePz-U#ws)

Swarm
Title: Re: Parachuting A
Post by: Swarm! on August 15, 2012, 01:01:40 PM
Parachuting needs lots of common sense , this is the most important tool for this kind of games.

Example

1 chip on 2 number bet
1 chip 1 number bet
1 chip 2 number bet
1 chip 3 number bet

But balance is only -3

Player should open positions because the balance has no need of those agressive positions.

Swarm.