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Main => Brainstorming => Topic started by: berlinerbruce on August 18, 2009, 04:53:18 AM

Title: Hot nombers and Bias method
Post by: berlinerbruce on August 18, 2009, 04:53:18 AM
Hi lads

Heres an idea that might suit players that cant be bothered with tracking a wheel for bias and hopefully take advantage of hot numbers too

Ok its simple

we track wheel until we get one number thats shown say 4 times,we place one unit on it

we then keep tracking until we have 5 in total OF the aforementioned(and thats a big word for me)

we bet at all times say 1%-2% of our BR

we never have more than 5 numbers in our bet selection

there will be tie breakers and also we will get to a point that our BR will not divide equally so the odd unit could go on our best number.

A tie breaker as in we have 6 numbers could be decided as follows

1) if the new number falls in a grouping we might like to add to our bet selection and discard anumber that dos nt appear within that grouping

2)we might also consider the intervals of the tie breking number to assit in our judgement

if anyone has any intreest in this or would like me to post some results or ask any quistions i will, if not ill leave where it is

this isea would take advantage of a bias wheel without tracking hundreds of spins

ok lads,,,,what do you think

all the best

Bruce
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 18, 2009, 05:09:47 AM
If you open up RXtreme and then open up the system it comes with labelled "Sample 6" it is an idea very similar to this one.

I believe it (I'm going by memory here, since I have since changed the coding of "sample 6") keeps track of a rolling set of 15 spins.

If any number appears 3 times in that set of rolling spins it is added to a list of numbers to bet on.  It begins betting as soon as it has at least one number in the bet list. 

However, once the bet list grows to 4 numbers, as soon as there is a need to add another number to the bet list (another number appeared 3 times) the first number that was originally added is removed.  So, no more than 4 numbers are ever bet on.

The 4 numbers (might be 5...I can't remember what the original coding did precisely) that are bet on are always the most 4 recent numbers to have appeared 3 times in that set of 15 spins.

You can at least play around with that file in RXtreme to "hone" your idea down to a more precise "science" so to speak.
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 18, 2009, 05:12:30 AM
If somebody were to post that coding here (sample 6), once you get your idea down to a more precise set of rules, I can easily modify it to do what you want.  I could always do it from scratch, but it will save me some time if I have that coding due to the extreme similiarites of the two ideas.
Title: Re: Hot nombers and Bias method
Post by: bombus on August 18, 2009, 06:09:40 AM
system "sample6"
{
  Demonstrate on how to use the Found identifier to find
  repeat numbers in a list.  If the number is found, then
  we add that repeat number to a Bet List so we can place
  a bet of 2 units on that number.
 
  If the number is not found, then the number is added to
  a record "Last 15 Spins" list so we can keep track of the
  last 15 numbers that came up.
 
  The we call the Place Bets method to perform a Loop Until
  and place a 2 unit bet numbers up the last 5 repeats.
}
method "main"
begin
  while starting a new session
  begin
    clear record "Spin" layout;
    clear record "Last 15 Spins" layout;
    clear record "Bet List" layout;
  end

  while on each spin
  begin
    copy Last Number to record "Spin" layout;
   
    if record "Spin" layout is found in
                    record "Last 15 Spins" layout then
    begin
        if record "Spin" layout is not found in
                                    record "Bet List" layout the
        begin
            set max to record "Bet List" layout index;
            add 1 to record "Bet List" layout index;
            copy record "Spin" layout to
                           record "Bet List" layout;

            if record "Bet List" layout count > 5 then
            begin
                Move List Up by 1 to record "Bet List" layout;
            end
        end
    end
    else
    begin
      set max to record "Last 15 Spins" layout index;
      add 1 to record "Last 15 Spins" layout index;
      copy record "Spin" layout to record "Last 15 Spins" layout;

      if record "Last 15 Spins" layout count > 15 then
      begin
        Move List Up by 1 to record "Last 15 Spins" layout;
      end
    end

     call "Place Bets";
  end
 
end

method "Place Bets"
begin
  put 1 on record "Bet List" layout index;

  loop until record "Bet List" layout index >
                            record "Bet List" layout count
  begin
    put 2 units on record "Bet List" layout;
    add 1 to record "Bet List" layout index;
  end
end
Title: Re: Hot nombers and Bias method(RX FIRST TEST 1000 plus spins)
Post by: berlinerbruce on August 18, 2009, 08:07:30 AM
THX lads ;)

just did some manuel testing

also just to make it clear that we bet on the the 5 nunbers with the most hits(thats the method oin its most simplest form)

PS MY DAUGHTR PRESSED THR RUN SWITCH AT THE BEGINING (BLESS HERaaaaaaaaaaaaaaaaaargh)

OK BYE

Bruce
Title: Re: Hot nombers and Bias method
Post by: berlinerbruce on August 18, 2009, 08:21:48 AM
RJ1 thx mate

yes similar indeed mate

as wwith this idea we take into acount all numbers from spin one

thx for your responce

Bruce

PS i tried to up load the pic from balance trend ie, the graph but cant seem to upload in that form any tips lads

Title: Re: Hot nombers and Bias method
Post by: berlinerbruce on August 18, 2009, 09:25:37 AM
Hi again

I just noticed at spin 48 I started to bet

on spin 129 BR was up 110 units ;)

ends 1000 plus units on 1400 spins :yahoo:

@rj1,mate ,,might be worht coding

if your up for it just ask for the info you need,,,,thx bombus, im sure that will get us started :thumbsup:

Bruce

Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 18, 2009, 11:18:58 AM
Quoteif your up for it just ask for the info you need,,,,thx bombus, im sure that will get us started

Sure, no problem Bruce.  Just to clarify, I'll explain exactly how "sample 6" works (as I was wrong on a couple of points) and then you tell me what you'd like changed.

Sample 6 works like this:

It keeps track of a rolling set of 15 spins. 

If inside those tracked 15 spins any number appears 2 times it is added to a list of numbers to bet on.

It flat bets 2 units on every number in the bet list.

Betting begins as soon as there is at least 1 number to bet on.

It never bets on more than 5 numbers at a time.

When a new number appears 2 times within 15 spins, if there are already 5 numbers in the bet list, the first number that was originally added to the bet list is removed and the new number is added.

So betting is always done on the 5 most recent numbers to have appeared 2 times.


I think that sums it up pretty well.  Now you just let me know what you'd like changed.  For example I would need to know what you'd like it to do on a win, if you'd like a "stop loss", if you'd like a number to have to appear 2 times, 3 times, 4 times (etc.) before it is added to the bet list, inside of how many spins must a number appear the designated amount of times for it to be considered a number that should be added to the bet list, and so on.

Let me know and I'll have it up for you pretty quickly.
Title: Re: Hot nombers and Bias method
Post by: berlinerbruce on August 18, 2009, 03:13:04 PM
Hey RJ1

thx for the offer and your speedy reply

firsty on a win i think we stick to our 1% br betting plan

at first a number must qualify by apearing 4 times,when we have five #s in our bet selection we constantly bet them(we basically bet on a max of 5#s that have appeared the most)

We record all spins

about a tie breaker please löök at my first post

unsure my self how difficult that might be to program as we have 2 options

although i tend to go with ,,,,,,,if a # has become a tie breaking # and is on its own(ie,its neighbours are low scoring ones we ignore it,rather than disregarding a # that has a good pairing on the wheel in out bet selection) then we ignore the NEW tie breaker

pheeeeww did you get all that lol,i nearly lost myself there :haha:

ok thanking you in advance

Bruce
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 18, 2009, 03:28:08 PM
The only issue I see (at the moment) is the "record all spins" part.

We'll need to specify a "window" of spins to track for this reason:

If we record all spins, lets say we're at spin 1000.  All 37 numbers will have appeared 4 times at this point.  In fact, they'll proably all have apeared at least 8 times.

So there has to be a set number of spins to be looking for a repeat in.  For instance you constantly keep track of a rolling set of 37 spins or a rolling set of 20 spins...whatever you want.  Then, we examine (on each and every spin) those X number of numbers we have tracked.

If a number has appeared 4 times in THAT set number of spins, then it is added to the bet list.  Once a number is on the bet list, it isn't ever removed unless it is "bumped" by another number that needs to be added.

Hopefully that makes sense...let me know.
Title: Re: Hot nombers and Bias method
Post by: gizmotron on August 18, 2009, 03:51:38 PM
rjeaton1, it makes sense. You must jump to new hot numbers while furthest back hot numbers are dropped. I've gone from three hottest numbers at a time to a single hot number. I have found that hot numbers change every four cycles of 37 spins. Some stay hot for 300 spins. A single hot number will hit from 14 to 25 times in 300 spins. If you bet one single number at a time you need 9 hits in 300 spins to come out ahead.

So the trick is in coming up with a reasonable jumping method. If you can use a stepped progression for a single number bet method and you can find the latest hot number then you will have a winning method.
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 18, 2009, 04:07:34 PM
I understand that we'll be betting hot numbers.  But he is saying that a "hot" number is any number that has appeared more than 4 times.

Well, at spin 400, every number will have hit 4 times.  So, as the number of spins increases that we have tracked, the number of times a number must have appeared to make it a "hot" number will also have to increase.

Or, you can just set a "spin window" of spins to track to determine hot numbers.  Here is an example of the two ideas:

First, with a "spin window".  Here are the rules, we say that a number must have appeared 3 times in 20 spins for it to be added to the list of numbers to bet.  Here are 20 spins:

1
11
6
28
6
32
27
5
9
15
6 >> 6 has appeared 3 times...it is added to the bet list
19
5
18
36
5 >> 5 has appeared 3 times...it is added to the bet list
1
9
22
30 >> this is spin 20.  Since we're keeping track of a "rolling" 20 spins, on spin 21, spin 1 is removed (so we still have 20 spins tracked)
1 >> Now this is the 3rd time 1 has appeared, however it isn't added to the bet list because it only appeared 2 times in the 20 spins we have tracked.  Spin number one was just dropped (which was 1) and spin number 21 was added for a total amount of 20 spins tracked.


Now, if we were to do this by keeping track of all spins, imagine we're at spin 100.  How many numbers will have appeared 4 times by spin 100?  A lot.  So which numbers are the hot numbers now?  If the rule is any number that has appeared 4 times within all tracked spins is a hot number, every number will eventually become a hot number.

You can't have it both ways.  You either need to define a "window" of spins in which a number has appeared X times to become a "hot" number or you have to define some sort of a percentage of times a number must have appeared in all spins total, or you need to define some sort of growing "number" of times a number must have appeared in however many spins have been tracked.  For instance:

A number is "hot" if it has appeared 3 times in the past 20 spins. 5 times in the past 30 spins.  9 times in the past 80 spins...etc.  There has to be some sort of a rule that will "work" if you let the system run for 10,000 spins.  To say track all numbers and any number that has appeared 4 times within those tracked numbers is a "hot" number doesn't work.
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 18, 2009, 04:11:38 PM
In the "sample 6" file above, it has it's spin window set at 15 spins.  That means it tracks 15 spins.  Any number that has appeared 2 times within those 15 spins is added to the "hot" number bet list.  Once the list has 5 numbers, whenever a new number is added, the first number is dropped.
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 18, 2009, 04:14:27 PM
If a visual example would help better, go into the coding posted above and find the line that says this:

if record "Last 15 Spins" layout count > 15 then

Change the "> 15" to > 400  It will now track 400 spins.  By the time you get to spin 100 each and every spin will be a "hot" number because no matter what number comes out, it will be a number that has appeared more than X times.
Title: Re: Hot nombers and Bias method
Post by: gizmotron on August 18, 2009, 04:22:06 PM
Try writing software that includes steps. In that way you can check for most recent hits. In my charting method below you get a step added to each line after each seven spins. A person can chart this way at a casino too.


_1  |||||
_2  X|||||
_3  ||||X|
_4  |||||
_5  |||||
_6  |||X||
_7  |X|X||X|
_8  |||||
_9  X|X||||
10  |||||
11  ||||X|
12  |||||
13  |||||
14  ||X|X||
15  |||X||
16  |||||
17  |||||
18  |X|X|||
19  |XX||||
20  X|||||
21  |||||
22  ||||X|X
23  |X|X||XX|
24  |||||
25  |||||
26  |X||||
27  |||X||
28  XXX|||||X
29  ||||X|
30  ||X|||
31  ||X|||X
32  |||||
33  |||||
34  |||X||
35  |||XX||
36  ||X|||
0  |||||


Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 18, 2009, 04:28:34 PM
What does that mean?

At spin 500 for example, what makes a number hot?  Are you still taking into account how many times that number has appeared total over all 500 spins?  Or are you only taking into account it's most recent hits?  If you are doing the latter, that is a "spin window"....but I need to know how many spins are in that "spin window".  20 spins, 50 spins, 100 spins, 5 spins...etc.

If you are doing the former (keeping track of how many times each number has appeared total in all spins tracked) then I really have no idea how you're determining what number is hot and which isn't considering it will all even out in a relatively short period of spins.
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 18, 2009, 04:30:48 PM
Maybe you don't refer to it as a "spin window".  Maybe you call it a "cycle" or a "set" or whatever.

But for a number to have appeared 4 times to make it a hot number, you need a second variable....within how many spins must it have appeared 4 times to make it a hot number.  It can't be infinite (each and every spin tracked for the entire time you play).
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 18, 2009, 04:34:55 PM
The only way I can see you using ALL spins to determine hot numbers is to use the 5 numbers that have appeared the most times in all spins tracked.  But, if you do that, then the "appeared 4 times" rule becomes irrelevant.  The rule would then be simply that: A hot number is any number that is up to and including the 5 numbers that have hit the most times in ALL spins.

But, as you can see, you have to pick one rule or the other.  It can't be both.
Title: Re: Hot nombers and Bias method
Post by: gizmotron on August 18, 2009, 04:41:13 PM
When you use all numbers you get to see the activity of the coldest numbers too. You need all the numbers so you can see when cold numbers wake up. I believe that randomness shows that change is a continuous process.
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 18, 2009, 04:43:56 PM
Bruce, when you get a chance can you let me know what rule you'd like to use for your system?

A number must appear X times in X spins to be hot or using all spins and just selecting the 5 numbers that have appeared the most times.

Or, any other rule that somebody wants to throw out there.  It just has to be an actual rule.
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 18, 2009, 04:47:01 PM
Quote from: Gizmotron on August 18, 2009, 04:41:13 PM
When you use all numbers you get to see the activity of the coldest numbers too. You need all the numbers so you can see when cold numbers wake up. I believe that randomness shows that change is a continuous process.

Even though I already asked, I'll take one last shot at asking you this...what does that mean?

What is your rule?  If you keep track of all spins while playing, what do I do when I get to spin 15,000?  What makes a hot number hot at that point?

I'm seriously not arguing with you.  But if you're going to help Bruce with selecting what makes "hot" numbers "hot", you'll need to actually provide a rule.

It doesn't matter how crazy or complicated it is, I can still code it.  But, as I said, it needs a rule.
Title: Re: Hot nombers and Bias method
Post by: gizmotron on August 18, 2009, 04:57:31 PM
rjeaton1, I confine all outcomes to a ten hour session where 300 spins is about normal. It takes at least 70 spins to get a few hot numbers showing. After that I will get 150 spins that tend to act normally. The hottest numbers hit above normal. In that 150 spins, that's spin 70 to 220, I get one or two hot numbers dropping off while one or two more are added. It's not uncommon to get three or four hot numbers working in this period. A really good hot number will continue for the rest of the 300 spins and will even go on for 450 spins. It takes a really hard butt to sit there for 15 hours.

So my window is after 70 spins up to 300. I expect two to four hot numbers to pay very good. If I bet on one number at a time, then I'm guessing to get the best one or at least a good one for that 300 spin session. That's why jumping to the hottest number sometimes pays well.

I hope that answers enough.
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 18, 2009, 05:01:15 PM
Thanks Gizmo, that did in fact help.  I really wasn't being argumentative either.  I just truly didn't have any idea what you were trying to get across as "how to play" it.

Title: Re: Hot nombers and Bias method
Post by: berlinerbruce on August 18, 2009, 06:43:35 PM
Quote from: rjeaton1 on August 18, 2009, 03:28:08 PM
The only issue I see (at the moment) is the "record all spins" part.

We'll need to specify a "window" of spins to track for this reason:

If we record all spins, lets say we're at spin 1000.  All 37 numbers will have appeared 4 times at this point.  In fact, they'll proably all have apeared at least 8 times.

So there has to be a set number of spins to be looking for a repeat in.  For instance you constantly keep track of a rolling set of 37 spins or a rolling set of 20 spins...whatever you want.  Then, we examine (on each and every spin) those X number of numbers we have tracked.

If a number has appeared 4 times in THAT set number of spins, then it is added to the bet list.  Once a number is on the bet list, it isn't ever removed unless it is "bumped" by another number that needs to be added.

Hopefully that makes sense...let me know.

Hi lads

wow i only went out to the swings with my daughter,,,,geez you lads HAVE been busy

@RJ1,,,,, by the time we reach a thousand we should be betting on #s that have apeared say 14 times or more

we constantly track all previous spins (well that was my original idea)

and bet on only the # that have shown the most,

there will be draw downs when some # cool down ,but as we bet at all times 1% OF br
we should be able to ride the storm until the new hot numbers come into the bet selection

hope this helps you RJ1

Bruce
Title: Re: Hot nombers and Bias method
Post by: berlinerbruce on August 18, 2009, 06:52:21 PM
Quote from: Gizmotron on August 18, 2009, 04:57:31 PM
rjeaton1, I confine all outcomes to a ten hour session where 300 spins is about normal. It takes at least 70 spins to get a few hot numbers showing. After that I will get 150 spins that tend to act normally. The hottest numbers hit above normal. In that 150 spins, that's spin 70 to 220, I get one or two hot numbers dropping off while one or two more are added. It's not uncommon to get three or four hot numbers working in this period. A really good hot number will continue for the rest of the 300 spins and will even go on for 450 spins. It takes a really hard butt to sit there for 15 hours.

So my window is after 70 spins up to 300. I expect two to four hot numbers to pay very good. If I bet on one number at a time, then I'm guessing to get the best one or at least a good one for that 300 spin session. That's why jumping to the hottest number sometimes pays well.

I hope that answers enough.

thx for stopping by Gizmotron

strangely enough my first test as you no doudt read was 48-129

maybe were onto something

also dont forget that most wheels will display a bias of some nature and some # will stay in or near to our bet selection due to the bias of the wheel

this is why when I hand tested the spin data  i had ,,, I was unwilling to discard a hot/bias # if it was in say a three # sector wich was part of my bet selection

food for thought,,,,,,maybe this might be a little complex for rx programing because of the flexabiltiy factor

ok thx men,,löök forward to you responce

Bruce
Title: Re: Hot nombers and Bias method
Post by: VLSroulette on August 18, 2009, 11:25:23 PM
Hello dear friends,

Being a "timeline player", I only call "hot" a number or betting location which is getting more hits than the expected values ON THE CURRENT CYCLE. This is positively accounting for a spin-window approach.

I.e. for a number to be considered "HOT" in my book, it needs to show 2 or more times within the past 37 spins (38 spins American wheel).

The maximum "window" for it to still be considered hot being 37 more spins (another cycle).

Regardless of how many hits a number may have had at a certain point of the window, if it happens to skip 37 spins without appearing, then that number is not eligible as "hot" anymore.

On the other hand, a biased number accounts for the whole spins being considered. RAW values if you wish. The raw counter being obtained <Spins> / 36.

For instance, if a number has shown 4 times within a 111-spin sample. one can say on that spin sample that number is "biased" with +1 "positive" (paraphrasing Spaniard bias player: García Pelayo).
Why do we say it is biased? Because 111 / 36 = 3 which is the raw expected number of shows. As we have 4 shows, it is +1 in positive, with regards of the estimated amount.

Likewise, 5 shows within 111 spins mean +2 "positives" and so on. We use 36 instead of 37 as we want to consider bias in respect to pay rate, not probability.

So the way to attack hot numbers and biased numbers is different to me.

A biased number can qualify as a hot number on a certain spin sample, but a currently cold number which hasn't shown for, say, 144 spins may still be considered biased if it is holding enough "positives".

Of course, such a short sample is only used for illustrating. It is said you need at least 5000 spins to have a grasp of a possible real bias.

The actual spin-length/positives tables used to determine the bias according to Pelayo (based on pay rate, which is what truly interests players looking for profitability) are these:

[attachimg=3]
[attachimg=#]

and:

[attachimg=3]
[attachimg=#]

(Thanks to Mekaniko and Grupojoker)

Hope this helps.
Victor
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 19, 2009, 01:44:28 AM
That was an excellent response Victor.  Thanks for the valuable input...yet again.   :) 

I'll have to catch up with Bruce to see which way he wants to go with this.
Title: Re: Hot nombers and Bias method
Post by: berlinerbruce on August 22, 2009, 08:36:17 AM
Quote from: rjeaton1 on August 19, 2009, 01:44:28 AM
That was an excellent response Victor.  Thanks for the valuable input...yet again.   :) 

I'll have to catch up with Bruce to see which way he wants to go with this.

Ok RJ1

lets just stick to the basics first.

we track wheel and as sonn as we have a # that appears 4 times we stick a unit on it

we continue to track wheel until we have 5#s in our bet selection (all having appeared 5 times)

we monitor ALL SPINS,
always betting on the 5 most #s that have appeared

we always use 1% of our BR

ok mate try that!!!! :)

ive added you to my msn

ok let me know how you go

all the best Bruce
Title: Re: Hot nombers and Bias method
Post by: Shorty on August 22, 2009, 08:41:31 AM
This is probably the best method to approach roulette, of course, it isn't going to work with completely random numbers; but who says all roulette tables are random?  ;)
Title: Re: Hot nombers and Bias method
Post by: berlinerbruce on August 22, 2009, 08:52:37 AM
Quote from: Lucky Strike on August 22, 2009, 08:44:37 AM
Well I still don't grasp it why not some one would not learn how to predict wish half the ball will hit on the wheel layout.
Then measure scattering behavior "how the ball bounce" then exploit an sector for bias "if there is one" depending on rotor speed and ball type.

Now lets assume you find an sector with 5 pockets hitting an SD of 4.5.
Then there would be an reason why some one would aim for two numbers based upon math and probability.

That is what an advantage is about and that is how some one find an edge.

Cheers LS

Hi lucky

maybe it be best to read the thread from the begining ;)

this has nothing to do with VB or DS ;)

where just trying to take advantage of hot #s and bias


ok thx all the same

Bruce
Title: Re: Hot nombers and Bias method
Post by: berlinerbruce on August 22, 2009, 08:58:59 AM
Hey shorty

thx for stopping by ;)

thats my point also,,,,,,,hopefully the wheel will not be as random as some members here beleive to be :nono:

it is in its early stages ,so time will tell,,,,,,,1400 spins and 1000 units plus cant be a bad start :yahoo:

ok mate thx again

Bruce
Title: Re: Hot nombers and Bias method
Post by: lucky_strike on August 22, 2009, 09:43:02 AM

Well i can't say there will be many that grasp what i wrote.
It is about how to explore an bias with an real andvantage and gain an edge.

It does nothing to do with an DS as you mention.
It is about VB and Bias.

Cheers LS
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 24, 2009, 06:31:26 PM
nolinks://vlsroulette.com/downloads/?sa=view;id=418 (nolinks://vlsroulette.com/downloads/?sa=view;id=418)

There you go Bruce, all finished  :)

Let me know if that is what you had "imagined" in terms of the way the system works. 

It waits until a number has appeared 4 times before a number can be added to the "bet list".  Once the list contains 5 numbers, then it proceeds to bet on the 5 numbers that have appeared the most times using all previous spins.

It always bets 1% of your Bankroll and it rounds down not up.
Title: Re: Hot nombers and Bias method
Post by: toby on August 25, 2009, 01:57:26 AM
Great approuch BerlinerBruce.

What do you do when you have tracked 5 to 10 days at the same wheel?

You now have a couple of K spins tracked.

Hot and sleepers even out, biased and non-biased don´t.

You must pick from hot numbers that could be possible biased.

It is said that it is better to play on possible biased numbers that currently are hot because of reasons phisics related.

So, 5000 trials, #31 did not break even, you do not play on #31 even though it hits 4 times in a row.

You wait for a number that have broken even(or more) in the last 5K to play on it.

Five to six numbers OK but sometimes it is hard to leave some.

Title: Re: Hot nombers and Bias method
Post by: berlinerbruce on August 25, 2009, 05:16:43 AM
Hi RJ

and thx for the time youve spent on that :thumbsup:

sorry to says this but having probs to activate the system fon RX,

it reports an error on lines 39-41 :(

can you have a löök at that mate?

lol,,,,,,,,,,its maybe just silly old me :blush2:

ok thx for now

Bruce
Title: Re: Hot nombers and Bias method
Post by: berlinerbruce on August 25, 2009, 05:35:46 AM
Hi toby ,and thx for your compliment and interest

good point mate,,,,,,,i wish i could give you a concrete answer :blush2:

if a # repeats 4 times in a row,it would only get considered as a condidate for the bet selection by the amount of spins it has had compared with the top 5 #s

but as ive said before what if the # falls within a strong grouping,,then we might consider it,,,and lets say ,,,,,,,,,well,,,,,,,,mmmmmm well bend the rules a little

and discard a # thats on its own,,,,,,,,

all depends on how the player feels about discarding alone # that say has a higher SD than some # that appear in a good grouping

I feel time will tell us the best way to play this,whether we use as a hit and run ar adapt it for long term play at the table

ok mate i thank you again for your interest and lets keep the ideas rolling in

first tests löök promising

all the best

Bruce
Title: Re: Hot nombers and Bias method
Post by: toby on August 25, 2009, 08:37:39 AM
The most dangerous thing to do is to play on a hot random numbers, it fades out same way it comes.

Nobody knows when to leave a hot random number.

Biased numbers are a bit more predictable, they become hot for stake and for a cause, such as dirt, high pressure or other condition.

It´s often tilted to a few couple of numbers at a time, it is hard to be biased on 12 numbers at the same time the week, it shows the biased condition over 5 to 6 numbers.

The SD test is usefull but you need more than 3SD to start analyzing.
Title: Re: Hot nombers and Bias method
Post by: VLSroulette on August 25, 2009, 09:07:33 AM
Thanks for your contribution Toby, nice to see you around here  :good:

Guys, listen to Toby; he knows what he talks about regarding bias :)

Victor
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 25, 2009, 10:00:21 AM
Quote from: BerlinerBruce on August 25, 2009, 05:16:43 AM
sorry to says this but having probs to activate the system fon RX,

it reports an error on lines 39-41 :(


Can somebody else download and try to use this RX file?  I just downloaded it via the link I provided and it seems to work fine on my computer, but maybe there is a difference between my version of RX and the version other people have.

If you get an error please let me know what it says so I can fix it.  Also, if it works and you don't get an error let us know so I can try to help Bruce.

Thanks guys!
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 25, 2009, 11:27:00 AM
Quote from: manhole-muncher on August 25, 2009, 11:15:40 AM
No errors for me either, I have version 2.3.4.5 looks like bruces version doesn't like the math bit.

Thanks Manhole!  ;D

Now that you mentioned that, I remember that Bruce will need the newest version of RXtreme.  The older version doesn't support rounding of numbers.
Title: Re: Hot nombers and Bias method
Post by: berlinerbruce on August 25, 2009, 01:30:48 PM
Ok Lads

I needed an update :blush2:

I only bought my RX 6 months ago

and the rest you know RJ1

ok mate take your time

cya

Bruce
Title: Re: Hot nombers and Bias method
Post by: rjeaton1 on August 25, 2009, 03:38:03 PM
Here you go Bruce, I've updated the file.  The download link is the same though: nolinks://vlsroulette.com/downloads/?sa=view;id=418 (nolinks://vlsroulette.com/downloads/?sa=view;id=418)
Title: Re: Hot nombers and Bias method
Post by: berlinerbruce on August 27, 2009, 05:34:04 AM
Hi RJ1

thx for the MSN chat we had

I guess youlll be reading my post in a Scottish accent from now on :biggrin:

regarding tie breakers,,,,,lets have it so we just bet on the #s that have the most hits overall :yes:

for a tie breaker,,well mmmmmmm ,,,maybe we can have a WEE chat obout that one again

lets first löök at the activity of the tie breaking #s ,also SD and where the tie breáker appears on the wheel,,ie groupings

ok mate  as always thx again and lööök forward to the next time we discuss this

ps I think firstly i need to löök whats hapening when the hot/bias #s are cooling off,,this is always going to be a downturn in our BR

ok mate thx agian

Bruce
Title: Re: Hot nombers and Bias method.need rx help
Post by: berlinerbruce on December 10, 2009, 09:48:13 AM
Hi,RJ1

man im real sorry to hear about your accident only heard from Lanky the other day

get well soon mate ;) ;)

ok and moving on,,,,can anyone help me with the programing for this method,,looks like its been set for triggers rather than constantly bet on the most numbers hit

also i need to make some slight changes ,as in when a number hasnt hit for 37 spins and what quilifies a number to bet on,,,looking at a standrd devistion of plus two,,,,

really would like some help on this  :) :)

regards from

BerlinerBruce
Title: Re: Hot numbers and Bias method
Post by: berlinerbruce on December 14, 2009, 05:42:50 AM
Ok lads,firstly a big thx from to Gogocro :thumbsup: :thumbsup:

secondly is there any RX coders out there that give him some advice

ie. we cant seem to find on RX ability to program for finding numbers that ave SD of 2 plus :whistle: :whistle: ;) ;)

we need for this method to be betting on numbers that have an SD value of 2 and over on the fly

any help would be much appreciated.post here or contact Crogogo

ok lads thx

regards Bruce