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I got this idea from an ex-poster

Started by Mr J, November 17, 2009, 08:28:22 PM

0 Members and 1 Guest are viewing this topic.

Mr J

This is FRAMEWORK, keep that it mind please. I was reading over some of the past "ideas" from Turbo etc. One of them really got me thinking. I'm a big believer in betting on an "event" that WILL happen, its the WHEN that is usually the problem. lol

We know that in "X" number of spins, we will get a few streets that only have TWO hits on one of the numbers and no hits on the other two numbers, that is a FACT. EXAMPLE: Maybe we have two hits on the 13 and no hits on the 14 & 15. Yes, soon that changes.

Either a 14 or 15 will hit or another 13 will hit OR none of the three will hit in a long time. Do a sample for yourself. You will see ONE of the numbers gets 2 hits while the other two, no hits. Thats as far as I got.  :angry2: *MAYBE* betting (flat is fine, I dont care) on a number that only has one hit....perhaps it'll hit again BEFORE any of the other two get a hit??? There is something to it, any ideas?  Ken

VLSroulette

Hey Kenneth, framework section it is; we are free to debate without restrictions :)

Streets are a bit like betting the numbers, in the sense they to do the "law of the third" too (okay, okay... as now one has to use disclaimers everywhere: the observation of the thirds, not law :biggrin:). This means you will get (in an average sample) 12/3 = 4 streets showing once, 4 streets with repeats and 4 streets not showing at all for the 12-spin cycle.

By doing your attack after the 1-shows one actually has the opportunity of catching any of the repeater streets, which is a plus form this angle, as at least you will be avoiding the almost-guaranteed no-shows for the cycle.

Let's keep on elaborating, we have a free pass to debate here at this section even if there is no actual system developed.

Regards.

bombus


My opinion is that for practicality and simplicity (among other things), the streets are probably played to best advantage as whole streets. If you start breaking the streets up into single numbers & splits, then you might as well forget about tracking the streets, and just focus your attention on single numbers & splits.
I would have thought the attraction for playing the streets was their readymade groupings, with convenient chip placement on the layout.

Mr J

I won't argue or disagree with you Bombus. For years, I really focus on the short term inevitable. Not something that WILL happen "within" 400 spins but...much sooner, if that makes sense. Too many times I notice (late of course) this event. Everyone here has also witnessed it but perhaps shrug it off. Two hits on one of the street numbers while the other two numbers, no hits. Its an occurence or event, call it whatever. Can it be turned into a method? I dont know but I do APPRECIATE an area for "framework" ideas.  Ken

bombus


I do understand where you're coming from, and good luck... I guess it's just my stick in the mud mentality.

You see, I play streets a lot and I mean a lot. When I do, and this is ridiculously simplified, I track for 28 spins then bet on the most hit (hottest) street... minimum four hits - maximum 8 hits. But if that hottest street has all its hits on the one number, I discard it and bet and the next hottest street.

I don't consider a street as being hot if only one number has hit. For me, that's just a hot number.

For reasons I won't go into, I will sometimes discard all the hot streets and bet on a street with three hits. But, same thing, if all three hits are on one number, out it goes with the trash, because it's not a hot street, only a hot number.

Mr J

 "But if that hottest street has all its hits on the one number" >>> BINGO, thats my exact point and you have seen it, we all have. Its a tough game, roulette, I have never denied that.  Ken

JLP

Quote from: VLSroulette on November 17, 2009, 11:24:36 PM
Hey Kenneth, framework section it is; we are free to debate without restrictions :)

Streets are a bit like betting the numbers, in the sense they to do the "law of the third" too (okay, okay... as now one has to use disclaimers everywhere: the observation of the thirds, not law :biggrin:). This means you will get (in an average sample) 12/3 = 4 streets showing once, 4 streets with repeats and 4 streets not showing at all for the 12-spin cycle.

By doing your attack after the 1-shows one actually has the opportunity of catching any of the repeater streets, which is a plus form this angle, as at least you will be avoiding the almost-guaranteed no-shows for the cycle.

Let's keep on elaborating, we have a free pass to debate here at this section even if there is no actual system developed.

Regards.

Hello Victor,

That´s good idea to look on the Law of the Third to elaborate some new system on streets.
Recently I was researching on Diodoro´s systems that makes extensive use of the Law of the Third.
That idea to look for the 12 spin cycle to try to catch the repeaters on streets maybe good.
I make some previous tests - I attach here one example.
The example permanence is read from top to botton and then go to top again and so on.
Track 4 spins and use 1 1 2 3 as 4 spin level progression to use with 4 single streets (12 numbers).
Play for 4 spins only and when the hit produces retrack new 4 single streets to bet next.

Prog. Level  1  1    2    3
Profit           8  4    8    8
Loss           -4 -8 -16 -28

Cheers,  :D
JLP

JLP

Hi,

Here another example permanence.
This permanence don´t favour too much - there was a loss of -28 and almost all the hits in the sequence were on 2nd level progression were the profit is less (+4).

JLP.-

JLP

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