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Roulette xtreme code help

Started by Swarm, May 25, 2008, 10:18:05 PM

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Swarm

Hello , im looking for some help to modify a system on the xtreme the code is the next one:

system "Groups_System"

{Groups System
}
method "main"
begin
   While Starting a New Session
   begin
       Call "Initialize";
       Exit;
   end
   
   Copy last Number to Record "Last Spin" layout;
   Add 1 to record "Spin count" data;

   Call "Determine if Group has Won";
   Call "Determine which Group has Repeated";
   Call "Find a Repeat Group to Bet";
   Call "Determine if Bets Placed";
end

method "Determine if Group has Won"
begin
   While Flag "Bets Placed" is True
   begin
       if record "Total Count of Spins after Placing Bets" data >= 9
       begin
           Call "Reset";
           Return;
       end
   end
   
   While Any Inside Bet has won each time
   begin
       Call "Reset";
   end
end

//If we have Placed Bets, then Add 1 to Total Count of Spins
method "Determine if Bets Placed"
begin
   While Flag "Bets Placed" is True
   begin
       Add 1  on Record "Total Count of Spins after Placing Bets" data;
   end
end

method "Find a Repeat Group to Bet"
begin
   Set Flag "Bets Placed" to False;
   Duplicate record "Group 2 list" to record "temp";
   Call "Validate a Repeated Group";

   Duplicate record "Group 4 list" to record "temp";
   Call "Validate a Repeated Group";

   Duplicate record "Group 5 list" to record "temp";
   Call "Validate a Repeated Group";

   Duplicate record "Group 6 list" to record "temp";
   Call "Validate a Repeated Group";

   Duplicate record "Group 7 list" to record "temp";
   Call "Validate a Repeated Group";

   Duplicate record "Group 9 list" to record "temp";
   Call "Validate a Repeated Group";
end

method "Validate a Repeated Group"
begin
   While Record "temp" data < 2
   begin
       Return;
   end

   Set Flag "Bets Placed" to True;
   
   Loop Until record "temp" layout index > record "temp" layout count
   begin
       Put 1 on Record "temp" layout;
       Add 1  on Record "temp" layout index;
   end
end

//As each Number comes up, we check its Group Number to
//determine if the Group has Repeated
method "Determine which Group has Repeated"
begin
   While Flag "Bets Won" is True
   begin
       Return;
   end
   
   While Record "Last Spin" layout = Number 2
   Or Record "Last Spin" layout = Number 11
   Or Record "Last Spin" layout = Number 20
   Or Record "Last Spin" layout = Number 29
   begin
       Add 1  on Record "Group 2 list" data;
       Return;
   end
   
   While Record "Last Spin" layout = Number 4
   Or Record "Last Spin" layout = Number 13
   Or Record "Last Spin" layout = Number 22
   Or Record "Last Spin" layout = Number 31
   begin
       Add 1  on Record "Group 4 list" data;
       Return;
   end
   
   While Record "Last Spin" layout = Number 5
   Or Record "Last Spin" layout = Number 14
   Or Record "Last Spin" layout = Number 23
   Or Record "Last Spin" layout = Number 32
   begin
       Add 1  on Record "Group 5 list" data;
       Return;
   end
   
   While Record "Last Spin" layout = Number 6
   Or Record "Last Spin" layout = Number 15
   Or Record "Last Spin" layout = Number 24
   Or Record "Last Spin" layout = Number 33
   begin
       Add 1  on Record "Group 6 list" data;
       Return;
   end
   
   While Record "Last Spin" layout = Number 7
   Or Record "Last Spin" layout = Number 16
   Or Record "Last Spin" layout = Number 25
   Or Record "Last Spin" layout = Number 34
   begin
       Add 1  on Record "Group 7 list" data;
       Return;
   end
   
   While Record "Last Spin" layout = Number 9
   Or Record "Last Spin" layout = Number 18
   Or Record "Last Spin" layout = Number 27
   Or Record "Last Spin" layout = Number 36
   begin
       Add 1  on Record "Group 9 list" data;
   end
end

//Setup the Store Data section
method "Initialize"
begin
   Put 100% of bankroll to record "Starting Bankroll" data;
   Put 0 on record "Net" data;
   Put 0 on record "Spin count" data;
   
   Clear Record "Last Spin" data;

   Copy List [Number 2,Number 11,Number 20, Number 29]
                                        to Record "Group 2 list" layout;

   Copy List [Number 4,Number 13,Number 22,Number 31]
                                        to Record "Group 4 list" layout;

   Copy List [Number 5,Number 14,Number 23,Number 32]
                                        to Record "Group 5 list" layout;

   Copy List [Number 6, Number 15, Number 24, Number 33]
                                        to Record "Group 6 list" layout;

   Copy List [Number 7, Number 16, Number 25, Number 34]
                                         to Record "Group 7 list" layout;

   Copy List [Number 9, Number 18, Number 27, Number 36]
                                          to Record "Group 9 list" layout;

   Call "Reset";
End









//Perform a Reset to Start a New game
method "Reset"
begin
   Put 0  on Record "Total Count of Spins after Placing Bets" data;
   Set Flag "Bets Placed" to False;
   Clear Record "Group 2 list" data;
   Clear Record "Group 4 list" data;
   Clear Record "Group 5 list" data;
   Clear Record "Group 6 list" data;
   Clear Record "Group 7 list" data;
   Clear Record "Group 9 list" data;
end

The problem is the groups have to play the 9 spins after they start but the numbers 00 and 0 , have to be ignore , for that game cycle then when they come 1 or more times , is not really playing 9 spins is playing less spins i was trying to fix it by myself but im a noob......

This part, i guess when 0 or 00 hit i have to substract 1 from data or record i dont know some help??
Even if the system go negative i will really like to get it done , i will pay for it if i need thx a lot.

method "Determine if Group has Won"
begin
   While Flag "Bets Placed" is True
   begin
       if record "Total Count of Spins after Placing Bets" data >= 9
       begin
           Call "Reset";
           Return;

Swarm

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