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nireaper Patterns

Started by Roulette787, August 23, 2008, 12:58:00 AM

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Roulette787

System by nireaper:

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I am trying to get software to look for a pattern four times then find pattern again and place bet so for example

Step 1 - find RRRRB

Step 2 - find another RRRRB but if found a RRRRR first then go back to step 1

Step 3 - find another RRRRB but if found a RRRRR first then go back to step 1

Step 4 - find another RRRRB but if found a RRRRR first then go back to step 1

Step 5 - find RRRR and place bet on R - if bet won go back to step one if lost go to step 6

Step 6 - find RRRR and place bet on R -  if bet won go back to step one if lost go to step 7

Step 7 - same as step six and this would continue on progression finding next RRRR and placing next bet on progression until won.
===============================================================


system "nireaper Patterns"
{

}
method "main"
begin
   while starting a new session
   begin
        call "init";
        exit;
   end

   call "check win";
   call "qualify";

end

method "check win"
begin
    if net > 0
    begin
       put 1 unit on record "prog" data index;
       put 0 units on record "counter" data;
    end
    if net < 0
    begin
       if record "prog" data index >= record "prog" data count
       begin
          put 1 unit on record "prog" data index;
       end
       else
       begin
          add 1 unit on record "prog" data index;
       end
    end
end


method "qualify"
begin
   Track last Red-Black patterns for 5 spins to Record "pattern" layout;
   
    if flag "isQualified" is false
    begin
        If List [Red, Red, Red, Red, Black] has a pattern match to Record "pattern" layout
        begin
            add 1 unit on record "counter" data;
                if record "counter" data > 3
                begin
                    set flag "isQualified" to true;
                end
        end
        else
        begin
            If List [Red, Red, Red, Red, Red] has a pattern match to Record "pattern" layout
            begin
                put 1 unit on record "counter" data;
            end
        end
    end
    else
    begin
       if list [black, red, red, red, red] has a pattern match to record "pattern" layout
       begin
          call "place bets";
       end
    end
end


method "place bets"
begin
   put 100% of record "prog" data on red;
end


method "init"
begin
   set list [1, 2, 4, 8, 16, 32, 64] to record "prog" data;
   put 0 on record "counter" data;
   set flag "isQualified" is false;
end




nireaper

Thanks for the code Roulette787

Could you have a look at a couple of things though -

1. If a zero appears in the sequence it needs to treat that sequence as a fail - at present if BRRRZR appears it would place bet as it is ignoring the zero , in order for the system to work it has to look for the seqence again with just BRRRR.

2. On a win it needs to completely reset and find the first three patterns again before betting - at present on win it just looks for another brrrr and starts betting again.

Again thanks alot for help.

Roulette787

Hi,


busy with some other stuff right now.


I'll leave it up to you to those little tweaks.



Cheers,
Roulette787.

Roulette787

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