VLS Roulette Forum

Roulette System Development & Testing => Testing Zone => Topic started by: lucky_strike on January 11, 2008, 08:18:43 AM

Title: Dozen/Column 5000 TRNG outcomes L/W strikes.
Post by: lucky_strike on January 11, 2008, 08:18:43 AM
L/W STRIKES 5000 TRNG

WWLLWLWWWWWLWWLWWWWLWLWLWWWWLLWWWLLWWWWWWWLLWWWWWWLWWLWLWWWLLWWWWWWLWLWWLLWWLW
WWLWWWLWWLWWWWWWWWLWWLWWLWLWWLWWLWWLWWWWLWWWWLLLWWLWLWWWWWWWLWLLWLLLWLLWWWWLWW
WWLWWLWWWLLWWWWLWLWWWWWWLWLWWWWWWWLWWWLWWLLLLWWLLLWLWWWWWLWWLWLLLWWLWWLWWWLWWW
WWWWWWWWWWLWLWWLWWWWLWWWLLLLWLWWLLLWWLWWWWWLLWWWLWWWLWWWLWLWWWWLWWLWWLLLWWWLWL
WWWLWLWLLWLWWLLLWLWLWLLWWLWLLWLLWLWWWWWLWWWWWLWWLLLWWLWLWWWLWLWLWWWLLWWLWWWWWW
WWLWWWWWLWWWLLLWLWLWWLLLLWLWWWWWLWWWWLWWWLWLWWWWWLWWWLWWWWLWWLLWWWWWWWLWLLWWWL
LWWWWWLWLWWWWLWWWWWWWWWLWLWWLWWWWWWWLWWWWWLWWLWWLLWWWWWLWWLLWWLWWWLWLWWLWLWWWW
LWWWWWLLWWWWWWWWLWLLWLLWWLLWLLWLWLWLLWWWWWWWLWWLWWLLWLWWWWWLWWLLWWWLWWWWWWLWLL
WLWLLLLLWLWLWWWWWWWLLWWWWWWWWWWLWLWWWWLWWWWWLLLWLWWLWWWWLWWLWWWWWWLLWWWWLWWWWL
WLLWWWLWLLLWWWLWWWLLWWWWLWLLLWLWWWWWLWWWWWLLWWLLWWLLWLWLLWWWWWWWWWLLWWLWWLWLLW
LWLLLWLWLLWWWWWLWWWWWLWLWWWWWWLWLWWWWWWWWLLLWWWLWWWLWLWLLLWWWWLWWWWWLWWWWWWLWL
WLLWWWLWLLLWLWWWWWWWWLLWWWWLLWWLWWLLWWWWLWWLWLWWWWWWLWWLLWLWLWWWWWLLLLWWWWWWWW
WLWWWLLWLLWWWWWWWWWWLWWWLWWLWLWLWWWLWWWLWLLLWLLLWLWLWWWWWWWWWLLLWLLWWWLWWWWWLL
WLLLWWWWWWWWWLLWLLWWWLWWWWWWWWLLWLWLWLLWWWL

Now we can tweak this and put some fictive loses before we make a bet and get a greater W/L permanence. [smiley=rolleyes.gif]

Cheers Lucky Strike
Title: Re: Dozen/Column 5000 TRNG outcomes L/W strikes.
Post by: admin on January 11, 2008, 12:08:08 PM
Waiting for a fictive win (w) and not stopping till getting hit by the "L" can be a good idea too. Specially if one goes to virtual after two losses in a row with the pattern wLwL = Virtual till "ww".
Title: Re: Dozen/Column 5000 TRNG outcomes L/W strikes.
Post by: Wildcard on April 13, 2008, 06:16:32 PM
Lanky, mate, what´s your take on this one ?  

Seems like there might be a way to make a profit as lucky strike said.
Title: Re: Dozen/Column 5000 TRNG outcomes L/W strikes.
Post by: Lanky on April 14, 2008, 09:43:44 AM
Hi Wild

Before I answer and put my foot in my big mouth.

Explain to me what TRNG Means.

And whats the difference between that & RNG ??

Lanky
Title: Re: Dozen/Column 5000 TRNG outcomes L/W strikes.
Post by: lucky_strike on April 14, 2008, 09:52:14 AM
[highlight]The randomness comes from atmospheric noise[/highlight]

Which for many purposes is better than the pseudo-random number algorithms typically used in computer programs.

(https://www.vlsroulette.com/proxy.php?request=nolinks%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F402%2Fblixtjl0.jpg&hash=5db2b1f30c14f5d5fb2d52d69173feb0f1371c19)

[highlight]100% True Random Numbers[/highlight]

Cheers Lucky Strike
Title: Re: Dozen/Column 5000 TRNG outcomes L/W strikes.
Post by: Joker on April 14, 2008, 12:55:38 PM
hello lucky strike

is this last dozen and last column came up?

or something else?

thank you

joker
Title: Re: Dozen/Column 5000 TRNG outcomes L/W strikes.
Post by: Wildcard on April 14, 2008, 02:38:25 PM
Well said AGAIN, lucky strike.

Lionel, great cobber, don´t be afraid of TRNG numbers, they are so tiny and so neat !  [smiley=3/freakout.gif]

Treat them like actuals if you like. It´s just that they are "more" random... lol ... Trully random. It doesn´t get any randomier than this. [smiley=3/trust_me.gif].

How can we make a killing out of this ?

Joker wrote...
Quoteis this last dozen and last column came up?

or something else?

Since Lanky is the expert, i am eagerly waiting for him to explain further, since i haven´t studied the matter yet  :D

Heeeeeeeeeeeeeeeeeeeeeeeelp !
Title: Re: Dozen/Column 5000 TRNG outcomes L/W strikes.
Post by: lucky_strike on April 14, 2008, 02:47:04 PM
QuoteIt´s just that they are "more" random... lol ... Trully random. It doesn´t get any randomier than this.

;D Why use 99.99999999999999999999999999999999999999999999999999% when you can use 100% :thumbsup:

Cheers Lucky Strike
Title: Re: Dozen/Column 5000 TRNG outcomes L/W strikes.
Post by: Lanky on April 15, 2008, 05:28:59 AM
QuoteWhy use 99.99999999999999999999999999999999999999999999999999% when you can use 100%

@ Lucky
Well for one thing the Casino's will pay out on them.


@ WildCard

I don't see too much on the Lw method that scares me Mate.

But I fail to see what purpose it serves for me to do all that work on on something that was either made up or came from some type of Scientific way to conjur up these Lw notations.
Like a clap of Thunder could mean an L or a W.....Lmao.

However I can see that if we did add the Lw Blowtorch to them we would win.

Your Friend

Lanky





Title: Re: Dozen/Column 5000 TRNG outcomes L/W strikes.
Post by: lucky_strike on April 15, 2008, 10:30:30 AM

Lanky.
Thanks for taking time to respond. I just see that we don´t have the same opinion.

Wildcard.
You cant use the result, the LW registry, because the time it takes to track and get them is much more time consuming then other methods.

Cheers Lucky Strike
Title: Re: Dozen/Column 5000 TRNG outcomes L/W strikes.
Post by: Lanky on April 15, 2008, 11:21:34 AM
Hi Lucky

Yes mate we do differ........

BuT we are Cool Mate.

I repect you a greatly My Mate


Lanky