VLS Roulette Forum

Roulette System Development & Testing => Testing Zone => Topic started by: TwoCatSam on May 13, 2008, 05:26:47 PM

Title: Test of TurboGenius's 4 # System
Post by: TwoCatSam on May 13, 2008, 05:26:47 PM
OK.........here we go...

First you must understand my worksheet if you care to see what happens in this system.  You can easily see the spins are numbered and the dozens are broken down into 1, 2, and 3.  Look at the very first number to come, 28.  It is in dozen three.  To the right of the 28 is B1 which means this is the first betting opportunity in dozen 3.  To the right of the B1 is L1 which means that we are betting the number 28 at level one, or one unit.  

When we get a second bet in dozen 3, 36, we label it B2 and since no street has fallen by the wayside, we are still betting one unit on each number.  

Turbo says if we start with one number and its street is killed, put one more unit on each of the remaining live numbers.  Since there could only be three more live numbers in any dozen, L4 is as high as the betting goes.  



The heavy underlines is where a dozen won and we start over.

Is this clear as mud??  

Lord knows I have tried to be as careful as I can be but there may be mistakes.  Point them out if you will, please.

Over 29 measly spins this system racked up 300 units in profit---way, way too good.

Sam

(https://www.vlsroulette.com/proxy.php?request=nolinks%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F4185%2Fturbo4number3268bf2.jpg&hash=2ac45410164fe7d9be92d7a52c6e0cd9a38bb72f)
Title: Re: Test of TurboGenius's 4 # System
Post by: TwoCatSam on May 13, 2008, 09:57:27 PM
Another DublinBet test using JLP.-'s numbers.

(https://www.vlsroulette.com/proxy.php?request=nolinks%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F6627%2Fturbo4number32682re9.jpg&hash=aa239a84ce0145206032f785076190043da4c750)

Sam

(In case of readability issues, full-size version can be found here: nolinks://nolinks.badongo.com/pic/3565829 )
Title: Re: Test of TurboGenius's 4 # System
Post by: bloomone2002 on May 14, 2008, 04:52:06 AM
Sam,
I couldnt clearly read your screen, so i tried to reproduce the spins and play it similar to what you demostrated. Our play and results are different. Anyone's feedback is appreciated. I want to make sure I understand how to test this system optimally. See below:
1      36      d3      36, b+1
2      34      d3      L-1, kill 34-36, wait
3      28      d3      28, b+2
4      14      d2      L-3, 14=b+1 and 28=b+2
5      12      d1      L-6, 12=b+1 and 14=b+1 and 28=b+2
6      6      d1      L-10, 6&12=b+1 and 14=b+1 and 28=b+2
7      5      d1      L-15, Kill 4-6, 12=b+2 and 14=b+1 and 28=b+2
8      12      d1      w (-15+-5+72=52u) 14=b+1 and 28=b+2
9      12      d1      L (53-3=50u), don't play 12 again, 14=b+1 and 28=b+2
10      27      d3      L-3 (47u), 14=b+1 and 27&28=b+2
11      7      d1      L-5 (42u), 7=b+1 and 14=b+1 and 27&28=b+2
12      27      d3      w (42+72+ -6=108u) good stopwin 7=b+1 and 14=b+1
13      28      d3      L-2 (106u) 7=b+1 and 14=b+1 and 28=b+1
14      23      d2      L-3 (103u) 7=b+1 and 14&23=b+1 and 28=b+1
15      11      d1      L-4 (99u) 7&11=b+1 and 14&23=b+1 and 28=b+1
16      3      d1      L-5 (94u) 3&7&11=b+1 and 14&23=b+1 and 28=b+1
17      1      d1      L-6 (88u) kill 1-3, 7&11=b+2 and 14&23=b+1 and 28=b+1
18      31      d3      L-7 (81u) 7&11=b+2 and 14&23=b+1 and 28&31=b+1
19      21      d2      L-8 (73u) 7&11=b+2 and 14&21&23=b+1 and 28&31=b+1
20      0      na      L-9 (64u) 7&11=b+2 and 14&21&23=b+1 and 28&31=b+1
21      22      d2      L-9 (55u) kill 22-24, 7&11=b+2 and 14&21=b+2 and 28&31=b+1
22      28      d3      L-10 (55+36-10=81u) 7&11=b+2 and 14&21=b+2
23      4      d1      L-8 (73u) 4&7&11=b+2 and 14&21=b+2
24      7      d1      w-10 (73+72-10=135u) 14&21=b+2
25      14      d2      w-4 (135+72-4=203u) wait for next signal (good stop win)
26      2      d1      2=b+1
27      4      d1      L-1 (202u) 2&4=b+1
28      19      d2      L-2 (200) 2&4=b+1 and 19=b+1
29      14      d2      L-3 (197u) 2&4=b+1 and 14&19=b+1
30      35      d3      L-4 (193u) 2&4=b+1 and 14&19=b+1 and 35=b+1
31      27      d3      L-5 (188u) 2&4=b+1 and 14&19=b+1 and 27&35=b+1
32      5      d1      L-7 (181) kill 4-6, 2=b+2 and 14&19=b+1 and 27&35=b+1
33      7      d1      L-6 (175) 2&7=b+2 and 14&19=b+1 and 27&35=b+1
34      1      d1      L-8 (167) kill 1-3, 7=b+2 and 14&19=b+1 and 27&35=b+1
35      6      d1      L-6 (161) (4-6 was killed) 7=b+2 and 14&19=b+1 and 27&35=b+1
36      25      d3      L-6 (155) kill 25-27, 7=b+2 and 14&19=b+1 and 35=b+2
37      14      d2      w-6 (155+36-6=185u) 7=b+2 and 35=b+2
38      29      d3      L-4 (181u) 7=b+2 and 29&35=b+2
39      3      d1      L-6 (175) 3=K, 7=b+2 and 29&35=b+2
40      2      d1      L-6 (169) 2=K, 7=b+2 and 29&35=b+2
41      2      d1      L-6 (163) 2=K, 7=b+2 and 29&35=b+2
42      3      d1      L-6 (157) 3=K, 7=b+2 and 29&35=b+2
43      34      d3      L-6 (151u) kill 34-36, 7=b+2 and 29=b+3
44      17
45      36
46      9
47      22
48      6
49      7
50      11
51      30
53      0
54      35
55      18
56      11

Bloom
Title: Re: Test of TurboGenius's 4 # System
Post by: status on May 14, 2008, 06:11:20 AM
ermm... I can't get it :(
Title: Re: Test of TurboGenius's 4 # System
Post by: TwoCatSam on May 14, 2008, 10:16:02 AM
OK, try this.............

There are four streets in a dozen, so you could be betting one number, two, three or four numbers at the same time.  B1 is the first number we begin betting on.  If another number comes, that's B2.  B3 and B4 if they come.

Now, when a street is killed, whether or not we're betting on another number or not, we go to Level 2 or two units per number.

Example:

36  B1  L1
34  K1 go to L2
28  B2 L2 (two units per number)

If you were betting all four streets of a dozen and one gets killed, raise the remaining three numbers to L2.  If another gets killed raise the remaining two to L3.  If three of your four streets are killed bet four units on the remaining number.  

This is how I understand it.

My friggin' internet is messed up, so.........later.

Sam
Title: Re: Test of TurboGenius's 4 # System
Post by: bloomone2002 on May 14, 2008, 06:06:52 PM
TCS,
I believe this is what I am doing, I just dont have everything label the same as you. I just abreviated the steps. I still have a slightly different result. I am playing each dozen group separately when a street qualifies within the designated group.
For example in spin 10 and 11 of the sample session

10      27      d3      L-3 (47u), 14=b+1 and 27&28=b+2
11      7      d1      L-5 (42u), 7=b+1 and 14=b+1 and 27&28=b+2

spin 11:
7=number
d1= dozen 1
L-5= is a lose of -5 units from the previous bets 14=b+1 and 27&28=b+2 (1 from 14 and 4 units from 27 and 28, which are +2 unit bets each)
(42u)= 47u - 5unit = 42units
7=b+1 = 7 is number to be +1 in the dozen 1 group no other streets have qualified
14=b+1  = 14 is number to be +1 in the dozen 2 group no other streets have qualified
27&28=b+2 = 27 and 28 are number to be +2 in the dozen 3 group no other streets have qualified. It is plus +2 because one of the streets within dozen 3 was killed

Again, if I complete the session, I will get less than 206 units as you have gotten. I think I am playing the same as you are here. But, I think somewhere their is another rule that is being applied differently. I'm not sure what it is because, I cant clearly read your sample chart image with the black background.
Bloom
Title: Re: Test of TurboGenius's 4 # System
Post by: TwoCatSam on May 14, 2008, 06:52:08 PM
OK, if I understand Turbo, when you lose (kill) a street, you up the bets on all live numbers by one unit.

See if that works, and my math may be faulty.

Samster
Title: Re: Test of TurboGenius's 4 # System
Post by: bloomone2002 on May 14, 2008, 07:14:19 PM
TCS, I did increase the unit by +1 when a street is killed, but since I am playing all three dozens group as you were. I only increase the unitsfor the active streets in the dozens group where the street is killed and not all active streets within all active dozen groups.

So, I guess the alternative and I dont know which way is better and I guess you are doing the following Sam, when a street is killed raise all active streets within each active dozen groups by +1 units. This is more agreesive.
Actually, playing all three dozens is more agreesive than how Turbo originally explained this system.

Maybe, Turbo can buy-in either way
Title: Re: Test of TurboGenius's 4 # System
Post by: TwoCatSam on May 14, 2008, 08:21:47 PM
Bloom

I will have to re-think my betting scheme.  Maybe I read his system wrong.

Thanks.

Sam
Title: Re: Test of TurboGenius's 4 # System
Post by: bloomone2002 on May 14, 2008, 08:39:20 PM
Yes, turbo, perscribed only playing one dozen, then resetting and starting over with one dozen group again. Although, i like your results, and he was open to improvements, then I just saw an alternative to your method. Just trying to see what is most effective.

Hermes had another spin on it in the original turbo thread, to pick 4 hottest streets as your dozen to bet on repeats.
Title: Re: Test of TurboGenius's 4 # System
Post by: TwoCatSam on May 14, 2008, 10:02:08 PM
Bloom

Yes, he said he sat next to the wheel and played the first dozen.  My idea is this:  If it's good on the first dozen, why wouldn't it be good on any dozen?

I re-checked my charts and I did not up the bet except on the numbers in a particular dozen where a street had been killed.  

Basically, I played as if I were three different people each playing a separate dozen.

Sam
Title: Re: Test of TurboGenius's 4 # System
Post by: cps10 on May 15, 2008, 11:21:55 AM
Just did a 388-spin test of this system. Not bad at all...

HI: +710 units
LO: -22 units

END: +347 units

Got a little rocky for a while...going from +710 down to +46 units on a drawdown. But it recovered a good bit, which is nice. I expect that you will continue to see sessions like this.

The stop-loss is where things could get challenging.

Nice work on this on TG!
Title: Re: Test of TurboGenius's 4 # System
Post by: cps10 on May 15, 2008, 11:23:15 AM
For me, I just tested with the 1st dozen. I think trying to incorporate 3 dozens would be very tricky and could cause you to mis-track. Just my opinion. I only have enough brain capacity to do one dozen at a time at the land-based casino.
Title: Re: Test of TurboGenius's 4 # System
Post by: TwoCatSam on May 15, 2008, 11:44:03 AM
cps10

I agree.   In real play, all three dozens might be too much.  My tests are only intended to determine what would have happened had you bet on a particular dozen.

Sam
Title: Re: Test of TurboGenius's 4 # System
Post by: cps10 on May 15, 2008, 11:49:13 AM
I did another 302-spin test...this one was a little dicier...but still at one point ended up in profit:

HI: +174 units
LO: -515 units
END: -143 units

Totals: 690 spins
END: +203 units - still a lot of money

If you have a 100-units stop/win, you would be up +200 units at this point.
Title: Re: Test of TurboGenius's 4 # System
Post by: cps10 on May 15, 2008, 12:05:13 PM
I did another 318-spin test...this one was better:

HI: +480 units
LO: -67 units
END: +470 units

Totals: 1,008 spins
END: +673 units - still a lot of money

If you have a 100-units stop/win, you would be up +300 units at this point.

Spin 56 got you over the 100-unit mark after drawing down 67 units (which was the LO).
Title: Re: Test of TurboGenius's 4 # System
Post by: cps10 on May 15, 2008, 03:02:47 PM
Okay, another 404-spin test:

HI: +713 units
LO: -40 units
END: +713 units

Totals: 1,412 spins
END: +1,386 units - as TG was saying, at $25 per spin = $34,650 in about 35.3 hours. Nice week's wage! With a drawdown of $12,875.

If you have a 100-units stop/win, you would be up +400 units at this point.

Spin 42 got you over the 100-unit mark after drawing down 1 unit.
Title: Re: Test of TurboGenius's 4 # System
Post by: cps10 on May 15, 2008, 03:21:15 PM
Okay, another 335-spin test:

HI: +464 units
LO: -280 units
END: +275 units

Totals: 1,747 spins
END: +1,661 units - as TG was saying, at $25 per spin = $41,525 in about 43.6 hours. Nice week's wage! With a drawdown of $12,875.

If you have a 100-units stop/win, you would be up +500 units at this point.

Spin 53 got you over the 100-unit mark after drawing down 21 units.
Title: Re: Test of TurboGenius's 4 # System
Post by: bloomone2002 on May 15, 2008, 03:32:00 PM
QuoteOkay, another 335-spin test:

HI: +464 units
LO: -280 units
END: +275 units

Totals: 1,747 spins
END: +1,661 units - as TG was saying, at $25 per spin = $41,525 in about 43.6 hours. Nice week's wage! With a drawdown of $12,875.

If you have a 100-units stop/win, you would be up +500 units at this point.

Spin 53 got you over the 100-unit mark after drawing down 21 units.


Great test results cps10, thanks!
Title: Re: Test of TurboGenius's 4 # System
Post by: cps10 on May 15, 2008, 03:50:38 PM
Had a bad one just a few minutes ago...so once stop/loss is established, then we could be somewhere. Maybe a +/- 100.
Title: Re: Test of TurboGenius's 4 # System
Post by: bloomone2002 on May 15, 2008, 04:11:36 PM
QuoteHad a bad one just a few minutes ago...so once stop/loss is established, then we could be somewhere. Maybe a +/- 100.

Makes sense, so in 6 session we are up 400 units, because of WWWWWL, with an average of 50 - 100 spins per session.

Also, to help minimize loss, player  may decide to play the dozen that is one of the two hottest hitting or pick the dozen that was sleeping and just started hitting. Maybe if a dozen hits 3 spins in a row or if a dozens hits 2 of 3 spins.

Maybe someone else has some additional rules for selecting the best dozen to play according to the current trend.
bloom
Title: Re: Test of TurboGenius's 4 # System
Post by: bloomone2002 on May 15, 2008, 08:39:38 PM
Play d3 for 1st and 2nd win, and switched to d2 for 3rd win. By spin 39, d3 was going cold and d2 was getting hot. Stopwin goal met on spin 45.
Table 3: 1/1/08

1,      5      d1
2      31      d3
3      31      d3      repeater 31
4      10      d1
5      27      d3      d3 has hit 3 of last spin, play d3, bet 27
6      4      d1      L-1
7      15      d2      L-1= -2u
8      20      d2      L-1= -3u
9      35      d3      L-1= -4u, bet 27&35
10      12      d1      L-2= -6u
11      27      d3      w34= 28u, reset
12      26      d3      bet 26 (d3)
13      21      d2      L-1=27u
14      13      d1      L-1=26u
15      31      d3      L-1=25u, bet 26&31
16      34      d3      L-2=23u, bet 26&31&34
17      33      d3      L-3=20u, kill 31-33, bet 26&34 +2
18      7      d1      L-4=16
19      20      d2      L-4=12
20      4      d1      L-4=8
21      1      d1      L-4=4
22      19      d2      L-4=0
23      4      d1      L-4= -4
24      28      d3      L-4= -8, bet 26&28&34 +2
25      18      d2      L-6= -14
26      19      d2      L-6= -20
27      21      d2      L-6= -26
28      36      d3      L-6= -32, kill 34-36, bet 26&28 +3
29      33      d3      L-6= -38
30      7      d1      L-6= -42
31      27      d3      L-6=-48, kill 25-27, bet 28 +4
32      3      d1      L-4= -52
33      23      d2      L-4= -56 (highest drawdown)
34      28      d3      w 140= 140-56=84u, reset
35      10      d1
36      14      d2
37      15      d2
38      2      d1
39      24      d2      d3 is going cold, d2 hit 3 of  last  4 spin, play d2, bet 24
40      10      d1      L-1=83
41      1      d1      L-1=82
42      33      d3      L-1=81
43      2      d1      L-1=80
44      31      d3      L-1=79
45      24      d2      w35=79+35=114u stopwin goal
Title: Re: Test of TurboGenius's 4 # System
Post by: bloomone2002 on May 15, 2008, 09:44:59 PM
These are live spins recorded by cps10 from Wiesbaden casino
This is a bad session below:

Table 3: 1/2/08

1,      29      d3
2      22      d2
3      0
4      18      d2
5      33      d3
6      20      d2
7      5      d1
8      17      d2      
9      31      d3
10      19      d2      
11      0            
12      26      d3      
13      23      d2      
14      33      d3      repeater 33 (d3)
15      15      d2      
16      29      d3      d3 hit 2 of last 3 and repeater, bet 29
17      27      d3      L-1= -1, bet 27&29
18      12      d1      L-2= -3
19      31      d3      L-2= -5, bet 27&29&31
20      6      d1      L-3= -8
21      7      d1      L-3= -11
22      12      d1      L-3= -14
23      10      d1      L-3= -17
24      0      na      L-3= -20
25      21      d2      L-3= -23
26      36      d3      L-3= -26, bet 27&29&31&36
27      33      d3      L-4= -30, kill 31-33, bet 27&29&36 +2
28      33      d3      L-6= -36
29      35      d3      L-6= -42, kill 34-36, bet 27&29 +3
30      20      d2      L-6= -48
31      11      d1      L-6= -54
32      21      d2      L-6= -60
33      34      d3      L-6= -66
34      20      d2      L-6= -72
35      11      d1      L-6= -78
36      6      d1      L-6= -84
37      3      d1      L-6= -90
38      7      d1      L-6= -96
39      28      d3      L-6= -102, kill 28-30, bet 27 +4, over stoploss
#26 comes up before #27 to kill the last street.
Title: Re: Test of TurboGenius's 4 # System
Post by: TwoCatSam on May 15, 2008, 10:38:26 PM
Bloom

Would you consider posting where your number come from and whether it live or RNG?

Sam
Title: Re: Test of TurboGenius's 4 # System
Post by: bloomone2002 on May 16, 2008, 12:11:48 AM
I think its better not to virtual bet with this system. Also, has anyone determine what to do if the dozen being has all activated streets (1,2,3 or 4) killed, do we reset and start over or only wait for the street or streets that werent activated to hit and play only those streets until either it hits or is killed or reached stoploss level.

below is the previous session without the virtual betting. This time I started with the first spin, which determines what dozen group to play and which street within that group is activated. So far after 106 spins it got up to +57 unit on spin 46, but then when up to -228 on spin 105 and is currently at -90 units. The session has 294 spins.

Questions I have are: do we always play the same dozen for each session, if so, which one and why?
Should we play the dozen that starts the session?
Should we virtual bet to determine which dozen has the best current?


Table 3: 1/2/08

1,      29      d3      bet 29 (d3)
2      22      d2      L-1
3      0      na      L-1= -2
4      18      d2      L-1= -3
5      33      d3      L-1= -3, b29&33
6      20      d2      L-2= -5
7      5      d1      L-2= -7
8      17      d2      L-2= -9
9      31      d3      L-2= -11, k31-33, b29 +2
10      19      d2      L-2= -13
11      0            L-2= -15
12      26      d3      L-2= -17, b26&29 +2
13      23      d2      L-4= -21
14      33      d3      L-4= -25
15      15      d2      L-4= -29
16      29      d3      w68=39u, reset, wait for d3
17      27      d3      bet 27
18      12      d1      L-1= 38
19      31      d3      L-1= 37
20      6      d1      L-1= 36
21      7      d1      L-1= 35
22      12      d1      L-1= 34
23      10      d1      L-1= 33
24      0      na      L-1= 32
25      21      d2      L-1= 31
26      36      d3      L-1= 30, b27&36
27      33      d3      L-2= 28, b27&33&36
28      33      d3      L-3= 25, k31-33, b27&36 +2
29      35      d3      L-4= 21, k34-36, b27 +3
30      20      d2      L-3= 18
31      11      d1      L-3= 15
32      21      d2      L-3= 12
33      34      d3      L-3= 9
34      20      d2      L-3= 6
35      11      d1      L-3= 3
36      6      d1      L-3= 0
37      3      d1      L-3= -3
38      7      d1      L-3= -6
39      28      d3      L-3= -9, b27&28 +3
40      20      d2      L-6= -15
41      35      d3      L-6= -21
42      34      d3      L-6= -27
43      20      d2      L-6= -33
44      21      d2      L-6= -39
45      24      d2      L-6= -45
46      28      d3      w(108-6=102)=57u, reset wait for d3
47      3      d1
48      15      d2
49      0      na
50      2      d1
51      28      d3      bet 28
52      32      d3      L-1= 56, b28&32
53      12      d1      L-2= 54
54      29      d3      L-2= 52, k28-30, b32 +2
55      28      d3      L-2=50
56      30      d3      L-2=48
57      10      d1      L-2= 46
58      20      d2      L-2= 44
59      29      d3      L-2= 42
60      6      d1      L-2= 40
61      26      d3      L-2= 38, b26&32 +2
62      19      d2      L-4= 34
63      3      d1      L-4= 30
64      6      d1      L-4= 26
65      34      d3      L-4= 22 b26&32&34 +2
66      0      na      L-6= 16
67      30      d3      L-6=10
68      7      d1      L-6= 4
69      2      d1      L-6= -2
70      15      d2      L-6= -8
71      21      d2      L-6= -14
72      6      d1      L-6= -20
73      5      d1      L-6= -26
74      6      d1      L-6= -32
75      18      d2      L-6= -38
76      11      d1      L-6= -44
77      17      d2      L-6= -60
78      19      d2      L-6= -66
79      20      d2      L-6= -72
80      6      d1      L-6= -78
81      28      d3      L-6= -84
82      0      na      L-6= -90
83      11      d1      L-6= -96
84      30      d3      L-6= -102 over stoploss
85      14      d2      L-6= -108
86      5      d1      L-6= -114
87      3      d1      L-6= -120
88      24      d2      L-6= -126
89      13      d2      L-6= -132
90      2      d1      L-6= -138
91      36      d3      L-6= -144, k34-36, b26&32 +3
92      14      d2      L-6= -150
93      35      d3      L-6= -156
94      8      d1      L-6= -162
95      5      d1      L-6= -168
96      24      d2      L-6= -174
97      30      d3      L-6= -180
98      5      d1      L-6= -186
99      8      d1      L-6= -192
100      31      d3      L-6= -198, K31-33, b26 +4
101      3      d1      L-6= -204
102      24      d2      L-6= -210
103      9      d1      L-6= -216
104      11      d1      L-6= -222
105      9      d1      L-6= -228
106      26      d3      w(144-6=138)= -90 units
Title: Re: Test of TurboGenius's 4 # System
Post by: cps10 on May 16, 2008, 09:23:24 AM
QuoteBloom

Would you consider posting where your number come from and whether it live or RNG?

Sam

Sam,

I believe these numbers come live from Wiesbaden Casino.
Title: Re: Test of TurboGenius's 4 # System
Post by: Clothdog on May 16, 2008, 12:39:55 PM
Sam or Cps,
One question, I may have missed this.
Ok say we go with
28-B1-L1
36-B1-L1
34-K1-B2(on 28 str.)
30..Now that street is killed and we have no more streets. Now what? Start over?
cd
Title: Re: Test of TurboGenius's 4 # System
Post by: bloomone2002 on May 16, 2008, 01:14:55 PM
QuoteSam or Cps,
One question, I may have missed this.
Ok say we go with
28-B1-L1
36-B1-L1
34-K1-B2(on 28 str.)
30..Now that street is killed and we have no more streets. Now what? Start over?
cd

yep, this is the same question, I was asking in reply#24, but I'm thinking best approach is using Sam's variation. Playing all 3 dozens, even though it is harder to administer, it protects you against a sleeper dozen, also gives the sleeper dozen, spins to come around, and you can take advantage of the hot dozen and you dont have to determine which dozen is best. You are only playing up to 12# at the most, flatbetting from +1 to +4 units. You have a greater change of reaching your stopwin goal, which means you can abandon a sleeper dozen if it is not hitting and you have already reached your goal based upon the other 1 or 2 dozens. In the next post, I will post this approach on the same session that lost in the 2 previous approaches. The 2 previous approaches were negative this one is positive.
Bloom
Title: Re: Test of TurboGenius's 4 # System
Post by: bloomone2002 on May 16, 2008, 03:54:54 PM
Ok, I applied new rules to this system, that takes advantage of hot streets, which have been killed and a pluscoup when dozen is killed without a hit. I am also playing all 3 dozens to hedge myself against sleeper dozens. This time the session which lost in the previous 2 methods receive 185 units within 42 spins. The average bet was about 7units. The highest bet was 30 units on the last spin, which luckily won on the next spin. The largest drawdown was -64 units.
Here are the rules:
If a dozen is killed without a win, then add +1 on the next signal for that dozen, so the first bet is +2 not +1 to restart the session. Also, if a street is killed in dozen, a number from that street repeats add +1 to that dozen's active numbers or group. If the same or another number from the killed street repeats again before a win, then add +1 again to the active dozen group and I then add the killed street from that dozen to play.
I will test more sessions with these new rules.
Table 3: 1/2/08

1,      29      d3      bet 29 (d3)
2      22      d2      L-1= -1, 22+1, 29+1
3      0      na      L-2= -3
4      18      d2      L-2= -3, 18&22+1, 29+1
5      33      d3      L-3= -6, 18&22+1, 29&33+1
6      20      d2      L-4= -10, 18&20&22+1, 29&33+1
7      5      d1      L-5= -15, 5+1, 18&20&22+1, 29&33+1
8      17      d2      L-6= -21, k16-18, 5+1, 20&22+2, 29&33+1
9      31      d3      L-7= -28, k31-33, 5+1, 20&22+2, 29+2
10      19      d2      L-7= -35, k19-21, 5+1, 22+3, 29+2
11      0            L-6= -41, 5+1, 22+3, 29+2
12      26      d3      L-6= -47, 5+1, 22&3, 26&29+2
13      23      d2      L-7= -54, k22-24, 5+1, d2 wiped out- restart w/pluscoup+2, 26&29+2
14      33      d3      L-5= -59, 5+1, 26&29+2
15      15      d2      L-5= -64, 5+1, restart d2 w/15+2, 26&29+2
16      29      d3      w (72-7=65)= 2u, 5+1,15+2, wait for d3 signal
17      27      d3      L-3= 0u, 5+1, 15+2, bet 27+1
18      12      d1      L-4= -4u, 5+1, 12&15+2, 27+1
19      31      d3      L-6= -10u, 5+1, 12&15+2, 27&31+1
20      6      d1      L-7= -17u, k4-6, restart d1 w/pluscoup+2, 12&15+2, 27&31+1
21      7      d1      L-6= -23u, 7+2, 12&15+2, 27&31+1
22      12      d1      w(72-8=64)= 41u, 7+2, d2 wait, 27&31+1
23      10      d1      L-4= 37u, 7&10+2, 27&31+1
24      0      na      L-6= 31u, 7&10+2, 27&31+1
25      21      d2      L-6= 31u, 7&10+2, 21+1, 27&31+1
26      36      d3      L-7= 24, 7&10+2, 21+1, 27&31&36+1
27      33      d3      L-7= 17, k31-33, 7&10+2, 21+1, 27&36+2
28      33      d3      L-7= 10, 7&10+2, 21+1, 27&36+3 (add +1 to d3, to recoup k31-33 2x)
29      35      d3      L-11= -1, k34-36, 7&10+2, 21+1, 27+4
30      20      d2      L-9= -10, k19-21, 7&10+2, restart d2 w/+2, 27+4
31      11      d1      L-8= -18, 7&10+2, 27+4
32      21      d2      L-8= -26, k10-12, 7+2, 27+4, k19-21 2x increase d2 to +3 on next signal
33      34      d3      L-6= -32, 7+2, 27+5 (k34-36 2x)
34      20      d2      L-10= -42, (k19-21 3x), play 19-21street +3, 7+2, 27+5
35      11      d1      L-16= -58, (k10-12 2x) 7+3, 19-21+3, 27+5
36      6      d1      L-17= -75, 7+3, 19-21+3, 27+5
37      3      d1      L-17= -92, 7+3, 19-21+3, 27+5
38      7      d1      w(108-17=91) = -1, 19-21+3, 27+5
39      28      d3      L-14= -15, 19-21+3, 27&28+5
40      20      d2      w (108-19=89)= 74, 27&28+5
41      35      d3      L-10= (k34-36 3x), 27&28&play 34-36+6
42      34      d3      w (216-30=186)= 185u stopwin goal
Bloom
Title: Re: Test of TurboGenius's 4 # System
Post by: bloomone2002 on May 16, 2008, 05:57:35 PM
The previous rules worked again in this session. I add one more rule, if a dozen group bet unit is higher than +4 doing the progression of the dozens active session, then any numbers that appear in the next spin from streets that were killed in that active session add to the number to the dozen's active group to bet. see spin 34 for an example.
Also, if you have surpassed your stop win goal and still have active dozens you elect to play a handful more spins, if win you have a greater margin of profit if lost you are still within your stop win goal range.
Summary: 40 spins =120 units, highest negative units= -55, highest drawdown bet = -21
because this method is a little more agressive with a higher unit profit potential. I would increase my stoploss to -150 and keep the stop win at +100 units.

I will test and post another session.

Session 3 Table 3: 1/3/08

1,      2      d1      bet 2
2      4      d1      L-1, 2&4+1
3      13      d2      L-2, -3, 2&4+1, 13+1
4      35      d3      L-3, -6, 2&4+1, 13+1, 35+1
5      25      d3      L-4, -10, 2&4+1, 13+1, 25&35+1
6      16      d2      L-5, -15, 2&4+1, 13&16+1, 25&35+1
7      12      d1      L-6, -21, 2&4&12+1, 13&16+1, 25&35+1
8      9      d1      L-7, -28, 2&4&9&12+1, 13&16+1, 25&35+1
9      19      d2      L-8, -36, 2&4&9&12+1, 13&16&19+1, 25&35+1
10      20      d2      L-9, -45, k19-21, 2&4&9&12+1, 13&16+2, 25&35+1
11      5      d1      L-10, -55, k4-6, 2&9&12+2, 13&16+2, 25&35+1
12      9      d1      w (72-9=63)= 8u, wait for d1 signal, 13&16+2, 25&35+1
13      17      d2      L-6= 2u, k16-18, 13+3, 25&35+1
14      6      d1      L-5= -3, 6+1, 13+3, 25&35+1
15      24      d2      L-6= -9, 6+1, 13&24+3, 25&35+1
16      35      d3      w (36-9=27)=18u, 6+1, 13&24+3, wait for d3 signal
17      22      d2      L-7= 11u, kill22-24, 6+1, 13+3
18      31      d3      L-4= 7u, 6+1, 13+3, 31+1
19      33      d3      L-5= 2u, kill31-33=+2 coup on d3 restart, 6+1, 13+3
20      2      d1      L-4= -2, 2&6+1, 13+3
21      29      d3      L-5= -7, 2&6+1, 13+3, 29+2
22      23      d2      L-7= -14, k22-24(2x), 2&6+1, 13+4, 29+2
23      29      d3      w(72-8=64)=50u, 2&6+1, 13+4, wait for d3 signal
24      0      d1      L-6= 44u, 2&6+1, 13+4
25      30      d3      L-6= 38u, 2&6+1, 13+4, 30+1
26      9      d1      L-7= 31u, 2&6&9+1, 13+4, 30+1
27      21      d2      L-8= 23u, K19-21(2x), 2&6&9+1, 13+5, 30+1
28      6      d1      w (36-9=27)= 50u, wait for d1 signal, 13+5, 30+1
29      31      d3      L-6= 44u, 13+5, 30&31+1
30      31      d3      w (36-7=29)= 73u, 13+5, wait for d1&d3 signal
31      0      na      L-5= 68u, 13+5
32      26      d3      L-5= 63u, 13+5, 26+1
33      19      d2      L-6= 57u, 13&19+5, 26+1
34      15      d2      L-11= 46u, k13-15 any doz over +4 do not kill, 13&15&19+5, 26+1
35      27      d3      L-16= 30u, k25-27 play+2 on d3, 13&15&19+5
36      35      d3      L-15= 15u, 13&15&19+5, 35+2
37      4      d1      L-17= -2u, 4+1, 13&15&19+5, 35+2
38      2      d1      L-18= -20u, 2&4+1, 13&15&19+5, 35+2
39      28      d3      L-19= -39u, 2&4+1, 13&15&19+5, 28&35+2
40      15      d2      w (180-21=159)= 120 stop win goal
41      15      d2      
42      31      d3
43      2      d1      another hit 3 spins later
Bloom
Title: Re: Test of TurboGenius's 4 # System
Post by: bloomone2002 on May 16, 2008, 06:35:59 PM
This session needed no rule changes, reached stopwin goal in 15 spins, play 2 more spins and an additional 2/3 profits. Very good session.

Session 4 Table 3 1/4/08

1,      0      na
2      16      d2      bet 16
3      18      d2      L-1, k16-18, wait
4      20      d2      bet 20
5      2      d1      L-1= -2, 2+1, 20+1
6      16      d2      L-2= -4, k16-18(2x), 2+1, 20+2
7      20      d2      w (72-3=69)= 65u, 2+1, restart d2
8      11      d1      L-1= 64u, 2&11+1
9      33      d3      L-2= 62, 2&11+1, 33+1
10      7      d1      L-3= 59, 2&7&11+1, 33+1
11      22      d2      L-4= 55, 2&7&11+1, 22+1, 33+1
12      35      d3      L-5= 50, 2&7&11+1, 22+1, 33&35+1
13      11      d1      w (36-6=30)= 80, 22+1, 33&35+1
14      11      d1      L-3= 77, 11+1 (wait 4 spins to play), 22+1, 33&35+1
15      22      d2      w (36-3=33)= 113 stop win goal, play a couple more spins 11+1, 33&35+1
16      31      d3      L-3= 110, k31-33, 11+1, 35+2
17      35      d3      w (72-3=69)= 179 unit, 11+1, stop play
Bloom
Title: Re: Test of TurboGenius's 4 # System
Post by: TwoCatSam on June 10, 2008, 01:25:54 AM
Test results:

Really bad day at Black Rock........

D1 lost 57 units
D2 lost 66
D3 lost 90

Total of 213

This was 6/6/8 Riverbelle; same numbers I used for clothdog's system.

Sam
Title: Re: Test of TurboGenius's 4 # System
Post by: TwoCatSam on June 11, 2008, 09:40:17 PM
Today's test of 200 numbers starting going bad so quickly, I just quit.  As with CD's system, I would be further into my pocket than I could stand.

I have found several instances where a dozen is totally killed and you are left hold the bag.

Sam