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Main => Full Roulette Systems => Topic started by: VLSroulette on February 25, 2009, 10:11:38 PM

Title: [RPro] Sector System
Post by: VLSroulette on February 25, 2009, 10:11:38 PM
[RPro] Sector System

You can download RPro's Sector System system from here:

nolinks://vlsroulette.com/index.php?action=downloads;sa=view;id=300 (nolinks://vlsroulette.com/index.php?action=downloads;sa=view;id=300)

Feel free to use this thread to add further study to it :thumbsup:
Victor

Title: Re: [RPro] Sector System
Post by: TwoCatSam on February 26, 2009, 01:41:32 AM
Christopher

OK, here's what I don't understand.  I just printed your system and I read this:  "You will record the first 12 spins without betting."

Reading on, I come to this:  "For example, if the numbers come out as follows; 27, 23, 00, 16, 18, 33, your chart would read as follows: 1, 2, 0, 2,
1, 1. You will notice that a number from group 3 has not shown in 6 spins. This is your chance to start betting."

These two quotes seem to be contradictory as you cannot follow the rules spelled out in both, i.e., you either don't bet for 12 spins or you begin betting after a section has not shown for 6 spins. 

Could you elaborate on this?

Sam
Title: Re: [RPro] Sector System
Post by: RPro75 on February 26, 2009, 02:09:59 AM
Yes, I am sorry that is a bit confusing isn't it?  What I meant was that you record 12 spins before placing any bets.  The reason for this is to see if a particular sector is comes out 8 or more times in those 12 spins.  This would indicate a possible bias on the wheel.  I definitely should have explained that more clearly on the paper.  If that should happen, I would advise watching another 12 spins to see if it continues.  If not, I would then begin recording spins and wait for a sector to "not show" for 6 spins.  Thank you for pointing that out to me.  That's a great observation.  Although more time consuming, I think the player would rather know if there was a bias then play a system which is based on a non-biased wheel.  After all, Rome wasn't built in a day, right?  :thumbsup:
Title: Re: [RPro] Sector System
Post by: VLSroulette on February 28, 2009, 11:27:36 PM
QuoteAfter all, Rome wasn't built in a day, right?

And neither did the forum! ;) Let's study your approaches further! Can you as the creator please start the hardcore study by posting one of your sessions here. (i.e. numbers and comments about how to face them as they apprear! -that sure will get the guys up  :thumbsup:).

Regards.
Title: Re: [RPro] Sector System
Post by: RPro75 on March 01, 2009, 04:12:40 AM
The 144 spin trial that is included in the system was done on an automated roulette wheel at Casino Arizona, Indian Bend, in Scottsdale, Arizona.  Here are the basics of this system.  The numbers in the trial are 1, 2, 3, or 0.  Those do not represent numbers on the roulette wheel but sectors where the ball landed, of which there are three.  There is Group 1, Group 2, and Group 3.  For example, spin number 1 in the trial reads "3", that means a number from group 3 hit.  You do not have to record the actual number, just the sector where the ball landed.  You are looking for a sector to "sleep" for 6 consecutive spins, then you will bet on that sector using the progression chart provided.  This means you are betting on all 12 numbers in the sector using the staking system provided.  In order for this progression to completely fail, a sector would have to sleep for 12 spins consecutively, which did not happen in my 144 spin trial.  The longest a sector slept was 10 spins in that trial.  The beauty of this system is that if you want to play a little more aggressively, you can wait for a sector to sleep for only 4 spins and then start betting.  If you want to play it safe, you can wait for 8 spins and bet.  Keep in mind though, the longer you wait, the less betting opportunities you will have.  I usually try to play four "games" in each session.  A game consists of 36 spins.  So, four games is 144 spins.  The game that I used as a trial produced a profit of 242 units as you can see in the system notes.  It took about 3 hours.  I do not play RNG at all so the only opportunity I have to test this system is at three casinos close to my home in Arizona, all of which have automated roulette wheels.  There is a real wheel, just no croupier and your bets are placed via a touch screen.  I am planning a trip to Vegas soon, where I hope I can test this system at a real live table.  I play this system about once every three trips to the casino, with an 80% win ratio.  I hope this answers some questions.  If anyone has Roulette Extreme and wants to test it, I would really welcome that.  I am really anxious to know if it works for others as well as it works for me.  Good luck all,

Chris
Title: Re: [RPro] Sector System
Post by: rjl on March 01, 2009, 05:40:27 PM
Hi,

Tested this one in European wheel, with following groups:

A - 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13
B - 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20
C - 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26

It was tested on 4662 spins from live table dublinbet

Best resuts were, to start betting after 4 spins missing the group.

+900 units betting with a progression of 4 times (1, 1, 2, 3)

+852 units betting with a progression of 5 times (1, 1, 2, 3, 4)


Would like to see more people testing also...


Cheers,

Rjl
Title: Re: [RPro] Sector System
Post by: RPro75 on March 01, 2009, 06:32:25 PM
Those are great results!  Thank you for testing.  I'm glad to see that you modified it to a European wheel.  I am sure that it will produce better results on a European wheel due to there being one less zero and less of a house edge.  Keep the results coming in.  I  took a trip to my favorite Indian casino last night and each unit was worth $.25 and I ended up +187 units after 3 games (108 spins).  That is a win of $46.75 in about 2 hours.  I would have stayed longer but worked a long day yesterday and was very tired.  Still, $23 per hour isn't bad!
Title: Re: [RPro] Sector System
Post by: ozshabs on March 02, 2009, 01:57:04 AM
Quote from: rjl on March 01, 2009, 05:40:27 PM
Hi,

Tested this one in European wheel, with following groups:

A - 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13
B - 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20
C - 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26

It was tested on 4662 spins from live table dublinbet

Best resuts were, to start betting after 4 spins missing the group.

+900 units betting with a progression of 4 times (1, 1, 2, 3)

+852 units betting with a progression of 5 times (1, 1, 2, 3, 4)


Would like to see more people testing also...


Cheers,

Rjl

Hi Rjl

If a group, for eg B, comes for 4 consecutive times, which group should we bet (A or C)?

ozshabs
Title: Re: [RPro] Sector System
Post by: RPro75 on March 02, 2009, 03:06:54 AM
Quote from: ozshabs on March 02, 2009, 01:57:04 AM


Hi Rjl

If a group, for eg B, comes for 4 consecutive times, which group should we bet (A or C)?

ozshabs

If it were me, I'd wait more spins until A or C came then bet the other. 

Ex.  B comes four times, next spin B again, no bet, next spin A comes, your bet would be C.
Title: Re: [RPro] Sector System
Post by: rjl on March 02, 2009, 04:51:34 PM
In the test I made, it was in Excell, and I didn't check every spin, bets are automaticly triggered by missing 4 times, this means that the results shown consider betting on every group that didn't hit 4 times.
In the question you made, where the group B comes for 4 consecutive times, it started betting on both groups A and C.
Maybe this isn't the best choice, it needs further tests.


Cheers,

Rjl
Title: Re: [RPro] Sector System
Post by: Rquest09 on March 02, 2009, 05:28:39 PM
Quote from: rjl on March 01, 2009, 05:40:27 PM
Hi,

Tested this one in European wheel, with following groups:

A - 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13
B - 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20
C - 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26

It was tested on 4662 spins from live table dublinbet

Best resuts were, to start betting after 4 spins missing the group.

+900 units betting with a progression of 4 times (1, 1, 2, 3)

+852 units betting with a progression of 5 times (1, 1, 2, 3, 4)


Would like to see more people testing also...


Cheers,

Rjl

Hi Rjl,

Don't suppose i could have those live db numbers from you could i?

Many thanks,

Rquest
Title: Re: [RPro] Sector System
Post by: ced82 on March 02, 2009, 05:35:49 PM
Quote from: rjl on March 01, 2009, 05:40:27 PM
Hi,

Tested this one in European wheel, with following groups:

A - 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13
B - 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20
C - 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26

It was tested on 4662 spins from live table dublinbet

Best resuts were, to start betting after 4 spins missing the group.

+900 units betting with a progression of 4 times (1, 1, 2, 3)

+852 units betting with a progression of 5 times (1, 1, 2, 3, 4)


Would like to see more people testing also...


Cheers,

Rjl

I like dublinbet so I looked many times by curiosity if this method could be good with your groups

I didn't do a serious test like you but I observed the wheel many times.
I saw the group A not arrive while 18 spins and it was the first time I connected today. Fortunately, I didn't play.
I'm not an expert in wheel but I think this method is too much based on random (even if it talks about sectors).
If a bad run happens, we loose 200euros and all that to win near 20 euros.

Don't take bad what I'm saying, it's just my opinion.
Good luck for others who want to try
Title: Re: [RPro] Sector System
Post by: switcher on March 02, 2009, 07:24:58 PM
Quote from: ced82 on March 02, 2009, 05:35:49 PM
I like dublinbet so I looked many times by curiosity if this method could be good with your groups

I didn't do a serious test like you but I observed the wheel many times.
I saw the group A not arrive while 18 spins and it was the first time I connected today. Fortunately, I didn't play.
I'm not an expert in wheel but I think this method is too much based on random (even if it talks about sectors).
If a bad run happens, we lose 200euros and all that to win near 20 euros.

Don't take bad what I'm saying, it's just my opinion.
Good luck for others who want to try

Most methods will have a bad run at some time, but if you combine good money management with a system like this then the chances of coming out on top are good. You could set a profit/loss of 100/200 per day.

I would like to do some more tests on dublinbet to see how going with the wheel compares with the sleeping sectors. So if Sector A hits 2 out of the last 3 spins then bet it for the next 4 spins. Sectors will often repeat and this may even be better than betting for the sleeping sector on a live wheel.

Rjl is this possible for you to check this with the same numbers you had in excel?
Title: Re: [RPro] Sector System
Post by: RPro75 on March 02, 2009, 09:15:47 PM
Quote from: ced82 on March 02, 2009, 05:35:49 PM
I like dublinbet so I looked many times by curiosity if this method could be good with your groups

I didn't do a serious test like you but I observed the wheel many times.
I saw the group A not arrive while 18 spins and it was the first time I connected today. Fortunately, I didn't play.
I'm not an expert in wheel but I think this method is too much based on random (even if it talks about sectors).
If a bad run happens, we lose 200euros and all that to win near 20 euros.

Don't take bad what I'm saying, it's just my opinion.
Good luck for others who want to try

I have had this happen to me too, sometimes a sector sleeps for 14,15+ spins and it definitely causes a serious drawdown.  I am hoping that someone could figure out a way to get around this.  I know there is way I just need some help with it.  Thanks for all of your input guys.  I really appreciate the help and have no problem at all with constructive criticism.  That is what is going to give us a winning system.  Good luck all.

Chris
Title: Re: [RPro] Sector System
Post by: Proofreaders2000 on March 03, 2009, 03:14:00 AM
Quote from: RPro75 on March 02, 2009, 09:15:47 PM


I have had this happen to me too, sometimes a sector sleeps for 14,15+ spins and it definitely causes a serious drawdown.  I am hoping that someone could figure out a way to get around this.

Here's an idea, how about a limit of 100 spins/day tracking, whether you bet on a sector or not?
Also, when playing a similar method, I noticed that the most success is with at least 4 distinct revolutions of the ball before it lands.--When you see dealers consistently spin less than 4, don't play this system.

And *light bulb moment*  Start over tracking every 15 minutes.
Title: Re: [RPro] Sector System
Post by: rjl on March 03, 2009, 06:04:59 PM
@Rquest09
Tried to post here the spins, but get this error message:

The attachments upload directory is not writable. Your attachment or avatar cannot be saved.


Maybe Victor can help...



Quote from: switcher on March 02, 2009, 07:24:58 PM

I would like to do some more tests on dublinbet to see how going with the wheel compares with the sleeping sectors. So if Sector A hits 2 out of the last 3 spins then bet it for the next 4 spins. Sectors will often repeat and this may even be better than betting for the sleeping sector on a live wheel.

Rjl is this possible for you to check this with the same numbers you had in excel?

I'll have to do other sheet in Excell, I'll let you know after I test it.



Cheers,

Rjl
Title: Re: [RPro] Sector System
Post by: Rquest09 on March 03, 2009, 06:14:47 PM
Quote from: rjl on March 03, 2009, 06:04:59 PM
@Rquest09
Tried to post here the spins, but get this error message:

The attachments upload directory is not writable. Your attachment or avatar cannot be saved.


Maybe Victor can help...



I'll have to do other sheet in Excell, I'll let you know after I test it.



Cheers,

Rjl

Thanks, just PM you my email addy

Cheers
Title: Re: [RPro] Sector System
Post by: Marven on March 03, 2009, 06:24:35 PM
I would never recommend betting on sleeping events when gambling.

As for sector play, there are (in my opinion) better ways to select your 12 numbers sector.

Simple example:
Catching recent ball movement patterns and using smarter money management such as Lanky's divisor.

Regards,
Marven
Title: Re: [RPro] Sector System
Post by: RPro75 on March 03, 2009, 09:38:04 PM
Quote from: Marven on March 03, 2009, 06:24:35 PM
I would never recommend betting on sleeping events when gambling.

As for sector play, there are (in my opinion) better ways to select your 12 numbers sector.

Simple example:
Catching recent ball movement patterns and using smarter money management such as Lanky's divisor.

Regards,
Marven

Good points, Marven.  What are your suggestions for sectors? 
Title: Re: [RPro] Sector System
Post by: Lanky on March 03, 2009, 11:26:36 PM
Quote from: rjl on March 01, 2009, 05:40:27 PM
Hi,

Tested this one in European wheel, with following groups:

A - 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13
B - 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20
C - 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26

It was tested on 4662 spins from live table dublinbet

Best resuts were, to start betting after 4 spins missing the group.

+900 units betting with a progression of 4 times (1, 1, 2, 3)

+852 units betting with a progression of 5 times (1, 1, 2, 3, 4)


Would like to see more people testing also...


Cheers,

Rjl

Hi Guys.


If You add the Zero to the start of Group A
And add the Zero to the end of Group C

You have the same System that Chippo was selling when I exposed Him on the Forum some time ago.
Because what He was doing was selling a System for $250 American.
And it was a direct steal of Kimo Li's Global Pie Method.
The difference was that He played it as the Dominant Sector as Compared to the sleeping sector that appears here.

I sometimes play it with good results as the Dominant Sector when it hits 2 out 3 spins in the same area.
(the original may have been 3 hits in 4 spins ..I can't Remember)

I have a suspicion that it can work both ways like when calling on 4 spins something like Ronjo does.
Then 1st playing the Due Group for 4 bets and if it don't hit then play the Dominant Group for 4 spins.

Just trying to help Guys thats all.

Lanky.
Title: Re: [RPro] Sector System
Post by: switcher on March 04, 2009, 05:46:13 AM
Quote from: Lanky on March 03, 2009, 11:26:36 PM
Hi Guys.


If You add the Zero to the start of Group A
And add the Zero to the end of Group C

You have the same System that Chippo was selling when I exposed Him on the Forum some time ago.
Because what He was doing was selling a System for $250 American.
And it was a direct steal of Kimo Li's Global Pie Method.
The difference was that He played it as the Dominant Sector as Compared to the sleeping sector that appears here.

I sometimes play it with good results as the Dominant Sector when it hits 2 out 3 spins in the same area.
(the original may have been 3 hits in 4 spins ..I can't Remember)

I have a suspicion that it can work both ways like when calling on 4 spins something like Ronjo does.
Then 1st playing the Due Group for 4 bets and if it don't hit then play the Dominant Group for 4 spins.

Just trying to help Guys thats all.

Lanky.


Thanks Lanky, yes playing the dominant sectors when you get a trigger of 2 of the last 3 spins is doing well with short tests that I have done so far. I have not included the zero to A or C so maybe thats worth doing. I presume when tracking you still ignore the zero rather than include it as one of the 2 sectors?

So using a progression of 1,1,2,3 what sort of daily profit/loss would you suggest?

Cheers
Title: Re: [RPro] Sector System
Post by: Lanky on March 04, 2009, 08:07:01 AM
[quote From switcher ]Thanks Lanky, yes playing the dominant sectors when you get a trigger of 2 of the last 3 spins is doing well with short tests that I have done so far.

I have not included the zero to A or C so maybe thats worth doing.
I found that I can't beat that Bloody Zero Mate so I made it My Friend Years ago.

I presume when tracking you still ignore the zero rather than include it as one of the 2 sectors?
Yes Mate I do Ignore it when Tracking the Sectors.

So using a progression of 1,1,2,3 what sort of daily profit/loss would you suggest?
Mate that will depend on each persons Tolerance for Higher or More lost Bets.
However I try to Win 2.5% on My Yearly Starting Bank with a 10% stop loss Per session I play.

Cheers
[/quote]

Don't get Me wrong I have achieved 10 to 15% profit on some Lucky occaisions.
Now just let me make something clear here My Friend.
Its sometimes easy to win 48 units in 2 bets with this as you know.>>1st two bets win.
Now if I lose the next Bet be it 12 or 13 units I stop playing on that particular Session.
I will accept a 35/36 unit win with this Method 35/36 units would =1.75% profit on a 2000 unit Bank.
The Same as if I was betting a single Dozen & I was 48 units up & Lose1x1x1 bets=45units=2.25% profit
On playing the Lw's on the LD and was 48 up & lose1x1&2x2=42 units=2.1% profit

Now here is the Kicker Mate.

If & when I am up 60% for the Year I will take Half of that Profit and go Bet Bigger units.
But I do it with Their Money (the Casino's) that I have already Won.

Good On Ya Mate

Lanky.
Title: Re: [RPro] Sector System
Post by: VLSroulette on March 04, 2009, 04:02:00 PM
Quote from: rjl on March 03, 2009, 06:04:59 PM
@Rquest09
Tried to post here the spins, but get this error message:

The attachments upload directory is not writable. Your attachment or avatar cannot be saved.

Maybe Victor can help...
Rjl

Dear RJL, please try today.

I'm reinstalling the board's sources many times and yes, so many details, forgot to CHMOD the directories, done it now. Instead of just bring-in all of our previous (buggy) source files, I'm choosing to reinstall at venezuelan morning times so I can rebuild them and iron out the bugs, one by one. Kind of "saving state" by backing up the database, and fixing the files. Thing is unlike database which is merely a simple retore command, forum sources and directories have to be re-build and permissions have to be set... each time! Not a biggie. This of course until final install is in place without any nasty bug and then (totally clean) I can leave our beloved board's sources alone for a while. :)
Title: Re: [RPro] Sector System
Post by: rjl on March 04, 2009, 04:35:27 PM
So here it is, the dublinbet table 1 spins.

(Thanks Victor)

Cheers,

Rjl
Title: Re: [RPro] Sector System
Post by: insidebet on March 07, 2009, 08:29:55 PM
Hello,

This "sleeping sector" stuff has been done hundred of times with different shapes and forms.   Does John Solitude sound familiar?  I have played JS myself and seen an eight number sector sleep for 43 spins.  Trust me: this is a non-starter.

Insidebet.

Title: Re: [RPro] Sector System
Post by: switcher on March 07, 2009, 10:20:28 PM
Quote from: insidebet  link=topic=6670.msg41777#msg41777 date=1236464995
Hello,

This "sleeping sector" stuff has been done hundred of times with different shapes and forms.   Does John Solitude sound familiar?  I have played JS myself and seen an eight number sector sleep for 43 spins.  Trust me: this is a non-starter.

Insidebet.


Try this 12/13 sector system (see Lankys post) betting for repeat sectors & you will see that it will win quite often. A good grinding system  ;)







Title: Re: [RPro] Sector System
Post by: MATTJONO on March 07, 2009, 10:54:30 PM
I think a set of 12 numbers can sleep up to 35-40spins - but using these sectors and playing with the wheel instead of colums/ dozens I beleive these sets of 12 numbers on the wheel would sleep for around 25-30spins thats my oppionion could be way off.


maybe betting on a set of 12 numbers to sleep but when can we tell we ill be looking at when I see the ball land 9-15 pockets away from the last number spun e.g 0 landed 10 pockets away from the last number spun 9 thats the trigger and we bet on the other 27numbers to go on a streak and for the section of 10pockets 9---to---0 we want this to sleep.

if we lose we lose -27units in this case if we win we carry on betting on our 27 numbers to streak add a unit every 2 wins so

lose = start again

win = carry on     1,1,2,2,3,3,4,4,5,5, then stop there we had a section sleep for 10 spins and would have took advantage of it.



I have not put alot of thought in to the streaking betting progression however im just showing an example of my ideas for wheel sectors,
hope you all understand  :-X


mattjono
Title: Re: [RPro] Sector System
Post by: insidebet on March 07, 2009, 11:04:37 PM
Switcher,

Do I get this right?  You wait for a 12 number sector to hit 2 out of 2 or 2 out 3 spins.  You bet that sector to repeat with a progression 1 1 2 3.  If no hit you lose 7X12, 84 units.  If you hit (no matter when), do you keep playing until a miss? 

Thanks

Insider
Title: Re: [RPro] Sector System
Post by: Lanky on March 08, 2009, 08:16:08 AM
QuoteMATTJONO Wrote
I think a set of 12 numbers can sleep up to 35-40spins - but using these sectors and playing with the wheel instead of colums/ dozens I beleive these sets of 12 numbers on the wheel would sleep for around 25-30spins thats my oppionion could be way off.

I think You have missed the Concept My Friend.
They would lose 4 bets on the Numbers that went to sleep.>>Lets say it was section A
So they would probably Win a lot of money on sections B & C over the next 21-26 spins.
Because they would be betting 12/13 of the remaining 25 numbers that are hitting.
And even those sections of B & C numbers would probably be rotating from one to the other.

Your Friend.

Lanky
Title: Re: [RPro] Sector System
Post by: switcher on March 08, 2009, 08:35:06 AM
Quote from: insidebet  link=topic=6670.msg41791#msg41791 date=1236474277
Switcher,

Do I get this right?  You wait for a 12 number sector to hit 2 out of 2 or 2 out 3 spins.  You bet that sector to repeat with a progression 1 1 2 3.  If no hit you lose 7X12, 84 units.  If you hit (no matter when), do you keep playing until a miss? 

Thanks

Insider


Insider
Thats right except if it hits I then start tracking again following the winning sector & wait for another 2 sectors to repeat from last 3 spins.

I have played a similar system which has best results from just playing one progression following a change of dealer. First progression win rate pays off - Sniping works well  ;)

Regards