Hey all,
I read about this system on the internet and thought it was interesting, but can't find where it is again. Anyway, what you do is divide the wheel into sectors. So for example you can divide it into four sectors. Next, start keeping a record of which sector the ball lands in when thrown from a particular sector.
An example would be, if the ball is thrown from sector A 20 times and 14 of those times it lands in sector B, then next time it is thrown from sector A you would bet sector B.
Any thoughts?
QuoteSo for example you can divide it into four sectors. Next, start keeping a record of which sector the ball lands in when thrown from a particular sector.
Nice toey.
You could call it light VB.
If you remember the name i can google it for you or you can back track the web history on your browser.
QuoteAn example would be, if the ball is thrown from sector A 20 times and 14 of those times it lands in sector B, then next time it is thrown from sector A you would bet sector B.
Well thats an idea but i don't think its done that way or is it?
You should continue this because almost any thing you find on this forum is "static" sectors or sections and pocket distance, they call them Matrix and hubba bubba, so you are moving into the correct way of thinking, nice to see that...
Kelly show me one method and you can find it at nolinks://vlsroulette.com/roulette-physics/ (nolinks://vlsroulette.com/roulette-physics/)
Its basics but you can add any-thing to it and make it work for you with your ideas...
Cheers LS
Thanks for your reply mate.
Unfortunately I was at an internet cafe, just googling 'roulette physics' and went to like the 11th page of results or something, but other than that I don't have any way of finding it again :(
Quote from: Lucky Strike on February 02, 2009, 06:59:19 AM
Nice toey.
You could call it light VB
Cheers LS
Interesting, it could work if you could lay bets fast enough, the question is can you?
Any one can divide the wheel into sectors.
I did and that is how I a long time ago learn the numbers on the number-ring.
One thing I notice regarding release point from the dealer is that they never release the ball from all the sectors in 20 trails, if we call that one session before dealer change.
There is always 3 to 4 sectors left, un-hit as release point.
I divide into 12 from 0 to 11, three numbers sectors.
0 XXXX
1 XXX
2 XXXXXX
3
4
5 X
6 XX
7
8 X
9
10 XX
11 X
Then I look at the result, outcome and find that 11, 10 and 9 next to the dominant release are was dominant.
Release sectors.
0 XXXX
1 XXX
2 XXXXXX
Outcome sectors.
9 XXX
10 XXXX
11 XXXX
11 10 9 8 7 6 5 4 3 2 1 0 11 10 9 8 7 6 5 4 3 2 1 0
Well I guess there is some kind of correlation if the release points has limits and effect the outcome to some extand
Other things that matters and is a part of it is the tilt of the wheel.
How the spreed is regarding how many revolotuions the ball makes and rotor speed.
I don´t think any one can build an dealer signature or light vb method regarding this.
But I do belive in the following that it can be an reason towards why some "distance" are getting more dominant then others.
An reason toward why some large groups of numbers hit more frequent then others as you can see above.
I guess that this can be an correlation toward why some groups of numbers get an light or strong bias.
If we skip the tought of that there is an defect on the device.
The conclusion would be that if there is an NORM to every-thing.
One group of key revoloutions of the ball.
One group of key rotations of the number-ring.
One group of key release points of numbers.
One group of key deflectors frequent hitting.
I guess that some-times they have some kind of correlation that create towards some large groups being more present then others.
Local attractors in chaos theori.
One option would be - Bias with hot numbers count - but then again it would be to late as there takes 15 to 20 trails to find an significant change and then there is an dealer change.
But lets assume there is three deflectors hitting frequent but two of does are dominant at 7 out of 10 or more.
Lets assume there is around two groups of revolotions that is the norm around 17 18 19 and 19 20 21.
Lets assume there is around 8 dominant release points.
Lets assume there is groups of rotor speeds at clock-wise directon around 3.0 3.5 where some repeats for the next clock-wise derection from the previos one.
I actualy don´t know what I am talking about I just let it all out as brain-storming.
LS
I like the idea in the origianal post.
QuoteAnyway, what you do is divide the wheel into sectors. So for example you can divide it into four sectors. Next, start keeping a record of which sector the ball lands in when thrown from a particular sector.
Four sectors with 9 numbers.
Then we track the dominant release.
Then we track the dominant outcome sectors.
Question there has to be some dominant distance an correlation, thinking repeats or bi-modal effect.
This is how I would track it.
First I would take the release sectors 1 2 3 4 and outcome sectors 1 2 3 4.
Release to the left outcome to the right.
1 1
2 1
2 2
1 3
2 2
This would be an great way to find if "distance" has some kind of correlation with relation from release to outcome sectors.
This is one easy way as we dont use tilt, rotor with our measurments.
LS
This is what you want to look for.
Patterns.
1) Repeats.
2) Bi-modal effect.
3) Three-modal effect.
Good luck for does who like to experiment.
LS
Here is the bias flat betting 200 spins where the ball is released from 0 at all times.
This show you how the correlation of distance can be very effective.
(https://www.vlsroulette.com/proxy.php?request=nolinks%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F5776%2Fscreenhunter01jan011250.gif&hash=254226266689da224710404c34c1464b755a8aa3)
LS
Lets test this and see what happens if we have four sectors and we only release the ball from the same sector.
Huxley 18mm ball with rotor around 3.0
[table=]
Spin, Release, Outcome, Sector,
1, 0, 12, 1
2, 0, 26, 1
3, 0, 26, 1
4, 0, 32, 1
5, 0, 17, 2
6, 0, 14, 4
7, 0, 34, 2
8, 0, 36, 2
9, 0, 27, 2
10, 0, 29, 4
11, 0, 23, 3
12, 0, 27, 2
13, 0, 29, 4
14, 0, 16, 3
15, 0, 11, 2
16, 0, 34, 2
17, 0, 28, 4
18, 0, 27, 2
19, 0, 16, 3
20, 0, 25, 2
21, 0, 29, 4
22, 0, 17, 2
23, 0, 13, 2
24, 0, 32, 1
25, 0, 20, 4
26, 0, 11, 2
27, 0, 31, 4
28, 0, 24, 3
29, 0, 36, 2
30, 0, 34, 2
31, 0, 7, 4
32, 0, 26, 1
33, 0, 31, 4
34, 0, 9, 4
35, 0, 36, 2
36, 0, 24, 3
37, 0, 29, 4
38, 0, 13, 2
39, 0, 6, 2
40, 0, 32, 1
41, 0, 22, 4
42, 0, 10, 3
43, 0, 15, 1
44, 0, 16, 3
45, 0, 3, 1
46, 0, 3, 1
47, 0, 20, 4
48, 0, 19, 1
49, 0, 22, 4
50, 0, 35, 1
51, 0, 6, 2
52, 0, 24, 3
53, 0, 30, 3
54, 0, 12, 1
55, 0, 9, 4
56, 0, 17, 2
57, 0, 13, 2
58, 0, 14, 4
59, 0, 1, 3
60, 0, 20, 4
61, 0, 19, 1
62, 0, 34, 2
63, 0, 15, 1
64, 0, 3, 1
65, 0, 3, 1
66, 0, 21, 1
67, 0, 2, 2
68, 0, 26, 1
69, 0, 11, 2
70, 0, 12, 1
71, 0, 0, 1
72, 0, 25, 2
73, 0, 22, 4
74, 0, 31, 4
75, 0, 14, 4
76, 0, 24, 3
77, 0, 5, 3
78, 0, 21, 1
79, 0, 14, 4
80, 0, 12, 1
81, 0, 11, 2
82, 0, 29, 4
83, 0, 1, 3
84, 0, 8, 3
85, 0, 22, 4
86, 0, 1, 3
87, 0, 7, 4
88, 0, 21, 1
89, 0, 5, 3
90, 0, 22, 4
91, 0, 1, 3
92, 0, 2, 2
93, 0, 34, 2
94, 0, 16, 3
95, 0, 24, 3
96, 0, 17, 2
97, 0, 34, 2
98, 0, 32, 1
99, 0, 32, 1
100, 0, 10, 3
[/table]
Copy and paste:
12
26
26
32
17
14
34
36
27
29
23
27
29
16
11
34
28
27
16
25
29
17
13
32
20
11
31
24
36
34
7
26
31
9
36
24
29
13
6
32
22
10
15
16
3
3
20
19
22
35
6
24
30
12
9
17
13
14
1
20
19
34
15
3
3
21
2
26
11
12
0
25
22
31
14
24
5
21
14
12
11
29
1
8
22
1
7
21
5
22
1
2
34
16
24
17
34
32
32
10
[table=]
Spins, Release, Outcome, Sector
1, 0, 10,
2, 0, 5,
3, 0, 29,
4, 0, 26,
5, 0, 1,
6, 0, 34,
7, 0, 8,
8, 0, 29,
9, 0, 8,
10, 0, 32,
11, 0, 33,
12, 0, 10,
13, 0, 0,
14, 0, 6,
15, 0, 29,
16, 0, 12,
17, 0, 3,
18, 0, 30,
19, 0, 2,
20, 0, 36,
21, 0, 34,
22, 0, 21,
23, 0, 36,
24, 0, 21,
25, 0, 12,
26, 0, 28,
27, 0, 19,
28, 0, 7,
29, 0, 10,
30, 0, 17,
31, 0, 35,
32, 0, 14,
33, 0, 18,
34, 0, 28,
35, 0, 26,
36, 0, 34,
37, 0, 13,
38, 0, 4,
39, 0, 6,
40, 0, 3,
41, 0, 32,
42, 0, 4,
43, 0, 35,
44, 0, 24,
45, 0, 24,
46, 0, 32,
47, 0, 7,
48, 0, 12,
49, 0, 30,
50, 0, 22,
51, 0, 3,
52, 0, 35,
53, 0, 36,
54, 0, 24,
55, 0, 25,
56, 0, 25,
57, 0, 17,
58, 0, 30,
59, 0, 28,
60, 0, 23,
61, 0, 26,
62, 0, 23,
63, 0, 9,
64, 0, 33,
65, 0, 21,
66, 0, 14,
67, 0, 7,
68, 0, 8,
69, 0, 24,
70, 0, 24,
71, 0, 32,
72, 0, 20,
73, 0, 16,
74, 0, 2,
75, 0, 22,
76, 0, 15,
77, 0, 1,
78, 0, 15,
79, 0, 5,
80, 0, 26,
81, 0, 1,
82, 0, 33,
83, 0, 35,
84, 0, 26,
85, 0, 10,
86, 0, 27,
87, 0, 16,
88, 0, 11,
89, 0, 23,
90, 0, 15,
91, 0, 10,
92, 0, 33,
93, 0, 6,
94, 0, 13,
95, 0, 26,
96, 0, 16,
97, 0, 22,
98, 0, 25,
99, 0, 29,
100, 0, 31,
[/table]
Copy and paste:
10
5
29
26
1
34
8
29
8
32
33
10
0
6
29
12
3
30
2
36
34
21
36
21
12
28
19
7
10
17
35
14
18
28
26
34
13
4
6
3
32
4
35
24
24
32
7
12
30
22
3
35
36
24
25
25
17
30
28
23
26
23
9
33
21
14
7
8
24
24
32
20
16
2
22
15
1
15
5
26
1
33
35
26
10
27
16
11
23
15
10
33
6
13
26
16
22
25
29
31
I put in the sectors soon.
Well now we have to divide the wheel into four sectors.
One sector has to come with zero.
[disc]12 35 3 26 0 32 15 19 4 21 30 8 23 10 5 24 16 33 1[/disc]
I cant get the wheel with numbers so here they are.
1) 12 35 3 26 0 32 15 19 4 21
2) 2 25 17 34 6 27 13 36 11
3) 30 8 23 10 5 24 16 33 1
4) 20 14 31 9 22 18 29 7 28
LS
The second thing i would like to test is Local Attractors.
If every sector has 9 pockets they all will not hit.
Lets assume there is an correlation that looks like this.
1
2 xxx
3 x
4
5 xxx
6 xx
7 x
8
9 x
Just brain storming a littel...
Do we use the release to get patterns or do we use the outcome to get pattern, no idea.
Just wanted to do a quick test with 423 where three hit the same half of the wheel.
Repeats and bi-modal effect between release and patterns them self.
1
1 Repeat
1 Repeat
1 Repeat
2 No pattern.
4 Oppisite effect
2 Oppisite effect or back to back.
2 Repeat
2 Repeat
4 Oppisite effect.l
3 Triangual effect or Oppisite effect with release 1-3
2 Triangual effect 432
4 Triangual effect 324 or oppisite effect 2-4
3 Triangual effect 243 or oppisite effect with release 1-3
2 Triangual effect 432
2 Repeat
2 Repeat
4 Oppisite effect
2 Oppisite effect or back to back
3 Triangual effect 423 or oppisite effect with release 1-3
This is how the local attractors would look like for an short sampel.
1 XXXXX
2 X
3 XXXX
4 XX
5 XXXXX
6 XXXX
7 XXX
8 X
9 XXXX
I guess there would be no need to place more then 5 numbers in every sector if whe capture an pattern to play.
Local attractors 1 3 5 6 9.
LS
This is more towards roulette system and does not has so many elements of VB exept local attractors, distance, cw and ccw with release.
Maybe some one should move this to brain-storming section, well do what you mod-team feel is best.
LS
Experimenting and testing two different ways how patterns develops.
1) Patterns that develops from release position.
2) Patterns that develops among them self.
(https://www.vlsroulette.com/proxy.php?request=nolinks%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F7609%2Fscreenhunter01jan020745.gif&hash=b75d1758e94d1914c33bc90be1a51a9fabca5728)
LS
Triangulating
@LS
Slightly off topic, but you seem to know a thing or two about VB. I have read, exponential decay of the ball speed occurs when the rate at which the speed decreases in time is proportional to the current value of the ball speed, which could tell us which sector it should land (taking into account the cone angle), if it dodged the bumpers. The position it leaves the lip of the wheel to where it lands over the average of 20 dealer spins would be a good indicator. Could this be any use in forecasting in the casino?
Derren Brown claimed he was 'triangulating' using a reference point and time of wheel revolution and time of ball revolution, calculated in his head to forecast the sector. What do you think?
QuoteTriangulating
@LS
Slightly off topic, but you seem to know a thing or two about VB. I have read, exponential decay of the ball speed occurs when the rate at which the speed decreases in time is proportional to the current value of the ball speed, which could tell us which sector it should land (taking into account the cone angle), if it dodged the bumpers. The position it leaves the lip of the wheel to where it lands over the average of 20 dealer spins would be a good indicator. Could this be any use in forecasting in the casino?
Derren Brown claimed he was 'triangulating' using a reference point and time of wheel revolution and time of ball revolution, calculated in his head to forecast the sector. What do you think?
This is not about Triangulating, this is not about VB, this is an attempt to create an Dealer Signature with Bias Numbers or should I say attempt to become and Dealer Signature using Local Attractors.The release is not random, as i grasp it the dealer does not release the ball from 1234 more like 33343324443222221.
The question is how this effects the distrubution of the Octacns when we different amounts of revoloutions 17 18 19 20 21 22 and the variation of the tilt.
This is what i know from some short testing.
12 sectors of three and the dealer will never release the ball from all of them, 8 or less will be the case.
Then you can look at the outcomes and find that a group of around 9 numbers, three sectors are dominant to the same degree as the release sectors.
Is this random results or does distance and some average amount of categories of revoloution create this correlation.
Then there is the tilt!
I just want to explore the idea and maybe it does not work with four Octans it maybe should be six or twelve, who knows.
LS
@LS.
How would you take advantage of the next situation:
Same dealer, same ball speed, same rotor speed and direction.
Can I find any patern in the stream?
Quote from: Lucky Strike on January 06, 2010, 02:05:44 PM
Then you can look at the outcomes and find that a group of around 9 numbers, three sectors are dominant to the same degree as the release sectors.
LS
I would say it is a good indicator of dealer bias rather than randomness. How would you bet is more to the point, that would need some monster planning?
Can you clear my understanding of the release point, just in case I am way off track. As I am interested in your tests but don't have a full grasp yet of all you are saying. Yes I am a bit of a dummy, but if I don't ask I won't know!
I post this because it is fun, i don´t take this so serios, i just like to experementing.
I have no idea if this works and Laurance say skip it.
Well when i have time i will continue this at the moment i am at work.
LS
Lets
Brainstorming.
...
LS
I continue this at brainstorming section.
nolinks://vlsroulette.com/brainstorming/signature/ (nolinks://vlsroulette.com/brainstorming/signature/)
I finaly find the signature and need testers now so send me an PM now and i give you the software to test with and in return i want your results.
Signature, distance with bias local attractors, 2 numbers bets.
My short test in around 200 trails gave me this results.
Won 714 Loss 368 Wagering 410 Toatal net gain +346
LS
Hi Guy,
Keep the sector flexible, different wheel should divided into different amount of wheel and different number per sector.
Further more, the sector will move during the game if you play more than 2 hours.
So be flexible, be alert of change coming. . .
Sector tracking need to accompany by money management, if 3 sector of 12 number, need to hit 1 in 3.
in case not hit the target sector, try to not loose 100% of the 1/3 (12 unit totally) sometime it it cheaper when total stake achieve economic of scale to save back some chip without total stake lose .
Only loose reduce bank role, and more than 80% of gambler stop when bank role finish.
european wheel // Spin from Wiesbaden
day
1 Som van freq Kolomlabels
Rijlabels s1 s2 s3 s4 Eindtotaal
s1 32 18 23 18 91
s2 20 7 11 9 47
s3 17 11 15 14 57
s4 22 12 7 13 54
tot 91 48 56 54 249
day
2 Som van freq Kolomlabels
Rijlabels s1 s2 s3 s4 Eindtotaal
s1 7 10 14 7 38
s2 10 10 16 11 47
s3 14 14 10 18 56
s4 8 13 15 13 49
39 47 55 49 190
day
3 Som van freq Kolomlabels
Rijlabels s1 s2 s3 s4 Eindtotaal
s1 11 17 8 10 46
s2 10 8 16 13 47
s3 15 8 10 12 45
s4 10 14 11 13 48
46 47 45 48 186
day
4 Som van freq Kolomlabels
Rijlabels s1 s2 s3 s4 Eindtotaal
s1 17 13 11 12 53
s2 11 22 17 16 66
s3 15 13 14 12 54
s4 10 18 12 16 56
53 66 54 56 229
day
5 Som van freq Kolomlabels
Rijlabels s1 s2 s3 s4 Eindtotaal
s1 7 18 14 15 54
s2 20 21 20 15 76
s3 15 21 14 11 61
s4 12 15 13 13 53
54 75 61 54 244
day
6 Som van freq Kolomlabels
Rijlabels s1 s2 s3 s4 Eindtotaal
s1 12 16 13 18 59
s2 16 8 13 5 42
s3 19 9 9 11 48
s4 12 9 13 13 47
l 59 42 48 47 196
day
7 Som van freq Kolomlabels
Rijlabels s1 s2 s3 s4 Eindtotaal
s1 13 19 12 14 58
s2 16 8 12 15 51
s3 16 10 7 12 45
s4 13 14 14 12 53
58 51 45 53 207
day
8 Som van freq Kolomlabels
Rijlabels s1 s2 s3 s4 Eindtotaal
s1 23 21 13 15 72
s2 20 9 18 16 63
s3 15 15 5 8 43
s4 14 18 7 16 55
72 63 43 55 233
day
9 Som van freq Kolomlabels
Rijlabels s1 s2 s3 s4 Eindtotaal
s1 33 18 20 19 90
s2 18 12 20 13 63
s3 20 18 18 18 74
s4 18 15 17 20 70
89 63 75 70 297
day
10 Som van freq Kolomlabels
Rijlabels s1 s2 s3 s4 Eindtotaal
s1 13 12 14 13 52
s2 11 15 18 12 56
s3 14 12 13 17 56
s4 15 16 11 9 51
53 55 56 51 215
Quote from: lucky_strike on January 05, 2010, 09:43:21 AM
Do we use the release to get patterns or do we use the outcome to get pattern, no idea.
Just wanted to do a quick test with 423 where three hit the same half of the wheel.
Repeats and bi-modal effect between release and patterns them self.
1
1 Repeat
1 Repeat
1 Repeat2 No pattern.
4 Oppisite effect
2 Oppisite effect or back to back.
2 Repeat
2 Repeat
4 Oppisite effect.l3 Triangual effect or Oppisite effect with release 1-3
2 Triangual effect 432
4 Triangual effect 324 or oppisite effect 2-4
3 Triangual effect 243 or oppisite effect with release 1-3
2 Triangual effect 432
2 Repeat
2 Repeat4 Oppisite effect
2 Oppisite effect or back to back3 Triangual effect 423 or oppisite effect with release 1-3
Hi LS
I think you making clear statemenmthere
Just bet repeat zone
andbet onit opisite,
then you get it./
I