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Main => Main Roulette System Board => Topic started by: dancer4k on April 27, 2010, 01:29:43 PM

Title: Rules for THE ZONE
Post by: dancer4k on April 27, 2010, 01:29:43 PM
can anyone outline the optimum strategy for THE ZONE, including the prime time to double or triple up on the progression?

the confusion is paramount given that the rules of THE ZONE have changed several times since the original thread was started.

here is what I can decipher:

1) each session lasts no more than 12 "frames" - or progression games.

2) wait for any dozen not to hit for 9 consecutive spins to activate the given session.

3) when the session is active wait for any dozen not to hit for 4 consecutive spins, then commence betting on that dozen at spin 5, through to spin 8 using a progression of 1,1,2,3.

4) stop on win and carry on tracking for next frame.
4a) back tracking counts as part of the plan, so new qualifiers may be happening while you are betting.

5) when overlapping opportunities arise, there is a no bet unless one qualifying dozen has lost its two previous progressions. it may occur, then, at times that you are betting two individual progressions on two individual dozens.

6) having lost 3 progression games on the trot, bet heavily for a win on the fourth game to recoup full or part of previous losses.

7) win goals and stop losses seem to be vague.

sub-rules include many options of virtual tracking.

this is my interpretation of post 1 in fender's original thread. is it correct? so what is missing - what new rules can be added to optimise the strategy?
Title: Re: Rules for THE ZONE
Post by: dancer4k on April 27, 2010, 01:59:22 PM
for testing, fender's optimum strategy:

Quote from: fender1000 on April 20, 2010, 01:30:09 PM
OKAY BALINT AS REQUESTED. (01) You must wait for a losing game before you commence your session. So for example if the ball takes 9 or more spins to hit DOZEN 1. Thats your trigger. (02) You now wait until the ball fails to hit a dozen for 4 spins. Lets say its DOZEN 2. You now commence betting on it for a maximum of 4 spins (spin 5 to spin 8). (03) You use a slight progression over the 4 steps 1,1,2,3. You could use 1,1,2,2. And use the 8th spins as a stake retriever instead of a profit maker. That way you conserve a point. Plus most hits fall 5---7. In the beginning 1,1,2,2, was my plan.(04) If you win that first game, lets say DOZEN 2 HITS in the 7th spin. You have won 2pts. As a newbie I would end the session right there. And start a new session. You can do this 3 or 4 times a day. Until you build up a solid bankroll. (05) Lets say you lost that first game. You double your stakes on the next game. Most of the time you will win that game. And retrieve 4 of the 7 lost points. You will always make back your losses just be patient. The idea is to make a weekly profit not a daily one. (06) You ideally need a 250pt starting bank. With the ZONE. The lock (safety zone) is 500pts. So long as you play as I advise you will never ever wipe your bank out once you reach this point. THOSE are the seminal rules Balint. Users like stackbundles and chovek have made a few changes to how they run it. BUT, if you want my assurance that you will be successful you play as I tell you until you lock that 500pts. Then you can be a little more adventurous. Like going after 2 or 3 wins in a row. And increasing the value of a point. There can be winning streaks of over 20 in a row with THE ZONE. And its rare to lose more than 4 games in a row (including your qualifying game) If you ever have to face that 4th game I would suggest you bet 5 times your normal stake. And I can say with great confidence you're almost certain to win it. I have been faced by only 4 losses where there were 5 or more losing games in a row in 11 years. So this tells you how solid the fourth game is. I have recorded a winning streak of 127 in a row with the fourth game. There is nothing else in roulette that will top that. Thats why I will stake 10 times my normal bet size whenever I am faced with one. The latest one was on monday. The first one I have had to face IN PLAY for over a month.
Title: Re: Rules for THE ZONE
Post by: bombus on April 27, 2010, 08:05:58 PM
Thanks for posting the rules Fender.


Now call me stupid, but I still don't get it.


Here is the newbie progression.


Bet 1, out 1, in 3, = +2.

Bet 1, out 2, in 3, = +1.

Bet 2, out 4, in 6, = +2.

Bet 3, out 7, in 9, = +2... So far so good.

Now,

Bet 2, out 9, in 6, = -3.

Bet 2, out 11, in 6, = -5.

Bet 4, out 15, in 12, = -3

Bet 6, out 21, in 18, = -3... Aren't we losing here?

Then,

Bet 5, out 26, in 15, = -11.

Bet 5, out 31, in 15, = -16.

Bet 10, out 41, in 30, = -11.

Bet 15, out 56, in 45, = -11... And losing here?

The way this is written, if you don't win with the first progression, then you're just throwing good money after bad and getting into a bigger hole.

Have I misunderstood something?






Title: Re: Rules for THE ZONE
Post by: bombus on April 27, 2010, 08:26:31 PM
If recovery is the goal, then wouldn't the best exit point be after the 1st bet of the 2nd progression set where you have recovered 4 of the lost 7 from the 1st progression set. Why would you persist beyond this point when the balance just keeps going south from there?
Title: Re: Rules for THE ZONE
Post by: bombus on April 27, 2010, 09:21:11 PM
Ok,

So after losing the 1st bet of the 2nd progression set why not go virtual for the remainder of that 2nd set?

If it happens to win there's no harm done because it doesn't get better than -3 anyway. If it happens to lose, then you have saved 12 points of ammunition that could be spread through the 3rd progression set to greatly improve the outcome...

Bet 1, out 1, in 3, = +2.

Bet 1, out 2, in 3, = +1.

Bet 2, out 4, in 6, = +2.

Bet 3, out 7, in 9, = +2.

Now,

Bet 2, out 9, in 6, = -3.

Now,
Virtual Bet 2, out 11, in 6, = -5.

Virtual Bet 4, out 15, in 12, = -3.

Virtual Bet 6, out 21, in 18, = -3.

Then,

Bet 5, out 14, in 15, = +1.

Bet 8, out 22, in 24, = +2.

Bet 14, out 36, in 42, = +6.

Bet 20, out 56, in 60, = +4.


Same total outlay of 56 points with much better results. I would expect a 20 point bet is also a common table limit, so it's do-able.
Title: Re: Rules for THE ZONE
Post by: dancer4k on April 27, 2010, 09:41:27 PM
the way I see it, the maths for using only 1,1,2,3 on its own does not add up in relation to the expected hit rate, let alone doubling up at any time.

I'd be more inclined to have a go at creating a full suite of grind-based progressions that capitalise on the frequency of double or triple wins. play every trigger, or use some projected frequency tracking. it makes no difference to long term results. the concept either works or it doesn't. if it does, it matters not how often you do or do not play. but that is just me.
Title: Re: Rules for THE ZONE
Post by: TwoCatSam on May 04, 2010, 12:03:13 AM
"You wait for a trigger game (a dozen that sleeps for 9 or more consecutive spins)"

DIRECT QUESTIONS FOR FENDER1000

_______________________________________________________________________________

Number 1.........OK, we wait for a dozen to sleep 9 times.  That means nine spins with a dozen not hitting, right?  Using DublinBet numbers (784 to be exact) there were no times when either a dozen or column slept even eight times, let alone nine. 

What do you do it a case such as this?  You would be sitting at the casino for hours on end for nothing.

Fender, please put away the smoke and mirrors and just give straight answers to my questions.  Stackbundles and Scooby seem to be sold on this, so I welcome their answers as secondary input. 

Again, no one would love to prove this system works anymore than I but it must pass a few hurdles.

Sam
Title: Re: Rules for THE ZONE
Post by: Herb6 on May 04, 2010, 01:04:59 AM
QuoteOK, we wait for a dozen to sleep 9 times

Question, what is the purpose of waiting for the dozen to sleep nine times?

What is it that you think is magically happening to these dozen numbers?


Title: Re: Rules for THE ZONE
Post by: gizmotron on May 04, 2010, 01:25:33 AM
Quote from: Herb6 on May 04, 2010, 01:04:59 AM
Question, what is the purpose of waiting for the dozen to sleep nine times?

What is it that you think is magically happening to these dozen numbers?

Fender1000 already explained it well in the beginning. It has some excellent creative ingenuity to it.
Title: Re: Rules for THE ZONE
Post by: TwoCatSam on May 04, 2010, 10:42:04 AM
Herb

Personally, I don't think anything will happen if you wait nine spins.  I fully know that A has no effect of B and so on.  I would just like to try to test this for myself for two reasons:  1) I respect Scooby and 2) I'm working much too hard at making a beautiful yard and need some down time to rest!  

Scooby

You see, here's where we must part company.  First I tried RNG and Fender said no, no RNG--only live.  I programmed Super Roulette to sniff our eight losses and it could not in 784 spins.  Now it boils down to this:  I'm either lying or I'm not.  If I'm lying, so be it.  If not, what would a REAL player have done had they sat down at their computer to play?

This is what I call "smoke and mirrors" where a person ignores what happened in reality.  Sweep that one under the rug as it was an "anomaly".  Well, anomalies happen all the time; you must learn to deal with them.  What is, is!  I could have just as easily gone to Spielbank and downloaded numbers and ran them through the program.  And, yes, I might go a year before I find such a "run from Hell", but it's out there.  It always is!  And the Devil in the details is that they can come back to back.

I can post the numbers but I don't think anyone is going to go through 784 numbers to do what the computer did in a minute or less.  I will try again in the next few days and see if I can get a question using numbers from Spielbank as they can be verified by anyone.  

I hope you're not offended.  I'd love to prove Herb and myself wrong and find some key to the mint.  I'd hire me an illegal Elbonian to do my yard work.

(Now that was TwoCat humor  Relax!)

Sam
Title: Re: Rules for THE ZONE
Post by: TwoCatSam on May 04, 2010, 10:59:26 AM
SECOND QUESTION FOR FENDER..............................

(I think he's ignoring me!!   :sarcastic:)

Fender, o'l Bean, ol' Pal.......

In one of your posts you state you do not bet the first time your dozen loses.  Well, that would be eight spins. Four to qualify and four to lose.  So why tell us to wait nine?  It's things like this that drive logical minds to doubt.  

I'll cut and past the statement: so hold on if you're reading.

Here ya go................

"A 1000PTS PLAYER
(01)You wait for a trigger game (a dozen that sleeps for 9 or more consecutive spins) THIS GAME IS PART OF YOUR SESSION,even though you haven't played it. What you have done is now put the odds EVEN MORE IN YOUR FAVOUR.  ME HERE:  YOU KNOW THIS LAST ALL-CAPS STATEMENT CAN BE PROVEN FALSE QUITE EASILY, DON'T YOU?

(02)You now wait for the first DOZEN to go 4 spins without being hit, if there are twin qualifiers you don't bet unless one of them lost its previous 2 games.In which case you favour that one alone.  ME HERE: AND YOU BET FOR FOUR SPINS WHICH IS EIGHT NOT NINE.  WHY IS THE FIRST "GAME" NINE AND ALL OTHERS EIGHT?

_________________________________________________________________________________________
OK, THIRD QUESTION.................

Now as to the staking plan, as you saying on the third game you normally bet 5,5,10,15, but you could bet the 10,10,20,30?  So you really start with 1 and could (if you like) end up with 30?"

Be nice!  Remember, I'm somewhat Herb-ish, but not Herb.  I allow as how there could be a back door and you might have found it.  Just want to test for myself.

Sam
Title: Re: Rules for THE ZONE
Post by: Catman on May 04, 2010, 12:52:39 PM
This is my first post.  I'm fairly new, and a rookie.  I haven't posted before because of a lack of experience to contribute.


TwoCat,

I can understand the confusion, because Rule 1 has most times not been stated correctly.

As I see it:

A qualifying dozen must do two things,
- miss for 8 spins
- then hit.

This will take at least 9 spins.  People incorrectly state that as missing for 9 spins.

To back this up, here is an excerpt from Fender's play (using the strict rookie method).

DOZEN 2=17----TRIGGER FOR THE SESSION AND ALSO PART OF THE 12 GAME FRAME
DOZEN 1=7+2PTS
DOZEN 1=6----NO BET
DOZEN 3=6----NO BET
DOZEN 3=8----NO BET
DOZEN 2=11----TRIGGER 2
DOZEN 3=5+2PTS
DOZEN 1=5----NO BET

The number after the = sign is the spin number the dozen hit.

The qualifiers and losers are greater than 8.  The winners are from 5 to 8.

Wait for a qualifier, then wait for a dozen to miss 4 spins, and bet it for spins 5 - 8.

I hope that is clearer.
Title: Re: Rules for THE ZONE
Post by: TwoCatSam on May 04, 2010, 01:22:23 PM
Catman

You wrote:

"As I see it:

A qualifying dozen must do two things,
- miss for 8 spins
- then hit"

That is NOT what Fender said!  Read him, "(a dozen that sleeps for 9 or more consecutive spins)".  "To sleep" means that it did not hit in nine spins.  How can a person who's been using a system ten or eleven years not be sure of what the rules to his own system are?  This makes no sense.

Then you wrote:  "People incorrectly state that as missing for 9 spins."  Where is the mistake when he clearly states it must sleep for nine or more spins?

Sam
Title: Re: Rules for THE ZONE
Post by: TwoCatSam on May 04, 2010, 01:33:47 PM
Fender

You and Scooby are not serving yourselves well by saying, "Oh, you're using the wrong spins!"  What a cop-out!

You wrote:  "DUBLIN NET IS NOT A GENUINE REAL FAIR WHEEL THEN"  The "then" on the end makes it sound as if Dublin was out to destroy your system.  As if it knew what I would do with those spins!  In other words, if a wheel does not win for you, it's not a "genuine real fair wheel", right?

First and foremost, it makes no difference how slow the spins come on Dublin.  And you are wrong about the time between spins.  If you log on in the middle of the Dublin night, they come every thirty to thirty-five seconds.  Don't challenge me on this as I can make a video and show you are wrong!!

But as to the <wrong casino>.  Oh, Geez, man do you realize how ignorant that sounds?  Dublin has been proven to be one of the most fair if not the most fair on the net.  You can even go there in person and check to see if the spins posted actually came.  Yes, a fellow named Diarmaid who lives in Dublin did just that.

As I suspected, you are curve-fitting your data to fit the system.  You can do that on forums and on paper, but not in the real world.  Had you had anything worth discussing, you would have accepted the challenge and showed people what you could do.

Now, lets assume your 300 spins is right.  Who--again--wants to sit for 300 spins waiting for an opportunity to bet?  That's a long time.  I'd fall asleep!

Sam



Title: Re: Rules for THE ZONE
Post by: Catman on May 04, 2010, 02:05:18 PM
Quote from: TwoCatSam link=topic=16103. msg105213#msg105213 date=1272990143
Catman

You wrote:

"As I see it:

A qualifying dozen must do two things,
- miss for 8 spins
- then hit"

That is NOT what Fender said!  Read him, "(a dozen that sleeps for 9 or more consecutive spins)".   "To sleep" means that it did not hit in nine spins.   How can a person who's been using a system ten or eleven years not be sure of what the rules to his own system are?  This makes no sense.

Then you wrote:  "People incorrectly state that as missing for 9 spins. "  Where is the mistake when he clearly states it must sleep for nine or more spins?

Sam


Sam



"That is NOT what Fender said!  Read him, "(a dozen that sleeps for 9 or more consecutive spins)".  " Yes, he did say that.  That sounds clear.

If I'm mistaken, I apologize for adding to the confusion.

But in previous replies, he said:

OKAY BALINT AS REQUESTED.  (01) You must wait for a losing game before you commence your session.  So for example if the ball takes 9 or more spins to hit DOZEN 1.  Thats your trigger.

Fraudster, here are the basic rules once again. . .
(01)You wait until there is a dozen that takes 9 or more spins to be hit.  That is a losing game and triggers the
session

Also, form one of Fender's games:
FRIDAY
DOZEN 1=9---TRIGGER FOR SESSION AND ALSO PART OF 12 GAME FRAME
DOZEN 1=12-7PTS
DOZEN 3=5+4PTS--(DOUBLE STAKES)
DOZEN 2=7--NO BET
DOZEN 1=6+1PT----(BET because DOZEN 1 LOST ITS PREVIOUS TWO GAMES)
DOZEN 3=10--TRIGGER 2
DOZEN 2=5+2PTS----Session ended here after 3 winners BROKE EVEN
DOZEN 2=8
DOZEN 1=7+2PTS----FOR THE HATRICK WINNER SESSION COMPLETE AT THIS POINT
DOZEN 3=10
DOZEN 3=6
DZOEN 2=5----SESSION COMPLETE 8 WINS--4 LOSSES--AND 2PTS PROFIT

Note the trigger for game 1 is on spin 9.


Perhaps Fender can clear this up.

Mike

Title: Re: Rules for THE ZONE
Post by: Noble Savage on May 04, 2010, 02:13:07 PM
Here's an update of The Fender Statements comedy list:

1- The magic "ZONE" gives an advantage to the player over the house.
2- Street 10 is the best and most consistent street at the roulette table.
3- Occurrences such as red hitting 25 times in a row are impossible, unless the wheel is rigged.
4- No 74 spin sequence can appear without at least one of these numbers: 1,2,35,36.
5- The dozens and columns come out on top. They are hands down the best bet on the table. The surest way to defeat the wheel.
6- The ZONE seems to fail in Dublin Bet, therefore Dublin Bet is not a genuine real fair wheel.

:sarcastic:
Title: Re: Rules for THE ZONE
Post by: MATTJONO on May 04, 2010, 02:28:06 PM
thats always been my problem with testing this system maybe im impatient but Fender has told us runs of 25 wins in a row is possible so why would waiting for a loss to occour help us....id prefer to have taken advantage of 25 wins in a row. raising the stakes every 5 wins in a row.

and now that Twocatsam has seen no vertual loss in over 700 spins then....its seems rearly pointless to wait for a loss before betting.

cheers
mattjono
Title: Re: Rules for THE ZONE
Post by: atlantis on May 04, 2010, 02:31:09 PM
The starting trigger is for a sleeping dozen to HIT after having slept for 8 spins. (in other words it must hit at 9 or above)

After that has occurred we look at the tracking and if necessary wait for a dozen to have missed for *EXACTLY* 4 spins.

We then bet that dozen to HIT for up to 4 spins. (We aim to win only in the ZONE)

A starting progression can be: 1,1,2,3

A.
Title: Re: Rules for THE ZONE
Post by: eatlines on May 04, 2010, 08:17:08 PM
Quote from: fender1000 on May 04, 2010, 01:01:10 PM
Two cat DUBLIN NET IS NOT A GENUINE REAL FAIR WHEEL THEN. I am going to say this ONCE. Yes you can have winning streaks of 25 or more games. BUT, If a wheel doesn't produce at least one streak of 9 or more spins on a dozen in 300 spins SOMETHING IS WRONG. I haven't heard good things about dublin-net. Which is one of the reasons I wouldn't use them. Plus their spins are SLOW. About one every 3 minutes no good at all.
Can any one tell me where is a wheel that does not produce a streak of 9 or more spins on a dozen in 300 spins?
If this exist, it's true gold mine.
Title: Re: Rules for THE ZONE
Post by: Iceboy on May 04, 2010, 09:59:38 PM
Fender,

I'm slow grasping concepts, I'm first to admit, so I beg your patience. I think I  may having a problem with the terminology. Let me see if I got it right.

Session trigger - Dozen sleeps for 9 spins
Game trigger - Dozen sleeps for 4 spins
Game - 4 or less spins, starting with spin 5, following game trigger.  Winning bet ends game
Session - 12 games
Frame = Session
Hatrick = 3 consecutive winning games (?)


If I have those close to right, I don't understand rule #4 below:

(04)Staking plan for a maximum of 3 games 1,1,2,3----2,2,4,6,-----5,5,10,15--(10,10,20,30) When you have full confidence in the strategy as I do. Remember YOUR FIRST GAME was a virtual one. You are never playing more than 3 in a row. On the rare occasion you lose that 4th game. You stop. And work on recouping your losses over future sessions. But I can tell you now there is a reason for upping your stake so much. And its the awesome strike rate of that 4th game. Get used to winning it.


You say "you never play more than 3 in a row". How then do you get a 12 game "frame"?

On to rule #5

(05)If the first half of the strategy produced 2 or more losses, it would be wise to complete the whole 12 game frame. Contrary to what is believed by many. When it comes to THE ZONE what happens in the first 6 games ABSOLUTELY affects what happens in the NEXT 6 GAMES. There is nearly ALWAYS a hatrick of wins in the 12 game frame. If you don't get it in the first half, You nearly ALWAYS get it in the second. So you wait for two consecutive wins and then bet for a third consecutive winner using standard progression 1,1,2,3. You are likely to win, and if you do the session is over.

I've seen posts that imply that "going for a hatrick" is bet different differently. Here, you say it's a "standard progression"

I would appreciate if you could clear this up for me.  I'd really like to give this a go.


Title: Re: Rules for THE ZONE
Post by: bikemotorman on May 04, 2010, 10:46:48 PM
I practice at least 2 hours a day on jebet they are the the real deal.
Yes I have a non financial account because I am in the states but the spins are real I most of the time can see the pocket the ball lands in.
I think they are the real deal.

Stuart
Title: Re: Rules for THE ZONE
Post by: bikemotorman on May 04, 2010, 11:04:53 PM
Track Columns and Dozens so you will not have to wait 784 spins to play lol.
The longest I have had to wait was 45 minutes that was tracking both cols and dozs why make this any harder then it really is.

Stuart
Title: Re: Rules for THE ZONE
Post by: TwoCatSam on May 05, 2010, 12:18:15 PM
I'm done!

Title: Re: Rules for THE ZONE
Post by: atlantis on May 05, 2010, 02:26:22 PM
roolette,

Track/Record the dozens that HIT

1) A TRIGGER is a dozen that HITS after missing for at least 8 or more consecutive spins. (9 or above)

2) A QUALIFYING DOZEN is a dozen that has missed for EXACTLY 4 consecutive spins and has still NOT HIT.

Using the "strict" rules you only play a QUALIFYING DOZEN after a TRIGGER has occurred

Example
======
DOZEN Tracker:
1,3,3,2,3,2,3,2,2,3,2,1 - here dozen 1 has become a session trigger. It hits after missing 10 consecutive times...

Carrying on with the tracking:
1,3,3,2,3,2,3,2,2,3,2,1,1,2 - here dozen 3 has become a qualifying dozen. It has missed for 4 consecutive times...

Bet on DOZEN 3

Hope that settles it!  8)

A.
Title: Playing the Gambler's Fallacy
Post by: Herb6 on May 05, 2010, 04:24:59 PM
This is the progression of roulette system players.  Right now, I'd say Fender is at number three or four.  Consequently, I would estimate that Fender has now been messing around with roulette systems for probably one or two months, at the most, considering his level on the chart below.  


1. The gambler discovers the Martingale.
2. The gambler falls prey to "gambler's fallacy", events become "due".
3. The gambler begins to realize it isn't working and looks for "just the right progression" to make it work as well as just the right "entry point".  "Sleepers" becomes the new theory.
4. The gambler begins to lower expectations and in an effort to limit losses begins to try for smaller and smaller unit wins.  Begins to believe in "hit and run".  "He also continues to experiment with trying to find, "just the right size of loss limit".
5. The gamblers begins to believe that, "If I just try for one unit per session, then I can win more often than I lose."
6. The disillusioned gamblers begins to ask, "Where do I go when I hit and run?" And, "How long must I stay away before I can begin a new session if I do win?"
7. The gambler faces ruin as he realizes that he can't even win one unit per session in the long run, because there are several sessions where he's never ahead even one unit.


Herb6


Title: Re: Rules for THE ZONE
Post by: medo on May 05, 2010, 05:05:30 PM
His expression about whole thread tells the experienced
player that he is just a starter in this field.Talking to some
real prefessionals here as to pupils,not being aware of
that fact.
Title: Re: Rules for THE ZONE
Post by: Herb6 on May 05, 2010, 05:58:10 PM
@ Jordan,  Thanks.

@ Medo, Thanks.  I've been playing for over 25 years.


Here's why the waiting for the section to sleep doesn't work.

1. What happens while you're waiting?  Is the dealer blocking numbers that have already hit from hitting?  

Answer: No.

2. Doe the ball somehow know what numbers haven't hit and which ones are "due" to hit?  

Answer: No.

3. If the chance of hitting a specific dozen numbers  is 12/38 on a double zero wheel on the very next spin, then what happens by waiting for for eight misses on the dozen numbers?



You'll have to wait approx. (24/38)^8 then invert 1/x = You'll be waiting around 39.4 spins for that dozen numbers to sleep.  In other words on average you're going to be standing around for about an hour and a half before you can bet.   Sometimes longer, sometimes shorter.

Now, while you were waiting, did anything magical happen?  Are there still the same number of pockets on the wheel?


After you have waited around to bet, what's the chance of hitting that specific group of a dozen numbers?  

Answer: No magic, it's still just 12/38 :)

In short, waiting is a waste of time.

-Herb6
Title: Re: Rules for THE ZONE
Post by: dancer4k on May 05, 2010, 09:37:04 PM
it's about time you grasped that virtual games do not apply in the real world. that is why they are virtual. a virtual loss has absolutely no bearing what so ever on the coming "12 game frame". this frame is, actually, another illusion to add to the zone's many other illusions. the only games that matter and count towards a frame are the ones you wager money on. jeez....you guys are having a laugh. get back to school.
Title: Re: Rules for THE ZONE
Post by: dancer4k on May 05, 2010, 09:56:40 PM
hey, i'm not the one shouting, missy. sometimes the truth hurts. i know women like you don't like being told they are wrong, but it's time to get over it and stop trolling the forum with your garbage.
Title: Re: Rules for THE ZONE
Post by: dancer4k on May 05, 2010, 10:17:43 PM
you don't sound like a happy woman.

why is that?

lost some money recently playing a nonsense system perhaps? better not tell the husband you blew the grocery allowance.

:lol:

"DANCER MADE ANY MONEY THIS WEEK FROM ROULETTE NAH DIDNT THINK SO"

unfortunately, pretend chips don't count as real money. you know that, right?
Title: Re: Rules for THE ZONE
Post by: Herb6 on May 05, 2010, 10:48:48 PM
Scooby,

Do you think it works?
Title: Re: Rules for THE ZONE
Post by: Spike! on May 05, 2010, 10:55:54 PM
then how can so many people already PROVE that IT WORKS???>>>

Can you list the people that proved it worked with a test or with math? So far all I see is people SAYING it works, how is that proof? I can say the moon is green cheese, is that proof enough for you? Obviously it is..
Title: Re: Rules for THE ZONE
Post by: Herb6 on May 05, 2010, 11:24:21 PM
Quite frankly, I don't think anyone honestly believes that it works.
Title: Re: Rules for THE ZONE
Post by: Spike! on May 06, 2010, 12:42:41 AM
and you will see many people posting their positive results...>>>

Remember Jonestown? Where they thought he was the Messiah and he made them drink the poison Kool-Aid? They all believed in him and he had no proof either. I want real proof, I don't like poison Kool-Aid...
Title: Re: Rules for THE ZONE
Post by: Herb6 on May 06, 2010, 01:13:53 AM
Scooby,

Ok then,

Show us how much you truly believe in the system by doing a live demonstration with real money on Dublinbet. 

When would you like to start? :)

-Herb6
Title: Re: Rules for THE ZONE
Post by: Spike! on May 06, 2010, 01:17:39 AM
TEST IT YOURSELF!!! >>>

I tested it the way I test all mechanical systems and it lost just like them. You have to do it without curve fitting, which is impossible for an amateur.

>doing a live demonstration with real money on Dublinbet>>

They already tested it in fun mode on Dublin and it failed miserably, they will never do it with real money.
Title: Re: Rules for THE ZONE
Post by: Spike! on May 06, 2010, 03:30:05 AM
Unfortunately I live in the U.S. so any online demonstration is impossible.>

Do it in fun mode in real time with online judges. Fun mode and real mode on Dublin are exactly the same.
Title: Re: Rules for THE ZONE
Post by: Pedro on May 06, 2010, 07:08:03 AM

Fender thanks for sharing the zone.

I tested it for a week every day in a real casino, live wheel and then for the last 3 days played and WOW.

No need to say anymore results speak louder than words.

So Stackbundles,Scooby etc, I suggest we just ignore the naysayers they dont warrant any reply we know it works, let them prove it doesnt. no stuff it just ignore them ,maybe they will go away,otherwise it will go the same way as many a good thread has, just look at how childish they are over at G.G no forget that also, I have only been there once this year, its all negative and we dont want that penertrating here.

A lets keep winning,

Cheers Pedro
Title: Re: Rules for THE ZONE
Post by: atlantis on May 06, 2010, 02:44:22 PM
Quote from: roolette on May 06, 2010, 01:33:52 PM
THATS WHAT I WANTED TO KNOW, RIGHT THERE ON THE TRIGGER, AFTER THE 8 TIMES WHERE THE 3RD DOZEN DOES NOT SHOW YOU CARRY ON COUNTING WAITING FOR ANOTHER DOZEN NOT TO SHOW 4 TIMES, BUT IT WAS ALSO IN THE TRIGGER COUNT, YOU NEVER WAITED UNTIL YOU COUNTED THE 8 MISSES AND THEN FRESH COUNTED 4 MISSES AFTER THE 8 TRIGGER MISS!

Unfortunately you're WRONG!!! Roolette, I already posted what you had to do in simple terms that you should be able to understand for gawdsakes. Please re-read that post. Even fender agreed with me it was correct.

A.
Title: Re: Rules for THE ZONE
Post by: Herb6 on May 06, 2010, 03:10:21 PM
Atlantis and Stackbundles,

Show us how much you truly believe in the system by doing a live demonstration with real money on Dublinbet. 

When would you like to start?

Title: Re: Rules for THE ZONE
Post by: Number Six on May 06, 2010, 03:42:14 PM
Quote from: ScoobyDoo on May 06, 2010, 12:33:42 AM
Herb6,

No I don't think the ZONE will work.....I know it works...How you say? I have over seventy five 12-game sessions. Each and everyone of them had a profit.


75 games is absolutely nothing and proves nothing. Don't you get it? It's a drop in the ocean. You need to get with the programme, learn the maths, learn how to test properly and then actually start playing for real money - only when you get some real experience will things start falling into place. It's a VIRTUAL CERTAINTY that you have fudged your results by changing the rules of the system. My first test of fender's "1000 points" player system failed after around 200 games. I changed the progression and it lasted 2000 games. Stop being an emotional gasbag and man up.
Title: Re: Rules for THE ZONE
Post by: Number Six on May 06, 2010, 03:59:00 PM
Quote from: Stackbundles on May 06, 2010, 03:45:42 PM
HA HA HA HA HA HA HA HA HA NUMBER SIX YOU DO CHAT SOME SHIZNIT

Can you explain to us why the maths and laws of physics do not apply to you?

Coming from a highly educated and scientific background, you should know a lot about statistical randomness and should be able to tell us in fairly simple terms why you are the exception to the rule.
Title: Re: Rules for THE ZONE
Post by: Herb6 on May 06, 2010, 04:09:02 PM
I'm finding it hard to follow Stackbundles ghetto talk, consequently I don't lend much credibility to his comments.

Is there anyone else that would like to demonstrate their believe in Fender's system by playing it live on Dublinbet?

(Preferably someone that's intelligent enough to carry on a conversation that makes sense.)
Title: Re: Rules for THE ZONE
Post by: Herb6 on May 06, 2010, 04:25:56 PM
Who has the nerve to play this scheme of your's using real money?

Let's see some real proof on Dublinbet.

Anyone?  Do any of you kids have any money to back up your claims?   :)

Title: Re: Rules for THE ZONE
Post by: Number Six on May 06, 2010, 04:28:15 PM
Quote from: fender1000 on May 06, 2010, 04:17:35 PM
THE APPLICATION OF THE ZONE, negates this things enough to turn a profit. Thats all. But you cannot comprehend this six because you think too straight. Everything you do has to be approved by a mathematician. And thats why you cnnot see the simplicity and beauty of THE ZONE. Its right in front of you but you cannot see it. Like most of the flock. You are a 99 percenter and probably always will be. You simply do not have the mind-set to see what stackbundles, Atlantis, myself and a few others on here see. But there has to be that balance otherwise casinos would be shutting down for certain. There has to be your crowd the 99 percenters to keep the balance.

The zone is an illusion. Dress it up, sugar coat it if you want. At the end of the day, when you peel off the sweet surface of excuses and rules, you have a big empty nothing inside.

"real money talks"

Not for you. You haven't got any.

Keep the insults coming, little man. It's all you've got.
Title: Re: Rules for THE ZONE
Post by: Herb6 on May 06, 2010, 04:35:29 PM
I'll ask again,

Which of you kids can back up your absurd claims by playing for real money on Dublinbet?

Anyone?
Title: Re: Rules for THE ZONE
Post by: Number Six on May 06, 2010, 04:38:10 PM
fender, why are you and thickbundles always so angry?

All you guys have got is insults and opinions. You're spiteful and bitter. You have to get personal, it's your last resort defence mechanism. When are you both gonna man up? Show us the maths of your system, backed up with statistical analysis.
Title: Re: Rules for THE ZONE
Post by: Herb6 on May 06, 2010, 04:45:41 PM
In the US we can't access Landbrokes.  However, we can view Dublinbet.

Secondly, Stackbundles, at times, talks as though he's not just ignorant of mathematics, but also illiterate.

Title: Re: Rules for THE ZONE
Post by: Herb6 on May 06, 2010, 04:47:11 PM
Which of you kids can back up your wild claims with real proof on Dublinbet?

Anyone?
Title: Re: Rules for THE ZONE
Post by: Number Six on May 06, 2010, 04:50:01 PM
Quote from: fender1000 on May 06, 2010, 04:42:58 PM
Six why are you such a lazy b. Its simple really you go to a real wheel. Have a pen and paper. Wait for a trigger game. Dozen to sleep for 9 spins or more. And there you go, you start recording the wonders of THE ZONE. Its your laziness that is the problem here. I have given you a strategy that is second to none. People are parting with serious money everyday for strategies that don't come close to the ZONE. The problem is you are just too damn lazy to even paper test it for yourself. PROVE TO YOURSELF IT WORKS, ON A REAL WHEEL THAT IS. So what hope is there for you? Uh NONE! :no: :scratch_ones_head: :no:

Why do I have to wait for a dozen to sleep for 9 spins? It doesn't make a blind bit of difference to anything. It's a VIRTUAL game, genius. It's called virtual for a reason...it has no bearing on reality. The only games that matter are the ones you wager real money on...they are the only ones that count towards your "12 game frame".

I already simulated 3000 games and applied the progressions. None of your system variants made it beyond 200 games before tanking. Do you know why YOURS have? Because you have curve fitted the results. That's what happens when you hand test systems, you change the rules to force a win. You've deluded yourself into thinking you aren't deluded.  
Title: Re: Rules for THE ZONE
Post by: Herb6 on May 06, 2010, 04:53:52 PM
Stack/Fender,

All you have made are baseless claims.  Baseless claims are basically nothing more than "farts in the wind".

Right now you sound like dumb kids from the ghetto bragging about how "rich they be".  :sarcastic:

The burden of proof is on you kids.  Every encyclopedia and mathematician has already proven and stated that what you're doing isn't possible.

Are you really saying that we should believe you kids over Einstein, and every mathematician out there?  :yahoo:

So in short, put up or shut up and fade away like a fart in the wind!  :sarcastic:

-Herb6
Title: Re: Rules for THE ZONE
Post by: Number Six on May 06, 2010, 05:00:39 PM
Quote from: fender1000 on May 06, 2010, 04:58:31 PM
REAL WHEEL 6. How hard is that for you to understand? REAL WHEEL nothing else is valid.

Tested against Spielbank actuals. Is that real enough for you? Or aren't those wheels fair either  :lol:

Quote from: Stackbundles on May 06, 2010, 04:59:53 PM
course its gonna fail if you dont do it right!

Keep the excuses coming. It's all you've got. The test was perfectly valid. I'm not the only one who has simulated a long term test and found the zone to be nonsense, as expected.
Title: Re: Rules for THE ZONE
Post by: Number Six on May 06, 2010, 05:05:38 PM
Quote from: fender1000 on May 06, 2010, 05:00:25 PM
YES! I am saying had Einstein known about THE ZONE. You would all be of another attitdue right now.

Do you know who is credited with pioneering the modern game roulette? A mathematician called Pascal. He tried for years to beat his own game, back then the wheel didn't even have zeroes. He even expanded probability theory in his attempts. He failed to beat the random game. Do you think HE knew about the zone? Before you answer, think about it carefully.

Quote from: Stackbundles on May 06, 2010, 05:02:51 PM
if you aint noticed we dont test we make money now

Talk is cheap. Did I ever tell you I have a TARDIS?
Title: Re: Rules for THE ZONE
Post by: moles40 on May 06, 2010, 05:28:59 PM
Quote from: roolette on May 06, 2010, 01:33:52 PM
THATS WHAT I WANTED TO KNOW, RIGHT THERE ON THE TRIGGER, AFTER THE 8 TIMES WHERE THE 3RD DOZEN DOES NOT SHOW YOU CARRY ON COUNTING WAITING FOR ANOTHER DOZEN NOT TO SHOW 4 TIMES, BUT IT WAS ALSO IN THE TRIGGER COUNT, YOU NEVER WAITED UNTIL YOU COUNTED THE 8 MISSES AND THEN FRESH COUNTED 4 MISSES AFTER THE 8 TRIGGER MISS!

No Stack is using the preceding dozens in his count,he is only waiting until any dozen misses 4 times then bets that dozen.

The rewards will come to you much quicker that way,but on the negative side you could lose more of your bankroll,I have seen the middle dozen miss 25 times recently,so stop-loss is vital.

Its certainly not for the feint hearted  :laugh:
Title: Re: Rules for THE ZONE
Post by: Number Six on May 06, 2010, 05:42:36 PM
Quote from: Stackbundles on May 06, 2010, 05:09:15 PM
mate serious are you stupid do I have to prove to you that I am making money I want to see your bank statement because I dont believe your making money

show me ya back statement else its not true


just how you sound

I pull out my doe  talking s**t to ya b***h ya heard

That is your interpretation of what I said, little man. I couldn't give a rat's ass what you're doing or how much welfare you get from the state. The truth is, you have zero credibility and have proved that your knowledge of everything is either very limited or non-existent, so why should anyone believe a word you say? For example, your explanation of why the zone works is "I don't know, it just does". Are you kidding? What do you even bother posting here for if that's the best you got? In my book you already have a proven track record of twisting the truth. You're sad, a loner, and seek attention. That's what most gobshites are.

Title: Re: Rules for THE ZONE
Post by: WhiteKnight on May 06, 2010, 06:12:41 PM
Hi Fender,

Thanks for you post, just wondering if you could clarify the following:

a) what is the progression if playing the strict rules for a newbie ?  is it always 1,1,2,3 or do we increase the progression after a loss of a game?

b) what kind of stakes do we play under the strict rules for a newbie if we are chasing a hat-trick or betting on a dozen that has lost twice previously?

Title: Re: Rules for THE ZONE
Post by: Herb6 on May 06, 2010, 06:14:54 PM
Right now it appears we have just a couple of ignorant kids from the ghetto trying to set up some kind of foolish scam.

I don't see any point in continuing in this thread.  These kids (Fender/Stack) have now been exposed.  :sarcastic:


-Herb6
Title: Re: Rules for THE ZONE
Post by: Herb6 on May 06, 2010, 08:03:01 PM
We've asked members of the zone to prove their wild claims and so far, nobody has stepped forward to prove them by playing on Dublinbet or via math.

So when we're asked to decide which group is right, Einstein,  encyclopedias, and mathematicians

or

Fender and his  aliases from the ghetto.

Well, you can clearly see why we have determined what's really going on here.  :sarcastic:

-Herb
Title: Re: Rules for THE ZONE
Post by: Spike! on May 06, 2010, 08:08:27 PM
Einstein,  encyclopedias, and mathematicians>>>

Thats the past, they knew nothing. Get with the program, Herb, its the NewMath. Quit being such a square..
Title: Re: Rules for THE ZONE
Post by: Spike! on May 06, 2010, 08:11:49 PM
Its in a straight jacket of irrevalent math right now.>>>

Is somebody writing these quotes down? He's out-Wendeling old James Wendel, I didn't think that was possible.
Title: Re: Rules for THE ZONE is the "Theater of The Absurd".
Post by: Herb6 on May 06, 2010, 08:12:26 PM
Oh, clearly Fender and aliases know far more than Einstein, and don't forget, those encyclopedias and mathematicians make tons of mistakes.   :sarcastic:

I'm out of here.  This has turned into the "Theater of The Absurd".
Title: Re: Rules for THE ZONE
Post by: Spike! on May 06, 2010, 08:19:17 PM
When people constantly tell you to test their system 'and see for yourself', what they really want is for you to test it and explain to them whats going on. They hope and pray you get the same results they got, but deep inside they know you won't. They don't want the system exposed to the light of day, because that means they're back to square one..
Title: Re: Rules for THE ZONE
Post by: Number Six on May 06, 2010, 08:27:38 PM
Quote from: fender1000 on May 06, 2010, 07:53:36 PM
How is it that the people playing the zone properly on A REAL wheel are WINNING

Didn't I just say I simulated 3000 progressions and tested the results against numbers from a Spielbank casino? Wiesbaden to be exact. Where do you think the numbers come from, floating orbs?

nolinks://spielbank-wiesbaden.de/DE/622/PermanenzenArchiv.php (nolinks://spielbank-wiesbaden.de/DE/622/PermanenzenArchiv.php)

Get a clue.

Your excuses that people are not testing "properly" are wearing thin and the bilge is getting deeper.

Do you think when Pascal tried to beat his own game he knew about the "zone"?
Title: Re: Rules for THE ZONE for The Math Impaired
Post by: Spike! on May 06, 2010, 08:28:08 PM
those encyclopedias and mathematicians make tons of mistakes. >>>

They mostly make stuff up as they go along, everybody knows that. :haha:  
Title: Re: Rules for THE ZONE for Dummies
Post by: Spike! on May 06, 2010, 08:33:59 PM
You just want to argue.>>>

Thats not it. I'm just having fun at your expense. So is Herb and a few others. You're the latest rookie who knows everything, so we have to poke you with sticks and send you on Snipe hunts. Its tradition.
Title: Re: Rules for THE ZONE for Dummies
Post by: Spike! on May 06, 2010, 08:37:34 PM
>>Six you are to stupid to test THE ZONE. You do it my way or it means>>

Six, I'll bet you didn't even suspect you were stupid. How does it feel to be called stupid by a math genius? Not very good, I suspect.. :dance1:

Title: Re: Rules for THE ZONE
Post by: Noble Savage on May 06, 2010, 08:41:40 PM
Quote from: Spike! on May 06, 2010, 08:11:49 PM
Is somebody writing these quotes down?

I'm making a list. :sarcastic: Here's the latest update:

Quote from: Noble Savage on May 04, 2010, 02:13:07 PM
Here's an update of The Fender Statements comedy list:

1- The magic "ZONE" gives an advantage to the player over the house.
2- Street 10 is the best and most consistent street at the roulette table.
3- Occurrences such as red hitting 25 times in a row are impossible, unless the wheel is rigged.
4- No 74 spin sequence can appear without at least one of these numbers: 1,2,35,36.
5- The dozens and columns come out on top. They are hands down the best bet on the table. The surest way to defeat the wheel.
6- The ZONE seems to fail in Dublin Bet, therefore Dublin Bet is not a genuine real fair wheel.

There must be a dozen others I missed though.
Title: Re: Rules for THE ZONE
Post by: Number Six on May 06, 2010, 08:46:16 PM
Quote from: fender1000 on May 06, 2010, 08:34:26 PM
Six you are to stupid to test THE ZONE. You do it my way or it means NOTHING NADA!

I'm up to my neck in bilge here. Someone needs to pull the plug.

It means nothing to you because you don't understand the significance of a long duration test, nor do you understand how to interpret the results. Your knowledge of randomness and maths is non-existent, when you first started posting here you didn't even know what a drawdown was. You cannot comprehend why hit and run does not work, why virtual losses and wins do not count, why tracking is pointless and why, when you start playing, your new session is just a continuation of the last. You're bungling around in the darkness.

Quote from: Spike! on May 06, 2010, 08:37:34 PM
How does it feel to be called stupid by a math genius? Not very good, I suspect.. :dance1:



On the contrary. Being called stupid by a pioneer of Blabbermouth Math is an honour  :lol:
Title: Re: Rules for THE ZONE
Post by: hamsup_sotong on May 06, 2010, 08:58:30 PM
frankly speaking fender and stack why bother???


hamsup
Title: Re: Rules for THE ZONE
Post by: Spike! on May 06, 2010, 10:41:21 PM
Blabbermouth Math>>>

:lol: :pleasantry: :yahoo: :clapping:
Title: Re: Rules for THE ZONE
Post by: moles40 on May 07, 2010, 03:07:42 AM
Quote from: hamsup_sotong on May 06, 2010, 08:58:30 PM
frankly speaking fender and stack why bother???


hamsup

Exactly,Fender  can't you set up your own private roulette forum,so we can all discuss ways to win at the game,and leave all the negative posters in here to post their bile ::)

I'm sick of all these negative posters in here who never post anything useful to help us beat the game,and are just rude to anyone who posts any winning system on here.

Title: Re: Rules for THE ZONE
Post by: atlantis on May 07, 2010, 04:57:40 AM
On the VIP forum poster 'Proofreader' posted this variation:

Quote
I've reworked the progression and the procedure. Here's my version.

After 1st, 2nd, or 3rd dozen miss 8 misses in a row, only the dozen that missed 8 times is qualified.

When that same dozen misses four in a row, bet with a 1,2,3,4 progression.

If all four attempts miss, bet next time with a 6,9,13,21 progression on that dozen.

If all four miss on that set of bets, bet with a final 30,45,65,105 progression. (304 units/$1 base bet--608 units/$2 base bet--912 units/$3 base bet, etc...)

My variation on that is to follow a dozen that makes a TRIGGER (a sleeper for at least 8 spins then hitting on 9 or more) TWICE in a row and then next time it qualifies (exactly 4 misses) bet with fender's progression 1,1,2,3.
If miss bet the next same doz qualifier 3,3,6,9 - if miss bet the next same doz qualifier 10,10,20,30. (total 98 units)
Track and Play all 3 dozens this way, individually.

I had good results playing this after ONE such trigger in some earlier results posted - so a DOUBLE TRIGGER before betting should make stronger; as it is one of fender's favoured sub-strategies. :)

What U think?

Atlantis.
Title: Re: Rules for THE ZONE
Post by: medo on May 07, 2010, 05:09:54 AM
Quote from: moles40 on May 07, 2010, 03:07:42 AM
Exactly,Fender  can't you set up your own private roulette forum,so we can all discuss ways to win at the game,and leave all the negative posters in here to post their bile ::)

I'm sick of all these negative posters in here who never post anything useful to help us beat the game,and are just rude to anyone who posts any winning system on here.


They aren't negative posters/6,spike,etc/they are just saving your time,
and money probably,------but after all you are right,do as you wish...plenty time
and money to find out.
Title: Re: Rules for THE ZONE
Post by: dhoola on May 09, 2010, 11:40:39 PM
Hi Stackbundles,

Are you playing american or european wheel?

Can you please tell me if there is any difference?

Quote from: Stackbundles link=topic=16103. msg105573#msg105573 date=1273161153
go read the rules I cant believe how people dont understand this system its easy!!

2
10
23
15
thats 4 times without 3rd dozen showing
16
18
4
0
now thats 8 times without the 3rd dozen showing that means we lost
3
36
now thats 4 times without it hitting 2nd dozen
3 bet lost
0 bet lost
28 bet lost
17 bet won!
29
19 now thats 4 times 1st dozen hasnt won
21 bet lost
5 bet won


see how simple it is
Title: Re: Rules for THE ZONE
Post by: WhiteKnight on May 11, 2010, 12:17:00 AM
Quote from: WhiteKnight on May 06, 2010, 06:12:41 PM
Hi Fender,

Thanks for you post, just wondering if you could clarify the following:

a) what is the progression if playing the strict rules for a newbie ?  is it always 1,1,2,3 or do we increase the progression after a loss of a game?

b) what kind of stakes do we play under the strict rules for a newbie if we are chasing a hat-trick or betting on a dozen that has lost twice previously?

Fender, care to clarify these ?'s ?

Title: Re: Rules for THE ZONE
Post by: SpensX on May 23, 2010, 03:05:19 AM

Like any other systems :) even worse .
Usually when i tested some systems ,all of them fail after 2000-3000 spins
But gues what -i just pick a random 100 numbers sequenses from laroulette.it archive( 4M real spins ) and this system gave me a result minus 19 points.
It is waste of time
Title: Re: Rules for THE ZONE
Post by: Rheti on May 23, 2010, 09:15:35 AM

Reached a level of 40.000  spins.. No Five... Still curious when I find it.

Breakdown:

Wins 3952

1 loss  660
2 loss  124
3 loss    36
4 loss      6

Title: Re: Rules for THE ZONE
Post by: Number Six on May 23, 2010, 06:45:35 PM
Rheti, here is some data I have from a long simulation of the zone you might find interesting.

In all there were 59206 simulated progression games with 47054 wins - 79.5% strike rate.

66 times the sim won on the fourth game

9 times won on the fifth game

3 times won on the sixth game

The strike rate of the fourth game, then, is 84.6%, slightly above the expected. A few more trials would bring it down to 79%. It only has a supreme strike rate in Fender's Blubber-World.
Title: Re: Rules for THE ZONE
Post by: Rheti on May 24, 2010, 04:38:17 AM
Quote from: Number Six on May 23, 2010, 06:45:35 PM
Rheti, here is some data I have from a long simulation of the zone you might find interesting.

In all there were 59206 simulated progression games with 47054 wins - 79.5% strike rate.

66 times the sim won on the fourth game

9 times won on the fifth game

3 times won on the sixth game

The strike rate of the fourth game, then, is 84.6%, slightly above the expected. A few more trials would bring it down to 79%. It only has a supreme strike rate in Fender's Blubber-World.


Six thanks...

still some questions to you : Possible to have the complete breakdown.

like 1 loss-2 loss..

66 times won on the fourth game means in fact a loss of three ?
9 times won on the fifth game means in fact a loss of four ?
6 times won on the sixth game means in fact a loss of five ?

thanks in advance

Title: Re: Rules for THE ZONE
Post by: Number Six on May 24, 2010, 06:52:00 AM
Sorry, I don't have those figures from the simulation I did. Only 3, 4, 5, and 6+. If you really want them I can run the simulation again, it doesn't take long but I can't do it yet.

However, you should be able to get close to the numbers with some extrapolation.

1 loss: 9600
2 loss: 1984
3 loss: 318
4 loss: 66
5 loss: 9
6 loss: 3

This should be about right. It's not exactly bang on, though.
Title: Re: Rules for THE ZONE
Post by: Rheti on May 24, 2010, 08:48:26 AM
Thnks Six something like this:

                        
rate   losses:         % of total         total runs:   spins
               wins:         
5.7   1   8060   8060   13.61%            
4.4   2   1403   2807   2.37%            
4.7   3     318      953   0.54%            
7.3   4      67             269   0.11%            
3.0   5       9              46           0.02%            
-----   6       3            18           0.01%            
                        
         12152      47054      59206   473652
         20.5%      79.5%         

Title: Re: Rules for THE ZONE
Post by: Number Six on May 24, 2010, 06:29:40 PM
Rheti, comprehensive stats:-

Games: 102205
Wins: 81182
Lost: 21023
Win Rate: 79.43%

Long Winning Streak: 47 [average: 27]
Long Losing Steak: 6

[table=,]
Loss,Total,% of Games
1,16828,16.465%
2,3487,3.412%
3,562,0.550%,
4,117,0.114%
5,25,0.024%
6,4,0.004%
[/table]

Not sure exactly how many spins were involved with this one. A lot, but less than a million.
Title: Re: Rules for THE ZONE
Post by: Rheti on May 25, 2010, 03:16:55 AM
Quote from: Number Six on May 24, 2010, 06:29:40 PM
Rheti, comprehensive stats:-

Games: 102205
Wins: 81182
Lost: 21023
Win Rate: 79.43%

Long Winning Streak: 47 [average: 27]
Long Losing Steak: 6

[table=,]
Loss,Total,% of Games
1,16828,16.465%
2,3487,3.412%
3,562,0.550%,
4,117,0.114%
5,25,0.024%
6,4,0.004%
[/table]

Not sure exactly how many spins were involved with this one. A lot, but less than a million.

Again Six thanks..

But in my opinion your losses in y'r latest stats. are higher.

for instance 4 losses of 6 =   24 losses
--------------25 losses 0f 5 = 125 losses

etc..
Title: Re: Rules for THE ZONE
Post by: Rheti on May 25, 2010, 05:21:10 AM
Six,

I was quite successful with the Evaluation Phase and the Zone last months..

In other words "Randomness" was willing.

I do all the systems in Excel and mostly by hand..

I have an idea, but rather time consuming..so maybe you are willing to help me.

the Evaluation phase of the zone is like this:

spin 1 d1
spin 2 d1
spin 3 d2

next bet d1+d2 = 24/37 = 65% chance.

if right I call it a W if not an L.

the Zone is as usual after qualification a progression of four for the other dozen.

if right I call it a W if not an L.

so in fact you have combinations like WW-WL-LW-LL.

for the next spins you do the same.

you can evaluate now with these combinations the next bets.

like : WW first cycle--- Wl next cycle. as an example.

so you can predict 8 movements.

evaluation to the next zone and the zone to the  next evaluation within these 4 variables.

curious to know in the long run what will be the percentages.

The idea: that some variables have a lower strike rate (do'nt bet) and other higher (Bet)
as an average of course it's negative.

Possible to evaluate this with y'r number cruncher-system ?



Title: Re: Rules for THE ZONE
Post by: Number Six on May 25, 2010, 06:57:45 AM
Quote from: Rheti on May 25, 2010, 03:16:55 AM
Again Six thanks..

But in my opinion your losses in y'r latest stats. are higher.

for instance 4 losses of 6 =   24 losses
--------------25 losses 0f 5 = 125 losses

etc..

Rheti, the losses are all in terms of progression games, not bets. I have no idea how many total bets were placed and how many won in the simulation. I'd say it's around 255,000 placed with 84,150 wins.

I'll have a look at the other thing later today. Maybe I can do a spreadsheet in excel. In truth, though, the hit rate on two dozens will always be 65% no matter what you do. The variance has to be lowered in order for the bet to become practical. 
Title: Re: Rules for THE ZONE
Post by: Rheti on May 25, 2010, 07:35:33 AM
Quote from: Number Six on May 25, 2010, 06:57:45 AM
Rheti, the losses are all in terms of progression games, not bets. I have no idea how many total bets were placed and how many won in the simulation. I'd say it's around 255,000 placed with 84,150 wins.

I'll have a look at the other thing later today. Maybe I can do a spreadsheet in excel. In truth, though, the hit rate on two dozens will always be 65% no matter what you do. The variance has to be lowered in order for the bet to become practical. 

Sorry to disturb you,Six, but this not exactly what I was meaning.

The result of the zone can be a Win or a Loss.

for example: 5 games =  w-w-l-w-w = 4 wins and 1 one consecutive loss // strike 4 out of 5.

another example: w-l-l-w-w = 3 wins and 1 two consequtive losses // strike 3 out of 5.

But if I am looking to your Breakdown:

Loss
1   16828   
2   3487   
3   562      
4   117   
5   25   
6   4   

you have to multiply a one loss with 1 a two loss with 2 etc

and the total = 26105 losses

Hope this explained it better, what i am meaning.



Title: Re: Rules for THE ZONE
Post by: Rheti on May 25, 2010, 08:19:20 AM
Analyzed one week of spinning (Wiesbaden spins) related to the Evaluation phase (double dozen) of the Zone and the Zone itself.

first the predictions of the Zone to the Next Evaluation phase:

Lw

74%      
20   7   27

Ll

76%      
13   4   17

Wl

61%      
17   11   28

Ww

78%      
79   22   101

Average rate:

zone to eval      
75%      
129   44   173


Only promising so far Evaluation phase to the Zone:

Ll

82%      
14   3   17
Title: Re: Rules for THE ZONE
Post by: Rheti on May 25, 2010, 10:24:44 AM
Two weeks of spinning:

zone to eval   
   
80%      
53   13   66
lw   lw   

zone to eval   
   
72%      
21   8   29
ll   ll   

zone to eval   
   
72%      
38   15   53
wl   wl   

zone to eval   
   
76%      
177   57   234
ww   ww   

Average rate:

zone to eval      
76%      
289   93   382
      

So far only promising to the Zone:

eval to zone   
   
86%      
25   4   29
ll   ll   


Title: Re: Rules for THE ZONE
Post by: Rheti on May 25, 2010, 02:21:18 PM
3 weeks of spinning:

zone to eval      
      
78.8%      
93   25   118
lw   lw   

zone to eval      
      
71.4%      
30   12   42
ll   ll   

zone to eval      
      
72.8%      
67   25   92
wl   wl   

zone to eval      
      
74.4%      
279   96   375
ww   ww   


average rate:

zone to eval      
      
74.8%      
469   158   627
      

eval to zone      
      
81.4%      
96   22   118
lw   lw   

eval to zone      
      
80.4%      
74   18   92
wl   wl   
Title: Re: Rules for THE ZONE
Post by: Rheti on May 25, 2010, 04:07:12 PM
four weeks of spinning:

zone to eval      
123   -64   59
79.4%      
123   32   155
lw   lw   


zone to eval      
35   -28   7
71.4%      
35   14   49
ll   ll   

zone to eval      
94   -70   24
72.9%      
94   35   129
wl   wl   

zone to eval      
350   -236   114
74.8%      
350   118   468
ww   ww   


Average rate:

zone to eval      
602   -398   204
75.2%      
602   199   801

Not bad a plus of 204 units..


eval to zone      
219   -210   9
80.6%      
125   30   155
lw   lw   


eval to zone      
184   -168   16
81.4%      
105   24   129
wl   wl   

Title: Re: Rules for THE ZONE
Post by: Rheti on May 26, 2010, 03:05:49 AM
five weeks of spinning:

zone to eval   
   
153   -86   67
78.1%      
153   43   196
lw   lw   

zone to eval   
   
38   -38   0
66.7%      
38   19   57
ll   ll   

zone to eval      

117   -86   31
73.1%      
117   43   160
wl   wl   

zone to eval   
   
408   -284   124
74.2%      
408   142   550
ww   ww   


Average rate:

zone to eval      

716   -494   222
74.4%      
716   247   963

eval to zone      

81   -77   4
80.7%      
46   11   57
ll   ll   

eval to zone      

226   -217   9
80.6%      
129   31   160
wl   wl   
Title: Re: Rules for THE ZONE
Post by: Rheti on May 26, 2010, 06:05:46 AM
6 weeks of spinning:

zone to eval   
   
202   -132   70
75.4%      
202   66   268
lw   lw   

zone to eval   
   
55   -42   13
72.4%      
55   21   76
ll   ll   

zone to eval   
   
141   -104   37
73.1%      
141   52   193
wl   wl   

zone to eval   
   
520   -392   128
72.6%      
520   196   716
ww   ww   

Average rate:

zone to eval      

918   -670   248
73.3%      
918   335   1253


So far only:

eval to zone   
   
376   -371   5
80.2%      
215   53   268
lw   lw   

eval to zone
      
271   -266   5
80.3%      
155   38   193
wl   wl   

has an Edge to the Zone..



Title: Re: Rules for THE ZONE
Post by: graham44 on September 28, 2010, 08:43:06 AM


Quote from: fender1000 on April 20, 2010, 11:30:09 AMOKAY BALINT AS REQUESTED.  (01) You must wait for a losing game before you commence your session.  So for example if the ball takes 9 or more spins to hit DOZEN 1.  Thats your trigger.  (02) You now wait until the ball fails to hit a dozen for 4 spins.  Lets say its DOZEN 2.  You now commence betting on it for a maximum of 4 spins (spin 5 to spin .  (03) You use a slight progression over the 4 steps 1,1,2,3.  You could use 1,1,2,2.  And use the 8th spins as a stake retriever instead of a profit maker.  That way you conserve a point.  Plus most hits fall 5---7.  In the beginning 1,1,2,2, was my plan. (04) If you win that first game, lets say DOZEN 2 HITS in the 7th spin.  You have won 2pts.  As a newbie I would end the session right there.  And start a new session.  You can do this 3 or 4 times a day.  Until you build up a solid bankroll.  (05) Lets say you lost that first game.  You double your stakes on the next game.  Most of the time you will win that game.  And retrieve 4 of the 7 lost points.  You will always make back your losses just be patient.  The idea is to make a weekly profit not a daily one.  (06) You ideally need a 250pt starting bank.  With the ZONE.  The lock (safety zone) is 500pts.  So long as you play as I advise you will never ever wipe your bank out once you reach this point.  THOSE are the seminal rules Balint.  Users like stackbundles and chovek have made a few changes to how they run it.  BUT, if you want my assurance that you will be successful you play as I tell you until you lock that 500pts.  Then you can be a little more adventurous.  Like going after 2 or 3 wins in a row.  And increasing the value of a point.  There can be winning streaks of over 20 in a row with THE ZONE.  And its rare to lose more than 4 games in a row (including your qualifying game) If you ever have to face that 4th game I would suggest you bet 5 times your normal stake.  And I can say with great confidence you're almost certain to win it.  I have been faced by only 4 losses where there were 5 or more losing games in a row in 11 years.  So this tells you how solid the fourth game is.  I have recorded a winning streak of 127 in a row with the fourth game.  There is nothing else in roulette that will top that.  Thats why I will stake 10 times my normal bet size whenever I am faced with one.  The latest one was on monday.  The first one I have had to face IN PLAY for over a month. "


Has anyone tried this method,it looks pretty good :)
Title: Re: Rules for THE ZONE
Post by: bombus on September 28, 2010, 08:48:41 AM

Give me a break... :)