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Progression "laboratories"

Started by Kon-Fu-Sed, August 07, 2008, 05:45:36 PM

0 Members and 1 Guest are viewing this topic.

Kon-Fu-Sed

Hi All,

Three things have inspired me this summer:
1. The bad weather during my holidays,
2. The tools that Grabb (nolinks://nolinks40.brinkster.com/grabb/ ) has written in JavaScript,
3. "Something" I read at another board ;)

So instead of cleaning the house I created three JavaScript programs (open them in your browser) and put them in the Downloads section:

* d'A Lab (dalab.htm)
  A tool for testing the d'Alembert progression.
  Set Start-, Min- and Max-bets and define a way to calculate the next bet (also complex formulas).
  Can also be used for Oscar's Grind - the "how-to" is here: nolinks://vlsroulette.com/money-management/lab-test-oscar's-grind-in-d'a-lab/

* d'A (fixed) Lab (dafixedlab.htm)
  Also a d'Alembert progression tester.
  Define a "Ladder" of 3 - 14 steps and set a start-position.

* Lab Lab (lablab.htm)
  This is for testing Labouchere progressions, Positive or Negative.
  Define your Start-line (2 - 8 positions), set the Max bet and optionally add a "Stop Loss Handler".

COMMON for all three:
* One bet or Two (Differential Betting - Option: Reset at equal bets)
* A fixed bet (B/R, L/H or E/O) or you decide before each spin
* Input spins (copy/paste - also 00-spins) or decide each spin
* Step through the input spins or do them all in one go
* Updating your current situation every spin; bankroll, bet-size etc, if you do the spins one by one


Enjoy!
KFS

PS. I AM an amateur programmer! Maybe a lot could have been done in smarter ways but I have done a lot to make my scripts run properly and when I have tested things, I haven't noticed any errors. I haven't done any complicated tests, though.
But then, if a lot of you start testing, combinations that I couldn't dream of will be tried. And maybe some "bugs" will appear.
Please describe - calmly - what you did, as precise as you can, and I will try to correct it.

Now I *will* clean the house - there is an urgent need for it... (The weather is still bad).


Edit: Added Oscar's Grind to d'A Lab

VLSroulette

Thanks a bunch for your sharing KFS.

Quoteif a lot of you start testing, combinations that I couldn't dream of will be tried. And maybe some "bugs" will appear.

There is *every* possible case in theoretical "infinity", but nah! Nobody will test infinity so rest assured  ;)

[smiley=tekst-toppie.gif]

TwoCatSam

Grabb's page is no longer valid.  Hasn't been for a few days I know of.

VLSroulette

If anyone can contact Grabb, please tell him he's got VLSroulette.com/grabb/ available anytime he wants with Server-Script programming, Database and the whole array of goodies a premium server has; of course: for free and without any type of ads.

Kon-Fu-Sed

Hi,

I mailed him a few hours ago and haven't got it back yet, so the mail address seems to work.
Maybe a positive sign...

KFS

VLSroulette

Thanks KFS,

It seems only his webhost discontinued his site.

Kon-Fu-Sed

Sorry, didn't explain: I used the grabb a brinkster.net address.
My thought was "Why discontinue the site but not the mail".
It's not returned yet, anyway...

KFS

Kon-Fu-Sed

Hi All,

To all 15 (37 d'A Lab) of you that have downloaded my scripts: I'm sorry if you got frustrated as they don't run properly.
In most situations.  :-[ :'( :-[

I have nothing to say to my defence.
Please accept my apologies.


Now  I've made new versions of them and put them in the Download section although you may not trust me enough to try them.
(But I hope you do...)

A lot of trouble was coming from the fact that JS isn't really able to separate numbers and number-strings so some additions were instead concatenations... 2 + 5 = 25  ::)
That was, I can say, quite hard to find and fix.
And Oscar's Grind made it necessary with a session-bankroll... And automatic set-up... ;)


Anyway. For all three scripts this is what's new:
(eh... except the new errors, of course)


d'A Lab v 1.1
* Added the session bankroll (sBankRoll) w/ reset option
   Session bankroll is displayed beside the total bankroll
   SINGLE bet reset:
      Default: Each time the session bankroll is positive (non-zero) and each time the Max or Min bet is reached
      Option: Only reset when Min- or Max-bet is reached
   DIFF-bet reset:
      Default: On equal bets, each time the session bankroll is positive (non-zero) and each time the Max or Min bet is reached
      Option: Only reset when Min- or Max-bet is reached
* To avoid concatenating numbers instead of adding them, the JS Number() function is introduced at several places
      (This was a tough one to find and solve!)
* Oscar's Grind instructions added w/ automatic set-up
* Found some issues regarding bank-roll update - fixed


Lab Lab v 1.1
* Added the session bankroll (sBankRoll)
   Session bankroll is displayed beside the total bankroll
   SINGLE bet reset:
      Each time the line is reset (empty or the Max bet is passed)
   DIFF-bet reset:
      Default: On equal bets (when Lines are reset on equal bets)
      Option: No reset (when Lines are not reset on equal bets)
      (Lines are always reset when empty or the Max diff-bet is passed, of course)
* To avoid concatenating numbers instead of adding them, the JS Number() function is introduced at several places
      (This was a tough one to find and solve!)
* Found some issues regarding bankroll update - fixed



d'A (fixed) Lab v 1.1
* Added the session bankroll (sBankRoll)
   Session bankroll is displayed beside the total bankroll
   SINGLE bet reset:
      Each time an end of the ladder is passed
   DIFF-bet reset:
      Default: On equal bets (when Ladders are reset on equal bets)
      Option: No reset (when Ladders are not reset on equal bets)
      (Ladders are always reset when an end is passed, of course)
* To avoid concatenating numbers instead of adding them, the JS Number() function is introduced at several places
      (This was a tough one to find and solve!)
* Fixed the bankroll - it was always adding the last bet also if lost
   Also a few other bankroll issues


They *seem* to work nice.
KFS


Kon-Fu-Sed

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