Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

Jish & Keels system

Started by Jish, January 23, 2010, 10:54:35 AM

0 Members and 1 Guest are viewing this topic.

Jish


betatester

Hello Jish & keel.
Hello Forum.
I think that i didn't understand exactly what are you two doing.
Could you put in black over white. Please.

In the meanwhile, as i didn't understand how to select the 8 beatable streets with all this letters, i figure out a way to track your ideas.

I can easily set a excel sheet (controlling only one set of 12 numbers, the normal ones) and know in each spin, which were the 4 last spun streets.

Something like that:

Nº   #   Street   L1   L2   L3   L4         
1   0   0            
2   13   5   0         
3   1   1   5   0      
4   5   2   1   5   0   
5   5   2   2   1   5   0    (no 4 diff streets)
6   33   11   2   1   5   0    (no 4 diff streets)
7   35   12   11   2   1   5   +
8   35   12   12   11   2   1   - (1)
9   2   1   12   11   2   1   - (2)
10   33   11   1   12   11   2   - (3)
11   20   7   11   1   12   2   +
12   4   2   7   11   1   12   +
13   15   5   2   7   11   1   +
14   17   6   5   2   7   11   +
15   30   10   6   5   2   7   +
16   6   2   10   6   5   2   - (1)
17   32   11   2   10   6   5   +
18   16   6   11   2   10   6   - (1)
19   1   1   6   11   2   10   +
20   31   11   1   6   11   2   - (1)
21   28   10   11   1   6   2   +
22   25   9   10   11   1   6   +
23   3   1   9   10   11   1   - (1)
24   19   7   1   9   10   11   +
25   34   12   7   1   9   10   +
26   0   0   12   7   1   9   -
27   14   5   12   7   1   9   +
....
....


Then I can control if the actual street for the actual spin was in the last 4 spuned.
If I find that it was is a (-) sign. If not is a (+)

Then it suffices to keep tracking the size of each (negative) strike, and wait "how many times" it can reach (1, 2, 3, 4, 5, 6, 7, or greater).
But i don't if this way is exactely as you do with the letters (hijk) ???

The last thing I've understand of your system is that you wait for "n" -I've signs (if this selection method fits your ideas), and then go with a progression.

You wrote:

"I am finding plenty of opportunities of 7. Obviously, if the streak ends after 8, you won't be on it, but so what.  Another 7 in a row is right around the corner.  I believe the hit rate is very good.

1 unit per 8 street after 7 misses in a row
3 units per 8 street after 9 misses in a row
9 units per 8 street after 11 (???) misses in a row.......if lose STOP chasing"

Here the data: (I'm using the same set as per another system in another thread, anyway...)
Those are the results for 14.637 spins

1   2258
2   722
3   263
4   101
5   38
6   10
7   2 <<
8   2 *
9   0 *
10   1 *
11   0
12   0

2 times you hit at first. +2 units
2 times in 2 step. + 2 units
0 times i 3third step. 0 units
You lost once your progression : -104 units.

That's a poor performance...

But i'think that you must explain if that way of selecting (non in the last 4 different streets spuned) is correct or you use antother approach.

Thanks a lot.

Betatester.

keel44

Your way of tracking is very much the same as my way of tracking.  I find mine easier.  You just use paper and pen with mine and track as you go.  The letters just identify the street.  Always count back the previous 4 different letters.  I find more opportunities using this tracking method.  7, 8, 9 in a row are fairly common.  5 in a row happens a lot.  Maybe the first leg of the progression should start with 5 in a row-----skip 1 -----then 7-----skip1------- then 9------ then 11


If the streak ends when your not on it.  Wait for another.

Jish

OK betatester & keel,
in the real wheel data I have the maximum for 12 numbers was 12 consecutive spins, so in my opinion we have 2 options IF you were using a 5 step progression, you have the *max output* which is using the maximums from the test, or the *safety progression* which keeps 2 spare progressions up the sleeve, I will abreviate them as MO&SP

1   105002
2   33705
3   10822
4   3721>>MO step 1
5   1115
6   387>>MO step 2
7   134
8   36 >>>MO step 3
9   10
10   6>>>>MO step 4
11   2
12   1>>>>>MO step 5

1   105002
2   33705
3   10822
4   3721
5   1115
6   387
7   134
8   36 >>>MO step 1
9   10
10   6>>>>MO step 2
11   2
12   1>>>>>MO step 3

Just what do you do when it wins inbetween????????????, it looks like you are making countermeasures for something that will inevitably lose- that is why the idea was to wait for 8 because it DIDNT lose && I still had 2 steps left in my progression for anything out of the ordinary

Jish

Payed this, won won, won, won, won, won... hit a set of 15, GAME, SET, MATCH >:(

Jish

I did find a way to make this system win- just not the progression, if you can make the progression cost less and in 4 steps this will win, post here if you have ideas

1/3/9/27 = 39 per dozen so 78 for 2 dozens-

what i was working on was a big percentage of them were falling 6-9, not very many over this at all
my average was there was +9 bout 1 in 1000 spins

Rebirtha

Quote from: Jish link=topic=14124.  msg95269#msg95269 date=1265640175
Payed this, won won, won, won, won, won.  .  .   hit a set of 15, GAME, SET, MATCH >:(

I´ve been playing a way where you go to a roulette table and record the last 10 numbers and cross off each street as it hits.   Usually after about 10 numbers have hit you have covered 8 streets leaving you a dozen left.   A 5 step progression could easily be set up for this.   I only play though if I have covered 8 streets with 10 or more spins.   Just what I´ve been doing, though not betting with real money, the problem with testing this is it takes a very long time to get reliable data without programming it.   

Rebirtha

-