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chasing the wheel,,,liquid method

Started by berlinerbruce, September 06, 2008, 11:19:45 AM

0 Members and 1 Guest are viewing this topic.

berlinerbruce

Hi lads, know its not easy with explaining things in post form only, but here goes, select the first 12  non repeating numbers, off the board. Player shall bet as follows,,, 1 unit on each number             1 1 1 1 1 1 1 1 1 1 1 1,,, EG,, 0 32 15 19 4 21 2 25 17 34 6 27,,,  the next spin the player receives number  10 this is a loss, so now the player disregards   number  0,, and now he we would play the following,, 32 15 19 4 21 2 25 17 34 6 27  and 10,,,betting sequence is now,,, 2 units on 32 and 1 unit on the next 11 numbers, EG,, 2 1 1 1 1 1 1 1 1 1 1,,, now the player receives the number 20 from the next spin, he shall now bet as follows,, 15 19 4 21 2 25 17 34 6 27 10 and 20,, as you can see the 13th spin has been eliminated once again, and betting sequence would be as follows 2 units on 15 and 2 units on 19 and on the rest  1 1 1 1 1 1 1 1 1 1, this betting method is called ATILA,,,i think I got that right,,SO to summarize the player adds the new spin to the last 11 numbers that have came in, and he also discards the 13 Th spin,,and so on and so on, player only starts with 1 unit on each number when he is in profit. The idea behind this is that one of your 12 numbers will repeat. LAW OF THIRDS   after one cycle [37 spins] that on average only 24 numbers will show. SO I thought that if we CHASE THE WHEEL we would meet a repeating number. If we incur a repeating number we then will eliminate these 2 numbers from our 12 betting numbers and add the VERY LAST 2 non repeating numbers from the previous spins. please let me know if you think it can be improved , or if there is something that needs explaining. WOULD APRICIATE IT IF SOME OF YOU GUYS COULD CODE THIS. Hand testing has given very encouraging results, as always kind regards BERLINERBRUCE.   


gizmotron

An additional section needs to be added to count the number of repeats in the last twelve in order to make a work around for that. The system is a complete loser as it is right now.

on mouseUp
__put "" into field "results"
__repeat with ccc = 1 to 100
____put "" into hHoldThis
____put "" into hitList
____put "" into holdBetValuetList
____put 0 into totalWon
____put 12 into listSpot
____put 100 into stopSpot
____put "1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,¬
4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,¬
7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8,8,8,8,"  into valueBetListHold
____put valueBetListHold into holdCurrentBetsList
____put 1 into positionBetListAt
____repeat with I = 1 to 112
______put random(38) into zip
______if I > 12 then
________put listSpot into stepBackList
________put "" into transBetList
________put "False" into setNewStart
________repeat with x = 1 to 12
__________put item x of hitList into zop
__________put item stepBackList of  holdCurrentBetsList into valueBet
__________put valueBet & "," after transBetList
__________if zip = zop then
____________put (valueBet * 35) into addThisAmount
____________add addThisAmount to totalWon
____________put "True" into setNewStart
__________else
____________subtract valueBet from totalWon
__________end if
__________subtract 1 from stepBackList
________end repeat
________if setNewStart = "True" then
__________if listSpot > 12 then
____________subtract 1 from listSpot
____________if totalWon > stopSpot then
______________put 12 into listSpot
______________add 100 to stopSpot
____________end if
____________put "false" into setNewStart
____________put " _ W _ " into zing
__________else
____________put "false" into setNewStart
____________put " _ W _ " into zing
__________end if
________else
__________add 1 to listSpot
__________put " _ L _ " into zing
________end if
________--put zip & "  -- " & hitList & " -- " &  transBetList & zing & totalWon & return after hHoldThis
________delete item 1 of hitList
______end if
______put zip & "," after hitList
____end repeat
__end repeat
end mouseUp

Roulette787


gizmotron

That Language would be Revolution, the uncontested leader in x-talk languages.

nolinks://en.wikipedia.org/wiki/Runtime_Revolution

I began with this kind of language back in the Director/Shockwave days. It's easier than Visual Basic and Real Basic for Mac OSX

bjb007

Is there a reason for posting Rev code here?

I could post reams of Rev code but why would I?

No use to anyone - not even someone who can
programme with Rev - unless there's an explanation
of what it's supposed to do and some way of
getting output.


gizmotron

Yes, Victor has asked me to post code for my sims. This is the code for the same thread in the Brainstorming section.

"on mouseUp
__put "" into field "results"

all you need is a button to put this in, remove the "__" from that script, and have a field named "results" to put it into. I don't expect many readers here to be Rev users, but I do expect other programmers to understand variables with expressive meanings. Rev is almost self commenting to those that recognize math formulas and if/then and repeat loops.

bjb007

As the only thing that's put into
field "Results" is "" there's not much
to be seen!

Also using random(38) will give biased
results as will any PRNG. Typically the
Rev random function produces all numbers
in 165 spins (average of 300 cycles)
which would be great for a roulette player
but just doesn't happen.

It doesn't take much effort to produce
a stand-alone which would be usefull
for anyone interested in your work.

gizmotron

Proof that the Rev RNG is fine. These are 300 independent tests to see when all the numbers of random(38) will take to hit all of them for each test. I sorted the tests descending numeric to make it easier to read. I wonder what the standard deviation for this is (41.672041 perhaps). I'll bet those results are typical and not some belief claim. I mean what is the SD in any 300 real tests for probability?

335, 284, 276, 276, 262, 258, 258, 256, 253, 250, 247, 246, 242, 242, 239, 239, 238, 236, 235, 235, 232, 229, 227, 226, 226, 226, 221, 215, 214, 214, 214, 213, 213, 211, 210, 210, 210, 209, 209, 209, 208, 208, 207, 207, 205, 205, 204, 204, 203, 202, 202, 202, 201, 201, 200, 199, 197, 196, 196, 192, 192, 191, 189, 189, 189, 188, 188, 187, 187, 184, 184, 184, 184, 184, 183, 183, 183, 182, 182, 181, 181, 180, 180, 179, 179, 178, 178, 178, 178, 178, 178,176, 176, 176, 175, 175, 174, 173, 173, 172, 172, 171, 170, 170, 170, 169, 169, 169, 168, 168, 167, 167, 165, 165, 165, 164, 163, 163, 163, 163, 163, 163, 163, 162, 162, 161, 161, 161, 160, 160, 160, 159, 159, 157, 157, 157, 157, 156, 155, 155, 155, 155, 155, 154, 154, 153, 153, 152, 151, 151, 150, 150, 149, 148, 148, 148, 147, 147, 147, 147, 146, 145, 145, 145, 145, 144, 144, 143, 143, 143, 143, 142, 142, 141, 141, 141, 141, 141, 140, 140, 140, 139, 139, 139, 139, 139, 138, 138, 138, 138, 138, 137, 137, 137, 137, 137, 136, 136, 136, 136, 135, 134, 134, 134, 134, 133, 133, 133, 132, 132, 132, 131, 131, 131, 131, 131, 131, 130, 130, 130, 130, 129, 129, 128, 128, 128, 128, 128, 127, 127, 127, 127, 126, 126, 125, 125, 124, 124, 123, 123, 123, 123, 123, 122, 122, 122, 121, 121, 120, 119, 119, 118, 118, 118, 117, 117, 117, 116, 116, 116, 116, 115, 115, 114, 114, 113, 113, 112, 112, 112, 112, 112, 111, 111, 110, 110, 110, 110, 110, 110, 109, 109, 108, 107, 107, 107, 106, 105, 104, 102, 102, 101, 101, 100, 99, 98, 96, 95, 91, 78,

Here are some more 1000 trials tests, the Standard Deviations for each 1000 trials per line:

46.091536
49.465177
45.151005
45.144253
48.891292
46.620903
47.00869
45.983909
45.405087
45.05717
48.543082
47.732087
42.764335
45.827833
44.34313
47.501513
44.874663
48.944069
46.411615
44.163893

here are averages for 1000 test trials per line:

160.971
162.383
162.119
160.44
157.626
161.525
159.876
162.384
162.787
160.67
160.678
158.206
162.989
159.431
160.381
159.737

This confirms that the average is stated correctly for (1000 cycles) but the conclusion is wrong because it does not prove bias exists in this RNG. On any single session of gambling you might not see all the numbers hit for more than 500 spins. Where's the bias? You can pick any single number to hit with this RNG and it will average 162 but stand the chance of being 500. bjb007, what's your point.

bjb007

So if you're testing a system and happen to
get the "all hit in 78 spins" result would the test be
useful or typical?

Would think that the absolute min should be 200.
Even on a live wheel a number can "sleep" for
200 spins.

gizmotron

That's why I'm testing against billions of spins and millions of session trials. I just don't like blaming the RNG for results that tend to follow the Math almost perfectly in the long run.

This whole idea of daily testing real spins for one or two sessions can lead anyone to getting a false sense of the value of any of these sessions. That does not take into account the value of experienced players using outside the rules situational awareness to make smart choices. Those changes are just not programmed into long term tests. The real players are still beating the computers.

gizmotron

I think it's dangerous to go after anything that need more than 200 spins to catch you back up.

You take 162 and the SD 46 and you get 208. So the number is 208.

I've tried to tell people that 78 is typical and 450 is typical. Randomness will come up and bight you whenever it wants to. That's why many systems that chase your money are dangerous. You never know when a big number will hit you. I've never seen any chase system catch up to even in the long run.

gizmotron

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