VLS Roulette Forum

Main => Brainstorming => Topic started by: Edgardo on April 05, 2008, 01:37:11 PM

Title: KNOW HOW TO BEAT ROULETTE !!!
Post by: Edgardo on April 05, 2008, 01:37:11 PM
Asi es.

Hay que considerar, los desvíos estadísticos, físicos y del Croupier.

La conjunción de estos tres desvíos, provoca que por un cierto número de bolas, se repita un conjunto de números con una mayor frecuencia que la media, lo cual hace que aún jugando plano, se gane.

Un saludo cordial, Edgardo.
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: admin on April 05, 2008, 02:30:40 PM
Here is the translation:

QuoteThat's it!

You must consider statistical, physical and croupier's bias.

The conjuction from these three biases makes that -for a certain amount of spins-, a group of numbers repeat with a frequency higher than expected; therefore, just flat betting it wins.

Warm greetings, Edgardo
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Carlitos on April 05, 2008, 03:36:10 PM
Ola Edgardo,


Tenhies un examplo para la mostrar?



You got an example to show us?



PS: How is my Spanish Voctor? :D




Carlitos 8-)



Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: geoff365 on April 05, 2008, 09:57:03 PM
The problem occurs with the entry point, getting the numbers that arrive the most correct.

Cheers geoff 8-)
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Edgardo on April 09, 2008, 05:34:47 PM
Supongamos que luego de ver 1 cilindrada (37 bolas), hay 10 números que no han salido.

Luego de observar la segunda cilindrada, observamos que de esos 10 números que no salieron en la primera cilindrada, tampoco salio ninguno en la segunda cilindrada...

Esta bien, lo que estan pensando, es un absurdo lo que estoy diciendo, pero lo importante es que a traves de este absurdo poder entender el concepto de desvíos.

Un salud cordial, Edgardo.
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Edgardo on April 09, 2008, 09:53:14 PM
Supongamos que sean calles, y siguiendo el ejemplo de los plenos, cual sería un ejemplo de un absurdo...?

Un saludo cordial, Edgardo.

Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: geoff365 on April 09, 2008, 09:57:55 PM
Sorry only know English
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Edgardo on April 11, 2008, 09:21:02 PM
Example:

14
2
25
3
25
0
18
30
33
35
15
22
36
30
32
6
35
25
22
34
19
33
30
4
25
12
33
20
31
32
11
28
14
18
15
35
17

Sort:

0
2
3
4
6
11
12
14
14
15
15
17
18
18
19
20
22
22
25
25
25
25
28
30
30
30
31
32
32
33
33
33
34
35
35
35
36

Second 37 numbers:

30
2
32
12
27
19
1
2
1
7
15
26
14
7
30
6
34
20
27
18
12
20
33
11
11
32
29
15
4
8
31
35
36
27
17
5
34


Sort:

1
1
2
2
4
5
6
7
7
8
11
11
12
12
14
15
15
17
18
19
20
20
26
27
27
27
29
30
30
31
32
32
33
34
34
35
36


Numbers to play in flat modem, in the next 37 numbers (bias to the ley of therd):

0
3
9
10
13
16
21
22
23
24
25
28


The 3er, 37 numbers, to play the above numbers - flat progression -

34      -12
11      -12
31      -12
11      -12
12      -12
0      24
4      -12
10      24
36      -12
3      24
17      -12
22      24
34      -12
29      -12
3      24
35      -12
13      24
28      24
7      -12
14      -12
23      24
28      24
34      -12
13      24
32      -12
29      -12
2      -12
7      -12
12      -12
22      24
4      -12
30      -12
23      24
22      24
25      24
31      -12
21      24
     

Win:         96
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Natural9 on April 11, 2008, 10:11:27 PM
Yes I wish he post in English or use tranlater of some sort im sure he has some gems to share if only i could understand :D
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Carlitos on April 12, 2008, 03:55:08 AM
Ola,




Yo.............. este e mui prolongado........ primera 37 numeros, secondo.....37....... caramba  :o  ;)





Carlitos  8-)
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: geoff365 on April 12, 2008, 07:21:43 AM
I think this is it

(bias to the ley of therd): = bias to the law of the third

Wait 37 spins then back the numbers that have not shown/and the oldest numbers.
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Natural9 on April 12, 2008, 09:53:43 AM
Almost seems too simple I have feeling this has been done in some way before and loses but i can stand corrected
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Natural9 on April 12, 2008, 10:41:20 AM
well I did a test over 3 lots of 74 spins

!st 74  115 units
2nd 74  39 units
3rd 74 36 units

Again I say is Almost seems to  simple

This a is very small test sample tho but they  were picked at random
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Edgardo on April 12, 2008, 07:45:17 PM
Como se pone una tabla de Excel, gracias
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Natural9 on April 13, 2008, 07:15:13 AM
translate please  someone
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Natural9 on April 13, 2008, 10:27:26 AM
just did three more seesions not so good this time with no stop loss or win

180
-22
-280
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Edgardo on April 13, 2008, 11:01:37 AM
Dear colleague, is not always played at the numbers who have not left, and it plays to those who left once those who left or twice, depending on the law of detours third.

Sincerely, Edgardo.
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Natural9 on April 13, 2008, 11:11:17 AM
way i tested it play 37 spins after logging numbers not hit for previous 37 spins play them for 37 spins you get alot of repeats but i tihnk one need have a minimum to play and maximum to play is that how it is done
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: JLP on April 13, 2008, 10:54:02 PM
QuoteComo se pone una tabla de Excel, gracias

Hola Edgardo,

¿Cómo andas compañero?
La tabla de Excel, 1ro. la guardas en el disco duro como imagen (bmp o jpg) y después haces un upload en Imageshack.com (host file image server).
El image shack te da un link por esa imagen subida y ese link lo pones en medio de los 2 corchetes siguientes que los encontras en el panel del post. Incluso podés hacer un previo de la imagen antes del posteo (el comando es el 3ro. empezando de la 1ra. fila de arriba - imagen del monitor).

Ese comando te pone lo siguiente :

-(img)(/img)

Y el link va entre medio de los 2 parentesis :

-(img)va aca(/img)

Espero haber sido de ayuda,
JLP.-


Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: JLP on April 13, 2008, 11:22:03 PM
Quotewell I did a test over 3 lots of 74 spins

!st 74  115 units
2nd 74  39 units
3rd 74 36 units

Again I say is Almost seems to  simple

This a is very small test sample tho but they  were picked at random

Hi mate,

I don´t know exactly if you understand the way that Edgardo explained this system mate.
First make a track of the numbers of 1st. 37 cycle and order them, then makes another track of the 2nd. 37 spins cycle and again order them. Next he view for the sleepers not showed on those 74 spins and next bet on them.
Edgardo begins betting after 74 spins. He runs 2 continuous sets of 37 spins to get the numbers to bet that are the sleepers that not appear on those 74 previous spins and he says he flat bets this numbers for another 37 spins (without progression).He called this Bias Law of the Third (deviation).

Cheers,
JLP.-

Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: admin on April 14, 2008, 12:53:05 AM
QuoteComo se pone una tabla de Excel, gracias

At nolinks://kvideas.com/ you can find KVsnap, a software to capture the screen or the Excel window and save to JPG (the file which can be uploaded to imageshack).
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Natural9 on April 14, 2008, 02:32:03 AM
Ok thanks JLP

Well the way i tracked them by doing 37 spins then bettting on ones that not turn up in the spins seems to work too just probably need a stop loss and min and max numbers to bet on
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Edgardo on April 14, 2008, 07:57:08 AM
Muchas gracias JLP y Victor por las indicaciones.

JLP, el sistema no es como vos dices. Lo juega a los números dormidos por dos cilindradas, juega a los números que por dos cilindrdadas han escapado a la ley del tercio, apostando a que en la tercera cilindrada ya no puedan escaparse mas.

Incluso te agrego que no siempre se puede entrar a jugar, porque hay oportunidades en que en las dos cilindradas, hay equilibrio y por lo tanto no existe ningún conjunto de números que no haya entrado dentro de la campana de la ley del tercio.

Un saludo cordial, Edgardo.
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: JLP on April 14, 2008, 10:37:25 AM
QuoteMuchas gracias JLP y Victor por las indicaciones.

JLP, el sistema no es como vos dices. Lo juega a los números dormidos por dos cilindradas, juega a los números que por dos cilindrdadas han escapado a la ley del tercio, apostando a que en la tercera cilindrada ya no puedan escaparse mas.

Incluso te agrego que no siempre se puede entrar a jugar, porque hay oportunidades en que en las dos cilindradas, hay equilibrio y por lo tanto no existe ningún conjunto de números que no haya entrado dentro de la campana de la ley del tercio.

Un saludo cordial, Edgardo.

Hola Edgardo,
Pero, me parece que mi explicación es la correcta de acuerdo a tu ejemplo de test posteado.
¿Victor, cómo entendes tu el sistema posteado por Edgardo?

Saludos,
JLP.-
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: JLP on April 15, 2008, 05:00:57 PM
ANALYSIS OF A SEQUENCE AT DUBLINBET

Hi Edgardo,

Here is a test I made today of your approach.
Here is a sequence at Dublinbet with 2 first cycles of 37 spins and the 3rd. cycle where we bet according to Bias Law of Third as you mention.

DEALER DALE

31
36
8
23
14
33
16
18
0
26
20
10
13
22
19
4
28
5
9
13
34
10
14
1
16
24
30
36
31
17
31
26
2
33
23
6
20   END FIRST 37 SPINS (1ST. CYCLE)
----------------
36
31
19    ------> DEALER CHANGE (TIBOR)
29
7
33
22
30
26
34
31
26
22
4
14
21
36
29
31
3
24   -----> DEALER CHANGE (OLGA)
20
30
35
28
30
36
0
30
0
0
22
36
26
3
26
25    END 2ND. 37 SPINS (2ND. CYCLE)
---------------
15
10
23
36
35
4
13
7
11
2
35
20
13
23
22
18  
11
36
36
0
18
5
35
22
21
11
7    ------> DEALER CHANGE (VILNIS)
9
15
12
14
10
3
3
2
6
2     END 3RD. 37 SPINS (3RD. CYCLE)
-----------
12
35
34
32
10
21
8
28
25
15
28
2
29
29
27
6
22
7
21

============
Well, if I sort in order the numbers of 1st. 37 spins (1st. 37 cycle) as you do we get :

0
1
2
4
5
6
8
9
10
10
13
13
14
14
16
16
17
18
19
20
20
22
23
23
24
26
26
28
30
31
31
31
33
33
34
36
36


SLEEPERS FROM THIS SET :
3 7 11 12 15 21 25 27 29 32 35

=================
Well again, if I sort in order the numbers of 2nd. 37 spins (2nd. 37 cycle) as you do we get :

0
0
0
3
3
4
7
14
19
20
21
22
22
22
24
25
26
26
26
26
28
29
29
30
30
30
30
31
31
31
33
34
35
36
36
36
36


SLEEPERS FROM THIS 2ND. SET :
1 2 5 6 8 9 10 11 12 13 15 16 17 18 23 27 32

=====================================

If I add the 2 sets of sleepers from 1st and 2nd. cycle I get the following numbers to bet for the next 37 spins (FLAT BET) and maybe more of it :

1 2 3 5 6 7 8 9 10 11 12 13 15 16 17 18 21 23 25 7 29 32 35  (23 numbers)

So the test for the 3rd. 37 spin cycle :

No.  W/L  BANKROLL

              500
15    W     513
10    W     526
23    W     539
26     L     516
35    W     529
4       L     506
13    W     519
7      W     532
11    W     545
2      W     558
35    W     571
20     L     548
13    W     561
23    W     574
22     L     551
18    W     564
11    W     577
36    L      554
36    L      531
0      L      508
18    W     521
5      W     534
35    W     547
22     L     524
21    W     537
11    W     550
7      W     563
9      W     576
15    W     589
12    W     602
14     L     579
10    W     592
3      W     605
3      W     618
2      W     631
6      W     644
2      W     657    END 3RD. CYCLE
---------------------
12     W    670
35     W    683
34      L    660
32     W    673
10     W    686
21     W    699
8       W    712
28      L    689
25     W    702
15     W    715
28      L    692
2       W    705
29     W    718
29     W    731
27     W    744
6       W    757

[size=20]PROFIT = 257 UNITS (ON 53 SPINS)[/size]

Cheers,
JLP.-

Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Edgardo on April 15, 2008, 07:15:49 PM
Numbers to play, then 74 numbers are:

10
13
14
16
20
23
26
33
36


15      -9
10      26
23      26
36      26
35      -9
4      -9
13      26
7      -9
11      -9
2      -9
35      -9
20      26
13      26
23      26
22      -9
18        -9
11      -9
36      26
36      26
0      -9
18      -9
5      -9
35      -9
22      -9
21      -9
11      -9
7      -9
9      -9
15      -9
12      -9
14      26
10      26
3      -9
3      -9
2      -9
6      -9
2      -9

WIN      52


JLP, don´t correct your deducción.

Un saludo cordial, Edgardo.

Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: JLP on April 15, 2008, 07:54:54 PM
QuoteNumbers to play, then 74 numbers are:

10
13
14
16
20
23
26
33
36


15      -9
10      26
23      26
36      26
35      -9
4      -9
13      26
7      -9
11      -9
2      -9
35      -9
20      26
13      26
23      26
22      -9
18        -9
11      -9
36      26
36      26
0      -9
18      -9
5      -9
35      -9
22      -9
21      -9
11      -9
7      -9
9      -9
15      -9
12      -9
14      26
10      26
3      -9
3      -9
2      -9
6      -9
2      -9

WIN      52


JLP, don´t correct your deducción.

Un saludo cordial, Edgardo.


Hola Edgardo,

Gracias por el testeo.
Pero podés explicar cómo llegas a la selección de estos números finales luego de haber analizado los 2 ciclos anteriores.

[size=20]10
13
14
16
20
23
26
33
36
[/size]

Un gran saludo,
JLP.-
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: JLP on April 15, 2008, 08:30:27 PM
Quote
QuoteNumbers to play, then 74 numbers are:

10
13
14
16
20
23
26
33
36


15      -9
10      26
23      26
36      26
35      -9
4      -9
13      26
7      -9
11      -9
2      -9
35      -9
20      26
13      26
23      26
22      -9
18        -9
11      -9
36      26
36      26
0      -9
18      -9
5      -9
35      -9
22      -9
21      -9
11      -9
7      -9
9      -9
15      -9
12      -9
14      26
10      26
3      -9
3      -9
2      -9
6      -9
2      -9

WIN      52


JLP, don´t correct your deducción.

Un saludo cordial, Edgardo.


Hola Edgardo,

Gracias por el testeo.
Pero podés explicar cómo llegas a la selección de estos números finales luego de haber analizado los 2 ciclos anteriores.

[size=20]10
13
14
16
20
23
26
33
36
[/size]

Un gran saludo,
JLP.-

Here is the sort of the numbers of 1st. 37 cycle :

0
1
2
4
5
6
8
9
[size=20]10
10
13
13
14
14
16
16
[/size]
17
18
19
[size=20]20
20
[/size]
22
[size=20]23
23
[/size]
24
[size=20]26
26
[/size]
28
30
31
31
31
[size=20]33
33
[/size]
34
[size=20]36
36
[/size]

[size=20]But from this you are playing the repeaters that have hit 2 times in the 1st. cycle.
How is it, you play repeaters or sleepers?????
[/size]
Can you explain it?

Cheers,
JLP.-
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Edgardo on April 15, 2008, 09:37:12 PM
Como le decía el capitan al soldado en " Rescatando al soldado Ryan ", cuando le preguntaban a que se dedicaba..."...como van las apuestas..."

Si deseas postear 74 números, te digo a que jugar.

Un saludo cordial, Edgardo.
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Natural9 on April 15, 2008, 10:27:17 PM
hmmm think i need a translator
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Natural9 on April 15, 2008, 10:30:01 PM
I was wondering if the any merit to my lil method of tracking 37 spins and playing the ones not show up with max numbers being 13 and minimum 11 for the next 37 spins few tests looked positive  need a stop loss thostop win be at spin 37
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: JLP on April 15, 2008, 10:31:13 PM
QuoteComo le decía el capitan al soldado en " Rescatando al soldado Ryan ", cuando le preguntaban a que se dedicaba..."...como van las apuestas..."

Si deseas postear 74 números, te digo a que jugar.

Un saludo cordial, Edgardo.

Hola Edgardo,

Bueno aquí van los 74 spins :
Well, here it goes the 74 spins :

23
10
20
0
16
31
21
26
4
5
18
14
4
9
29
25
7
36
27
17
16
20
9
30
36
20
23
15
23
0
33
18
31
29
32
29
14      1st. 37 spins
------------------------
19
24
3
26
15
21
31
2
24
32
25
30
35
12
20
9
2
35
19
21
16
22
17
17
3
31
32
18
23
12
5
10
13
22
2
12
22    2nd. 37 spins
----------------------

Cheers,
Saludos Capitán

JLP.-
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: JLP on April 15, 2008, 10:37:04 PM
QuoteI was wondering if the any merit to my lil method of tracking 37 spins and playing the ones not show up with max numbers being 13 and minimum 11 for the next 37 spins few tests looked positive  need a stop loss thostop win be at spin 37

Hi mate,

Can you post an example test of the way you are doing it?
Please, be clear in explanations.

Cheers,
JLP.-
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Natural9 on April 15, 2008, 11:13:51 PM
Here is an explanation we track 37 numbers

here is an example


13
5
24
16
24
19
20
25
8
16
3
14
26
14
27
26
30
36
10
32
27
31
0
5
20
32
20
29
18
35
10
21
8
30
23
20
14

the sleepers are

1 2 4 6 7 9 12 15 17 22 23 28 33 34     14 numbers in all probably maximum we would play at any time

the following numbers 37 numbers we play

1        +22
14       -14
14       -14
11       -14
25       -14
15       +22
32       -14
16       -14
21       -14
34       +22
25       -14
14       -14
33       +22
12       +22
13       -14
16       -14
13       -14
28       +22
16       -14
17       +22
26       -14
13       -14
17       +22
25       -14
32       -14
27       -14
9        +22
2        +22
6        +22
19       -14
27       -14
6         +22
26       -14
4         +22
10       +22
4         +22
9         +22  


+64 units can be volitile I guess

Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: geoff365 on April 16, 2008, 04:22:47 AM
Should of just played #14
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Natural9 on April 16, 2008, 04:48:31 AM
I done some tsts when the sleeper woke up and hit like 3 times
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Edgardo on April 16, 2008, 10:53:55 AM
Numbers to play

5
9
10
13
15
16
18
20
23
25
26
30


Un saludo cordial, Edgardo.

Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: JLP on April 16, 2008, 04:38:13 PM
QuoteNumbers to play

5
9
10
13
15
16
18
20
23
25
26
30


Un saludo cordial, Edgardo.


Hi Edgardo,

Next 3rd. 37 cycle :

12
23  W
14
31
10  W
18  W
21
21
19
1
32
7
23  W
8
30  W
33
17
34
28
5    W
4
6
34
32
32
32
13  W
20  W
33
19
27
13  W
25  W
29
5    W
25  W
2        ------> If I.B = 500 ----> >Here B.R. = 488 (-12)

Cheers,
JLP.-
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: JLP on April 17, 2008, 12:03:17 AM
Hi All,

Here is a system based on tle Law of the Third but applicable to Wheel sectors (from Italian sources).
====================================================
Legge del terzo sui settori

Su un numero de "L'en plein" trovo il seguente articolo, il quale presenta in maniera interessante un nuovo concetto, eun sistema ottimo di gioco sui pieni.

Il titolo di suddetto articolo è intitolato

[highlight]  "LA LEGGE DEL TERZO APPLICATA AI "SETTORI""[/highlight]

"Avevo promesso a tanti di voi che avrei presentato una valida "osservazione" riguardante il gioco dei "Settori", semplice, da applicare sostanzialmente a "Masse-Uguali", veloce ed in certe fasi, molto remunerativa.
Per effettuare alcune valutazioni occorre munirsi di un semplice "cartoncino" rilevabile in qualsiasi Casinò, (per comprenderci, quelli che riportano il cilindro Roulette ben evidenziato;possibilmente scegliere quelli che hanno i numeri piuttosto grandi).


Ci si posiziona davanti a qualsiasi "Display", (o in mancanza di questi, si rileveranno i numeri sortiti da qualche ben organizzato Sistemista, che puntualmente siederà davanti qualche tavolo), e si inizia a cancellare i numeri cronologici sortiti, dal proprio "Cilindro".


Inizialmente sono sufficienti circa (20 Boule) perché una certa configurazione appaia evidente.
Per meglio far comprendere questo svolgimento, commenteremo direttamente un esempio pratico, inserendo sul nostro "cartoncino" una serie numerica tratta dalla permanenza di (Lindau, edizione 1976,giorno 01/01/1976, prima riga).

(8-20-6-6-34-9-11-12-2-1-0-2-22-12-6-18).      

Dopo aver inserito questa serie di (16) colpi, si evidenziano sul "Cilindro",  cinque sortite singole, (12-0-2-11-8), due "Coppie", (34-6) e (1-20) ed infine una "Terna", (9-22-18).


La "Legge del Terzo" inizia a prendere forma.
Escono di seguito i numeri (27-17-24); questi determinano una "Quartina", (17-34-6-27).
I numeri globali inseriti sono attualmente (19).

Osservate cosa accade con le prossime (6 sortite).
Vengono registrati i numeri: (8-18-11-22-6-18)..., sei numeri,e nessuno fa cancellare alcuna "casellina" vuota...,perciò,tutti numeri ripetitivi.


Or dunque..., poiché in un "ballottaggio" di appena (19-20) numeri, una ripetizione consecutiva di (6/7) numeri rappresenta un "buon" valore di "Scarto", (perlomeno a livello di controllo), entro i prossimi (12) colpi, quasi certamente qualche "Zona" da noi definita  "Quartina" e "Terna", dovrà incrementare per una "Figura" superiore.


Si osservi che il totale dei numeri globali sortiti, è (25)..., se non vado errato la "Legge del Terzo" prevede proprio (24) colpi!


Ma una valida constatazione non la rileveremo certo dalla quantità numerica pura che occorre a determinare la stessa "Legge del Terzo", ma bensi dagli "eventi" che tenderanno a manifestarsi e conseguentemente dai "valori di Scarto in % che potranno essere attribuiti ad ogni singola situazione".


Da questi raffronti,potremo ricavare una "buona" giocata, senz'altro vincente e cosa molto più importante, priva di qualsiasi inutile rischio.
Valutando per l'appunto questa permanenza inserita, ne deduciamo le seguenti osservazioni:

1) La prima serie di (19) colpi, pone in evidenza: (1coppia) ; (1 Terna) ; (1 Quartina).


2) I seguenti (6) colpi creano una "Ripetitività-Omogenea", dunque consecutiva. Sei colpi di Ripetizione-Omogenea in appena (25) colpi, è un buon valore che indica senz'altro la formazione futura di nuove "Figure".


3) I prossimi (12) colpi, (per la conclusione del ciclo di 37), dovranno evidenziare : (1 Terna), (una Quartina) oppure (una Cinquina o Sestina).

Quindi, in virtù dell'attuale situazione, il gioco dovrà essere impostato sui numeri(14 e 33), per la possibile formazione della "Terna"; sul (31 e 29) per la possibile formazione della "Quartina", ed infine sui numeri (25 e 13), per la possibile formazione della "Cinquina o Sestina". I numeri in gioco globali sono dunque (6) e più esattamente: (13-14-25-29-31-33).

Consiglio...: cercate, (se volete giocare a risparmio), di "Riunire" questi numeri in più "Chances Superiori"..., es. Cavallo 13/14; Carrè 25/29; Terzina 31/33..., (3 Pezzi) anziché (6)! Di seguito escono i numeri:(19-9-13-14-7-5-33-36-26-1-11-35). La sortita dei numeri (13-14-33 e 26) determinano la regolare vincita. Col (13) la cassa si porta a (+9); col (14), a (+24); con il (33) a (+27) ed infine con la sortita del (26), a (+30)!  Lecito fermarsi alla (2^ Vincita)!


I lettori attenti avranno già intuito che l'ampia possibilità di sortita dei numeri selezionati e il rapporto "schiacciante" dei pezzi impegnati e di quelli potenzialmente vincenti, (circa 4:1), offriranno al giocatore un facile"vantaggio".
Normalmente, per effetto anche del fenomeno di "Agglomerazione" tra le vincite, ne sono sufficiente appena (2) per poter registrare un valore "utile" di cassa.


Le statistiche da eseguire? Quante vincite "Medie" si propongono in questi restanti (12) colpi. Saranno normalmente (3)? Si giochi dunque tranquilli..., mi raccomando..., senza però mai voler strafare!!"
===========================================

Cheers,
JLP.-
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: JLP on April 17, 2008, 12:04:36 AM
TRANSLATION :

Law of the third party on the fields On a number de "the en plein" I find the following article, which it introduces in interesting way a new concept, eun it arranges optimal of game on the full loads. The article title it aforesaid is entitled "THE LAW OF THE THIRD PARTY APPLIED TO THE" FIELDS "" "I had promised to many of you that I would have introduced valid" a regarding observation "the game of the" Fields ", simple, to apply substantially to" Masse-Uguali ", fast and in sure it is made, much remunerativa. In order to carry out some appraisals it is necessary to fortify itself of simple "cartoncino" a noticeable one in whichever Casino, (in order to comprise to us, those that bring back the Roulette cylinder very evidenziato;possibilmente to choose those that has the rather great numbers). Us posiziona in front of whichever "Display", (or in lack of these, the numbers will be found sorties from some very organized Sistemista, than punctually it will seat some table), and it is begun to cancel the chronological numbers sorties, from just "the Cylinder". Initially they are sufficient approximately (20 Boule) because a sure configuration joins obvious. In order better to make to comprise this development, we will directly comment a practical example, inserting on ours "cartoncino" one numerical series draft from the permanence of (Lindau, edition 1976, day 01/01/1976, first line). (8-20-6-6-34-9-11-12-2-1-0-2-22-12-6-18). After to have inserted this series of (16) blows, they are evidenced on the "Cylinder", five single sorties, (12-0-2-11-8), two "Braces", (34-6) and (1-20) and finally one "Tern", (9-22-18). The "Law of the Third party" begins to take shape. Numbers (27-17-24 exit of continuation); these determine one "Quatrain", (17-34-6-27). The inserted total numbers are currently (19). Observed what happens with next (the 6 sorties). They come records the numbers to you: (8-18-11-22-6-18)..., six numbers, and no ago to cancel some "empty casellina"...,perciò,tutti repetitive numbers. Or therefore..., since in a "voting by ballot" hardly (19-20) numbers, a consecutive repetition of (6/7) numbers represents "a good" "Refuse" value, (perlomeno to level of control), within next (12) the blows, nearly sure some "Zone" from we defined "Quatrain" and "Tern", will have to increase for one "advanced Figure". It is observed that the total of the total numbers sorties, is (25)..., if I do not go wrong the "Law of the Third party" it previews just (24) blows! But a valid ascertainment we will not consequently find sure from pure the numerical amount that is necessary to determine the same "Law of the Third party", but bensi to it from the "events" that they will stretch to manifest itself and from the "Refuse values in % that could be attributed to every single situation". From these it compares, we will be able to gain one "good" played, senz' winning other and what much more important, deprives than whichever useless risk. Estimating for the note this inserted permanence, of it we deduce the following observations: 1) the first series of (19) blows, places in evidence: (1coppia); (1 Tern); (1 Quatrain). 2) following (6) the blows create one "Ripetitività-Omogenea", therefore consecutive. Six Ripetizione-Omogenea blows in hardly (25) blows, are a good value that indicates senz' other the future formation of new "Figures". 3) next (12) the blows, (for the conclusion of the cycle of 37), will have to evidence: (1 Tern), (one Quatrain) or (one Cinquina or Sestina). Therefore, in virtue of it puts into effect them situation, the game will have to be set up on the numeri(14 and 33), for the possible formation of the "Tern"; on (31 and 29) for the possible formation of the "Quatrain", and finally on numbers (25 and 13), for the possible formation of the "Cinquina or Sestina". The total numbers in game are therefore (6) and more exactly: (13-14-25-29-31-33). Council...: tried, (if you want to play to saving), "To re-unite" these numbers in more "Chances Advanced"..., es. Horse 13/14; Carrè 25/29; Terzina 31/33..., (3 Pieces) Rather than (6)! Of continuation they exit numeri:(19-9-13-14-7-5-33-36-26-1-11-35). The sortie of numbers (13-14-33 and 26) determines vincita regulating. With (13) the case door to (+9); with (the 14), to (+24); with (33) to (+27) and finally with the sortie of (the 26), to (+30)! Lawful to stop itself to (2^ the Vincita)! The readers attention will have already intuito that the wide possibility of sortie of the numbers selects to you and "the crushing" relationship of pieces engages to you and of those winning potentially, (approximately 4:1), will offer to the player a facile"vantaggio". Normally, for effect also of the phenomenon of "Agglomeration" between the vincite ones, of they are sufficient hardly (2) for being able to record "a useful" value of case. Statistics to execute? How many "Medium" vincite propose in these remaining (12) blows. They will be normally (3)? You play yourself therefore calm..., I recommend myself..., without but never wanting to strafare!!"
==========================================

Cheers,
JLP.-
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Edgardo on April 17, 2008, 11:52:41 AM
Estimado amigo JLP " fracasamos con todo exito...", tendre que seguir investigando. Es una lastima.

Si tengo algo mas seguro, lo postearé.

Un saludo cordial, Edgrdo.
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: JLP on April 17, 2008, 05:11:28 PM
Hi All,

Here is the example managed by the author :

SPINS
8
20
6
6
34
9
11
12
2
1
0
2
22
12
6
18
----------
After this 16 spins that we mark on an image of the wheel cilinder we have the following :
12 0 2 11 8  ----> 5 numbers alone
34-6    1-20  -----> 2 doubles (close)
9  22  18  -------- > 1 trio
----------
Next 3 spins:
27
17
24

Here is formed a Quarter (4th number group)
17  34  6  27
-----------------------------
Next 6 spins :
8
18
11
22
6
18
Here it produces a 6th double repetition of the previous numbers.
When this occurs the author states that in the next 12 spins the doubles becomes trios, the trios becomes 4th number group and the 4th number group forms 5th number group (Good conditions - it serves as control level).
This 6th repetition the author says that is a good value that in the next 12 spins will be formed figures of advanced numbers.

[size=20]So the author bets on the following numbers :
14 and 33 to form Trios
31 and 9 to form 4th number group
26 and 13 to form 5th and 6th number group

13  14  26  29  31  33
[/size]

Next 12 numbers
19
9
13
14

7
5
33
36
26
1
11
35

Cheers,
JLP.-
Title: Re: KNOW HOW TO BEAT ROULETTE !!!
Post by: Edgardo on April 20, 2008, 07:12:56 PM
Estimado colega JLP ya encontre el error. Nosotros jugabamos los 37 spins, y solo hay que jugar hasta que se compense el desequilibrio.

Un saludo cordial, Edgardo.