nolinks://vlsroulette.com/turbo%27s-place/(turbogenius)-3-streets-system/ (nolinks://vlsroulette.com/turbo%27s-place/(turbogenius)-3-streets-system/)
I've played it on a simulator for awhile, it has huge swings but overall a positive trend. I wonder it someone can code in RX?
Hi I've just started learning to code in RX so I'll give it a go, let me know if there is anything wrong the code.
system "3 Streets System"
{Created by TurboGenius
coded by Colt 22/07/2012
for instructions visit
nolinks://vlsroulette.com/index.php?topic=1733.0 (nolinks://vlsroulette.com/index.php?topic=1733.0)
}
method "main"
begin
While Starting a New Session
begin
put 1 to record "bet1" data
put 1 to record "bet2" data
put 1 to record "bet3" data
end
While on Each Spin
begin
if record "1" layout has won each spin
begin
subtract 100% record "bet1" data from record "bet2" data
subtract 100% record "bet1" data from record "bet3" data
clear record "1" layout
put 1 to record "bet1"data
end
if record "2" layout has won each spin
begin
subtract 100% record "bet2" data from record "bet1" data
subtract 100% record "bet2" data from record "bet3" data
clear record "2" layout
put 1 to record "bet2"data
end
if record "3" layout has won each spin
begin
subtract 100% record "bet3" data from record "bet1" data
subtract 100% record "bet3" data from record "bet2" data
clear record "3" layout
put 1 to record "bet3"data
end
if record "bet1" data <1
begin
clear record "1" layout
end
if record "bet2" data <1
begin
clear record "2" layout
end
if record "bet3" data <1
begin
clear record "3" layout
end
if street(1-3) has hit each time
begin
if record "1" layout index =0
begin
copy street(1-3) to record "1" layout
put 1 to record "bet1" data
end
else
begin
add 1 to record "bet1" data
end
end
if street(4-6) has hit each time
begin
if record "1" layout index =0
begin
copy street(4-6) to record "1" layout
put 1 to record "bet1" data
end
else
begin
add 1 to record "bet1" data
end
end
if street(7-9) has hit each time
begin
if record "1" layout index =0
begin
copy street(7-9) to record "1" layout
put 1 to record "bet1" data
end
else
begin
add 1 to record "bet1" data
end
end
if street(10-12) has hit each time
begin
if record "1" layout index =0
begin
copy street(10-12) to record "1" layout
put 1 to record "bet1" data
end
else
begin
add 1 to record "bet1" data
end
end
if street(13-15) has hit each time
begin
if record "2" layout index =0
begin
copy street(13-15) to record "2" layout
put 1 to record "bet2" data
end
else
begin
add 1 to record "bet2" data
end
end
if street(16-18) has hit each time
begin
if record "2" layout index =0
begin
copy street(16-18) to record "2" layout
put 1 to record "bet2" data
end
else
begin
add 1 to record "bet2" data
end
end
if street(19-21) has hit each time
begin
if record "2" layout index =0
begin
copy street(19-21) to record "2" layout
put 1 to record "bet2" data
end
else
begin
add 1 to record "bet2" data
end
end
if street(22-24) has hit each time
begin
if record "2" layout index =0
begin
copy street(22-24) to record "2" layout
put 1 to record "bet2" data
end
else
begin
add 1 to record "bet2" data
end
end
if street(25-27) has hit each time
begin
if record "3" layout index =0
begin
copy street(25-27) to record "3" layout
put 1 to record "bet3" data
end
else
begin
add 1 to record "bet3" data
end
end
if street(28-30) has hit each time
begin
if record "3" layout index =0
begin
copy street(28-30) to record "3" layout
put 1 to record "bet3" data
end
else
begin
add 1 to record "bet3" data
end
end
if street(31-33) has hit each time
begin
if record "3" layout index =0
begin
copy street(31-33) to record "3" layout
put 1 to record "bet3" data
end
else
begin
add 1 to record "bet3" data
end
end
if street(34-36) has hit each time
begin
if record "3" layout index =0
begin
copy street(34-36) to record "3" layout
put 1 to record "bet3" data
end
else
begin
add 1 to record "bet3" data
end
end
if record"1" layout has won each spin
begin
clear record "1" layout
end
if record"2" layout has won each spin
begin
clear record "2" layout
end
if record"3" layout has won each spin
begin
clear record "3" layout
end
put 100% of record "bet1" data on record "1" layout
put 100% of record "bet2" data on record "2" layout
put 100% of record "bet3" data on record "3" layout
end
end
Quote from: Colt on July 22, 2012, 07:58:02 AM
Hi I've just started learning to code in RX so I'll give it a go, let me know if there is anything wrong the code.
[ERROR] line 15 Keyword won each ???
identifier = Or, Xor, And.
if record "1" layout has won each spin
-----------
Quoteif record "1" layout has won each spin
Go through the whole file removing the word spin
if record "1" layout has won each
Thats all you need, it doesnt need anything after 'each'
Hope that helps