Hi Everyone,
I've come up with a system that is showing great promise, would like some testers please???
So far I've tested this 190 spins and its on +223.. never looks like losing.
The System:
Step 1)
Divide the layout into four groups: A)1-9, B)10-18, C)19-27, D)28-36.
Step 2)
Now record spins and watch each number that comes out and when a group has been absent for 9 spins wait until that groups hits again.
Step 3)
Now the group has hit after being absent bet on each of the nine numbers in the group, on a loss add 1 unit in a to a number and so on (Altila style) until you get a hit and if the bankroll balance is lower than previous bankroll keep going with the progression until and new high profit then start over.
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Please test people and let me know good or bad :good:
C
Hi mate. Why dont YOU test it yourself and post the Results.
Cheers
Hey compadre!
The mate wants a second opinion... we all know testing results may differ from tester to tester, so yup: the way to go is to share the system and test it cooperatively. We all benefit. Both the creator/sharer with feedback and the fellow testers and readers by getting the system.
Having said that, I would like to add as this system can be coded, perhaps someone could do it on RX or any other automation soft. That would ease testing a lot.
Kind regards and thanks for sharing your system cabbage.
Your friend,
Victor
Quote from: Compa on July 19, 2009, 12:32:25 PM
Hi mate. Why dont YOU test it yourself and post the Results.
Cheers
I have been.. just wanted more testers because i only have the means of very slow testing as i cant code ect.
cheers
Cabbage Please tell me what you mean by ALTILA STYLE . I understand rest of your system .Thanks Colin
hi mate - finished a quick test and so far + 400 played to units of 10p. certainly showing promise at this stage tho I've lost count of the number of times I've said that ! But for now I'm more than happy to keep the faith !
Hello boys and girls PLEASE tell me where i can find this ATILA PROGESSION as i would like to try it .Colin
Thanks Sir .Colin
Since the downloads section does not appear to be "up" yet, I'll post this here.
I've coded this system for you Cabbage. You'll find the code for it below:
system "4 X 9 w/ Altila Progression"
{System Designed By: Cabbage of VLSroulette.com
System Coded for Roulette Xtreme by: Rjeaton1 of VLSroulette.com
Read About the System Here: nolinks://vlsroulette.com/full-systems/new-system-using-atila-progression-please-test!!!/
Want This System Automated for Real Money Play Immediately? Visit
[url=nolinks://nolinks.AYS-Roulette-Bot.com]nolinks.AYS-Roulette-Bot.com[/url]
}
method "main"
begin
while starting a new session
begin
put 100% of bankroll to record "starting bankroll" data
put 1 to record "amount to add" data
put 1 to record "number of times added" data
set list [1,1,1,1,1,1,1,1,1] to record "progression" data
copy list [1,2,3,4,5,6,7,8,9] to record "group a" layout
copy list [10,11,12,13,14,15,16,17,18] to record "group b" layout
copy list [19,20,21,22,23,24,25,26,27] to record "group c" layout
copy list [28,29,30,31,32,33,34,35,36] to record "group d" layout
end
while on each spin
begin
put 100% of bankroll to record "current bankroll" data
call "check for win/loss"
if record "number of times added" data = 10
begin
put 1 to record "number of times added" data
end
call "calculate win/loss"
call "check for hit limits"
track last number for 16 times to record "tracked numbers" layout
if record "tracked numbers" layout index >= 16
begin
call "find group a"
call "find group b"
call "find group c"
call "find group d"
call "set waiting flags"
call "set bet flags"
if flag "bet on group a" is true
begin
call "place bets on group a"
end
if flag "bet on group b" is true
begin
call "place bets on group b"
end
if flag "bet on group c" is true
begin
call "place bets on group c"
end
if flag "bet on group d" is true
begin
call "place bets on group d"
end
end
end
end
method "check for hit limits"
begin
if record "total win/loss" data > 5
begin
call "reset"
end
if record "total win/loss" data < -1000000
begin
call "reset"
end
end
method "calculate win/loss"
begin
put 100% of record "current bankroll" data to record "total win/loss" data
subtract 100% of record "starting bankroll" data to record "total win/loss" data
end
method "check for win/loss"
begin
if any inside bet has won each time
begin
put 0 to record "progression" data index
put 100% of record "number of times added" data to record "progression" data index
add 100% of record "amount to add" data to record "progression" data
add 1 to record "number of times added" data
call "reset 2"
return
end
if any inside bet has lost each time
begin
put 0 to record "progression" data index
put 100% of record "number of times added" data to record "progression" data index
add 100% of record "amount to add" data to record "progression" data
add 1 to record "number of times added" data
return
end
end
method "place bets on group a"
Begin
Put 1 on record "group a" layout index
Loop until record "group a" layout index > record "group a" layout count
begin
Put 1 on record "progression" data index
Loop until record "progression" data index > record "progression" data count
begin
put 100% of record "progression" data to record "group a" layout
Add 1 to record "progression" data index
Add 1 to record "group a" layout index
end
end
end
method "place bets on group b"
Begin
Put 1 on record "group b" layout index
Loop until record "group b" layout index > record "group b" layout count
begin
Put 1 on record "progression" data index
Loop until record "progression" data index > record "progression" data count
begin
put 100% of record "progression" data to record "group b" layout
Add 1 to record "progression" data index
Add 1 to record "group b" layout index
end
end
end
method "place bets on group c"
Begin
Put 1 on record "group c" layout index
Loop until record "group c" layout index > record "group c" layout count
begin
Put 1 on record "progression" data index
Loop until record "progression" data index > record "progression" data count
begin
put 100% of record "progression" data to record "group c" layout
Add 1 to record "progression" data index
Add 1 to record "group c" layout index
end
end
end
method "place bets on group d"
Begin
Put 1 on record "group d" layout index
Loop until record "group d" layout index > record "group d" layout count
begin
Put 1 on record "progression" data index
Loop until record "progression" data index > record "progression" data count
begin
put 100% of record "progression" data to record "group d" layout
Add 1 to record "progression" data index
Add 1 to record "group d" layout index
end
end
end
method "set bet flags"
begin
if flag "group a waiting" is true and record "group a" data = 1
begin
set flag "bet on group a" to true
set flag "group a waiting" to false
end
if record "group a" data > 1
begin
set flag "bet on group a" to false
end
if flag "group b waiting" is true and record "group b" data = 1
begin
set flag "bet on group b" to true
set flag "group b waiting" to false
end
if record "group b" data > 1
begin
set flag "bet on group b" to false
end
if flag "group c waiting" is true and record "group c" data = 1
begin
set flag "bet on group c" to true
set flag "group c waiting" to false
end
if record "group c" data > 1
begin
set flag "bet on group c" to false
end
if flag "group d waiting" is true and record "group d" data = 1
begin
set flag "bet on group d" to true
set flag "group d waiting" to false
end
if record "group d" data > 1
begin
set flag "bet on group d" to false
end
end
method "set waiting flags"
begin
if record "group a" data = 0
begin
set flag "group a waiting" to true
end
if record "group b" data = 0
begin
set flag "group b waiting" to true
end
if record "group c" data = 0
begin
set flag "group c waiting" to true
end
if record "group d" data = 0
begin
set flag "group d waiting" to true
end
end
method "find group a"
Begin
Clear record "group a" data
Put 1 on record "tracked numbers" layout index
Loop until record "tracked numbers" layout index > record "tracked numbers" layout count
begin
Put 1 on record "group a" layout index
Loop until record "group a" layout index > record "group a" layout count
begin
If record "tracked numbers" layout = record "group a" layout
begin
Add 1 to record "group a" data
Set Max record "group a" layout index
end
Add 1 to record "group a" layout index
end
Add 1 to record "tracked numbers" layout index
end
End
method "find group b"
Begin
Clear record "group b" data
Put 1 on record "tracked numbers" layout index
Loop until record "tracked numbers" layout index > record "tracked numbers" layout count
begin
Put 1 on record "group b" layout index
Loop until record "group b" layout index > record "group b" layout count
begin
If record "tracked numbers" layout = record "group b" layout
begin
Add 1 to record "group b" data
Set Max record "group b" layout index
end
Add 1 to record "group b" layout index
end
Add 1 to record "tracked numbers" layout index
end
End
method "find group c"
Begin
Clear record "group c" data
Put 1 on record "tracked numbers" layout index
Loop until record "tracked numbers" layout index > record "tracked numbers" layout count
begin
Put 1 on record "group c" layout index
Loop until record "group c" layout index > record "group c" layout count
begin
If record "tracked numbers" layout = record "group c" layout
begin
Add 1 to record "group c" data
Set Max record "group c" layout index
end
Add 1 to record "group c" layout index
end
Add 1 to record "tracked numbers" layout index
end
End
method "find group d"
Begin
Clear record "group d" data
Put 1 on record "tracked numbers" layout index
Loop until record "tracked numbers" layout index > record "tracked numbers" layout count
begin
Put 1 on record "group d" layout index
Loop until record "group d" layout index > record "group d" layout count
begin
If record "tracked numbers" layout = record "group d" layout
begin
Add 1 to record "group d" data
Set Max record "group d" layout index
end
Add 1 to record "group d" layout index
end
Add 1 to record "tracked numbers" layout index
end
End
method "reset"
begin
set list [1,1,1,1,1,1,1,1,1] to record "progression" data
put 100% of bankroll to record "starting bankroll" data
put 1 to record "amount to add" data
put 1 to record "number of times added" data
clear record "tracked numbers" layout
clear record "group a" data
clear record "group b" data
clear record "group c" data
clear record "group d" data
reset all flags to false
end
method "reset 2"
begin
clear record "group a" data
clear record "group b" data
clear record "group c" data
clear record "group d" data
clear record "tracked numbers" layout
reset all flags to false
end
Myself, Mattymatz and CPS10 tested something similar to this before, we were waiting for a double street to sleep for 6 spins and after a hit bet with atilla.
Like all other systems, luck is still needed and it crashed many times. But that being said it is a good way of playing and it could be perfected, in my opinion.
Cheers
D
Quote from: Diarmaid on August 11, 2009, 09:30:46 AM
Myself, Mattymatz and CPS10 tested something similar to this before, we were waiting for a double street to sleep for 6 spins and after a hit bet with atilla.
Like all other systems, luck is still needed and it crashed many times. But that being said it is a good way of playing and it could be perfected, in my opinion.
Cheers
D
Remember to have a "let go" point and not to bet blindly at every trigger, furthermore, after a miss, enter after a concentration of hits only (I.e. after 2 hits within 6 spins). Bet for no longer than a cycle -6 spins- and if no hit, pause.
My rule to the wakers is: to consider a location as "sleeper" it had to have slept for 3 cycles (cycle is 36 / <numbers covered>, so for double-streets 36 / 6 = 6 spins. 6 spins x 3 cycles = 18 spins min. to be eligible as a sleeper). Then after concentration of hits (2 hits within the cycle), enter and sustain the bet for no more than a cycle -6 spins in ths case-.
If no hit, disable that location and wait for new condition. Remember, this is for short-term play. Looking for that single hit after a sleeper wakes; looking for +1 a la "Marigny" style.
Victor
Quote from: rjeaton1 on August 11, 2009, 09:12:57 AM
I've coded this system for you Cabbage.
Thankyou Rjeaton nice one :)
Quote from: rjeaton1 on August 11, 2009, 09:12:57 AM
You'll find the code for it below:
I loaded this on to RX as normal but dos'nt seem to be working? is it just me??
Regards
I posted the wrong one...sorry about that. The first one I posted waits for a group to not have hit for 16 spins. This one should work out for you (waits 9 spins):
system "4 X 9 w/ Altila Progression"
method "main"
begin
while starting a new session
begin
put 100% of bankroll to record "starting bankroll" data
put 1 to record "amount to add" data
put 1 to record "number of times added" data
set list [1,1,1,1,1,1,1,1,1] to record "progression" data
copy list [1,2,3,4,5,6,7,8,9] to record "group a" layout
copy list [10,11,12,13,14,15,16,17,18] to record "group b" layout
copy list [19,20,21,22,23,24,25,26,27] to record "group c" layout
copy list [28,29,30,31,32,33,34,35,36] to record "group d" layout
end
while on each spin
begin
put 100% of bankroll to record "current bankroll" data
call "check for win/loss"
if record "number of times added" data = 10
begin
put 1 to record "number of times added" data
end
call "calculate win/loss"
call "check for hit limits"
track last number for 16 times to record "tracked numbers" layout
if record "tracked numbers" layout index >= 9
begin
call "find group a"
call "find group b"
call "find group c"
call "find group d"
call "set waiting flags"
call "set bet flags"
if flag "bet on group a" is true
begin
call "place bets on group a"
end
if flag "bet on group b" is true
begin
call "place bets on group b"
end
if flag "bet on group c" is true
begin
call "place bets on group c"
end
if flag "bet on group d" is true
begin
call "place bets on group d"
end
end
end
end
method "check for hit limits"
begin
if record "total win/loss" data > 5
begin
call "reset"
end
if record "total win/loss" data < -1000000
begin
call "reset"
end
end
method "calculate win/loss"
begin
put 100% of record "current bankroll" data to record "total win/loss" data
subtract 100% of record "starting bankroll" data to record "total win/loss" data
end
method "check for win/loss"
begin
if any inside bet has won each time
begin
put 0 to record "progression" data index
put 100% of record "number of times added" data to record "progression" data index
add 100% of record "amount to add" data to record "progression" data
add 1 to record "number of times added" data
call "reset 2"
return
end
if any inside bet has lost each time
begin
put 0 to record "progression" data index
put 100% of record "number of times added" data to record "progression" data index
add 100% of record "amount to add" data to record "progression" data
add 1 to record "number of times added" data
return
end
end
method "place bets on group a"
Begin
Put 1 on record "group a" layout index
Loop until record "group a" layout index > record "group a" layout count
begin
Put 1 on record "progression" data index
Loop until record "progression" data index > record "progression" data count
begin
put 100% of record "progression" data to record "group a" layout
Add 1 to record "progression" data index
Add 1 to record "group a" layout index
end
end
end
method "place bets on group b"
Begin
Put 1 on record "group b" layout index
Loop until record "group b" layout index > record "group b" layout count
begin
Put 1 on record "progression" data index
Loop until record "progression" data index > record "progression" data count
begin
put 100% of record "progression" data to record "group b" layout
Add 1 to record "progression" data index
Add 1 to record "group b" layout index
end
end
end
method "place bets on group c"
Begin
Put 1 on record "group c" layout index
Loop until record "group c" layout index > record "group c" layout count
begin
Put 1 on record "progression" data index
Loop until record "progression" data index > record "progression" data count
begin
put 100% of record "progression" data to record "group c" layout
Add 1 to record "progression" data index
Add 1 to record "group c" layout index
end
end
end
method "place bets on group d"
Begin
Put 1 on record "group d" layout index
Loop until record "group d" layout index > record "group d" layout count
begin
Put 1 on record "progression" data index
Loop until record "progression" data index > record "progression" data count
begin
put 100% of record "progression" data to record "group d" layout
Add 1 to record "progression" data index
Add 1 to record "group d" layout index
end
end
end
method "set bet flags"
begin
if flag "group a waiting" is true and record "group a" data = 1
begin
set flag "bet on group a" to true
set flag "group a waiting" to false
end
if record "group a" data > 1
begin
set flag "bet on group a" to false
end
if flag "group b waiting" is true and record "group b" data = 1
begin
set flag "bet on group b" to true
set flag "group b waiting" to false
end
if record "group b" data > 1
begin
set flag "bet on group b" to false
end
if flag "group c waiting" is true and record "group c" data = 1
begin
set flag "bet on group c" to true
set flag "group c waiting" to false
end
if record "group c" data > 1
begin
set flag "bet on group c" to false
end
if flag "group d waiting" is true and record "group d" data = 1
begin
set flag "bet on group d" to true
set flag "group d waiting" to false
end
if record "group d" data > 1
begin
set flag "bet on group d" to false
end
end
method "set waiting flags"
begin
if record "group a" data = 0
begin
set flag "group a waiting" to true
end
if record "group b" data = 0
begin
set flag "group b waiting" to true
end
if record "group c" data = 0
begin
set flag "group c waiting" to true
end
if record "group d" data = 0
begin
set flag "group d waiting" to true
end
end
method "find group a"
Begin
Clear record "group a" data
Put 1 on record "tracked numbers" layout index
Loop until record "tracked numbers" layout index > record "tracked numbers" layout count
begin
Put 1 on record "group a" layout index
Loop until record "group a" layout index > record "group a" layout count
begin
If record "tracked numbers" layout = record "group a" layout
begin
Add 1 to record "group a" data
Set Max record "group a" layout index
end
Add 1 to record "group a" layout index
end
Add 1 to record "tracked numbers" layout index
end
End
method "find group b"
Begin
Clear record "group b" data
Put 1 on record "tracked numbers" layout index
Loop until record "tracked numbers" layout index > record "tracked numbers" layout count
begin
Put 1 on record "group b" layout index
Loop until record "group b" layout index > record "group b" layout count
begin
If record "tracked numbers" layout = record "group b" layout
begin
Add 1 to record "group b" data
Set Max record "group b" layout index
end
Add 1 to record "group b" layout index
end
Add 1 to record "tracked numbers" layout index
end
End
method "find group c"
Begin
Clear record "group c" data
Put 1 on record "tracked numbers" layout index
Loop until record "tracked numbers" layout index > record "tracked numbers" layout count
begin
Put 1 on record "group c" layout index
Loop until record "group c" layout index > record "group c" layout count
begin
If record "tracked numbers" layout = record "group c" layout
begin
Add 1 to record "group c" data
Set Max record "group c" layout index
end
Add 1 to record "group c" layout index
end
Add 1 to record "tracked numbers" layout index
end
End
method "find group d"
Begin
Clear record "group d" data
Put 1 on record "tracked numbers" layout index
Loop until record "tracked numbers" layout index > record "tracked numbers" layout count
begin
Put 1 on record "group d" layout index
Loop until record "group d" layout index > record "group d" layout count
begin
If record "tracked numbers" layout = record "group d" layout
begin
Add 1 to record "group d" data
Set Max record "group d" layout index
end
Add 1 to record "group d" layout index
end
Add 1 to record "tracked numbers" layout index
end
End
method "reset"
begin
set list [1,1,1,1,1,1,1,1,1] to record "progression" data
put 100% of bankroll to record "starting bankroll" data
put 1 to record "amount to add" data
put 1 to record "number of times added" data
clear record "tracked numbers" layout
clear record "group a" data
clear record "group b" data
clear record "group c" data
clear record "group d" data
reset all flags to false
end
method "reset 2"
begin
clear record "group a" data
clear record "group b" data
clear record "group c" data
clear record "group d" data
clear record "tracked numbers" layout
reset all flags to false
end
Hi RJ,
I was trying the software in RX. I'm not sure you are totally correct though. As I understood it if we are in a loss at that time we keep going with the progression until in profit, right? If I'm wrong, I apologise if not, well you still did a great job. Wish I could code!
Cheers
Jakk
"Now the group has hit after being absent bet on each of the nine numbers in the group, on a loss add 1 unit in a to a number and so on (Altila style) until you get a hit and if the bankroll balance is lower than previous bankroll keep going with the progression until and new high profit then start over."
I'm up to testing it a little bit.
What is the suggested bankroll?