the reason why I do this tread is find out what is exactly balance and unbalance in game off roulette. just for example we can start with colors ex.1 RBBBBRRBBBBRRRBBBBBBRR HOW YOU can see this is on my eyes balanced result colours now when we littlebit change will happened this RBBBBRRBBBBRRBBBBBBBRRBR <>BRBRBRBRRRRR SO THERE FROM START UNBALANCE which avoid diferent happening game as I was download even tracker which is by the way wery useful tool for wiewing this things there can be seen couple things. now I would like please very expereinced players and I will apreciate if they can say something more about balance unbalance and weakest parts game thank you all!!!
To answer your question, I'll quote a post of mine from another thread. It answers your exact question (there is also a link to download an RXtreme automation file so you can see what I've posted "in action"):
Quote from: rjeaton1 on August 30, 2009, 03:55:37 PM
I too was stuck on the idea that betting on an even chance to "even out" was the way to go for awhile. It is easy to see why such an idea is so appealing. I mean, if you flip a coin 100,000 times the percentage will be at 50/50 (or very close to it).
Unfortunately, this idea doesn't work. I won't just say that and leave however, I'll explain why it doesn't work.
There is a difference between the number of times Red/Black has appeared and the percentage of times Red/Black has appeared.
The percentage will almost always work its way out to be 50/50 (I'm typing this example as if there were no zero...for simplicities sake). However, the number of times will almost always be skewed more in one way than another.
For example:
Lets say you spin the wheel 100 times. You get 49 reds and 51 blacks. That is 49% for red and 51% for black and a difference of 2 between Reds compared to blacks.
Now, you spin it 900 more times. You end up with 495 Reds and 505 blacks. That is now 49.5% for Red and 50.5% for Black and a difference of 10 between Reds compared to Blacks.
See how the percentages are getting closer to working themselves out and yet the difference between the number of times Red has appeared compared to black has actually gotten larger?
I'll continue: Lets say you spin the wheel 9,000 more times. Now you have 4,980 Reds and 5,020 Blacks. That is now 49.8% for Red and 50.2% for black and a difference of 40 between Reds compared to Blacks.
Eventually (due to so many numbers being tracked) the percentage will work its way out to 50/50, but the difference in the actual number of times Red has appeared compared to Black will be huge. Large enough to throw off any type of "even out" system.
Now, some will say in response to this, "this phenomenon only happens when tracking large amounts of numbers, so I'll just play short sessions and always leave a winner."
Again, that would be great, but unfortunately that doesn't work either. The reason for that is because you don't know where you're "stepping in". I mean, there have already been X amount of spins that happened before you ever laid your chips on the table.
I have posted an RXtreme .DGT file for you to actually see what I've explained happen yourself. You can download the RXtreme file here: nolinks://vlsroulette.com/downloads/?sa=view;id=421 (nolinks://vlsroulette.com/downloads/?sa=view;id=421)
I also let that RXtreme file run on my computer for 44,220 spins. Here were my results (there is a picture below):
Number of Reds: 21,434
Number of Blacks: 21,641
Difference between number of reds and number of blacks: 207
Percentage of Reds: 48.4%
Percentage of Blacks: 48.9%
(I was using a single zero wheel)
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thank you for posting RJ i dont know if this is what i lookingfore but easy i will ask this how do i recognize imbalance orr balanece between i will say 100 spins. the colors yaa ofcourse but thats not all
There is no balance in roulette, not in the short term and not in the long term. Its certainly not exploitable in any way.
hmm interesting so thats s the 1 opinion we will wait for another 10
Can you find the balance in roulette? I've never seen it. Where is it? The more outcomes you track, the farther apart the balance gets. After a million spins, its farther apart than ever.
ok i can say between 100 spins you can find small imabalance colors dozens columns not big imbalance but short .
You can find a consistant balance in every 100 spins, is that what you're saying?
Quote from: Bo0Merang on September 01, 2009, 06:58:15 PM
ok I can say between 100 spins you can find small imabalance colors dozens columns not big imbalance but short .
I coded that .DGT file for this exact purpose. If you open it and use it, you'll see that you'll gain no advantage trying to "bet for balance".
The more spins you track, the closer the percentage gets to being 50/50...but the actual
number of times each has appeared gets farther apart.
Spike dont pull may words I know where u want to go with this ... I said I can find small imbalance between 100 spins thats maybe mean as well I can find balance but question remind if is consistent and if can be used . so why u thing I did this thread becouse I want to know answer on this some of live spins with imbalancing short time will say 40 spins are pretty god . so im just between numbers and tracker and watching as well and you r even chance player so I thing you know about this more then me maybe we thing diferent maybe imbalance look diferently maybe balance orr imbalance is for nothing<><
you'll see that you'll gain no advantage trying to "bet for balance".>>>
Exactly.
Spike dont pull may words I know where u want to go >>>
I don't want to go anywhere. If you can find advantage in betting for balance, then go ahead and do it. I can't, so its my loss I guess.
you'll see that you'll gain no advantage trying to "bet for balance".>>> totaly agree