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Main => General Board => Topic started by: Bo0Merang on September 01, 2009, 08:24:05 AM

Title: Balance and unbalance game of roulette
Post by: Bo0Merang on September 01, 2009, 08:24:05 AM
the reason  why  I  do   this tread is find  out  what  is  exactly  balance  and  unbalance  in  game  off roulette.  just  for example  we  can  start with  colors  ex.1   RBBBBRRBBBBRRRBBBBBBRR  HOW   YOU  can see  this  is  on  my   eyes  balanced  result  colours  now  when  we  littlebit  change  will  happened this RBBBBRRBBBBRRBBBBBBBRRBR <>BRBRBRBRRRRR  SO THERE  FROM   START   UNBALANCE which  avoid  diferent  happening  game  as  I   was  download even  tracker  which  is   by  the  way  wery  useful  tool  for  wiewing  this  things there  can  be seen  couple  things.  now   I  would  like  please  very expereinced  players  and  I  will  apreciate  if they can   say  something  more about  balance  unbalance  and  weakest  parts   game  thank  you  all!!!
Title: Re: Balance and unbalance game of roulette
Post by: rjeaton1 on September 01, 2009, 04:44:34 PM
To answer your question, I'll quote a post of mine from another thread.  It answers your exact question (there is also a link to download an RXtreme automation file so you can see what I've posted "in action"):

Quote from: rjeaton1 on August 30, 2009, 03:55:37 PM
I too was stuck on the idea that betting on an even chance to "even out" was the way to go for awhile.  It is easy to see why such an idea is so appealing.  I mean, if you flip a coin 100,000 times the percentage will be at 50/50 (or very close to it).

Unfortunately, this idea doesn't work.  I won't just say that and leave however, I'll explain why it doesn't work.

There is a difference between the number of times Red/Black has appeared and the percentage of times Red/Black has appeared.

The percentage will almost always work its way out to be 50/50 (I'm typing this example as if there were no zero...for simplicities sake).  However, the number of times will almost always be skewed more in one way than another.

For example:

Lets say you spin the wheel 100 times.  You get 49 reds and 51 blacks.  That is 49% for red and 51% for black and a difference of 2 between Reds compared to blacks.

Now, you spin it 900 more times.  You end up with 495 Reds and 505 blacks.  That is now 49.5% for Red and 50.5% for Black and a difference of 10 between Reds compared to Blacks.

See how the percentages are getting closer to working themselves out and yet the difference between the number of times Red has appeared compared to black has actually gotten larger?

I'll continue:  Lets say you spin the wheel 9,000 more times.  Now you have 4,980 Reds and 5,020 Blacks.  That is now 49.8% for Red and 50.2% for black and a difference of 40 between Reds compared to Blacks.

Eventually (due to so many numbers being tracked) the percentage will work its way out to 50/50, but the difference in the actual number of times Red has appeared compared to Black will be huge.  Large enough to throw off any type of "even out" system.

Now, some will say in response to this, "this phenomenon only happens when tracking large amounts of numbers, so I'll just play short sessions and always leave a winner."

Again, that would be great, but unfortunately that doesn't work either.  The reason for that is because you don't know where you're "stepping in".  I mean, there have already been X amount of spins that happened before you ever laid your chips on the table. 

I have posted an RXtreme .DGT file for you to actually see what I've explained happen yourself.  You can download the RXtreme file here: nolinks://vlsroulette.com/downloads/?sa=view;id=421 (nolinks://vlsroulette.com/downloads/?sa=view;id=421)

I also let that RXtreme file run on my computer for 44,220 spins.  Here were my results (there is a picture below):

Number of Reds: 21,434
Number of Blacks: 21,641

Difference between number of reds and number of blacks: 207

Percentage of Reds: 48.4%
Percentage of Blacks: 48.9%

(I was using a single zero wheel)
[attachimg=#]
Title: Re: Balance and unbalance game of roulette
Post by: Bo0Merang on September 01, 2009, 05:19:57 PM
thank  you  for  posting  RJ  i  dont  know  if  this is  what  i lookingfore but  easy   i  will  ask  this how  do   i  recognize  imbalance  orr  balanece  between i  will  say 100 spins.  the  colors  yaa  ofcourse  but  thats  not all
Title: Re: Balance and unbalance game of roulette
Post by: Spike on September 01, 2009, 05:46:54 PM
There is no balance in roulette, not in the short term and not in the long term. Its certainly not exploitable in any way.
Title: Re: Balance and unbalance game of roulette
Post by: Bo0Merang on September 01, 2009, 06:49:23 PM
hmm  interesting  so   thats  s the  1   opinion  we  will  wait  for  another  10 
Title: Re: Balance and unbalance game of roulette
Post by: Spike on September 01, 2009, 06:54:46 PM
Can you find the balance in roulette? I've never seen it. Where is it? The more outcomes you track, the farther apart the balance gets. After a million spins, its farther apart than ever.
Title: Re: Balance and unbalance game of roulette
Post by: Bo0Merang on September 01, 2009, 06:58:15 PM
ok  i can   say  between  100 spins  you   can   find  small  imabalance colors  dozens  columns  not  big  imbalance  but  short .
Title: Re: Balance and unbalance game of roulette
Post by: Spike on September 01, 2009, 07:13:50 PM
You can find a consistant balance in every 100 spins, is that what you're saying?
Title: Re: Balance and unbalance game of roulette
Post by: rjeaton1 on September 01, 2009, 07:19:59 PM
Quote from: Bo0Merang on September 01, 2009, 06:58:15 PM
ok  I can   say  between  100 spins  you   can   find  small  imabalance colors  dozens  columns  not  big  imbalance  but  short .

I coded that .DGT file for this exact purpose.  If you open it and use it, you'll see that you'll gain no advantage trying to "bet for balance".

The more spins you track, the closer the percentage gets to being 50/50...but the actual number of times each has appeared gets farther apart.
Title: Re: Balance and unbalance game of roulette
Post by: Bo0Merang on September 01, 2009, 07:20:58 PM
 Spike dont  pull may  words  I know  where u  want  to  go   with  this ...    I said  I  can  find  small  imbalance  between  100  spins  thats  maybe  mean  as  well I  can  find  balance  but  question  remind   if is  consistent and  if  can  be  used  .  so   why  u  thing I  did  this  thread becouse  I  want  to  know  answer on this  some  of  live spins  with  imbalancing  short  time will say 40  spins are  pretty god . so  im  just between  numbers  and  tracker  and  watching  as  well and  you  r even  chance player  so I thing you know  about  this  more  then  me maybe  we  thing  diferent  maybe imbalance  look  diferently maybe   balance  orr   imbalance  is  for  nothing<><
Title: Re: Balance and unbalance game of roulette
Post by: Spike on September 01, 2009, 08:18:11 PM
you'll see that you'll gain no advantage trying to "bet for balance".>>>

Exactly.

Spike dont  pull may  words  I know  where u  want  to  go >>>

I don't want to go anywhere. If you can find advantage in betting for balance, then go ahead and do it. I can't, so its my loss I guess.
Title: Re: Balance and unbalance game of roulette
Post by: Bo0Merang on September 02, 2009, 07:35:18 AM
you'll see that you'll gain no advantage trying to "bet for balance".>>>    totaly  agree