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Main => Full Roulette Systems => Topic started by: Kingspin on October 21, 2009, 06:26:13 PM

Title: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: Kingspin on October 21, 2009, 06:26:13 PM
Kingspins 10 , 9 , 8,  7,  6. system.

An even chances system. Any of the even chances may be used , personally I like red black betting but like I say any of the even chances will work fine. I recommend playing casino's with a ten number marquee as this is important for easy tracking of the next bet. A mistake can cost you money so stick to 10 number marquees if possible.

The progression used is 1 , 2 , 4, 8 , 16. .If no win by the last leg of the progression a new game is started , often you can re-coup losses though.

We are betting every spin and not waiting for patterns to appear which in my opinion is a waste of time any way.

Ok to start play is easy , the first even chance bet will be the 10th spun number colour   (if you are playing red black) but like I say you can play odd even / high low if you prefer. Ok so we decide we are playing red black as an example so looking at the marquee the 10th spun number is number 2 black  so our first bet is 1 chip on black , if you lose then the next bet will be on the 9th spun number colour  ,  number 10 for example is the ninth spun number so our next bet is 2 chips on black. If we lose again then the next bet is on the eigth spun  number which lets say is number 1 , so 4 chips are bet on red , lets say we lose again then the next bet is 8 chips on the 7th spun number colour 35 for example so we bet eight chips on black. If we are unlucky and  lose yet again then the final bet is 16 chips on the sixth spun number colour number 18 for example so 16 chips on red. A new game starts from betting 1 chip again on the 10th spun number and work through as explained above. Upon a win you always re-start back at the 10th spun number colour again. About green 0 ,  Ideal and  preferable is to start betting when the marquee is free of the green 0.
Although play can still commence even if a 0 is on the marquee , lets say we are betting and the 0 is on the marquee for example the ninth spun bet position then the thing to do is bet the colour for the eighth spun number colour simply ignore the 0.
On the dublin bet auto roulette this system has worked very well.
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: winkel on October 21, 2009, 06:30:12 PM
Hi Kingspin,

e.g. you have 10 red on the marquise, what will you do?

br
winkel
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: Kingspin on October 21, 2009, 06:41:00 PM
It makes no difference what's on the marquee winkel .  The system is played regardless .
The rules are concrete.
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: Gaza001 on October 21, 2009, 07:35:51 PM
IF ANY ZERO COMES !!!!
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: Kingspin on October 21, 2009, 08:23:44 PM
If a 0 is anywhere on the 10 number marquee then wait until its "gone out of view" before starting the system.
the 0 can cause  the system to go out of balance . A nice clean marquee clear of the green death is a good start. If 0 hits on a bet thats tough! shh+. 
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: sharp on October 22, 2009, 04:14:21 AM
Thanks for sharing your system.

So basically you are betting against a 10 number pattern repeating as a mirror.


Marquee
RRRBRBRBBR

Your Bets
RBBRBRBRRR

Thanks
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: jimenez on October 22, 2009, 04:31:38 AM
or as mirror could be also this:


BBBRBRBRRB
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: Kingspin on October 22, 2009, 08:39:21 AM
Hi sharp , thanks for your reply to the system. Remember the bet  placements are made on a "moving marquee". not a static set of numbers. 
Lets say we take a photograph of the marquee and the numbers on the marquee are as shown below .
Do not bet on a static set of number colours.
2, 6, 19, 22, 35, 10, 18, 7, 2, 34, If the system was betting on a static set of ten numbers to bet against a mirror
then the first bet would be on the tenth spun number colour  34 (bet red) , next bet would be 2 (bet black) next number 7 bet red etc etc .
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: sharp on October 22, 2009, 05:16:11 PM
hi kingspin,

Thank you for the explanation, i will give it a try and see how i get on.

Regards
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: Jeromin on October 22, 2009, 08:59:34 PM
Quote from: Kingspin on October 22, 2009, 08:39:21 AM

Do not bet on a static set of number colours.
2, 6, 19, 22, 35, 10, 18, 7, 2, 34, If the system was betting on a static set of ten numbers to bet against a mirror
then the first bet would be on the tenth spun number colour  34 (bet red) , next bet would be 2 (bet black) next number 7 bet red etc etc .

Hi Kingspin,

That last clarification has confused me. So you don't bet on a static bet, but wouldn't a "dynamic bet" be on the same number always?
e.g: from your example, the 10th number is 34. So you bet on red. Then say, 11 black comes out, so you lose and bet 2u in on the 9th number. The 10th number is now 11, so the 9th is 34 again. And so on. On the other hand, if you do bet on the sequence, tenth of the initial marquee, then if it fails, 9th of the initial marquee, etc. how is that different from a static set of numbers?

Thanks

Jeromin
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: wiggy on October 22, 2009, 09:58:37 PM
Hi KS,

Good idea - just one question.

You've suggested a 5 step progression.
Why then must the marquee have 10 spins out for us to bet against a mirror of 5 spins occurring?
Isn't this the same as waiting for 5 spins to come out and betting the mirror of that to either hit or miss ?
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: Kingspin on October 22, 2009, 10:13:06 PM
I use 1o numbers for the mirror , but like you say in theory a 5 number mirror should work pretty much the same but and i say but again  i am not sure if the system would work as good i am not sure to be honest , over the last week I am up £200 playing with pound chips so I am sticking to the 10 number mirror. Another thing I do is bet a split on 0 and 2 if 0 is in the tenth position, I have had a few wins doing this. This system works for me fine. For short to medium long sessions it's a good money earner system. I have tried loads of other even chance systems but this works best for me. draw downs happen over long sessions so I avoid playing too long  a time.
Long winning streaks often happen with my system so i am wondering just whats at play here .
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: Kingspin on October 22, 2009, 10:20:16 PM
Wiggy please explain to jeromin how the system is played , it's learly hours here andi have a busting head ache and a bad tooth (honest) :'(

Explaining things is not my forte even when i feel well ;D.

Good night folks i have to sleep as my tooth is killing me. :(
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: Jeromin on October 23, 2009, 07:56:32 AM
Let me see if I understand it first:
spins ( from random.org):

19 8 9 3 29 2 30 35 0 16 11 22 16 8 33 7 17 25 6

pick the last 10 numbers after 0

16 11 22 16 8 33 7 17 25 6

R N N R N N R N R N

Using a  1 2 4 8 16 progression, bet 1 u on the next number to be black ( like 6, the 10th number )
win: restart
lose: bet 2u on the next number to be red ( like 25, the 9th number )
If progression lost, start over.

That's what I understood, but I don't get the "static" part.

Jeromin

Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: Kingspin on October 23, 2009, 09:21:40 AM
ok here are  the 10 numbers on the marquee.

LAST NUMBER SPUN SIDE   2, 14, 32, 21, 9, 17, 27, 29, 30, 27.  

The very first bet is always the tenth number colour which is number 27 so we bet 1 chip on red.
we win because number 18 came in, the marquee now looks like this below.
18, 2, 14, 32, 21, 9, 17, 27, 29, 30. The next bet is on red again because number 30 is red.

Ok so we be red number colour (30) and it looses because number 2 hits then the marquee will look
like this 2 , 18 , 2, 14 ,32, 21, 9, 17, 27, 29, The next bet then will be 2 chips on red (27) (ninth ).
So lets say we loose again because number 4 hits the marquee looks like this for the next bet
4 , 2, 18 , 2, 14 , 32, 21 , 9, 17 , 27 ,  the next bet is 4 chips on the eigth number colour  red (9) Number 1 red
hits so we are 1 chip up. Ok thats the idea , sorry for my poor explanation but i have done my best to
explain how to play it. The thing we are looking for is to hit a sequence of wins which happen often enough to walk away with some profit , the sequence will give the  fast profits.
Best not to get greedy , i always finish the session with profit never on a loss.
Don't play on a  00 wheel. :nono:
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: Jeromin on October 23, 2009, 06:48:35 PM
Great, thanks Kingspin. I was confused because I understood the "10th" number to be the most recent, and the "first" to be the first to have shown up in the series. Rather it's the other way around. Time for testing now.
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: Kingspin on October 23, 2009, 08:50:33 PM
ok jeromin , i hope you can win a few drinks with the system , my petrol tank needle is reading  over the top mark  now thanks to some wins recently using just this system . :D

It might be reading empty next week but that's roulette for you!  ;D
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: hermes on November 01, 2009, 02:06:14 PM
That's nice random method but what about to change the aggressive Martingale for Carsch progression? Eg.:
1-1-2-3-4-6-9-14-21-32. 2 loses in row move one higher, 2 wins in row move one down. Win & Loss is nil. To move on the ladder you need 2 wins or losses.
Cheers Hermes
Title: Re: Kingspins 10 , 9, 8, 7, 6, even chances system.
Post by: hermes on November 10, 2009, 08:44:24 PM
I played it a little on Baccarat. Wait for 10 hands and than play the oldest one first. Progression: 1,3,7,15,31,63,127,255.
Worked well, didn't lose.
Hermes