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Main => General Board => Topic started by: Landis on November 26, 2009, 03:54:55 PM

Title: Guidelines for Evaluating Systems
Post by: Landis on November 26, 2009, 03:54:55 PM
Guidelines for Evaluating Systems

The general principles apply to almost all gambling games, and when they apply, they guarantee that systems cannot give the player an advantage.

To help you filter and reject systems, here are conditions which guarantee that a system is worthless.

1. Each individual bet in the game has a negative expectation.  This makes any series of bets have a negative expectation.
2. There is a maximum limit to the size of any possible game. (This rules out systems like the Martingale and up as you lose.)
3. The results of any one play of the game do not "influence" the results of any other play of the game.
(Note that we are talking about the "game of roulette", not the "gaming device."
4. There is a minimum allowed size for any bet. (This is necessary for the technical steps in the mathematical proof.)

Under these conditions, it is a mathematical fact that every possible gambling system is worthless in the following ways:

1. Any series of bets has a negative expectation
2. This expectation is the (negative) sum of the expectations of the individual bets.
3. If the player continues to bet, his total loss divided by his total action will tend to get closer and closer to his expected loss divided by his total action.
4. If the player continues to bet it is almost certain that he will:
   a. be a loser
   b. eventually stay a loser forever, and so never again break even;
   c. eventually lose his entire bankroll, no matter how large it was.

 -Please note the source "The Mathematics of Gambling", by Dr. Edward O. Thorp.

Coming soon, guidelines for building systems for exploiting the "gaming device."
Title: Re: Guidelines for Evaluating Systems
Post by: GogoCro on November 26, 2009, 04:12:20 PM
Quote from: Landis on November 26, 2009, 03:54:55 PM
Guidelines for Evaluating Systems

Coming soon, guidelines for building systems for exploiting the "gaming device."

Why soon? Post now! Now!
Title: Re: Guidelines for Evaluating Systems
Post by: Landis on November 26, 2009, 04:14:48 PM
It takes a while to post.  And No, I'm not doing somekind of weird build up and I'm not trying to sell something. :)

I read what I wrote in the last sentence of the last post and thought, my gosh, I sound a bit like Wendall there.  ;D


I really would like to see some better blue prints with some of these systems, so that's why I'll post it.
Title: Re: Guidelines for Evaluating Systems
Post by: GogoCro on November 26, 2009, 04:18:18 PM
Ok, something diffrent. I am curius..

btw, you can profit from roulette; if you are owner, not a player.
Title: Re: Guidelines for Evaluating Systems
Post by: bombus on November 26, 2009, 08:29:12 PM
Yes, examples please heavyduty.

But make it snappy, 'cause you never know.....