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Main => Full Roulette Systems => Topic started by: kattila on January 28, 2010, 12:44:51 PM

Title: Streets + K.L. Matrix
Post by: kattila on January 28, 2010, 12:44:51 PM
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Title: Re: Streets + K.L. Matrix
Post by: dhoola on February 19, 2010, 12:15:03 AM
Hi Kattila,

I did  not understand, why 27 is a winning number based on your explanation?

???
Title: Re: Streets + K.L. Matrix
Post by: kattila on February 19, 2010, 06:04:30 AM
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Title: Re: Streets + K.L. Matrix
Post by: dhoola on March 04, 2010, 10:22:22 PM
Kattila,

Thanks for explanation. . .  I'll get Kimo Li's by mail tomorrow(hopefully), I guess then I'll understand in a better way. . . 

Good Luck!!!!!!!
:)
Title: Re: Streets + K.L. Matrix
Post by: dhoola on March 11, 2010, 10:48:33 PM
Quote from: kattila link=topic=14224. msg95803#msg95803 date=1266570270
Example for  B.   :


First number spun 7


  *  7      wait,play virtualy

    24   wait, because is not  from the  6 streets from Stars /or GP
               first virtual loss            

    15   wait,  is from Stars/streets, but not from GP,soo we have ,
                second virtual loss on GP/str. , bet now GP/streets

    31   loss 1
                                                                   
    27   win, start again virtual from 27 *



    Dhoola, we start from number 7,   number 24 and 15 are
    two virtual losses,  24   is not from 7, 28,12,35,3,26 GP/streets
                                          or    7,14, 5,36,25,32  Star/streets
                           
                               15  it is from  7,14,5,36,25,32  Star/streets
                                    yes  street 13,14,15  hit
                                    BUT  we need Two not hit(LL) in one of the
                                    two (GP) or( Star) streets.

 In this case we have two LL on GP/streets( from 7),  so start GP/streets.
 27 hit,  Win. , street 25,26,27 ( 26 is from Gp/streets, from 7  , right ?  ).



Can wait 2, or 3 or 4 Losses, before bet.

Progression:

                                 L              W


1.    0,20 x 6 streets       1,2            1,2

2.    0,40 x 6                  3,6            1,2

3.    0,80 x 6                  8,4            1,2

4.    1,60 x 6                   18            1,2

5. . . . . . . . .

6. . . . . . . . . . .

7. . . . . . . . . etc. . . .



good luck

I understand now. .  why 27 is a win. . .  I was in an idea that we should look for GP/Strs for 31. . .  but we should look for number 7 GPS/Strs, is that right?
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