Hi guys,
been using a progression that needs a bankroll of 176units to start, and to me seems to recover quickly even if you have 2 loses in one session which I have had...........and you (bankroll) should be OK ......
2number bet ......1units
4number bet .......1
6number bet ........1
8number bet ........1
10number bet.......1
12number bet.......2
14number bet.......3
16number bet.......5
(the bet selection is your choice)
600SPINS TESTED +542UNITS
1.........-2......-2......+34======5-----170
1........-4......-6.......+30======15---450
1.........-6.....-10.....+26======13-----338
1........-8.....-20......+16======22----352
1.......-10...-30........+6=======23-----138
2........-24.....-54.....+18======19-----342
3........-42.....-96.....+12======11------132
5........-80.....-176....+4=======7------28
-176======8-------1408............................END+1950 -1408 ===== PROFIT=+542UNITS.
regards
mattjono
anyone had a try of this.
and any suggestions on how we can pick our extra 2 numbers each time would be welcome for testing, because i believe there are some better stratagies to pick the 2 numbers. (numeroligy, v,b , law of the 3rd......ect)
I tend to play with pairs example.......32 just came so I might play 32 and 23 as my first 2 numbers.......
mattjono
Here's an idea for you.
Based on the most recent spin value, pick two wheel-order numbers to the right or left, (depending on the direction {clockwise or counterclockwise} the ball was spinning, play for four spins, repeat until max 16 numbers are in play.
if numbers overlap, wait for newest spin value, repeat.
nolinks://vlsroulette.com/law-of-the-third/hurried-splits-test-part-2-(dynamic)-t7657/ (nolinks://vlsroulette.com/law-of-the-third/hurried-splits-test-part-2-(dynamic)-t7657/)
I would not recommend playing the system as outlined in that thread. It is a simple demonstration of how the law of the third idea is supposed to work in a dynamic fashion. It happens in cycles and each cycle, for pleins, is 37 spins. Each new spin is not only the start of a completely new and unique cycle indepedent from all the rest, but it is also a continuation of the previous cycle, the penultimate cycle, the cycle before that and the cycle before that etc, so everything is both connected and disconnected. In theory when enough cycles are generated the numbers that are "most likely" to appear (or not appear relative to how you play), should begin to overlap from cycle to cycle and create "purple patches" that can be attacked. It's also a theory that should the attack begin at the ultimate condition, and in order for the law of the third to hold true (which it always does), you must win more bets than you lose, obviously meaning that flat betting would work. I have no actual hard data to support this, however, and any testing would be fairly arduous to code.