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Main => Full Roulette Systems => Topic started by: MATTJONO on April 21, 2010, 08:42:48 PM

Title: Balls of Steal...street system
Post by: MATTJONO on April 21, 2010, 08:42:48 PM
Record 24 spins.

1..mark all the streets that have hit once or not hit in the 24 spins.
-if more than 6 streets qualify we have no bet.

example

15.02.2006
----------
24
   18
22
   18
26
   26
 3
    9
14
    7
17
    3
11
   27
18
   23
34
   35
 2
   17
36
    9
 8
   20.................4,5,6....10,11,12,.....13,14,15.....19,20,21.....28,29,30,......31,32,33.



2.. for now we just have or eye on these streets
-whenever one hits we place a chip on that street (positive progression)

carring on from above

34   
    8   
21            19,20,21 ON
   17   L-1
10      L-1      10,11,12 ON
    2   L-2
33      L-2      31,32,33 ON
    2   L-3
28      L-3      28,29,30 ON
   26   L-4
11      W+8
   30   W+7
19      W+6
    7   L-7
 6      L-7      4,5,6 ON
   28   WW+16
15      L-9      13,14,15 ON
   33   W+2
30      WWW+25
   12   WW+12........................+37


3...MY stooping point is -100units or +30


plenty of tests needed but up to know seems like a decent approach and feels good when playing just a thew streets.


MATTJONO

Title: Re: Balls of Steal...street system
Post by: MATTJONO on April 21, 2010, 08:51:33 PM
OW and after a session has ended I would suggest waiting at least 12 spins before retracking or just come back to that table later.
............................

this is my tests so far from live wheel actuals.
however the stop loss was 80units on these tests below.

+37
+30
+37
+38
+40
-71
+41....OVER 30 SPINS QUIT 20+
+32
+29....OVER 30 SPINS QUIT 20+
+31
+32
+71
-77
+37
+47
-75
+56

mattjono
Title: Re: Balls of Steal...street system
Post by: MATTJONO on April 22, 2010, 09:18:37 AM

35
15
    16
  4
    35
  3
    22
22
    35
  0
     4
16
    20
----------
31
    23
22
    29
11
    20
24
    12
20
    10
----------
24.............1,2,3...7,8,9...13,14,15..25,26,27...28,29,30,...31,32,33........
    22   
27         TRIG
    20   L-1
  3      L-1   TRIG
    19   L-2
15      L-2   TRIG
     0   L-3
17      L-3
    16   L-3
27      W+9
    29   L-4   TRIG
  9      L-5   TRIG
    16   L-6
22      L-6
     1   W+6
  1      WW+17
    15   W+4
28      W+3
    22   L-10
33      L-10   TRIG
    20   L-11
  9      W+1
     8   WW+12
30      WW+11
    31   W-2
21      L-15
    28   WWW+21
13      WW+8
     4   L-17
16      L-17
    28   WWWW+31
31      WW+8
    29   WWWWW+41.......END SESSION +52 UNITS
  0
    32
19
    28
26
    24
23
    27
  8
Title: Re: Balls of Steal...street system
Post by: robski on April 23, 2010, 03:57:43 AM
I Like this system, i like it a lot.     nice work!!    steve
Title: Re: Balls of Steal...street system
Post by: robski on April 27, 2010, 09:56:07 AM
Matt  just been in for my second live attemp and all is good.  have played a total of 7 games and i am averaging about 33 chips per win.  Not bad on a 10 dollar stake   $2310  up  so far.

will report in again next visit.   steve   brisbane australia
Title: Re: Balls of Steal...street system
Post by: chovek69 on April 28, 2010, 11:00:46 AM
this system is a solid steel... good. You should figure out your own stop loss however.
Title: Re: Balls of Steal...street system
Post by: robski on April 29, 2010, 10:00:12 AM
dont you hate when people come in and make changes  just like im gonna do.  lol
instead of doubling up once a street shows, i have been moving up half  so if im playing a 10 dollar unit and my street hits, instead of going to 20, i go to 15 and place $ 2.50 on the number that hit also.  what ive noticed is that when that street returns, its very often back to the same number from the first hit.  as we all know, a shown number has more chance of returning that a no show.  Thats my therory anyway and its going great.
Just gives me a little more oommph when things are going well and slows the losses slightly when a shitty run happens.    Went in today and it was a struggle but made 250 in a couple of hours and when i looked at the numbers coming out i think i did well.   Steve :thumbsup:
Title: Re: Balls of Steal...street system
Post by: chovek69 on April 29, 2010, 01:55:03 PM
Quote from: robski on April 29, 2010, 10:00:12 AM
instead of doubling up once a street shows, I have been moving up half  so if im playing a 10 dollar unit and my street hits, instead of going to 20, I go to 15 and place $ 2.50 on the number that hit also.  what ive noticed is that when that street returns, its very often back to the same number from the first hit.  as we all know, a shown number has more chance of returning that a no show.  Thats my therory anyway and its going great.


Sorry but either I did not grasp this system or smth. is wrong with your playing. Where is the doubling part ? MAttjono wrote "positive progression" that is supposed to be done on a loss, not on a hit. Am I right ?
Title: Re: Balls of Steal...street system
Post by: robski on April 29, 2010, 06:12:14 PM
no your not.  no doubling on a loss.  thats nowhere.  positive progression.   double on a winning street, once that hits.

steve
Title: Re: Balls of Steal...street system
Post by: chovek69 on April 30, 2010, 07:55:59 AM
Ok let's put this straight:

1. Mattjono method.. Wait for 24 spins. Note the streets that have hit either 0 or 1 time (e.g 1-3, 4-6, 7-9, 10-12 up to six streets) and continue tracking without bet. If one of these streets (e.g 1-3) appear again put a chip on it and continue flat betting until a win then raise 1 chip on the last street (1-3). Meanwhile if another qualifying street/s hit (e.g 4-6) do the same as above independently from the first street. The whole procedure contnues either until +30 profit or -100 dropdown.

2. my mod I think it's far safer then 1. Wait for 24 spins. Note the streets that have hit either 0 or 1 time (e.g 1-3, 4-6, 7-9, 10-12) and continue without betting. If one of these streets (e.g 1-3) appear again put a chip on it and continue with a negative progression like 1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,3,3 etc. Meanwhile if another qualifying street/s hit (e.g 4-6) put the same amount of units currently being placed on the first street (1-3) and recalculate the progression for two streets. The same applies to third, fourth etc. up to sixth streets. The whole procedure continues until +30 profit or -80 (or whatever you like) dropdown.

So far I have a good success (+150 units in 5 sessions)  with 2 whereas with 1 I was busted on the second session.

I will contnue testing this awesome tmethod.
Title: Re: Balls of Steal...street system
Post by: robski on April 30, 2010, 09:50:38 AM
HI chovek, you may be right bit that is the way i read it.  see where matt has his egsample numbers and the various   nolinks  next to a street that hits a few times.  anyhow that is the way i started and its working live.

I personally wont do a progression when im behind or the streets are not hitting, seen to many people burn 1 months work in 30 minutes. I am happy to use my casino profits to poss add to my positions if i am in front in a game, not saying thats right buddy but that is all i want from a game of roulette, to be able to start with a smallish bank and leverage through wins to a point where a sizable bet can be placed and if i lose, i can walk away still in profit. on the days where things go well,  serious money can be made.   Glad to see you having a go at this and i think you will do well.  Without anoying mattjono to much i have tweaked this to play the inside numbers instead of the streets (same thing) except i place more money on the previous numbers that have shown in the street and add to them as they arise but thats for another day.   Good luck chovek and keep reporting your results as we are are the only ones showing interest in this.  lol    we are either dumb or smart.   i think the latter..   bye
Title: Re: Balls of Steal...street system
Post by: Allin on April 30, 2010, 11:42:08 AM
Tried with Random.org.  Please do not try this method in RNG.  I can 100% confirm it will fail.

Not sure on real wheel.

Regards
Title: Re: Balls of Steal...street system
Post by: robski on April 30, 2010, 07:01:45 PM
allin, i play real wheel every day.   goes good     are you doing it right?
Title: Re: Balls of Steal...street system
Post by: Allin on May 01, 2010, 12:34:21 AM
It all depends; sometimes it will take longer to get certain combinations.  As long those bad combinations are not coming, you will be well ahead.

lets touch base again after 1 or 2 months later and see how.  Its too early to debate.

As I mentioned earlier, my tests are based on Random.org, it is same as RNG algorithm.

Regards




Title: Re: Balls of Steal...street system
Post by: robski on May 02, 2010, 06:35:11 AM
Hi Allin, i play most days it brisbane treASURY casino so i will report back to you how im going from time to time.  good luck.  steve
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 02, 2010, 07:14:32 PM
Glad to see others having the same sort of results.

by all means tweak this system to your style of play as the main thing is you not getting board and making mistakes and stupid bets.

live wheel has to be the way if playing this for real money.

Quote from: robski on April 30, 2010, 09:50:38 AM
tweaked this to play the inside numbers instead of the streets (same thing) except I place more money on the previous numbers that have shown in the street and add to them as they arise.

this could help with keeping the betting interesting. as sometimes you just have an instinct...so if for example we have 3 units on the street (7-9) and the last thew spins are 27,21,8,5,27,8 instead of placing an extra unit on the street 7,8,9 id just put a chip on single 7 or split 7,8.....as 27 was out and 8 had hit twice in 4 spins.

just personal preferences to make the system less mechanical


cheers,
mattjono
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 02, 2010, 07:55:39 PM
after 2 weeks without any testing...just did a quick test ended +64 units.

32.......
    14
35
    4
18
    6
30
   36
----------
18
   31
29
   28
24
   33
13
    8
33
   11
28
   21
 0
    8
16
   1.....1,2,3..10,11,12...19,20,21...22,23,24..25,26,27..
 2         trig
   34   L-1   
25      L-1   TRIG
    1   W+10
13      L-3
   33   L-3
13      L-3
    2   WW+21
28      L-4
   36   L-4
16      L-4
   21   L-4   TRIG
29      L-5
   15   L-5
28      L-5
   13   L-5
11      L-5   TRIG
   13   L-6
18      L-6
    4   L-6
32      L-6
    7   L-6
 1      WWW+30
   12   W+5
20      W+4
   11   WW+15
 5      L-10
   21   WW+14
 3      WWWW+37
   29   L-12
26      W-0
    1   WWWWW+47....END SESSION +64


and from my point of view this is a good session to show you the strength of the system as we had round 20 spins losing (this is where you need your balls of steel as you have to have faith that the wins will come and we will turn the negative bankroll into a positive one and collect.


mattjono
Title: Re: Balls of Steal...street system
Post by: robski on May 03, 2010, 01:44:09 AM
Hi Mattjono, upon further play, i now just play the standard way with out the insides as it really makes no difference and just complicates things.  One thing i noticed from your last post is that if a number comes up twice  e.g  18 you count that as 2 hits of the 16,17,18 street. i havnt been doing that.  maybe i will from now on.  anyway i have swiched back to 5 dollar units and will now go in and try play about 20 games a day for 3 days a week.  That can make some serious money without risking to much as the beauty of this (which you know already) you only go up in stake once hits have occured.  Mostly using casino money. although alot of times it can get a bit hairy as in the egsample you gave.  These usually work out the most profitable games though.  Also. I never finish on a winning spin. so if i get plus 30 chips, i will always play 1 more spin, if i hit i play another, if i lose, cash out and relog.  This is the only way to get a really large profit from a game without risking profits won already.  I find it ok anyway.  Thanks Matt.
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 03, 2010, 07:30:15 AM
here is a wheel sector play same rules however playing single inside numbers instead of the streets.

a-15,19,4
b-21,2,25
c-17,34,6
d-27,13,36
e-11,30,8
f-23,10,5,
g-24,16,33
h-1,20,14
i-31,9,22
j-18,29,7
k-28,12,35
l-3,26,32

not worked out the balance just a example below.

12............
    7
 4
   10
27
   14
29
   26
 4
   13
22
    9
36
   36
21
   33
26
   28
31
   35
 2
    1
23
   20....17,34,6..11,30,8..24,16,33...18,29,7...28,12,35...3,26,32..
36   
   18      TRIG
25      L
   32   L   TRIG
14      L
    7   W
32      W
   26   WW
 8      L   TRIG
   13   L
26      WWW
   11   W
 8      WW
   34   L   TRIG
14      L
    5   L
 3      WWWW
   13   L
24      L   TRIG
   33   W
13      L
    5   L
32      WWWWW
   19   L
26      WWWWWW
   18
28       
   31   
 5
   19
 5


Title: Re: Balls of Steal...street system
Post by: robski on May 03, 2010, 08:51:32 AM
hmm, very interesting.   i used to play jack wise kennedy system of 4 numbers along side each other although they were always the same colour.  you know i think this way although a little harder to follow especially for the novice, will be the equal of the other way and maybe better especially when you get a dealer bias where they continually hit the same section of the wheel.  It maybe be also exactly the same with the hassle of finding the insides to bet on instead of the street.  If the other street way works, this can only be the equal.  I will play this way this week and report back.   Matt  you have to much time on your hands.  lol   
Title: Re: Balls of Steal...street system
Post by: robski on May 03, 2010, 08:54:47 AM
OH, and I will also play the zero as part of a street, Only if a zero shows whilst im playing.  Maybe add it to the 3,26,32 street on the odd occasion im playing that street and a zero shows. 8)
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 04, 2010, 06:16:40 AM
another session below...the street way that is


0.............
24
   10
22
   13
29
   20
 9
    3
14
----------
    1
30
   35
36
    6
28
   18
18
   10
----------
25
   12
22
    2
29.......4,5,6...7,8,9....19,20,21....25,26,27....31,32,33......
   21      TRIG
35      L-1
    5   L-1   TRIG
12      L-2
   29   L-2
 9      L-2   TRIG
    0   L-3
----------
30      L-3
   15   L-3
36      L-3
   22   L-3
35      L-3
   35   L-3
13      L-3
   16   L-3
17      L-3
    6   W+9
17      L-4
----------
    5   WW+20
26      L-5   TRIG
    2   L-6
 4      WWW+30
   20   W+5
28      L-8
   31   L-8   TRIG
18      L-9
   16   L-9
 5      WWWW+39
   19   WW+14......+32UNITS
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 04, 2010, 06:20:26 AM
+37
+30
+37
+38
+40
-71
+41....OVER 30 SPINS QUIT 20+
+32
+29....OVER 30 SPINS QUIT 20+
+31
+32
+71
-77
+37
+47
-75
+56
+52
+54
-75.....had a point at +29 just one unit away from target
+32
+56
+61
+22.....OVER 30 SPINS QUIT +20
+49



WINS=  +795   LOSES=   -298

TOTAL PROFIT =  +497


Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 04, 2010, 02:58:38 PM
just had a long session 44spins to reach a target but hay it was +22units...(do have the session if anyone wants too see)

mattjono
Title: Re: Balls of Steal...street system
Post by: olinet on May 04, 2010, 04:00:43 PM
i want to see this session if you want
Title: Re: Balls of Steal...street system
Post by: buffalowizard on May 04, 2010, 05:01:23 PM
Hi guys,

can't believe this isn't getting more exposure, but hey ho, everyone elses loss. Matty boy I think you've come with a corker. DOne tests and ran out similar to yours mate, following it the same as you.

Streets just love to wake up!

I'm on this one and lets just test more and more on this baby.
Title: Re: Balls of Steal...street system
Post by: lommelaartje on May 04, 2010, 06:07:52 PM
Hi, i don't understand it totally.

When you start betting on a street that came up, wich progression you use? When to stop? Please tell me.
If a second street comes up when you're still betting on another street, you play them both?
RNG or live?
How big BR?

Thanks for the explanation! ;)
Title: Re: Balls of Steal...street system
Post by: robski on May 05, 2010, 02:40:31 AM
Hi, you first get your 6 streets, ie no hits or just 1 hit in last 24 spins.  Then you watch with no betting until one of your streets hit.  When a street hits, place a unit on that street. continue to play this street even when another of your streets hit.  You may be playing 6 streets all together in the end but sometimes only 3 or 4 pending what has hit of your 6 streets you have picked out.
when a street hits that has 1 unit on it, gleefully collect your money and put 2 units on this time, same goes for the other streets ONCE THEY HIT.  if it hits again, place another unit on that street, so 3 units.  You may be playing 3 units on this street, 1 unit on other streets, and none on the streets that havnt shown.  Hope this makes sence.

aim for 30 units profit.  sometimes easy, sometimes hard.   regards  steve
Title: Re: Balls of Steal...street system
Post by: lommelaartje on May 05, 2010, 02:04:59 PM
Quote from: robski on May 05, 2010, 02:40:31 AM
Hi, you first get your 6 streets, ie no hits or just 1 hit in last 24 spins.  Then you watch with no betting until one of your streets hit.  When a street hits, place a unit on that street. continue to play this street even when another of your streets hit.  You may be playing 6 streets all together in the end but sometimes only 3 or 4 pending what has hit of your 6 streets you have picked out.
when a street hits that has 1 unit on it, gleefully collect your money and put 2 units on this time, same goes for the other streets ONCE THEY HIT.  if it hits again, place another unit on that street, so 3 units.  You may be playing 3 units on this street, 1 unit on other streets, and none on the streets that havnt shown.  Hope this makes sence.

aim for 30 units profit.  sometimes easy, sometimes hard.   regards  Steve

Thanks Steve, but i still don't understand it. My english is not very well... :(
You have to record the last 24 spins and collect all the streets that were fallen, with a max. of 6?
What if a street didn't hit after you placed 3 chips on the numbers of that street, it's all lost?
Title: Re: Balls of Steal...street system
Post by: buffalowizard on May 05, 2010, 02:18:24 PM
Quote from: lommelaartje on May 05, 2010, 02:04:59 PM
Thanks Steve, but I still don't understand it. My english is not very well... :(
You have to record the last 24 spins and collect all the streets that were fallen, with a max. of 6?
What if a street didn't hit after you placed 3 chips on the numbers of that street, it's all lost?

If the street didnt hit, then you keep it on the same level until it hits, or until you have reached your stop loss or winning margin.

If it hits then you raise it by 1 chip.

If it misses then you leave it...same goes for all the streets
Title: Re: Balls of Steal...street system
Post by: foreverBOB on May 05, 2010, 02:23:03 PM
Lommelaartje,

Just check 24 spins and then write down the 6 streets  that didnt hit or just hit once.

Then you wait till one of those 6 streets hit. 
HIT
There is were you start betting 1 unit on that street, on every following spin.

Now when a second street hits, you will be placing a unit on that street as well, on every following spin.
So you are betting 2 units in total now.

If you win on one street (collect your winnings) AND you put 1 unit more to that street, on every following spin.
So you will be betting 2 units on the won street from now on, and continue betting the 1 unit street as well.
So its 3 units in total.

And continue doing so, till some street hits again.
If you win, put a unit on top of your last bet.
If a show, start putting a 1 unit bet on it.


Bob
Title: Re: Balls of Steal...street system
Post by: lommelaartje on May 05, 2010, 03:26:45 PM
Quote from: foreverBOB on May 05, 2010, 02:23:03 PM
Lommelaartje,

Just check 24 spins and then write down the 6 streets  that didnt hit or just hit once.

Then you wait till one of those 6 streets hit. 
HIT
There is were you start betting 1 unit on that street, on every following spin.

Now when a second street hits, you will be placing a unit on that street as well, on every following spin.
So you are betting 2 units in total now.

If you win on one street (collect your winnings) AND you put 1 unit more to that street, on every following spin.
So you will be betting 2 units on the won street from now on, and continue betting the 1 unit street as well.
So its 3 units in total.

And continue doing so, till some street hits again.
If you win, put a unit on top of your last bet.
If a show, start putting a 1 unit bet on it.


Bob


Hi, thanks Bob. I think i understand. So 3 units is the max... if that street hits at 3 units, i have to start over.
Title: Re: Balls of Steal...street system
Post by: foreverBOB on May 05, 2010, 03:55:09 PM
no, dont worry about 3 unit max, it could be even much more.
For ex:

1unit on street 4,5,6
3units on street 1,2,3
1unit on 22,23,24
2 units on 10,11,12

Bob
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 05, 2010, 03:59:02 PM
1--track 24 spins.....make a note of all the streets hit once or less (TRIGGER STREETS)

2--now whenever one of these streets hits we place a chip on it. if a street has hit twice we would have 2 schips on it...if a street has hit 4 times we have 4 chips on that.

3--STOP when you see +30 or -80... i have never been risking more than -80...not even -81.

cheers,
mattjono

P.S glad to finally see some interest  ::) as i thought it was just me with the averge results...i say average because it only takes 5 losses in the next 7,8 session to make this not rearly worth while.....but carnt see that happening yet.

Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 05, 2010, 08:45:23 PM
Quote from: olinet on May 04, 2010, 04:00:43 PM
I want to see this session if you want

Here you go pal.




36..........
35
----------
     4
18
    10
18
    26
20
     4
26
    20
19
     1
33
     1
  2
     4
23
    15
16
    27
33
    33
  1.......7,8,9..10,11,12..13,14,15..22,23,24..28,29,30....
     6   
----------
22         TRIG
    14   L-1   TRIG
26      L-2
    27   L-2
16      L-2
    27   L-2
32      L-2
    22   W+10
  0      L-3
    36   L-3
29      L-3   TRIG
    13   W+8
28      W+7
    27   L-6
  7      L-6   TRIG
    21   L-7
34      L-7
    10   L-7   TRIG
  4      L-8
    31   L-8
  9      W+4
    30   WW+15
10      L-10
---------   -
    23   WW+14
  7      WW+13
    13   WW+12
26      L-13
     2   L-13
  5      L-13
     3   L-13
  8      WWW+23
     6   L-14
24      WWW+22
    36   L-15
  3      L-15
    32   L-15
28      WWW+21
    29   WWWW+32
15      WWW+19
    25   L-18
22      WWWW+30.......END SESSION +22UNITS AS ITS PAST 30 SPINS
Title: Re: Balls of Steal...street system
Post by: keel44 on May 06, 2010, 03:07:44 AM
I have played for fun a much more aggressive approach with mind blowing results.  First I tried a true press.  After that first hit, I pressed the entire 12 chips instead of 2.  I keep it at 12, I didn't go for 144 which would be after the 2nd hit.  The profits will be much higher.  Of course more bank is needed, but not much.  I think a couple hundred.

I also tried pressing one third.  So after your first hit, your next bet is 4 instead of 2.  Then 16 if you get that 2nd hit.  It is all a matter of choice I guess.

Just something to consider
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 06, 2010, 08:10:00 AM
Quote from: keel44 on May 06, 2010, 03:07:44 AM
I have played for fun a much more aggressive approach with mind blowing results.  First I tried a true press.  After that first hit, I pressed the entire 12 chips instead of 2.  I keep it at 12, I didn't go for 144 which would be after the 2nd hit.  The profits will be much higher.  Of course more bank is needed, but not much.  I think a couple hundred.

I also tried pressing one third.  So after your first hit, your next bet is 4 instead of 2.  Then 16 if you get that 2nd hit.  It is all a matter of choice I guess.

Just something to consider


You would need to test alot of sessions mate to see the bigger picture.


anyone tryed playing +30 or -80

mattjono
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 06, 2010, 08:39:33 AM
From my test by hand on a live wheel results- the average for a session to end is around 45 spins...thats with tracking,waitingand betting to reach a target.

mattjono


:-X
Title: Re: Balls of Steal...street system
Post by: olinet on May 06, 2010, 10:48:23 AM
mattjonno

on you example i arrive to +14
maybe i have made an error - can you check the result please?
thanks a lot for your work
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 06, 2010, 12:24:27 PM
olinet

i just re cheched it and ended at +25 not +22..

maybe still wrong  ;)

mattjono
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 06, 2010, 12:55:27 PM
I was hoping id have over 50 sessions tested so I would feel confident depositing 160units at a online casino and having a back up bankroll if I lose a session which ill be expecting.

ill be looking to play as many sessions as possible over the weekend and withdrawing sunday night. so would be very greatfull if anyone can test a thew sessions...seeing if they make the win goal.

MATTJONO
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 06, 2010, 01:57:13 PM
+37
+30
+37
+38
+40
-71
+41....OVER 30 SPINS QUIT 20+
+32
+29....OVER 30 SPINS QUIT 20+
+31
+32
+71
-77
+37
+47
-75
+56
+52
+54
-75.....had a point at +29 just one unit away from target
+32
+56
+61
+22.....OVER 30 SPINS QUIT +20
+49
+48.
+33.
+36.
+56.
+34.
+42.



WINS=  +1044   LOSES=   -298

TOTAL PROFIT =  +746
Title: Re: Balls of Steal...street system
Post by: lommelaartje on May 06, 2010, 06:27:48 PM
Quote from: MATTJONO on May 06, 2010, 01:57:13 PM
+37
+30
+37
+38
+40
-71
+41....OVER 30 SPINS QUIT 20+
+32
+29....OVER 30 SPINS QUIT 20+
+31
+32
+71
-77
+37
+47
-75
+56
+52
+54
-75.....had a point at +29 just one unit away from target
+32
+56
+61
+22.....OVER 30 SPINS QUIT +20
+49
+48.
+33.
+36.
+56.
+34.
+42.



WINS=  +1044   LOSES=   -298

TOTAL PROFIT =  +746

How do you get these results? +37 for example is after one hit? +30 after the second hit? etc... ?
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 07, 2010, 06:17:37 AM
Hi  lommelaartje.

the quote you posted was 31 sessions/ around 700 placced bets./ 1,400 tracked and betted spins.

have you had a play with this system yet lommelaartje...seems like your struggling to get the gist of the system.

matt
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 07, 2010, 07:11:23 AM
Just played my first real session.

DEPOSIT- £10
END BANKROLL- £13.20p

to all who know me thats pritty good (becasue I had disipline and played the system correctly with confidence)

I didnt play any stupid stuff ....probably becasue I didnt have time too....as the dealer was very hot  ;)

playing another session this evening.

MATTJONO
 
Title: Re: Balls of Steal...street system
Post by: lommelaartje on May 07, 2010, 08:25:43 AM
Quote from: MATTJONO on May 07, 2010, 06:17:37 AM
Hi  lommelaartje.

the quote you posted was 31 sessions/ around 700 placced bets./ 1,400 tracked and betted spins.

have you had a play with this system yet lommelaartje...seems like your struggling to get the gist of the system.

matt

I played this system with play money, but didn't have good results. The money goes down... then up - down - up -down... but whole the time under my starting balance.
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 07, 2010, 02:36:46 PM
how long did you play for?

did you reach a target, or lose -80units?

Quote from: lommelaartje on May 07, 2010, 08:25:43 AM
I played this system with play money, but didn't have good results. The money goes down... then up - down - up -down... but whole the time under my starting balance.

this system is very up and down with the bankroll until we hit +30 then we quit,, or if we have been playing for 30spins or more we change or target to +20

mattjono

p.s if anyone has live wheel spins they recoreded from a casino risit around 60spins then ill be happy to see if its a winner
Title: Re: Balls of Steal...street system
Post by: kawa4711 on May 08, 2010, 04:13:14 PM
Hi, mattjono, thank you for this excellent system.
I ve tried it out for some days and it was pretty good.
I ve had no loosing days (knock on wood!!!)

I ve  played it with a little bit INDIVIDUAL TOUCH:
I only play one game a day
I finish the game not at exactly 30 (I finish before reaching it sometimes). Par ex.; Today I was up from Euro 40,7 to 46,3 ( up 28 with 20 cents) and I finished, because I thought it s enough.

Best regards
kawa4711
Title: Re: Balls of Steal...street system
Post by: kawa4711 on May 08, 2010, 05:58:42 PM
@ all

what do you think about this:

after a loss of 80 units of par. ex 20 cents = total loss of 16 Euro

your next game is  unit 50 cents.
So if you win you win 30 units of 50 cents its a total win of 15 Euro so you are near break-even ( loss of 5 units of 20 cents).

So after this win of 15 Euro you decrease your units to20 cents again and so on...
Best regards

Kawa4711
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 10, 2010, 01:30:55 PM
Well done kawa4711,  :thumbsup: in making a profit.

i would love too see how much profit (if any) we would have after 100 sessions.

that would give us a bigger picture of how often we can see losess.

MATTJONO

Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 10, 2010, 01:46:02 PM
29 WINNING SESSIONS =  +1121      

4 LOSING SESSIONS =  -298

TOTAL PROFIT =  +823
 -------------------------------------------


THE LAST SESSION WAS VERY EASY...but there not always as simple as the one below

7      
     1      TRIG
21      L-1   TRIG
    21   W+10
24      L-3   TRIG
     3   W+8
  1      WW+19....END +34UNITS
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 10, 2010, 02:25:18 PM
+37
+30
+37
+38
+40
-71
+41....OVER 30 SPINS QUIT 20+
+32
+29....OVER 30 SPINS QUIT 20+
+31
+32
+71
-77
+37
+47
-75
+56
+52
+54
-75.....had a point at +29 just one unit away from target
+32
+56
+61
+22.....OVER 30 SPINS QUIT +20
+49
+48.
+33.
+36.
+56.
+34.
+42.
+43.
+34.
+34.
+52.


ANYONE NOTICED THE DOT (.) NEXT TO THE LAST 10 RESULTS...this is because i have looked over my 4 losing sessions and seen how i could improve the system.....well iv done that and now im searching for a losing session  ;D

mattjono
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 10, 2010, 03:43:25 PM
O.K

any questions ?

if anyone is wondering why i am not playing for real.....well im greedy and still have the bad gambling side to me when i play
deposited £10..played a session to get to £13 then for the evening session i started catching on too stuff got the bankroll up too £26 then lost it all on R.N.G because i wanted too win more faster. (now thats greed slapping you in the face)

....so im gunna need a friend to help me place the bets  :nono: following the rules of the system.

then once i see the bankroll going up and up i SHOULD be on my way to playing for real at casinos.

MATTJONO

p.s anyone else looking at the results thinking iv fixed them  ;D

Title: Re: Balls of Steal...street system
Post by: Nherisson on May 10, 2010, 04:06:39 PM
Hej MTTJONO and thanks to share your system! I have some questions...

Quote from: MATTJONO on May 10, 2010, 02:25:18 PMANYONE NOTICED THE DOT (.) NEXT TO THE LAST 10 RESULTS...this is because I have looked over my 4 losing sessions and seen how I could improve the system.....well iv done that and now im searching for a losing session  ;D

What is this improvement? :)

Quote from: MATTJONO on May 05, 2010, 08:45:23 PM
36..........
35
----------
     4
18
    10
18
    26
20
     4
26
    20
19
     1
33
     1
  2
     4
23
    15
16
    27
33
    33
  1.......7,8,9..10,11,12..13,14,15..22,23,24..28,29,30....
     6   
----------
22         TRIG
    14   L-1   TRIG
26      L-2
    27   L-2
16      L-2
    27   L-2
32      L-2
    22   W+10
  0      L-3
    36   L-3
29      L-3   TRIG
    13   W+8
28      W+7
    27   L-6
  7      L-6   TRIG
    21   L-7
34      L-7
    10   L-7   TRIG
  4      L-8
    31   L-8
  9      W+4
    30   WW+15
10      L-10
---------   -
    23   WW+14
  7      WW+13
    13   WW+12
26      L-13
     2   L-13
  5      L-13
     3   L-13
  8      WWW+23
     6   L-14
24      WWW+22
    36   L-15
  3      L-15
    32   L-15
28      WWW+21
    29   WWWW+32
15      WWW+19
    25   L-18
22      WWWW+30.......END SESSION +22UNITS AS ITS PAST 30 SPINS

Its past 30 spins from which spin?

Thanks
Title: Re: Balls of Steal...street system
Post by: kawa4711 on May 10, 2010, 06:03:35 PM
Hi,
I ve played with real money ( 20 Euro cents in an OC)

plus 30 on 060510
plus 30 on 070510
plus 28 on 080510
plus 28 on 090510
plus 28 on 100510


I play only one game a day.
I finish, when I m around 30 plus.

know sometimes I would have better results ( I m loking at the wheel without betting and "dry booking = without betting" and saw that there where some hits, which would be some more than 30 .


Best regards

kawa4711
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 10, 2010, 07:31:27 PM
Quote from: Nherisson on May 10, 2010, 04:06:39 PM
Hej MTTJONO and thanks to share your system! I have some questions...

What is this improvement? :)

Its past 30 spins from which spin?

Thanks

Hi. Nherisson.
well I make sure iv always got 6 streets to trigger.thats basickly my improvement..
think ill test another 5 session tonight
and below is where you change the target.
..
..
..
.
.
.


4      L-8
   31   L-8
 9      W+4
   30   WW+15
10      L-10
---------   -
   23   WW+14
 7      WW+13
   13   WW+12
26      L-13
    2   L-13
 5      L-13........................here is 30th spin..from when we choose our streets (NOW TARGET +20)
    3   L-13
 8      WWW+23
    6   L-14
24      WWW+22
   36   L-15
 3      L-15
   32   L-15
28      WWW+21
   29   WWWW+32
15      WWW+19
   25   L-18
22      WWWW+30.......END SESSION +22UNITS AS ITS PAST 30 SPINS

Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 10, 2010, 07:37:38 PM
Quote from: kawa4711 on May 10, 2010, 06:03:35 PM

know sometimes I would have better results ( I m loking at the wheel without betting and "dry booking = without betting" and saw that there where some hits, which would be some more than 30 .


kawa4711.

I agree maybe if we test some with bigger bankroll

example-
bankroll 250units  
target +100
stoploss -250units


this would make session a day worth while. as 1 loss every 3 wins would cover it....worth a test maybe

mattjono
Title: Re: Balls of Steal...street system
Post by: Nherisson on May 10, 2010, 07:44:23 PM
Quote from: MATTJONO on May 10, 2010, 07:31:27 PMwell I make sure iv always got 6 streets to trigger.thats basickly my improvement..

Ok MATTJONO! And do you bet if we have less than 6 streets? I know from your first post that we should not bet in case we have more than 6 streets.

BTW, why should we wait 24 spins and not 20 or 32 spins?
Title: Re: Balls of Steal...street system
Post by: foreverBOB on May 11, 2010, 02:04:16 AM
Just tried it in a real casino, its fun to play, but it has ups and downs.
Didnt make a big profit cos of a long loosing streak.
I endend with 7units profit after lets say 35 spins.

I normaly combine playing methods and this one is very compatible.
I like it a lot and will keep on playing.

What if you have more than 6 streets to choose from?


Bob
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 11, 2010, 07:01:01 AM
Quote from: Nherisson on May 10, 2010, 07:44:23 PM
OK MATTJONO! And do you bet if we have less than 6 streets? I know from your first post that we should not bet in case we have more than 6 streets.

BTW, why should we wait 24 spins and not 20 or 32 spins?

if we have less than 6 streets...lets say we have 5 streets marked after 24 tracked spins then we have to use the last 24 spins to choose another street of your choice to leave us with 6 marked streets to trigger with.

I had chosen 24 spins because it is 2 cycles of 12....basickly the streets should hit an average 2 times in 24 spins so any street hit once or less is below average  :pleasantry: and would be ready to become hotter at any point in the future.


and

foreverbob.
having more than 6 streets, does make quite a difference and can make the betting pritty steep.


cheers
MATTJONO
Title: Re: Balls of Steal...street system
Post by: Nherisson on May 11, 2010, 08:18:54 AM
Thanks MATTJONO!

When I saw your results, I wanted to try this system. For my first test I used these following numbers but I came down to -77 at spin 46 so I'm a bit disappointed but maybe I did it wrong... MATTJONO, Can you have a look on these numbers and tell me what did you get please.

12
24
0
0
11
2
25
11
6
12
1
3
18
26
2
28
23
6
35
17
25
3
1
19
16
6
15
7
21
32
17
25
11
33
34
29
35
17
25
6
23
25
0
8
16
16
25
3
15
13
22
22
12
29
29
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 11, 2010, 08:41:05 AM
12
24
0
0
11
2
25
11
6
12
1
3
18
26
2
28
23
6
35
17
25
3
1
19...........7,8,9...13,14,15....19,20,21...28,29,30...31,32,33....34,35,36.
16
6   
15      TRIG
7   L-1   TRIG   
21   L-2   TRIG
32   L-3   TRIG
17   L-4
25   L-4
11   L-4
33   W+8
34   L-5   TRIG
29   L-6   TRIG
35   W+5
17   L-8
25   L-8
6   L-8
23   L-8
25   L-8
0   L-8
8   W+4
16   L-9
16   L-9........END -78UNITS



Yes a losing session above. did you notice all the triggers came very fast but none of them become hot.

just to make sure it is a live wheel not r,n,g.?

Nherisson....so this was your first test?

mattjono
Title: Re: Balls of Steal...street system
Post by: Nherisson on May 11, 2010, 09:01:09 AM
Quote from: MATTJONO on May 11, 2010, 08:41:05 AM
just to make sure it is a live wheel not r,n,g.?

Yes live wheel Wiesbaden 1.1.2010

Quote from: MATTJONO on May 11, 2010, 08:41:05 AM
Nherisson....so this was your first test?

Yes it was
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 11, 2010, 12:11:02 PM
+37
+30
+37
+38
+40
-71
+41....OVER 30 SPINS QUIT 20+
+32
+29....OVER 30 SPINS QUIT 20+
+31
+32
+71
-77
+37
+47
-75
+56
+52
+54
-75.....had a point at +29 just one unit away from target
+32
+56
+61
+22.....OVER 30 SPINS QUIT +20
+49
+48.
+33.
+36.
+56.
+34.
+42.
+43.
+34.
+34.
+52.
+39.
+57.
+52.
+31.
+24....OVER 30 SPINS QUIT +20
-76
Title: Re: Balls of Steal...street system
Post by: kawa4711 on May 11, 2010, 02:34:13 PM
 :good: mattjono

what was the highest plus during the "minus days" ? or was no plus during those days ?

Kind regards

kawa4711

Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 11, 2010, 02:45:25 PM
Quote from: kawa4711 on May 11, 2010, 02:34:13 PM
:good: mattjono

what was the highest plus during the "minus days" ? or was no plus during those days ?

Kind regards

kawa4711




check your P.M mate.

yes it seems sometimes a losing session just has to happen.. and we mostly stay in the minus then we iver lose 80units or hit a nice little run of wins and quit at the perfect time.

cheers
mattjono
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 11, 2010, 03:01:40 PM
going to test a full day of casino actuals from start to finish after I end a session with a target ill wait for 4 new spins before I retrack the 24 numbers.

a full day is around 250spins I think. so I should get at least 8 sessions in.
so if I win 6 session and lose 2 then I will still be in profit.

see how it goes. .....(IF SOMEONE WOULD PICK A DATE BETWEEN 2005 AND 2007 THEN ILL GO TO THAT DAY AND TEST IT)

mattjono

P.S anymore results guys  8)
Title: Re: Balls of Steal...street system
Post by: kawa4711 on May 11, 2010, 03:33:17 PM
@ mattjono

Quotecheck your P.M mate.

yes it seems sometimes a losing session just has to happen.. and we mostly stay in the minus then we iver lose 80units or hit a nice little run of wins and quit at the perfect time.


thank you for the details.

I think ( I thought when I was playing this on my OC) to stop after a win, take the win and begin next day again.

But: how much do I win with this idea and which stop loss point I have to calculate?

When I win on the average par. ex. 10 units  and you loose on the 8 th day 80 units one should think to decfrease the stop loss point to par. ex. 30 units or so.

What I want to say is: it is not so important to win a very high amount of units its important that win and loss are in a good relation.
If its possible to win only one unit for 10 days and I loose  par. ex. 5 units its a perfect system, cause my unit can be 0,2 Euro, 10 Euro or 100 Euro or even more ( its not playable, because the casinos will ban you).
Best regards

kawa4711
Title: Re: Balls of Steal...street system
Post by: Mazila on May 11, 2010, 04:30:02 PM
Hi all!

Tested this system today using RX live spins with street statistics which made it quite easy.
Played 30 sessions with stop win +30 and stop loss -70.  Winning sessions 20, losing 10. Final result -134 units :(
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 11, 2010, 07:46:48 PM
Quote from: Mazila on May 11, 2010, 04:30:02 PM
Hi all!

Tested this system today using RX live spins with street statistics which made it quite easy.
Played 30 sessions with stop win +30 and stop loss -70.  Winning sessions 20, losing 10. Final result -134 units :(

Thank Mazila for the feedback.

I  have a couple of questions.

did you ever go to -79 or -80 iv been testing asif we only had 80units. have you been playing -70.

when you got past 30 spins did you change the target to +20.

if you had a target of +30 the average win would be at least +40 as mostly we win more than our +30 target.
that's 20 wins * 40 = +800  and  10 losses * -70  =- 700...(it just seems like you be in profit)

sorry if I haven't shown the way I'm playing properly but thankyou for your results.

cheers,
mattjono

p.s im not saying you have made the results up just that you stoploss is abit lower and we change the target.


Title: Re: Balls of Steal...street system
Post by: Herb6 on May 11, 2010, 07:53:57 PM
Why are you guys toiling around with this system?

YouCanWin is making over 4 million per day.  :sarcastic:
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 11, 2010, 08:00:31 PM
kawa4711

im not totally clear with what you mean in your last your last post.

i think you mean playing until just +1 or +10.  and when you lose -80 change the stoploss to -30.

my average winning sessions is +41units

so at the worst ......we have 1 loss for every 2 wins would make you around even.

MATTJONO 
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 11, 2010, 08:03:14 PM
Quote from: Herb6 on May 11, 2010, 07:53:57 PM
Why are you guys toiling around with this system?

YouCanWin is making over 4 million per day.  :sarcastic:

Nice Herb

id be o.k with £40 a day......for now   :biggrin:

mattjono
Title: Re: Balls of Steal...street system
Post by: kawa4711 on May 12, 2010, 06:55:51 AM
@ mattjono

My idea was: what was  the highest  plus in this 5 loosing sessions, before loosing the 71, 77 , 75 units or was there no plus and the loosing session began without winningsome units.

The average win 41 units is top!!!.

The ratio : to win 2 sessions to egalize 1 loosing sessions is very attractive!

So my idea to double units (only one time) after 1 loosing session could be helpful to get perhaps better results, but on the other hand it s dangerous, when there is a streak of loosing sessions without one winning session between .

Best regards

kawa4711
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 12, 2010, 07:33:57 AM
kawa4711

although i havnt experienced 2 losing session in a row im sure they are possible..and as you said could be dangerous.

im currently testing sessions continuesly (waiting 4 spins before i retrack)

mattjono

Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 12, 2010, 08:11:57 AM
TEST on 200 spins contious play.

+23
+50
-73..........you could of been playing for over 1 hour and then we lost the profit we just made from the last 2 sessions.....but thats why i call this system BALLS OF STEEL as you need a pair of balls to keep you confidence and carry on playing...
+31
+49
+37

that would be o.k for a casino visit end profit +117

mattjono
Title: Re: Balls of Steal...street system
Post by: robski on May 12, 2010, 09:19:40 AM
Hi Matt, dont waiver in this system. I have been playing live with real money and its doing just fine. Wife put all my collected info through the wash which I was going to post.  The only thing I sometimes do which makes no sence, but I do it anyway, if I go to my slop/loss, I wipe all my bets of and start again level staking the 6 streets. When they hit I add a chip as usual and leave them when they dont hit. I tried this as an experiment one day and recoupednearly all the 80 s/loss.  since then, I do it now on all games and it really can recoup. Well, normally it dosnt get any worse anyway, probably because when a stop has been hit, normally means ive been playing for a while and the initial streets have lost any relevance. Because a stop has been hit, it means the streets have been dead for quite a while and they seem to turn back on when I start faze 2.  This dosnt mean for anyone to play this was, just an observation.  More testing required but the wins far outway the losses . Another thing, when initially logging for my streets and if there are 7 elegible, I still play but use the 1st 6 to hit and wipe out the last street to hit.  A lot of the time by the time the 6th street comes, you can be finished anyway. The way to really play is just take the hits when they come and the profit far outways the losses. For anyone testing one lot of numbers and saying they are dissapointed and they lost, there kidding themselves really.  This really needs a batch of 50 games to get your profits in order imo. Anyway till later.  bye  Steve
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 12, 2010, 09:37:58 AM
+37
+30
+37
+38
+40
-71
+41....OVER 30 SPINS QUIT 20+
+32
+29....OVER 30 SPINS QUIT 20+
+31
+32
+71
-77
+37
+47
-75
+56
+52
+54
-75.....had a point at +29 just one unit away from target
+32
+56
+61
+22.....OVER 30 SPINS QUIT +20
+49
+48.
+33.
+36.
+56.
+34.
+42.
+43.
+34.
+34.
+52.
+39.
+57.
+52.
+31.
+24....OVER 30 SPINS QUIT +20
-76.
+23....OVER 30 SPINS QUIT +20
+50.
-73.
+31.
+49.
+37.
-70.
+37.
+33.

mattjono
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 12, 2010, 09:44:12 AM
Quote from: robski on May 12, 2010, 09:19:40 AM
This really needs a batch of 50 games to get your profits in order imo. Anyway till later.  bye  Steve

:lol:  i didnt even see you last message before i posted the 50 session summery.

i have had a thew lossing session laterly but still like you said the wins cover the loss.
thanks alot Steve for the feedback..much appriciated.

mattjono.



Title: Re: Balls of Steal...street system
Post by: robski on May 12, 2010, 09:48:04 AM
Have a look at your losing days and see if flat betting from when you wiped your 80 s/l out on the 6 streets would help. add a chip when street hits as usual.   if you have your numbers left.  Steve    plus 1242 chips on your above egsample.   sure beats making 5 and going home lol    ohh and this is a shit of a syatem to test on paper, working wins and losses is making me go mental.   just live, when my s/l hit, i then know that im in troble.  lol
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 12, 2010, 10:13:55 AM
Quote from: robski on May 12, 2010, 09:48:04 AM
Have a look at your losing days and see if flat betting from when you wiped your 80 s/l out on the 6 streets would help. add a chip when street hits as usual.   if you have your numbers left.  Steve    plus 1242 chips on your above egsample.   sure beats making 5 and going home lol    ohh and this is a s**t of a syatem to test on paper, working wins and losses is making me go mental.   just live, when my s/l hit, I then know that im in troble.  lol

yep you will get a head ach testing this over and over by hand.... :boredom:  it just has to be done sometimes lol.


not sure exactly what you mean Steve...when you say flatbet after a lossing session



?now do you mean flatbetting or playing as normal with the original 6 streets we played on this last losing session. as these streets should still be ready to become hot even more than they would of been on the previous session..(hope you understand lol)

one thing I hate is when one of our marked streets hit once at the start of play then doesn't hit again for the whole session....maybe we could take off the chip on that street if it doesn't hit in 12 spins then if it hits again start playing it as normal..
but then again this would effect some wins that would happen..


mattjono


Title: Re: Balls of Steal...street system
Post by: robski on May 12, 2010, 10:24:53 AM
yes sorry that wasnt very clear.  when our stop has been hit. -80   the streets that we were playing generally 6 of them  continue to play them but with an even stake on them all to start.  so no waiting to hit just a chip on all 6, then when 1 hits go to 2 on that and so on with the hope to recoup the 80 we have already burnt.  normall the fact that we are -80 means there has been lots of street missing and hopefully they come back.  seems to anyway.
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 12, 2010, 10:41:42 AM
thanks.. I understand now.

O.K here is the idea.

once we lose a session.  -80

play the same 6 streets all with 1 unit on each and play positive from ther as streets hit. however I think we should change the targets for this part of the betting as we are trying to recover the losing session.(overwise we could just play as normal and take the loss.

new targets after a losing session (when we play the same streets as the last session that lost) lol

stop loss -80
win target +60.


mattjono
Title: Re: Balls of Steal...street system
Post by: MATTJONO on May 12, 2010, 01:23:39 PM
HI guys

just did 3 sessions continous play..

1st= +43
2nd= -76....i then played the recover way after the loss playing the same streets as previous session and changed the target to +60..
3rd= +80

i thought id see what would of happend at the end of this 3rd session if id carry on for a bigger target...and the bankroll would of got too +263 if id of carried on for the next 15 spins...now that's what id call a recovery.

mattjono

p.s i do have the sessions if anyone wants too see them ill p.m you.
Title: Re: Balls of Steal...street system
Post by: robski on May 18, 2010, 02:26:56 AM
well matt, howd you go on weekend.
Title: Re: Balls of Steal...street system
Post by: MATTJONO on June 09, 2010, 08:18:46 AM
hi guys been awhile.

just decided to test a LINE BET. (same idea as the street way LINES BECOMING HOTTER)

stop loss = -40

win goal = +20



13............
   11
25
    2
 6
   18
25
   18
25
    9
36
   17
----------
30
   14
 0
   13
25
   32
 4
   30
33
   24
 7
   19........a3,b3,c6,d2,e5,f3---triggers=a,b,d,f
19        trig
   10   l-1   trig
34    l-2     trig
   14   l-3
27     l-3
   33   w+3
 0     l-4
   10   w+2
 1     l-5   trig
----------
   10   ww+6
34     ww+5   
    1   ww+4
30     l-9
    9   nolinks+8
33     nolinks+7
   10   nolinksw+12......end session +20units
36     nolinksw
   20   w
24     ww
   28   l
18     l
----------
   29   l
22     nolinks
    8   nolinksww
20     nolinks
   36   nolinksww
14     l
    1   nolinks
 2     nolinksw



seem o.k as well... nice safe betting


mattjono