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Main => Full Roulette Systems => Topic started by: sherminator on May 10, 2010, 09:35:40 PM

Title: sherminator's grind.
Post by: sherminator on May 10, 2010, 09:35:40 PM
You have probably all heard about Oscar's grind, well now I present my own variation of a grinding method.
This one is a real slog and uses a very mild progression.

you will be playing 10 streets with this method.

The bet selection is as follows...

Whatever the current number is (example: 25 belonging to street 9) you will leave out that street on the next spin.

You will always leave out street 12 (numbers 34, 35 and 36)

So on the next spin, you will bet streets 1, 2, 3, 4, 5, 6, 7, 8, 10, 11.

If you win, you make 2 chips profit.

If you lose, you are minus 10 chips.

let's run through a few spins.

21 (street 7)
you bet streets 1, 2, 3, 4, 5, 6, 8, 9, 10, 11 on the next spin.

31 (street 11)
you bet streets 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 on the next spin.

If you lose a bet and a REPEAT street appears or the 34, 35, 36 street appears, you wait until you would have had a win again before starting betting.

example.

11 (street 4) so on the next spin, you would be betting streets 1, 2, 3, 5, 6, 7, 8, 9, 10, 11.
Number 10 comes. That is a REPEAT street and a loss. You do not bet on the next spin.

35 (street 12) This next number out would also have being a loser and so you do not bet on the next spin.

23 (street 8 This next number is neither a REPEAT street or belonging to street 12, so you can start betting again on the next spin and you would bet on streets 1, 2, 3, 4, 5, 6, 7, 9, 10, 11.

The progression is as follows....

Let's assume you have a starting capital of 500 units.

You will always flat bet 1 unit on the streets as long as your balance is in profit (500 or above)

If you have a losing bet and your balance goes below the 500 mark, you increase the bet to 2 units.
Now you keep betting 2 units until your balance gets back to 500 units or above. Once you reach this target, you go back to betting 1 unit again.

Should you lose a bet at 2 units and your balance is still below 500 units, you then increase the bet to 3 units.
Now you keep betting 3 units until your balance gets back to 500 units or above. Once you reach this target, you go back to betting 1 unit again.

Should you lose a bet at 3 units and your balance is still below 500 units, you then increase the bet to 4 units.
Now you keep betting 4 units until your balance gets back to 500 units or above. Once you reach this target, you go back to betting 1 unit again.

So if you lose any bet and are below the 500 mark, you keep increasing the progression by 1, once you get back to 500, you revert straight back to 1 unit.

You can use your common sense in certain situations, let's assume you are on a losing run and you are required to bet 5 units each on 10 streets, however your balance is at 498. You only need to win 2 units and you are back at the 500 mark.  If you lose the 50 units that you are about to bet, you will go down to 448 units and be betting 6 units each on 10 streets. Common sense here would tell you to just bet 1 unit each on the 10 streets to reach the 500 mark.

Below is an attatched chart of 100 spins that I just ran through rx.

Over the last few days I have recorded 10,000 spins and it is showing a profit of 700 units. I have never went past level 5 of the progression.
Title: Re: sherminator's grind.
Post by: sherminator on May 10, 2010, 09:54:53 PM
I think the way to play this in a live casino would be to quit at a profit of 20-30 units ahead.
I have being doing mini sessions on rx of 100 spins at a time and there has never being a 100 spin session where it is not producing a profit (however small) Because you are just flat betting if you are over 500, a few losses can quickly wipe out a 20-30 unit gain and then you could be required to start the progression. It seems silly that if you get up 20-30 units playing this way not to take the profit and run.
Title: Re: sherminator's grind.
Post by: Spike! on May 10, 2010, 10:08:36 PM
Is it ever wise to bet more than you'll win? Here you're betting 10 to win 2.

I'm just sayin...
Title: Re: sherminator's grind.
Post by: sherminator on May 10, 2010, 10:23:40 PM
Normally I would say no, but I am just running with this to see where it takes me.

I ran the next 100 spins through rx and the balance is at 418, so only a gain of 4 there, however it did reach a peak of 548 at spin 124. This was the point I was making with this particular grind. When you get a run and make a 20-30 unit gain, you can hit the road. Normally I would agree that hit and run does not make a difference but in my testing with this, I am inclined to think you might do well to have one foot pointing at the door.

Title: Re: sherminator's grind.
Post by: sherminator on May 10, 2010, 10:49:38 PM
Here I am at spin 240 and in the last 40 spins I had to dip into the progrssion once betting 2 units.
It recovered nicely and I have won the last 15 bets. The balance is now at 528. The thing here is that 2 or three losses now would take you back down to around the 500 unit mark.
Title: Re: sherminator's grind.
Post by: WARRIOR on May 10, 2010, 10:54:11 PM
What is the reason for leaveing out street 12?
Title: Re: sherminator's grind.
Post by: sherminator on May 10, 2010, 10:57:09 PM
"what's the reason for leaving out street 12"

let's just say it's a trade secret  ;)

But if you would like to check for yourself, you will see that leaving out the current street and street 12 on the next bet provides long absences. Don't just take my word for it.
Earlier on tonight, I went to my local casino and there was 2 skips of 23 and 28 spins. It paid for dinner.  :)
Title: Re: sherminator's grind.
Post by: dennisbelle on May 10, 2010, 11:06:24 PM
Are your results for a single zero wheel?
Title: Re: sherminator's grind.
Post by: sherminator on May 10, 2010, 11:06:35 PM
Here is an example of one of the rules, I just had 15 winners and then number 10 came (followed by 12, a loser, followed by 34, a loser, followed by 35, a loser) Next out is 27 and I am good to go again on streets 1, 2, 3, 4, 5, 6, 7, 8, 10, 11.
Title: Re: sherminator's grind.
Post by: sherminator on May 10, 2010, 11:11:24 PM
Hello Dennisbelle,

My testing has all happened on a single zero wheel. If I am honest, I think the 2 zeros would have an adverse effect on this with the progression.
I am going to do a 100k spin test with this on the single zero wheel and see if it holds up, I will then do some testing on the double zero wheel.
At the moment it is just giving me some fun but I can't argue with the results so far. On saying that, it could all go up in smoke.
Title: Re: sherminator's grind.
Post by: sherminator on May 10, 2010, 11:28:37 PM
(300 spin update) will try and do 500 tonight if I can stay awake that long.  :D
Title: Re: sherminator's grind.
Post by: hermes on May 10, 2010, 11:38:10 PM
To let out a street (eg.street 12) without reason will cost you soon pain. No flexibility! Check dozens which one is the weakest player and omit one street from there. Or even better play against the 2 least coming streets. Then you are dynamically betting the trend. Don't forget that streets make streaks of 3 and more from time to time.
If you play 10 streets you need progression 1-2-4-6-8-10.
Good luck Hermes
Title: Re: sherminator's grind.
Post by: sherminator on May 10, 2010, 11:43:17 PM
"To let out a street (eg.street 12) without reason will cost you soon pain."

I have a reason, but I am not obliged to say why on here!  No offence intended Hermes  :)
Title: Re: sherminator's grind.
Post by: sherminator on May 11, 2010, 12:12:50 AM
(500 spins)
Title: Re: sherminator's grind.
Post by: Spike! on May 11, 2010, 12:15:59 AM
A roller coaster is not what you want to see in a chart. What you want is a steady climb with moderate dips.
Title: Re: sherminator's grind.
Post by: sherminator on May 11, 2010, 12:20:36 AM
Well, I did say it was a grind  ;D

500 spins and 80 units profit later.

In between spins 300 and 400, I had to go to 5 units in the progression.

Looking at the charts kind of confirms my suspicions about a lot of things regarding roulette, but that is for another day.
Title: Re: sherminator's grind.
Post by: sherminator on May 11, 2010, 12:23:18 AM
To be fair Spike, it only looks like that because that is just 500 spins.

The starting point was 500.
The lowest point was 450.
The highest point was 580.

So I would not classify that as a rollercoaster as such, but I understand where you are coming from.  :)
Title: Re: sherminator's grind.
Post by: Spike! on May 11, 2010, 12:29:25 AM
LOL, you're right. I didn't see the spin amount, all  saw was another of Turbo's 3000 spin tests.
Title: Re: sherminator's grind.
Post by: sherminator on May 11, 2010, 12:38:04 AM
They were proper tests  ;D
My gut tells me this is dead in the water anyhow for a number of reasons.
Flat betting at the right time will take advantage of a lot of the good win streaks that were evident in the charts.

Title: Re: sherminator's grind.
Post by: keel44 on May 11, 2010, 04:19:43 AM
This screams Positive Progression.  How about for every 5 wins in a row..... double up?  You could make this work with a little tweaking.  As of now it is extremely safe, but you get nowhere
Title: Re: sherminator's grind.
Post by: ludo8400 on May 11, 2010, 04:59:12 AM
try this excel file for bet selection

ludo8400
Title: Re: sherminator's grind.
Post by: Bayes on May 11, 2010, 07:29:18 AM
Hi Sherminator,

I've sent you a PM.
Title: Re: sherminator's grind.
Post by: sherminator on May 11, 2010, 09:00:40 AM
@keel,

In my opinion, using a positive progression would not be ideal for this grind.

Imagine winning 5 bets x 2 units = 10. you now double up and are risking 20 units, where do you go from here on a loss. You would then be in effect - 10 for the last 6 spins.

The best way seems to be where you grind out 20 units or so and hit the road. Otherwise you get into a kind of yoyo game where you are just exposing your capital.

Thank you Ludo, I will take a look.
Title: Re: sherminator's grind.
Post by: sherminator on May 11, 2010, 09:19:27 AM
Here is an example of a short game.

This one took 42 spins to reach a profit of 20 units. I have had 11 consecutive winners. Now for me this would be the ideal time to get out on an upswing before it returns to the yoyo effect.

I had to dip into a 2 unit progression twice on this run.
Title: Re: sherminator's grind.
Post by: sherminator on May 11, 2010, 09:41:49 AM
I took the short game above through to the hundred spin mark.
It did in fact take a small dip after spin 42 but I never had to go into progression mode for the remainder of these 100 spins.
Title: Re: sherminator's grind.
Post by: sherminator on May 11, 2010, 12:18:57 PM
Here I am now at the 300 spin mark on this particular run.
Title: Re: sherminator's grind.
Post by: MATTJONO on May 11, 2010, 12:38:37 PM
Thanks for sharing the system sherminator.

just seeing if the below example is correct

22   W
29   W
---------
   20   W
24   W
   35   L
29   
   12   W
33   W
   10   W
23   W
   11   W
32   W
    3   W
11   W
----------
   16   W
21   W
   21   L
36   
   11   
 9   W
   20   W
34   L
    4   
36   L
    1   
29   W
   15   W
19   W
----------
   27   W
26   L
    8
32   W
   30   W
 5   W
   26   W
18   W
   33   W
27   W
    0   L
 8   
   17   W
 5   W
   35   L
 9
   19   W
----------
15   W
   10   W
26   W
   10   W
 2   W
   29   W
 5   W
    9   W
24   W
   34   L
26
    6   W
19   W
   32   W
----------
23   W
   33   W
13   W
   18   W
14   W
   15   L

Title: Re: sherminator's grind.
Post by: sherminator on May 11, 2010, 12:43:23 PM
correct Matt mate  :good:

(400 spin results)
Title: Re: sherminator's grind.
Post by: Bayes on May 11, 2010, 12:47:18 PM
The problem with "odds on" systems is that the appearance of the zero tends to wipe them out, but it might do ok on Betvoyager's no-zero wheel. It looks pretty good so far.
QuoteMy gut tells me this is dead in the water anyhow for a number of reasons.

Why do you say that? (apart from the the maths, which applies to all systems.  ::))
Title: Re: sherminator's grind.
Post by: MATTJONO on May 11, 2010, 12:47:55 PM
i think this could have some long runs. 20spins + on a regualer basis.
whats the longest run you have seen sherminator?

its just like you said its a Grinder system and I believe would need alot of patience...until the upswing occours.

cheers
MATTJONO
Title: Re: sherminator's grind.
Post by: WARRIOR on May 11, 2010, 01:04:49 PM
HAVE you tried reversing this bet, wait for 16 spins then bet the 12 street and the street that just came out.just a thought.
Title: Re: sherminator's grind.
Post by: sherminator on May 11, 2010, 02:18:29 PM
(500 spin result)

So to sum up so far, in the thousand spins I have run through rx over two sessions, there has being a 154 unit gain.

Very rarely have I had to use the progression stages and when I did, it recovered quickly because the winning runs soon bring it back to the 500 mark.

Matt, I have seen a run of 28. Many times you are getting runs of 15+. This is what will help it out a lot of the time if you have to use the progression when the bank goes below 500. A burst of 5/6 wins can have it back on it's feet in no time. Maybe the progression should be steeped, by that I mean it is ok for the first few steps just to increase it by 1 unit, but maybe further down, you need to increase it by increments of 2 and so on. In all my tests however, I have never had to go beyond step 5.

Bayes, maybe I am being too negative, I don't really like progressions, this was just an experiment to see what would happen. It does seem to be holding up well. My concern would be that if you got a string of zeros and street 12 all appearing every few spins, the progression would just keep getting deeper and there may be no way out. My idea of a steeped progression may solve that, but then you are talking about a larger bank and a complete loss would be expensive.

Warrior, this bet selection that I am using in this experiment is a small component of one of the systems that I do use at the casino and I agree that it does sometimes pay to attack from all angles depending on what is happening at the time.
Title: Re: sherminator's grind.
Post by: GLC on May 12, 2010, 01:07:49 AM
Sherm,

I noticed that this system is very similar to the Barbi system presented in the 302 free roulette systems that have been published at various locations on the web.

If you haven't read it, you might give it a quick run-through.  I may give an insight that you can use.

I like your system.

It's also similar to the 3/2 system where you bet 3 units on the hi or lo EC and 2 units on the 3rd dozen.
Any win pays 1 unit.  Any loss costs 5 units.  Double it and you have 10 units bet on the streets just like you do with a win netting 2 units.

I haven't been able to turn this into a long term winner but with a little luck it can turn some quick profits.

Cheers,  George

PS.  If you want to read up on the Barbi system I can give you a web site where it's located.
Title: Re: sherminator's grind.
Post by: dennisbelle on May 16, 2010, 02:25:52 PM
Have you considered continuing with the progression until you reach a new high rather than stopping when you get back to where you started (500 unit bankroll)?