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Main => General Board => Topic started by: gizmotron on April 23, 2011, 02:41:44 AM

Title: Hot Numbers - Experience, Simulation, Randomness Study
Post by: gizmotron on April 23, 2011, 02:41:44 AM
Here is my latest contraption. This one is free with no timeout conditions.

nolinks://home.earthlink.net/~gizmotron/hotnuminstaller.exe (nolinks://home.earthlink.net/~gizmotron/hotnuminstaller.exe)

Use this tool to start discussions and to think about hot numbers the way they work and don't work. There are several features that allow you to experience how numbers act like sleeping and waking up. This is how I learned to think about randomness several decades ago. It was a simulation almost like this.
Title: Re: Hot Numbers - Experience, Simulation, Randomness Study
Post by: I have cookies on April 23, 2011, 04:32:41 AM

Question - what does the software do?

Here I find one old method playing hot numbers  not bias - nolinks://nolinks.xerxx.se/oops/fresys/biashot/detect.html (nolinks://nolinks.xerxx.se/oops/fresys/biashot/detect.html)


Here is two old classical methods playing hot numbers - last present and most dominant.

nolinks://vlsroulette.com/classical-systems/classical-systems- (nolinks://vlsroulette.com/classical-systems/classical-systems-)*-plein-*-part-1/

nolinks://vlsroulette.com/classical-systems/classical-systems- (nolinks://vlsroulette.com/classical-systems/classical-systems-)*-plein-*-part-2/

Title: Re: Hot Numbers - Experience, Simulation, Randomness Study
Post by: gizmotron on April 23, 2011, 11:27:25 AM
I got the idea from Mike. He suggested playing the hot side against the cold side. This software waits for a full cycle of 38 spins before betting. It tracks every number. After the 38th spin it looks at the chart on the left and sorts each number by the number of times that each number has hit. It does this sorting for every spin.

Next it goes into the mode where if you selected the hottest 18 then it bets the most active 18 against the colder 20. That bet is an even chance bet that pays 18 or loses 18 for each spin. The result for that spin is charted in the graph. So the graph updates for each spin.

If you selected the hottest 12 then it looks for the best 12 numbers for each spin. It pays two to one.

If you selected the hottest three then it looks for the three numbers that have hit the most. If you win it pays 33. If you lose it takes 3.

If you selected the hottest one then it finds the number that has hit the most. It pays 35 and loses 1.

If you select 188 spins then it will run the test for 188 spins. It will start betting at spin 39 and continue for 150 more. If you select 300 spins it does the same thing but keeps going for a full 300 spin test.

(https://www.vlsroulette.com/proxy.php?request=nolinks%3A%2F%2Fhome.earthlink.net%2F%7Egizmotron%2Fhotnumbers.png&hash=56bc3c40828b0791adeceabcc39d7648cb36ada6)
Title: Re: Hot Numbers - Experience, Simulation, Randomness Study
Post by: iggiv on April 23, 2011, 01:45:00 PM
Gizmo, looking good.

can u make a clicker for online live wheels? u will have no time to Place 20 numbers
Title: Re: Hot Numbers - Experience, Simulation, Randomness Study
Post by: gizmotron on April 23, 2011, 02:07:44 PM
Quote from: iggiv on April 23, 2011, 01:45:00 PM
Gizmo, looking good.

can u make a clicker for online live wheels? u will have no time to Place 20 numbers

I suppose I could only I've never tried to do that. I'm not allowed to gamble online here in the states. I didn't build this to place bets but to learn from it.