VLS Roulette Forum

Roulette System Development & Testing => Roulette Coding Zone => Topic started by: Roulette787 on August 12, 2008, 11:12:35 PM

Title: Tera-TNT
Post by: Roulette787 on August 12, 2008, 11:12:35 PM
Tera-TNT



nolinks://vlsroulette.com/index.php?action=downloads;sa=view;id=152
Title: Re: Tera-TNT
Post by: Clint on August 13, 2008, 08:01:30 AM
Hi 787, which program does this work with?

Regards

Clint
Title: Re: Tera-TNT
Post by: VLSroulette on August 13, 2008, 05:19:32 PM
Quotewhich program does this work with?

Hi Clint,

.dgt = Roulette Extreme.

Regards.
Title: Re: Tera-TNT
Post by: WhiteKnight on October 03, 2008, 11:10:47 AM
Hey Roulette787, appreciate you coding this, but how certain are you that this is the Tera-TNT system that Tihomorales is selling??? because it tanks everytime i run it through autospin, quite often before 200 spins are through...yet he professes that he always wins with his system and he has a fair amount of support for it too....
Title: Re: Tera-TNT
Post by: Roulette787 on October 04, 2008, 03:14:05 AM
Quote from: WhiteKnight on October 03, 2008, 11:10:47 AM
Hey Roulette787, appreciate you coding this, but how certain are you that this is the Tera-TNT system that Tihomorales is selling??? because it tanks everytime I run it through autospin, quite often before 200 spins are through...yet he professes that he always wins with his system and he has a fair amount of support for it too....


I spoke with the original co-author.
(a member of this forum)

To be honest:
He told me, he plays only 'HIGH' numbers on high states, and not red-black as the system document says.
I didn't have time to test that method.
Title: Re: Tera-TNT
Post by: WhiteKnight on October 05, 2008, 07:44:16 PM
ahh ok, thanks for the info because this part of the system at least the way it is coded here, does not work at all, always fails through AutoSpin feature, but maybe autospin feature is not the best way to test and i should test with live data?