Simon's Last Winning Dozen
nolinks://vlsroulette.com/index.php?action=downloads;sa=view;id=159
Thanks for this 787!
It works pretty well but does "trip" up every now and again!
I wonder if it would be better if we covered the zero after the 3rd progression onwards? I believe Simon does this when playing?
Just a thought :)
Keith
Great job Roulette787.
Thank you.
Hi, I jave a problem, I can`t open .dgt files.
IS IT POSSIBLE TO ZIP THE PROGRAM ?
Best regards
kawa4711
Quote from: keith4444 on September 01, 2008, 06:57:54 PM
Thanks for this 787!
It works pretty well but does "trip" up every now and again!
I wonder if it would be better if we covered the zero after the 3rd progression onwards? I believe Simon does this when playing?
Just a thought :)
Keith
How many units do you want to add on zero, and at what progression levels?
Calculate and let me know, I'll code it in.
Cheers.
Sorry just seen this reply!
Umm not too sure about what units he uses. I assume enough so you recoup current losses if the 0 hits?
Starting on 3rd level progression (9 units if starting at 1 unit stakes) you would have lost (2x1) + (2x3) up until then and also the (2x9) current bet. I would think 1 chip on the zero would be ok? Next level of progression would be (2x27) so you would need 3 units on the zero? i think thats right?
I personally would stop at 27x2 units progression but I think Simon goes to the next level 81? For this you would need 8 units on the zero to cover all losses up to then?
Keith
system "Simon's Double Dozens v1"
{
****************************************************
* Simon's Double Dozens *
* Coded by: Roulette787 *
* VLSRoulette.com *
****************************************************
}
method "main"
begin
while starting a new session
begin
call "init";
end
call "check win";
call "select bets";
if record "bets" layout count > 0
begin
call "place bets";
end
end
method "check win"
begin
if net > 0
begin
put 1 on record "progression" data index;
clear record "bets" layout;
end
if net < 0
begin
if record "progression" data index >= record "progression" data count
begin
put 1 on record "progression" data index;
end
else
begin
add 1 on record "progression" data index;
clear record "bets" layout;
end
end
end
method "select bets"
begin
clear record "bets" layout;
track last dozen for 1 time to record "currentD" layout;
if record "currentD" layout is not found on record "lastD" layout
begin
if record "currentD" layout = 1st Dozen
begin
copy list [2nd Dozen, 3rd Dozen] to record "bets" layout;
end
if record "currentD" layout = 2nd Dozen
begin
copy list [1st Dozen, 3rd Dozen] to record "bets" layout;
end
if record "currentD" layout = 3rd Dozen
begin
copy list [2nd Dozen, 1st Dozen] to record "bets" layout;
end
end
copy record "currentD" layout to record "lastD" layout;
end
method "place bets"
begin
put 100% record "progression" data on record "bets" layout list;
if record "progression" data index = 3
begin
put 1 unit on Number 0;
end
if record "progression" data index = 4
begin
put 3 unit on Number 0;
end
if record "progression" data index = 5
begin
put 7 unit on Number 0;
end
if record "progression" data index = 6
begin
put 20 unit on Number 0;
end
end
method "init"
begin
set list [1, 3, 9, 27, 81, 243] on record "progression" data;
end
Thanks for that 787!
Now I know I'm being cheeky but would it be easy to recode this to play in exact reverse to the way it does now?
Instead of betting the dozen WON'T hit on the next spin can you recode it so that we want it to hit?
eg:
Dozen2....
Dozen3 ..bet dozen 2
Dozen3 ..lose br= -1
Dozen3 ..wait..
Dozen2 ..bet dozen 3 with 2 units
Dozen2 ..lose br= -3
Dozen2 ..wait..
0 ..wait..
Dozen2 ..wait..
Dozen3 ..bet dozen 2 with 3 units
Dozen2..win br= +3
Dozen2 ..wait..
Dozen2 ..wait..
Dozen3 ..bet dozen 2 with 1 unit
Dozen1 ..lose (br= +2) bet dozen 3 with 2 units
Dozen3 ..win (br= +6) bet dozen 1 with 1 unit
Dozen2 ..lose (br= +5) bet dozen 3 with 2 units
Dozen3 ..win br= +9
This was an idea from "the other" forum so i wont take credit for it! Early indications are that its a good system!
Thanks in advance
Keith
I hate to be the bucket of cold water, but this thing hit the wall for me far more times that it did for Simon. He sent me a very lengthy Excel sheet where he hit the wall only twice that I could find.
When you win, you win 10u and when you hit the wall, it is 800u. You must win the next 80 tries to break even, It is a very fast system to test and I did several hundred using my spins from Riverbelle and I hit the wall many times at 800u.
This system is much like one called "Relaxed Roulette" which I studied for ages. It will almost work! Get's as close as anything I've ever seen.
Sam
Sam
Simon's system deserves a bucket of cold water.
He claims to be making money betting big amounts
to win 1u but no-one else can do what he does.
First requirement for any dozens system is to only
have to bet on one dozen else the progression is
ridiculous and a loss too big to ever recover.
My "Dozens Predictor" prog is the nearest I got
to a reasonable dozens system.
Thanks for your replies guys
I do appreciate your advice seeing as your two of the big guns on here :)
Still looking for that holy grail then eh!
I've briefly looked at your dozens proggy BJB but will take a closer look!