VLS Roulette Forum

Roulette System Development & Testing => Roulette Coding Zone => Topic started by: Roulette787 on August 23, 2008, 12:58:00 AM

Title: nireaper Patterns
Post by: Roulette787 on August 23, 2008, 12:58:00 AM
System by nireaper:

================================================================
I am trying to get software to look for a pattern four times then find pattern again and place bet so for example

Step 1 - find RRRRB

Step 2 - find another RRRRB but if found a RRRRR first then go back to step 1

Step 3 - find another RRRRB but if found a RRRRR first then go back to step 1

Step 4 - find another RRRRB but if found a RRRRR first then go back to step 1

Step 5 - find RRRR and place bet on R - if bet won go back to step one if lost go to step 6

Step 6 - find RRRR and place bet on R -  if bet won go back to step one if lost go to step 7

Step 7 - same as step six and this would continue on progression finding next RRRR and placing next bet on progression until won.
===============================================================


system "nireaper Patterns"
{

}
method "main"
begin
   while starting a new session
   begin
        call "init";
        exit;
   end

   call "check win";
   call "qualify";

end

method "check win"
begin
    if net > 0
    begin
       put 1 unit on record "prog" data index;
       put 0 units on record "counter" data;
    end
    if net < 0
    begin
       if record "prog" data index >= record "prog" data count
       begin
          put 1 unit on record "prog" data index;
       end
       else
       begin
          add 1 unit on record "prog" data index;
       end
    end
end


method "qualify"
begin
   Track last Red-Black patterns for 5 spins to Record "pattern" layout;
   
    if flag "isQualified" is false
    begin
        If List [Red, Red, Red, Red, Black] has a pattern match to Record "pattern" layout
        begin
            add 1 unit on record "counter" data;
                if record "counter" data > 3
                begin
                    set flag "isQualified" to true;
                end
        end
        else
        begin
            If List [Red, Red, Red, Red, Red] has a pattern match to Record "pattern" layout
            begin
                put 1 unit on record "counter" data;
            end
        end
    end
    else
    begin
       if list [black, red, red, red, red] has a pattern match to record "pattern" layout
       begin
          call "place bets";
       end
    end
end


method "place bets"
begin
   put 100% of record "prog" data on red;
end


method "init"
begin
   set list [1, 2, 4, 8, 16, 32, 64] to record "prog" data;
   put 0 on record "counter" data;
   set flag "isQualified" is false;
end



Title: Re: nireaper Patterns
Post by: nireaper on August 23, 2008, 05:46:08 AM
Thanks for the code Roulette787

Could you have a look at a couple of things though -

1. If a zero appears in the sequence it needs to treat that sequence as a fail - at present if BRRRZR appears it would place bet as it is ignoring the zero , in order for the system to work it has to look for the seqence again with just BRRRR.

2. On a win it needs to completely reset and find the first three patterns again before betting - at present on win it just looks for another brrrr and starts betting again.

Again thanks alot for help.
Title: Re: nireaper Patterns
Post by: Roulette787 on August 23, 2008, 11:01:38 AM
Hi,


busy with some other stuff right now.


I'll leave it up to you to those little tweaks.



Cheers,
Roulette787.